atomicpoet

joined 5 months ago
[–] atomicpoet@lemmy.world 3 points 5 hours ago

Please, can we just have a break?

[–] atomicpoet@lemmy.world 1 points 6 hours ago

No, a whole lot of loud people on YouTube and Reddit basically complained about it.

[–] atomicpoet@lemmy.world 6 points 11 hours ago

Chinese animation really has come a long way.

 

Today, I finished Alien Breed 2: Assault, the second game in the second Alien Breed trilogy. But before I get into that, I want to take a moment to talk about the pedigree of the entire Alien Breed series.

Now, if you’re American, you might have no idea what I’m talking about. But if you owned an Amiga—something far more common in Europe—you probably have fond memories of Alien Breed. It was one of the best games on the Amiga, and for a long time, the Amiga was the best computer gaming platform out there. It was miles ahead of DOS, Mac, and even the Atari ST in terms of pure graphics and sound. You have to understand: the Amiga was delivering 16-bit gaming all the way back in 1986—years before the Sega Genesis and Super Nintendo. At a time when most DOS users were stuck with CGA graphics, the Amiga had a full color palette.

The original Alien Breed was released in 1991, around the same time as the Super Nintendo, also during the height of the Amiga’s popularity. The main trilogy consisted of Alien Breed, Alien Breed 2: The Horror Continues, and Alien Breed: Tower Assault—all classic top-down shooters. The game was heavily inspired by the movie Alien (1979), and it wasn’t alone in that. Metroid took influence from Aliens, and so did Alien Syndrome, another top-down shooter from Sega that was an arcade hit before making its way to the Master System, Commodore 64, DOS, NES, and even the Amiga.

All these games—Alien Syndrome, Alien Breed—were inspired by Alien the movie, but they also owed a huge debt to Gauntlet, Atari’s arcade classic. Gauntlet was really the ancestor of this style of game. But while Alien Syndrome was good, Alien Breed was in a class of its own. It was so influential that it spawned clones, especially on the Amiga’s main rival, the Atari ST. Since the two systems were so similar, there were a lot of unofficial Alien Breed knockoffs for the ST, like Alien Thing, Alien Blast, and Storm 94. None of these would have existed without Alien Breed.

But then the Amiga died. And the reason? Doom.

In one fell swoop, DOS leapfrogged over the Amiga and became the go-to gaming platform, thanks first to Wolfenstein 3D, then Doom. The Amiga simply couldn’t compete with what DOS was doing in 3D, specifically with VGA graphics. Sure, the Amiga still had better 2D sprite graphics, but by 1993, that’s not what people wanted to play anymore.

That didn’t mean Amiga developers didn’t try. Team17, the company behind Alien Breed, made an FPS version called Alien Breed 3D. And for an Amiga FPS in 1995, it was pretty good—arguably the best Amiga FPS up to that point. Since then, people have found ways to push the Amiga further, but back then, Alien Breed 3D was about as good as it got.

But there were huge compromises. You didn’t get full-screen FPS gameplay. Then again, the Amiga wasn’t alone in this—Marathon on Mac also ran in a window, but Bungie made it work. Marathon is still one of my favorite FPS games of all time. Team17 did an okay job with Alien Breed 3D, but graphically, it couldn’t hold a candle to Doom, and that was the writing on the wall for the Amiga.

After Alien Breed 3D, Team17 mostly focused on Worms, which became a massive hit. For 15 years, that was pretty much all they did. And as fun as Worms is, making the same game over and over for that long takes a toll. Even Team17’s management got tired of it, which is why, in 2010, they decided to reboot Alien Breed with a new trilogy: Alien Breed Evolution, Alien Breed Assault, and Alien Breed Descent.

These games were originally Xbox Live Arcade titles. A lot of newer players don’t fully understand why this second Alien Breed trilogy was made, but the short version is that Team17 finally wanted to move beyond Worms. This was their first attempt at doing something different in 15 years. It was a cheap, digital-only game for a long time, selling for $10.

