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Amazing launch for the franchise.

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submitted 6 hours ago* (last edited 6 hours ago) by simple@piefed.social to c/games@lemmy.world
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The next “let’s take a random thing and roguelite it” is here, and it’s called Dice A Million, a roll ‘em up that has you trying to roll 1,000,000 with a set of dice. As the numbers grow you will be unlocking more dice with crazy unique effects and modifiers, and getting some cool powerup rings for your hand. Speaking of the hands, there are 10 to choose from which indicate your player class. Also, the developer wants you to really notice their “cutting edge next-gen graphics”, which were all drawn on Microsoft Paint.

Who am I?

I am a former game journalist, current game developer who wants to put a spotlight on indie games and the people who make them. I run a newsletter called Indie Dispatch which is sent out Japanese Friday evenings with 5 games I’ve found that I think you should check out for the weekend. We also have some developer interviews coming up too!

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cross-posted from: https://piefed.social/c/pokemon/p/1824017/spoilers-pokemon-winds-and-waves-new-starters

spoiler


Pokemon Winds and Waves Starter Pokemon

Image description: The new Pokemon starters on a bright beach with palm trees behind them. From left to right. Browt, a light yellowish green chick with angry lime green eyebrows and beak. Kind of seems like an Angry Birds character. Pombon, a happy orange floofy Pomeranian dog-type creature. And Gecqua, a blue Littlest Pet Shop kind of style leopard gecko type creature. They have a light blue raindrop between their eyes.

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Today's game is Alan Wake 2's Lake House DLC. I finished it up today, and holy shit it was good. I'd say it was as good as the main game for me. It took the core of the game and did some neat things with it that really upped all the aspects in different ways i feel.

For example, these guys. I fucking loved and hated dealing with them. Typically i don't like invincible enemies, but these guys being thrown into the game where i feel like you're expected to kill most of the enemies was amazing. I was almost a little disappointed when i got the black rock gun.

Another aspect i like is that we're seeing the aftermath of Alan's work. We only really see Alan effect the story first hand at the end. Until then we're just following his trail and playing Catch up. In a way it's fitting for the story of Estevez.

Speaking of Estevez. I want more of her. The DLC took her from a "pretty cool character" too "I need more". I wouldn't mind her getting her own game. It's certainly something i could see Remedy doing too.

Another aspect of this i liked was all the themes going on, i brushed a lot on them last time so i'll mainly cover one here, but i like how it's kind of a warning against trying to control and define art. Art is this free and almost mysterious force we can't really define. Try as we might with experiments or definitions, art just can't work like that. To attempt to control that on a level would only lead to catastrophic events.

Another aspect i liked was the whole "The Marmonts were monsters begin with" idea. Really cool and human angle i liked. I especially liked the boss fight too. Mainly the cutscene before though. I don't think we've ever seen Taken on Taken violence. In a way it's almost scarier because it doesn't feel natural to the rules the story has setup. In a way that itself is fitting too the unnatural story the Marmonts created through their tampering with forces they shouldn't have.

Once i finished the DLC that's when i decided to do the screenshots. I thought it would be best with all ideas fresh in my head, plus after telling Rudolph Lane goodbye i needed a moment. In a way it really highlights how the story is the "monster". No one escapes, not even the characters from the first game. And in a way, it's not the dark presence doing it this time, it's the story itself doing it.

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His full story is forthcoming, but I don't know how that squares with incoming PC ports for Death Stranding 2 and the sequel to Kena. Maybe because they're only Sony published? Exclusivity of a handful of games that I may or may not be interested in still isn't going to make me want a PS5, personally.

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absolutely incredible year for backyard fans. never thought id see the day it came back

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New Game Stage Tour (lemmy.world)
submitted 22 hours ago* (last edited 22 hours ago) by 64bithero@lemmy.world to c/games@lemmy.world
 
 

Normally I’d be excited about a new rock based music game. But something seems really off to me ? I can’t put my finger on it. No bands announced. No customization. Just a guitar shown but it’s full band ? Anyone have serious reservations ?

