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NVIDIA had earlier described DLSS 5 in a way that suggested a deeper understanding of the scene. The follow-up answers paint a narrower picture. When asked whether the model reads PBR (Physically Based Rendering) properties from the engine, NVIDIA said: “DLSS 5 only takes the rendered frame and: “DLSS 5 only takes the rendered frame and motion vectors as inputs. Materials are inferred from the rendered frame.” In other words, the model is not reading metallic, roughness, normal maps, or other underlying material properties directly.

That may explain why some preview images raised concerns. In one example, a character appears to gain hair detail in an area where it was not visible before. In another, facial details appear altered enough (like the nose) to raise questions about whether the model is changing the look of the character rather than only improving lighting. NVIDIA’s response was that “the underlying geometry is unchanged,”

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I spent a few days chatting to the RetroDECK team (who are well and truly friends by now!), with the idea that it might be a good chance to focus on their real passion: retro gaming. Too often RetroDECK (which is all about emulation/retro gaming for the Steam Deck/Linux) just gets bottled up and mentioned as being less than it is.

Sure you get the typical emulation projects in there: PS2, PS3, Wii U, SNES and so on, but it really has so much more to offer to users. From odd little projects and engines to things like MUDs, pinball and more.

This was a nice chat with the team, it shows them all sharing what they're so passionate about. Retro gaming in all its forms.

From my friend Lazorne in the interview:

What I hope to do is simply provide people with an easy way to experience those memories again, provided they still have access to their old games. For one person retro might mean the PlayStation 3, while for others it could be systems like the TRS-80 or the BBC Micro.Both viewpoints are valid and that is how we approach the components included in RetroDECK as well.

You can find my article and the whole interview here:

https://gardinerbryant.com/retrodeck-is-more-than-emulation-an-interview-with-the-devs/

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Today’s game is Metal Gear Solid Delta. With my second Non-Lethal play through I’ve wanted to look at this through a new lens, since playing it again offers foresight I didn’t have before.

My first observation has been I’ve gotten a lot better. Before where I struggled I’m now crawling through areas without so much as a sound. I’m sure part of that can be lent to all the camo at my disposal. But it really is an interesting observation.

I made my way all the way to the pain this time. He was way easier. Just headshot him with the Mk. 22 a bunch and he goes down. I even got the missable food item I didn’t have before which is nice.

I’ve found a few ways to cheese the stealth too. Mainly there’s this board here I can hide under and get a 90% Camo Index. I’ll just stay under there and no one even notices me. It’s great.

I’ve stuck to normal mode for this as I think it provides a balanced challenge for a no kill run and plus it will serve as I nice practice for when I work my way up to Fox Hound.

I want to try and clear all the way to The Fury tomorrow. I think if I could do that, it would be a great landmark to make it too.

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TLDR excerpts:

“I think [DLSS 5] is the perfect example of the disconnect between what we as developers and gamers want and what the nasty freaks who are destroying the world and consolidating all wealth into the hands of the few using GPUs think we want,”

“This is so disrespectful to the intentional art direction of devs,” said Ortiz. “If devs wanted to lean in to hyper realism, they would.”

Every dev I talked to, even those who didn’t want to be included in this feature, all told me they hated DLSS 5 and were offended by Nvidia’s announcement and how it seemingly overwrote the work of talented artists, modelers, and other game devs.

“People debate if video games are ‘art,’ but I prefer to see video games as galleries. Every game has many different forms of art within. Animation and sound design are separate yet complementary pieces of art. Although separate, every piece works together to create a full, cohesive product. [DLSS 5] deconstructs the gallery. It breaks away one piece of the full experience and returns a game into segmented elements. It won’t ruin a game, but it does destroy its purest expression, and to that, all I have to ask is, what is the point?”

“It’s not an over exaggeration to say what DLSS 5 represents has taken a serious toll on my mental health. Most tech feels like the pursuit of knowledge by passionate and obsessive individuals…This feels like an artless desecration of the medium itself by a company with a stranglehold on the global economy,”

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Sorry about infesting your computer with a trojan. Whoopsies!