At the time, Xbox was known as the shooter console, but it was also known for indies—smaller games that publishers weren’t willing to put on physical discs. And top-down shooters weren’t exactly in high demand; people wanted first-person shooters. So, the Alien Breed trilogy was released piecemeal over a year. Despite being marketed as a trilogy, it was really one game in three parts, much like how Doom and Commander Keen were structured.

What made these games stand out was their use of Unreal Engine 3. At a time when many XBLA titles looked rough, seeing a top-down shooter flex with the same engine that ran Gears of War was impressive. The trilogy proved to be a hit for Team17—so much so that it eventually got a physical release, which was rare for XBLA games. Even today, the disc version of the Alien Breed trilogy sometimes sells for $100 on eBay. But if you want to play it, the PC version is the way to go—especially on GOG, where you can often get all the Alien Breed games for just a few dollars during sales.

Some reviewers have criticized the second trilogy for being repetitive—fetch quests, keycard hunting, opening doors. But that is Alien Breed. That’s always been Alien Breed. If you don’t like that, you don’t like Alien Breed, period. That said, compared to the originals, the second trilogy is a huge gameplay improvement. The original games had aliens that just ran at you. In the reboot, different aliens behave differently—some rush you, others spit venom, some burst out of the floor or walls. I love that element of surprise, though I get why some players find it frustrating.

The story is also a slow burn. If you only play for an hour, you might think it’s repetitive, but stick with it. The plot unfolds gradually, and by the third game, things really pick up—which is why many consider Alien Breed 3: Descent the best of the trilogy.

So how does this hold up today? Compared to other top-down shooters, the genre has only improved, especially after Hotline Miami, which set the gold standard. Alien Breed isn’t as good as Hotline Miami, but very few games are. It still holds its own as a solid, enjoyable shooter that honors its legacy.

And in the bigger picture, this trilogy marked a turning point for Team17. It broke them out of their Worms rut and led to even better games—like Yoku’s Island Express, one of the greatest pinball games I’ve ever played. Or Sheltered, or The Escapists. If Team17 had never made Alien Breed, they wouldn’t exist today. And if they hadn’t made the second trilogy, they’d probably still be making Worms.

And as much as I like Worms, there’s only so much Worms a person can take. So for that, I’m thankful.

[–] atomicpoet@lemmy.world 22 points 1 day ago* (last edited 23 hours ago) (3 children)

Canadians will need to do the right thing and hurt America in the spot they like most: their pocketbook.

This will hurt us too, no doubt. Monetarily, probably more. But I don’t think the average American are prepared for what kind of hurt we can put them through.

[–] atomicpoet@lemmy.world 3 points 1 day ago (1 children)

How did they get Brian May to do the soundtrack?

[–] atomicpoet@lemmy.world 4 points 1 day ago

I always want to know what she’s seeing.

[–] atomicpoet@lemmy.world 6 points 1 day ago

Sounds like an Onion headline.

[–] atomicpoet@lemmy.world 8 points 2 days ago

So now we’re treating every tantrum as a declaration of war?

Your entire method of argument is to gaslight, throw red herrings, and make shit up.

Nobody mentioned “declarations of war”.

What we have mentioned are threats. And threats should be perceived as threats. It is foolish to not take them seriously.

Guns don’t make fantasies real—they just make them louder.

Hate to tell you this, buddy, but the guns are real.

Ah, the classic slippery slope fallacy. Tariffs are economic tools, not invasion prep.

Right, because the USA never used economics as a weapon prior to an invasion. Oh wait. They have. That’s pretty much the textbook for how they operate.

Now I never said the USA will invade Canada, but you would be foolish to not consider the possibility and plan accordingly.

So it’s time to stop dismissing these annexation threats as “fantasy” and get real about how Trump might try to make this happen.

Cute deflection. Economic force is force, but it’s not annexation.

When Trump says he wants to annex Canada, and will use economic force to do this—following it up with tariffs—what will happen once that economic force doesn’t work?

Taking threats seriously doesn’t mean blowing them out of proportion.