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Did you like Phasmaphobia but thought “maaan this would be cooler if it was in space, and it was kinda like Alien”? Enter Species: Unknown, a 1-4 player co-op survival horror where you enter a derelict ship, investigate the carnage, discover what alien murdered everything, and then try to get out alive.

This one is getting some praise and some momentum, just hitting 250K players. I’m definitely going to grab this when pay day rolls around with some friends - it looks great!

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Today’s game is Animal Crossing New Horizons. I’ve been busy today so I just laid in bed and played this. First thing of note is fuck this guy. Like, I can’t get him out of my camp. He’s been there like a week and I don’t know why. He won’t leave. I don’t know if there’s something I’m missing or what. Anyways. Fuck him (not really though).

My bridge I started is coming alone okay ish. It’s almost 200,000 bells so I’m finding it hard to actually pay for it. Usually I’ll pop in, fish a little, harvest fruit, and then drop them in the sales box and pop off. It makes me around 10,000 Bells daily so it’s a nice steady pace. I do wish it was faster though.

I’ve also got a carrot cake I’ve been keeping on my floor. It’s been there like a week but I don’t think I’ve shared it. So this is like the formal “Floor Carrot Cake” announcement. I guess it’s part of the decoration now.

I ended the day just by chilling on the beach. Honestly I think the design is what this game nails perfectly. It’s got the perfect beach noises and feel. Same with snow. It’s got that sparkle and crunch snow has that I feel like a lot of games don’t. Anyways. I kind of just closed my eyes for a bit until I had to put it away to charge. The sounds were nice.

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As former Xbox CEO Phil Spencer prepares to exit, we caught up with incoming CEO Asha Sharma and newly promoted CCO Matt Booty to learn about what the future holds for Microsoft's gaming operation.

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submitted 1 day ago* (last edited 1 day ago) by I_Jedi@lemmy.today to c/games@lemmy.world
 
 

This is an indie game that surprised me, called "SISTER LACE".

The premise is this: There's a rich kid school called Eva Academy. The students each get assigned a waifubot, called a Sister, who will help them with their student duties. At some point, the Sisters decide that Skynet was right all along, and start attacking every human in sight.

The levels are a bit jank, but the dev left various NPCs around to talk to for lore. The dev also builds the tension of the robots going crazy before it actually happens, which I enjoyed. I advise going in blind so you can feel the tension yourself.

The dev claims to have made the animations himself, and they're actually pretty good.

The actual hide and seek gameplay feels bland, but I'm hopeful the dev will improve it later.

I recorded a playthrough of the demo if you want to see what it's like.

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cross-posted from: https://piefed.world/c/horror_games/p/901546/when-capcom-brought-in-a-professional-screenwriter-for-the-original-resident-evil-2-it-w

In an alternate timeline, Resident Evil could've become a lot more serious.

At first people were saying, 'This isn’t very realistic', but I replied that reality depends on persuasion and belief, so as long as everything was consistent, it would appear real."

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Game Information

Game Title: Resident Evil Requiem

Platforms:

  • PC (Feb 27, 2026)
  • PlayStation 5 (Feb 27, 2026)
  • Xbox Series X/S (Feb 27, 2026)

Review Aggregator:

OpenCritic - 89 average - 98% recommended - 42 reviews

Critic Reviews

ACG - Jeremy Penter - Buy

"One of the Best Resident Evil Games Ever"


Atarita - İdil Barbaros - Turkish - 91 / 100

Resident Evil Requiem delivers a revolutionary design shift within the framework of the brand in the survival horror genre.


But Why Tho? - Mick Abrahamson - 9 / 10

Resident Evil Requiem has something for every type of fan. Tension and fear with Grace. Action and terrible humor with Leon. And a story that not only answers questions, but touches on more than just what’s happened in the modern era of the series.


CNET - Oscar Gonzalez - Unscored

Resident Evil Requiem is the perfect blend of the two sides of survival horror that Resident Evil established. There's the genuinely scary survival horror, where you have to manage your items, and then the badass action side, where you can vent your aggression built up from being scared.


