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Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

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Today’s game is Stardew Valley. I got my friends to join me some more for our farm. We are currently at 6 members (one of our players didn’t get the memo we were playing and refunded it thinking we had given up playing), so no change unfortunately in player count. We’ve made a lot of progress though.

Near the end of Summer I was already getting Married (I picked Haley). I set things up right with gifts, the cart, and even the Luau to get there.

This would be the third time I’ve ever gotten married in Stardew Valley, which is weird considering I have almost 25 different saves spread across my Switch, my PC, and my phone.

I even managed to catch the Crimson Fish, which brings me to my key talking point. I like how the game has these clearly defined routes for each of the money making paths. It really makes it fun to kind of pick out one method of making money and reach the pinnacle of that. And then later you can add another into the mix, or even do them all.

Stardew valley I feel like is made up of a bunch of really simple moving parts but they’re so well oiled and all add together to make something really fun to play. Not to mention the support from the developer over the years. It’s crazy to think. I remember playing this game in middle school. Now I’m in college, I can drink, and I even have a job. And after all these years the game still is supported. It’s respectable.

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The Berlin Apartment feels less like a traditional game and more like an interactive story, but it’s the everyday personal moments that make experiencing its shared place and the lives shaped by history more powerful.

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submitted 21 hours ago* (last edited 20 hours ago) by SilentStriker@piefed.social to c/games@lemmy.world
 
 

For example, I reside in Japan and bought Death Stranding 2: On the Beach (Deluxe) for ¥9,980 (54,15€ / £47.00) but it's 89,99€ (EU) / £79.99 (UK) despite purchasing it from Steam. And that's not the only instance: as Resident Evil: Requiem (Deluxe) is around ¥9,990 (54,25€ / £47.05) but 79,99€ & £69.99 like why? I've heard that Euro has close to a +30% price hike when referencing from the USD metric in regards to regional pricing.

The same kind of argument from American gamers who winge about $70 games being the default price forgot one thing, taxes are not accounted for (so they're paying even more) while for both British & European gamers: VAT is accounted in the final price hence why they often look expensive at launch. The reason why games have different prices is due to PPP of a country taken into account, but are (physical copies) of games expensive in the West?

Gamers who live in countries with weaker currencies tend to have lower thresholds in their pricing but are paid less in minimum wage than those living in the EU, UK or US. The alternative gamers use to save money on steam game purchases are either Green Man or Fanatical in which they are authorized game key providers who obtain them from the developers themselves, selling keys for a fraction of Steam's default price tag.

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I've been playing CSGO lately, since it came back to Steam store but problem is just the same as CS2 maybe worse, because you don't need Prime Account (I think) to surf the communities servers and the game is free.

I just left a match with 2 guys using wall and aim, we all agreed on our own team they're cheating. We end up just quitting.

I tried Delta Force too even tho the Warfare matches are filled with bots not so many cheaters, the Extraction mode is filled with cheaters.

I wonder if there is anything decent at all. I don't mind the game mode, 5v5, 32v32 or Battle Royale. Any FPS I'd be down to play it.

I'm starting to think that online play without cheaters is an utopia.

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While the scope of layoffs has stunned employees, industry analysts have told IGN that cost-reduction within Epic Games was inevitable amid growing external pressures and costly industry battles.

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For me, it has to be Alien: Colonial Marines as it's terrible due to inconsistent frame rate (moments the game ran smooth and times where lag was insane, even with the best hardware). Both player & enemy AI is crap since the combat wasn't even that immersive plus Xenomorph AI isn't as intimidating due to it being poorly implemented.

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It was an award winning game that started with K a few years back, but for the life of me I can't remember the name. Dont even remember which award; it released when I was burned out from Gaming. (It's not Bafta though, I checked)

Any help in this regard would be greatly appreciated.

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Just wanted to share a screenshot and a little story pt. 2 (anarchaos.s3.eu-central-003.backblazeb2.com)
submitted 1 day ago* (last edited 1 day ago) by LucidNightmare@anarchist.nexus to c/games@lemmy.world
 
 

This is a continuation of my other post! The game is Crimson Desert.

After riding around for few minutes, the sun started to go down and a thunderstorm started happening. Since it was darker and not as much to see at that point, I didn't get to take a lot of screenshots until it started to clear up a little.

This screenshot is after getting through the thunderstorm into a new chunk of the map. You can kind of see the same towers that were in my last screenshot on the left side. It may not seem like that far away, but the developers sure did know how to make things scale to large proportion. It would probably take me 10 minutes to continually sprint back to that area!

This screenshot is in my favorites because of how the atmosphere and lighting really enhance that sense of large scale open world. It's like in Skyrim where "if you see a mountain, you can probably climb that mountain", but actually more true than that. With the Breath of the Wild inspired climbing (and the stamina bar with drain, which I don't like personally), you can use a variety of skills to get so high above the map that travel becomes a breeze! As long as you watch your stamina bar anyway..!

I'll share the last screenshot of my train journey tomorrow! Hopefully you'll see it! :-]

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More and more games seem to suck on thier own, but can be great with mods. You have entire platforms like roblox where all the games are more or less mods. How long until the platform itself is community created and managed and the viability of games created by companies dissappears?