Thing is, you’re not taking these threats seriously at all. You’re simply saying they won’t happen.

I literally asked you the simple question of how any of this addresses Trump’s annexation threats and you called them a “fantasy”.

Then I’d tell you to stop watching propaganda and start engaging with reality.

Right, “reality”. 🙄

And mine is based on understanding how power works beyond soundbites. Public statements are theater; policy is where the real game happens. But sure, keep quoting Trump like he’s Nostradamus.

Nostradamus is dead and buried. Trump is alive and has guns.

Projection much?

Fools are always certain of themselves.

[–] atomicpoet@lemmy.world 11 points 2 days ago (2 children)

Trump saying he wants to annex Canada is about as real as a toddler declaring they’re the king of the playground

Anything Trump says should be taken seriously because even if he's a toddler, he's a toddler with guns.

Words don’t equal action, and tariffs are not tanks.

Words are the precursors to action. What starts with tariffs can later become tanks.

You’re conflating economic pressure with literal invasion because it’s easier than understanding how these systems work.

No, you are conflating economic pressure with literal invasion.

I, on the other hand, am saying these threats should be taken seriously, economic force is still force, and things can get worse. For that reason, we should take the threat seriously.

People are losing jobs and food prices are rising because of global capitalism, not some cartoonish annexation plot

What if I told you it's because of global capitalism and a cartoonish annexation plot?

Your entire argument is built on fear-mongering and bad takes.

My argument is based on things said very publicly by the President of the United States in a very official capacity.

Maybe try reading a book instead of parroting propaganda.

You are what Trump and his ilk see as a "useful fool".

[–] atomicpoet@lemmy.world 14 points 2 days ago* (last edited 2 days ago) (8 children)

Okay, so none of what you said addresses that problem. And instead you're burying your head in the sand and calling that threat a "fantasy".

What's not a fantasy is that Trump says he wants to annex Canada, will use economic force to accomplish this, and is following that up with tariffs. Clearly not a fantasy—very real.

People are already losing their jobs. Price of food is increasing. And folks like Danielle Smith's answer is to just take it lying down.

Your basic response to all this is to do some finger wagging.

[–] atomicpoet@lemmy.world 29 points 2 days ago (1 children)

A job is a job.

 

Listen, I tend to think gamers cry “wolf” too often when it comes to bad games.

Yooka-Laylee is pretty good. I like Mass Effect: Andromeda. And Metroid: Other M was highly enjoyable.

But you’re right about Bionic Commando (2009). At first, I just thought it was quirky. And the whole grittiness was strange. Specifically, the aspect of his arm being his dead wife—yeah, that’s weird as hell.

After four hours of playing this game, I’m waving the white flag. I can tolerate a dumb cheesy plot. But rockets that can’t aim properly? No.

The best part is when you get to swing your arm and move, but even this is executed clunky. Just getting from place to place is a chore. And those boss battles are grindy as hell and not fun.

But worst of all, why the hell did they give Nathan Spencer dreadlocks? This might seem like a small detail, but it’s really indicative of how this whole game went off the rails. They really tried to give this game some edge but I cannot help but cringe.

I don’t know if I’ll attempt to play this again but… woof!

 

I have a PC connected to my TV. And while scrolling through my games, I came across Major Stryker. I saw that it supports Xbox controller. I’ve only played this game with a keyboard, so curiosity got the better of me.

Now if you’re not familiar with Major Stryker, it’s one of those Apogee titles from the early ‘90s. You know, low budget shareware with EGA graphics and Sound Blaster. Major Stryker never got a console release, it’s exclusive to PC even to this day.

Well, having the console experience with Major Stryker—even though I’m not technically using a console—was strange. Good game, definitely one of the best shoot-‘em-ups of the 90s. But it’s strange playing it this way.

It’s just weird seeing this game on a large 4K display. It’s not terrible, it just feels dissonant.

 

Points if Clarence, the guardian angel, is world weary and depressed because things aren’t going so well in heaven any more.

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