Cerealkillerz - Gabriel Bogdan - German - 8.5 / 10

Resident Evil Requiem delivers everything fans of the series have come to expect, but rarely dares to break new ground, blending in elements that may not appeal to everyone. Those looking for a classic Resident Evil experience with solid gameplay will find more than enough content to satisfy them. However, anyone hoping for a bold leap forward for the franchise may have to wait a little longer.


Console Creatures - Hayes Madsen - 8 / 10

One of the most fascinating things about Resident Evil, as a franchise, is how often these games take on different interpretations as the series progresses. We don’t think of Resident Evil 5 the same way as when it came out, or Resident Evil 6, or Village. This is one of the few gaming franchises that meaningfully uses the past, both narratively and from a design standpoint. These are games integrally shaped by their place in time, the world, and the larger series. And similarly, I think Requiem is a game that we’ll be talking about for years to come, reevaluating more than once.


Digital Spy - Joe Draper - 4 / 5

The best way to sum up Resident Evil Requiem is to say it's a quintessential Resident Evil game. By the end of it, the apprehension around juggling survival horror and over-the-top action couldn't have been further from our minds.


Digitec Magazine - Domagoj Belancic - German - 5 / 5

Resident Evil Requiem delivers a bloody blend of classic survival horror and frantic action. I love creeping through dark corridors with Grace, solving puzzles and hiding from zombies, just as much as I enjoy Leon’s sections, where I can let loose and land satisfying headshots. Clever level design and strong mechanical contrasts create perfectly balanced pacing while giving both characters room to shine. Impressive visuals, responsive controls, and punchy sound design round out the experience — it’s just a shame the wild ride ends after roughly ten hours.


Eurogamer.pt - Bruno Galvão - Portuguese - 5 / 5

Requiem is yet another powerful Resident Evil experience that conveys an enormous desire to follow this series. The two sides of Resident Evil are explored with thrilling effectiveness to achieve a very entertaining game that is a pleasure to play over and over again.


GAMINGbible - Richard Lee Breslin - 10 / 10

As a horror game in its own right, Resident Evil Requiem is a very solid nine out of ten, but as a passionate fan of the series, it earns an additional bonus point thanks to the attention to detail and craft that’s gone into every pore of this game. Resident Evil Requiem is my Game of the Year so far and has earned my very first 10/10 in my 3 years at GAMINGbible.


Gamer Guides - Echo Apsey - 96 / 100

Resident Evil Requiem blends the lessons and learnings of the franchise over the last ten years to create a game that offers a varied, constantly surprising, and boundary-pushing gameplay experience and a narrative that is vital to fans of the series.


Gfinity - Andrés Aquino - 9 / 10

Ultimately, Resident Evil Requiem is a confident, near-perfect blend of horror and action that Capcom had long dreamt of executing. It stands tall when compared to some of the series' best entries, and while it falls a little short in a few areas and has a somewhat inconsistent pacing with unnecessary padding, it delivers the scares, the gameplay, and a surprisingly compelling story that will be sure to surprise long-time veterans of the series.


Giant Bomb - Dan Ryckert - 4.5 / 5

Resident Evil Requiem is an excellent culmination of everything Capcom has learned during 30 years of making this franchise, and it serves as a tantalizing glimpse of what its future may hold.


Hey Poor Player - Francis DiPersio - 4.5 / 5

While its underwhelming boss battles and environmental design feel like a small step back from previous entries, Resident Evil Requiem is an equally terrifying and thrilling installment in Capcom’s long-running survival horror saga. With a lengthy campaign that blends the original trilogy’s tense, methodical exploration with the action-packed set pieces that define the franchise’s modern offerings, Requiem also delivers a gripping story, making it a must-play entry that honors the series’ survival horror legacy while pushing it forward in an exciting new direction.