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Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more

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I've been playing it over the last few days. Cozy games aren't my thing, and not for lack of trying. I played Stardew Valley with friends and I couldn't stay interested. Pokemon largely hasn't excited me since gen 2.

Minecraft, however, is something I really enjoyed, especially back when it was in beta, so I thought a "pokemon plus minecraft" type game might interest me. I'm not sure yet, but clearly a lot of people like it.

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submitted 19 hours ago* (last edited 15 hours ago) by warmaster@lemmy.world to c/games@lemmy.world
 
 

Nah, this is my original meme collection, hope you enjoy it and have a good laugh! And also let's chat about the topic in question.

What is your take on DLSS 5 ?

Personally, I believe in almost every genre there's artistic value that should be protected and DLSS 5 should stay the f*ck out

But there are a few genres where it could help, for example sports games where everyone is famous IRL and the AI can reproduce their likeness perfectly. Also, I believe adult games could benefit too.

What's your take? Is it black & white or do you have a more intermediate opinion?

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I'm specifically asking about the PvP part of the game.

This kind of game is my kid's favorite; we frequently play Towerfall, Duck Game, Rounds, and Hyper Contender (from UFO50).

It's so hard to find other games in this genre, because I don't know the standardized name, if it even has one, so I figured I'd ask here. What do you call low TTK platformer PvP shooting games? Do you have a favorite?

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This one hurts. I loved those early Rainbow Six and Ghost Recon games. Even Wildlands was mostly great. Now we've got Siege that barely resembles what Rainbow Six used to be, and what the Tom Clancy brand was in video games is all but destroyed.

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Today's game is Stardew Valley. Me and some friends got the idea to play a big lobby with around the 6 of us just to see how it went. So far it's gone well. I stole someone's furniture and moved their house to a random corner. Then i sold all my Parsnips just to grow potatoes. I wanted to see how far i could get just growing them.

I've been mostly making a living fishing all day. So far we're on the 13th and i've got enough for a Chicken Coop. Next time we play i plan to have it built. Maybe even pick up a few chickens if we go that long.

The game is interesting as in all my saves, i feel like it becomes a social game in multiplayer. Like, just run your chores and chat in voice call. It's really fun. Plus when you interact you can have some fun experiences. Like fishing next to each other or helping to meet the coop goal.

Single player it's fun too. I can't help but feel it doesn't have a lot of replay ability to me personally once i get out of the early game. By summer it just becomes the standard checklist for me.

We ended just on the egg hunt. It was tired and none of us wanted to tackle it. On retrospect i'm thinking i should have picked a different game though to write about today because this game is definitely proving a challenge to talk about.

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I know a little about Orks and their weird group psychic thing where painting their ships red to go fast really makes them faster, and their tech only works because they think it should. But then I guess Orks aren't even in this game.

I get that it's a violent, black-vs-grey universe. I think it's the originator of the term grimdark? The emperor is some immortal Mr House asshole who's worshipped as a god, which powers some of their tech and protects them from chaos via his psyker shit? And he's kind of a fascist, but it's that or bloody chaos?

Rogue traders seem like somewhere between a privateer and a baron, plundering tithes in their castle-ships and acting as an arm of the Imperium in backwater space?

There are more wizards than I expected. Not sure if these mechanicus dudes are pulling "Temples of Syrinx" thing, or they know how the tech works but not why so they worship it? Or if it's actually machine spirits?

Anything super foundational that I'm missing?

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Hex Tac Toe (hex-tac-toe.vercel.app)
 
 

6 in a row to win. First turn places one hex, all subsequent turns place two hexes.

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This was actually the sub-headline of the article but I thought was the more important party of the article.

Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else.

“We found out at the same time as the public,” said one Ubisoft developer.

Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.

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A judge ruled yesterday that Krafton improperly fired Gill in 2025, and ordered that he be restored as CEO of Unknown Worlds.

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