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I've been working on Abaddon, (a first person Lovecraftian horror game) for Almost 4 years now, this journey has been amazing, I can't believe It's almost ready for release! If you are into horror games please consider wishlisting it as it helps me out a lot! Thank you all so much for the support ❤️

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"When asked how he feels about there being less prolific “auetur” developers in the scene, like Hideo Kojima, Suda51, SWERY, and Kenji Eno, Niikawa suggests that this might be due to the “corporate” nature of the video game industry. “That’s a bit unfortunate, to be honest. To put it in my own words, I feel like the salaryman-ification of creators keeps progressing,” he says. For context, a “salaryman” in Japan refers to white-collar workers, employed at large corporations, who stereotypically prioritize work over anything else and are subservient to their organization."

"On the other hand, when you’re a developer who works for a company, various other factors, like company policies and decision-making, as well as profitability, come into play, making it more difficult for “individuality” to come through..."

Isn't this also happening in the West? In any case, AAA rarely appeals to me; almost underground-like indies/mods/Foss games are the places to find the really experimental works.

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Today’s game is some more Halo. Today I felt a little experimental. You might notice that the aspect ratio is 9:16 rather than 16:9. I in fact did not crop it but went through the effort of setting up my monitor that way to get experimental with portrait screenshots. I’ve done Landscape for 619 Days, so mixing things up seemed like a good idea.

To start things off we did a game of Assault in Halo 3. With Halo I feel like there’s sometimes a “perfect” combo of map and game mode, like Zealot and Infection. Or Beaver Creek and CtF. Or Blood Gulch and CtF. And this feels like one of those situations. It’s a pretty basic setup. You have the “Stronghold” and you have the “invaders” who have to invade it. It makes for an amazing setup though. Especially because the Invaders have such little space before they breach the walls. So it feels like you’re always on your toes while still having the inner walls to work with.

Speaking of Beaver Creek we also did that with CtF. The way this map is done it feels like it could work with Assault too, but with the routes above and on the ground it really feels like it was made for CtF. I personally prefer the above route. Crouch out the side door and up the ramp and then across to my own base with the flag.

It was nice to get to socialize again after being out sick since like yesterday. Really Halo feels like the perfect social game on top of the PvP. Hopefully if I’m feeling better tomorrow I can really sink my teeth back into something like Final Fantasy 8

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Just wanted to share a screenshot and a little story (anarchaos.s3.eu-central-003.backblazeb2.com)
submitted 2 days ago* (last edited 1 day ago) by LucidNightmare@anarchist.nexus to c/games@lemmy.world
 
 

EDIT: Part 2 is here !

I've been playing Crimson Desert since it came out. It didn't start out all that great story-wise, but the rest of the game was fun so I kept going. Eventually I got enough stuff to start free roaming, and exploration has always been my favorite thing to do in games that are rich with it.

I found a train while just going around getting fast travel spots unlocked for easier mission progress later. I got to the train and hopped aboard. It seems to be a steam train, and there was no one aboard, not even a conductor. I realized I could open the window, and then went into first person, eventually snapping this screenshot. It's one of my favorites just for how the whole thing came out while on a moving train!

I spent at least an hour or two atop the train, just to see where it would lead me. I've got a few more screenshots I'd like to share as the days go by of that train ride. For something so mundane, the sights I was able to see were pretty and very interesting.

I haven't played a game that sucked my attention so wholly since Elden Ring came out! Hopefully you'll see tomorrow's screenshot! :-]

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But players online who have hopped in already are reporting that the DLC’s main questline can be completed in about two to three hours

Seriously you greedy assholes?

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Today’s game is Ghost of Tsushima. I was originally planning some more Final Fantasy 8, but I came down with something that made me sick and really wasn’t in the mood for a RPG with how much strategy it can involve sometimes. I’ve had this installed for a bit so I opted to play this instead. Its combat requires a lot less thinking and I already know the plot from borrowing it from my local library and playing it all in one week (seriously, Libraries are great).

The thing that was most memorable to me was this games grass (that and a few story moments). The game has really pretty grass physics that make me just want to sink into the grass and lay there. The color grading on the game also is gorgeous. The colors are like a sort of pale but vibrant shading that I’m in love with. It reminds me of early spring.

My favorite section of the game are these Hotsprings. They really were memorable to me my first playthrough years ago, and upon playing again I love the way the smoke sits on the water. I don’t know if it was a problem with the PC build but the shadows really seemed to dislike the water there though.

I made it as far as one mission because my controller (an old PS3 DualShock) doesn’t want to play nice with the game for some reason. So I can’t sprint. That leaves me only with walking which makes getting around a lot slower. I sunk some time into the mission where you’re hunting the Archer’s prodigy and then got off to try and fix the bug. Hopefully I’ll be able to get it fixed because it’s causing issues and I’d love to play this simultaneously with FF8.

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Team 17's Bullfrog-like strategy game releases next month.

Steam link (thanks to @bluegrass_addict@lemmy.ca): https://store.steampowered.com/app/2213700/Sintopia/

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