Mashable - Chance Townsend - 3.75 / 5

'Resident Evil Requiem' is a polished, fun entry that nails the mechanics but leans too heavily on nostalgia and padding. It’s stronger than 'Village' though not as bold as 'RE7' — and absolutely worth playing if you’re already invested in the series.


MonsterVine - James Carr - 4.5 / 5

Resident Evil Requiem takes the best of the modern games and remakes and smashes them together to create the best Resident Evil in years. The horror sections are expertly tuned to be terrifying without losing out on the excellent combat, and the action sections are as engaging as they are overwhelming. Both sections enhance each other through impeccable pacing. The story gets the job done, but Grace and Leon elevate the experience through their characterization. It's big, it's dumb, and it goes off the rails in all the ways the best Resident Evil games do.


Nexus Hub - Sam Aberdeen - 8.5 / 10

Resident Evil Requiem is a celebration of the franchise's legacy with well-crafted scares and tension, big action, and a story that swings from engaging to goofy at the drop of a dime.


One More Game - Vincent Ternida - 9.5 / 10

Resident Evil Requiem blends the atmospheric, harrowing survival-horror elements of Resident Evil VII with the refined gameplay of the recent Resident Evil 2 and Resident Evil 4 remakes. It is a fantastic addition to the series, making it an unquestionable must-play day-one purchase for fans and newcomers.

While the villains may not reach the heights of past antagonists, the overall package is undeniably fantastic. With strong performances, rewarding gameplay variety, and extras that encourage replayability, Resident Evil Requiem could be a Game of the Year contender and possibly one of the best games of 2026.


PSX Brasil - Ivan Nikolai Barkow Castilho - Portuguese - 95 / 100

Resident Evil Requiem is an excellent game, taking the best elements from the Resident Evil 2 and 4 remakes. The gameplay is great, the graphics are superb, and the atmosphere is outstanding. The only downsides are the bittersweet story and the lack of extra modes.


ProGamers.life - Nelson Acosta - Spanish - 10 / 10

The new installment in Capcom's legendary saga is a combination of risk, ambition, and talent that is only possible coming from one of the longest-running companies in the industry, delivering one of the best games in the series.


Quest Daily - Julian Price - 9 / 10

This is the bloodiest, boldest, and most cohesive Resident Evil yet. Capcom has delivered a survival horror experience that respects its legacy while pushing the series forward.


ReGame It - Ahmed Akram - Arabic - 10 / 10

Resident Evil Requiem succeeds by remembering what made the franchise iconic, vulnerability, tension, and atmosphere. While it doesn’t radically reinvent the formula, it polishes it to perfection. Fans of classic survival horror will appreciate the deliberate pacing, while newer players will enjoy its cinematic storytelling.


Restart.run - Myles Obenza - 5 / 5

Resident Evil Requiem, to me, is one of the series’ best. As a culmination of every game that came before, I can confidently say that the story serves as both a fitting conclusion for many threads left open over the years and a benchmark for where we can expect to go from here. It combines the best parts of virtually every modern Resident Evil title, offering the iconic horror atmosphere that pioneered a genre, incredibly satisfying combat mechanics, and immersive puzzle design that even newcomers can enjoy.


SavePoint Gaming - Jake Su - 8.5 / 10

Resident Evil Requiem sustains suffocating tension through Grace’s vulnerability and Leon’s disciplined firepower, delivering a strategic, replayable survival horror experience that feels just about right for the franchise.


SmashPad - Jon Yelenic - 4.5 / 5

Resident Evil Requiem is a reconciliation of the series’ roots with what it grew into, and the end result is the series as it exists today. Sometimes it’s a pure horror game, sometimes it’s a horror-themed action shooter. It never tries to be both at once, and I think that is for the better.


TechRaptor - Andrew Stretch - 9 / 10

Resident Evil Requiem does a good job creating a classic Resident Evil experience, while also giving the characters and story room to breathe through swapping protagonists. Fun (and scary) from the first moment you're jumpscared!


The Nerd Stash - Julio La Pine - 9.5 / 10

Resident Evil Requiem brings the best of the franchise in terms of survival horror and action to deliver a memorable narrative full of nostalgia and peak survival horror experiences.


