this post was submitted on 14 Jan 2026
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[–] mysticpickle@lemmy.ca 2 points 2 hours ago

Good thing they kept the "Meta" name. Very fitting now that everyone knows they're at the end of their existence as innovators and are just Meta-slaves to whatever bubble is blowing up next.

[–] altphoto@lemmy.today 4 points 6 hours ago (1 children)

I don't want any AI spy devices in my house..... They focus on AI even though nobody wants it and we all keep saying it. I want to use it at work and for things that make sense to do. I don't want it in my house because I know what its doing. Only if I actually could run my own AI thing self hosted focused on my own books and photos.

[–] Grimpen@lemmy.ca 3 points 4 hours ago

Ironically Meta's Llama model that ran well self-hosted. I'm sure Meta will get around to enshittifying it eventually.

[–] Truscape@lemmy.blahaj.zone 11 points 9 hours ago (1 children)

And now OpenXR/SteamVR shall become the dominant standard. Hooray!

[–] echodot@feddit.uk 1 points 6 hours ago (1 children)

Assuming we ever actually get a price. Still no word on that.

[–] Truscape@lemmy.blahaj.zone 5 points 5 hours ago* (last edited 5 hours ago) (1 children)

All headsets outside of Meta use the standard by default. OpenXR was designed to be easy to implement - Meta just took the Apple route of trying to have their own walled garden fueled by their money furnace separated from it. With that gone, there will be fewer reasons to use Meta's ecosystem over OpenXR.

[–] AnchoriteMagus@lemmy.world 47 points 13 hours ago (2 children)

Over $100 billion in research and investment just to go "Nah, nevermind."

[–] markz@suppo.fi 38 points 13 hours ago (1 children)
[–] Mantzy81@aussie.zone 9 points 12 hours ago

Username checks out

[–] mortemtyrannis@lemmy.ml 12 points 13 hours ago (1 children)

Capitalism is the most efficient system!!!

[–] Fizz@lemmy.nz 1 points 1 hour ago

Yes, it really puts into perspective how bad other economic systems are

[–] supersquirrel@sopuli.xyz 28 points 13 hours ago* (last edited 13 hours ago) (1 children)

The last of the old cargo cult is finally converting to the new one.

Good now maybe indie developers can actually do something interesting with VR and begin the process of rehabilitating the destroyed perception it has gotten with the public.

[–] calliope@retrolemmy.com 16 points 12 hours ago (1 children)

Actually when you put it that way, maybe Facebook can destroy all the hype around AI too!

[–] vaderaj@lemmy.world 6 points 9 hours ago

Cant wait for your words to come true. Let's go Mark you have got this AI thing

[–] Stupendous@lemmy.world 17 points 13 hours ago (1 children)

There's practically no moat right now for VR operating systems. Meta had the closest because of their studios. Wide open again for Valve and SteamOS/Linux

[–] AnchoriteMagus@lemmy.world 14 points 13 hours ago (1 children)

If anyone's ever going to be able to crack the secret to widespread adoption of VR, I think it'll be Valve.

[–] Truscape@lemmy.blahaj.zone 6 points 9 hours ago* (last edited 9 hours ago)

In the VR modding scene for games (things like Minecraft Java edition being playable with an Index), SteamVR/OpenXR has become the defacto standard already, and in games like VRChat, the vast majority of high quality content needs a PC with SteamVR running to have it function.

VR will probably remain a dedicated niche for a long time, but innovation and embracing open standards will continue to happen :)

[–] hperrin@lemmy.ca 11 points 13 hours ago (5 children)

There were over a thousand people working on it?

[–] kibiz0r@midwest.social 4 points 7 hours ago

It says it’s multiple studios, which I assume were acqui-hired. So it’s not just “VR developers”, but also UI designers, concept artists, QA, PMs, HR, IT, tech writers, community managers, sales people — maybe even localization, reception, janitors… who knows. The structure of these things can vary wildly.

[–] Beacon@fedia.io 9 points 12 hours ago (1 children)

That doesn't seem overly crazy to me. They were trying to quickly build out an immature platform of an immature technology. Doing that requires entire divisions for hardware, software, research, marketing, etc. and for each of those divisions there's all the associated staff of managers, hr, administrators, etc.

[–] hperrin@lemmy.ca 3 points 12 hours ago (1 children)

Even then, I would think it would be in the low hundreds.

[–] Beacon@fedia.io 2 points 7 hours ago (1 children)

300 people working on hardware, 300 people working on software, 300 people working on various smaller aspects like basic research, marketing, quality testing, etc., and 100 people in associated staff like managers, hr, janitorial, administrators, etc.

Seems reasonable to me.

[–] hperrin@lemmy.ca 1 points 6 hours ago (1 children)

I don’t think that’s reasonable. 300 people full time to release 4 headsets in the last ten years? 300 people to build a custom Android version and a shitty VR chat clone?

[–] Beacon@fedia.io 1 points 5 hours ago (1 children)

You may not think it's reasonable, but the evidence suggests that it is. If 100 people could do it then the market would be flooded with high quality standalone vr headset systems.

[–] hperrin@lemmy.ca 1 points 4 hours ago (1 children)

Valve did it with like 350 people in the whole company.

[–] Beacon@fedia.io 1 points 1 hour ago

Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do

[–] Archer@lemmy.world 2 points 8 hours ago

They couldn’t even get the people making it to play it in their spare time

[–] Agent_Karyo@piefed.world 8 points 12 hours ago

They were taking taking turns jacking off Zuckerberg (metaphorically of course ... or perhaps ...).

[–] calliope@retrolemmy.com 2 points 11 hours ago* (last edited 11 hours ago)

Also kinda crazy, I don’t think it says that it was 100% of their employees who were working on VR.

So it could be considerably more!

[–] HubertManne@piefed.social 6 points 12 hours ago (1 children)

when will they realize the real crypto is in virtualized ai?!

[–] Grimpen@lemmy.ca 1 points 4 hours ago

The real NFTs were the AI models we saw in VR along the way.