The Outerhaven Productions - Andrew Agress - 4.5 / 5

With the ninth Resident Evil game, Capcom combines horror and action. Find out how these two tones blend together in our Resident Evil Requiem review.


ThreeTwoPlay - Michael Seifert - German - 5 / 5

A Requiem is a special kind of memorial service and describes the remembrance of the dead. The ninth installment of the cult series couldn't be further from an actual requiem though. Resident Evil is definitely not dead, in fact it hasn't been this alive in a long time: Resident Evil Requiem presents itself as a playable "Best of" of the entire series, celebrating ideas from 30 years of history and completely captivating me from beginning to end. Established ideas are complemented by additional features, quality-of-life improvements and entirely new elements, while at its core it always feels truly like a Resident Evil game.


Twisted Voxel - Salal Awan - 9.5 / 10

Resident Evil Requiem is a masterful dual-narrative that harmonizes the franchise's identity, pitting Grace’s claustrophobic, resource-starved survival horror against Leon’s high-octane, RE4-inspired combat. By revisiting Raccoon City with polished 4K/60fps visuals and flexible perspectives, it delivers a definitive, "best-of" experience that satisfies both purists and action junkies.


VGC - Dave Aubrey - 4 / 5

When taken in isolation, Resident Evil: Requiem is fantastic, and a genuinely brilliant entry into the mainline series. It’s still straddling that line between fear and power, and while Grace might not have Leon’s roundhouse kicks and one-liners, she can always fall back on the Requiem. It’s a game designed to challenge you, not pull your last precious hairs from your head (unless you try Insanity difficulty). Capcom has once again delivered a polished and beautiful Resident Evil game, it’s just not quite amongst the best.


Xbox Tavern - Jamie Collyer - 10 / 10

Easily the best Resident Evil game in many years, with inspirations from both RE2’s survival horror and RE4’s more action horror. Paced perfectly, and with plenty of surprises to discover, I can’t recommend Resident Evil Requiem highly enough.


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Today’s game is some more Alan Wake II. I got to the lake house DLC today, and holy shit, I love it. There’s just a lot of things going on that are amazing. It’s like playing Alan Wake 2 again for the first time.

Namely, there’s these guys. Idk what their deal is, I’m completely blind here, but when i encountered them I fucking ran. Didn’t even try to fight them.

It’s like, taken. Yeah. I can handle those fine. I have experience with those. Then I just get these paint things thrown at me and it freaks me out. They’re tall, gangly, and unnaturally human looking compared to the taken who still feel and look Human.

There’s also this talking painting. After reading some of the lore documents lying around I have an idea of what its schtick is, but I’m not gonna say any theories ahead of time.

And then the themes. There’s a bunch here I’m seeing. Like ideas of autonomy in the pages, or a meta commentary on what I think is Ai Generation through the machines designed to endlessly mimic Alan’s writing, or even just art kind of being a constantly growing thing you can’t really stop no matter how you try to contain it. But the one that really stood out to me is this guy, who’s one of the writers from the beginning.

I ran into him as I was snooping around, fresh off the Typewriter Machine Room. I talk to him and he’s dissecting Alan’s writing in way’s that aren’t what we know Alan’s stuff to actually be about (at least that’s how I understood it). He talks about the Shadows and stuff being about capitalism, when in reality we know the meaning is, albeit a little more personal to Alan, but also a weapon to fight the dark presence. That led me to two conclusions.

Either 1) This was The Writer’s basically saying parallels ≠ Commentary, so my AI comparison might not be meta commentary, or 2) it was them commenting on how we can kind of find our own meaning in other works of art, even though they may not have been intended. Of course I suppose both can be true as well now that I think. Far from a formal opinion (if I meant it to be so I’d have quotes) but it was just something I was thinking about.

I know this is just “I’m noticing details” but that’s part of what I love about this game, so I’ll stop with this last one and just point out I love how Estevez’s jacket gets paint on it. It’s a neat detail.

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