Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 4 years ago
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Hey everyone! I'm back! Sorry for the lack of gaming threads. And I appreciate the people who took up the mantle while I was away. I hope to be back doing these more regularly but will figure something out for if I do decide to take an extended leave again.

Soooooo. What have you been playing!!! Since we last spoke I've been playing a metric fuck ton. I cleared a lot of backlog but right now I am devouring Control Reasonant. Game is unreasonably good. Highly recommend of you liked the first game! I personally think it is better in almost every way. It rocks

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The format of these posts is simple: let’s discuss a specific game or series!

Let's discuss the God of War series. What is your favorite game in the series? What do you like about it? What doesn't work for you? Are there similar games you like? Feel free to share anything that comes up and react to other comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Donkey Kong, Grand Theft Auto, Pokémon, Like a Dragon / Yakuza, Assassin's Creed, UFO 50, Platformers, Uplifting Games, Final Fantasy, Visual Novels, Hollow Knight, Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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A glitch in the EA Sports FC 27 video game, which saw some women’s players appear in their underwear, will be resolved by a title update, the game’s manufacturer Electronic Arts has announced.

EAFC27, part of the world’s largest football video game franchise, was released in the United States and worldwide on September 25. Users with early access to the game, which went live on September 18, reported that some women’s character models would, in certain cut-scenes, appear without their kits, wearing only black underwear.

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Poor Sony, I know they want to get rid of physical games, but they don't deserve this /s

PS: Jailbreaking is legal. https://youtube.com/watch?v=P0l5ZooURGY

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If you own the original the remastered is free.

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I just realized we haven't had one since May, and I miss the weekly sharing and discussion. Was there a reason we stopped them? I'd be happy to post them myself if that would be helpful, I just can't pin them myself.

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cross-posted from: https://lemmy.wtf/post/49719896

I love this game and since its not updating very offten i decided to learn programming and start making things that i want myself.

So i made some first mods. One is lode stone, i changed recepy to use metal ingot instead of netherite ingot. Small change but wery important one, because player can use it much earlier in the game, and can make as much of them as it needs. Its wery usefull item in the game and it never should have been expencive.

Second mode is furnice, blast furnice should simply be better version of regular furnice. And thats exactly what i made. It can smelt all the items same as regular one but it smelts items twice as fast.

I want to learn everything, so if you have some place where i can find all informacions about how game works and how to make mods, please share it with me.

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Arc Raiders developer Embark Studios is bowing to the pacifists and trialing a PvE mode in their extraction shooter. If you play between October 13th and 20th, you'll be able to flick a toggle that means you load either into the traditional world of Arc Raiders, where human players vie for the valuable scraps left behind in a ruined world watched over by killer robots, or a slightly safer version where the machines are still deadly but the humans can't hurt you.

"We’re seeing a large and growing group of Raiders who come to the Rust Belt for the co-op and the ARC, not fighting with other Raiders," Embark say in the post announcing the trial. "That group has become a core part of our community, so it’s important we learn how to support them properly rather than leave them working around the game."

To back this up, the studio share some data they've collected, showing that there are now more players that play only friendly co-op and never attack other humans than the merciless pure PvP bunch. Apparently the PvP group has remained at a stable 34% since the game's launch, but the number of mixed players, who spend most their time being affable members of the post-apocalypse society but occasionally dabble in wanton homicide, has shrunk, with most opting to become full-time peaceniks.

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I know DLSS5 has been getting some hate for what it does to character designs, and I agree with all that.

However, I've been seeing what it does for racing games, and I'm coming around on it. This looks brilliant for a modded 13 year old game. I saw what it did for Forza Horizon as well, and I'm impressed.

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cross-posted from: https://poptalk.scrubbles.tech/post/4812656

Halo is officially dead. It's been dying for a while, this seals it.

For long time halo fans in the aughts, this is literally the last thing any of us ever wanted. Halo was always a completely different game than Call of Duty, but business never understood that and so today officially marks the end, where the Halo we knew is gone, and anything new will be a CoD clone more than anything else.

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Replies were bombarded with harassment and enbyphobia, trotting out the usual, "Why did you say their? Is she a group?" talking point, like a wall of Buzz Lightyear toys repeating their stock phrase. Others ask how to un-back the project, some describe the announcement as a "threat," and then come the usual buzzwords: Erika Ishii is a "toxic activist," a "woke idiot," "Antifa terrorist," and a few blatantly racist descriptors we obviously won't repeat here. Understandably, Double Fine turned off the comments.

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Perfectly Functional (jakesteinberg.substack.com)
submitted 1 week ago by alyaza@beehaw.org to c/gaming@beehaw.org
 
 

If you only read what critics wrote about the new Wolverine videogame, you might think it was one of the biggest flops of the year. They largely describe the combat as repetitive or “one-note.” Its story “frequently falls apart”. One critic even recalls putting his fist through someone’s “eyes, face, heart” and “feeling absolutely nothing.”

Would you believe that Wolverine has a 79/100 average review score on OpenCritic?

Now, when it comes down to the score itself, this is easy to explain. There are over 70 reviews in the aggregation, many of which rate the game positively. There are even a few perfect scores.

What’s strange to me is how often the positive scores belong to reviews that sound pretty negative. I’ve been reading so much about boredom and confusion and disappointment, but then also landing on a number that seems to describe a pretty good videogame. I don’t particularly care to litigate the numbered score of any or all reviews, but I am interested in what this exposes about what values are being privileged among the critical consensus.

Occasionally, the reviews themselves demonstrate what I am talking about. After spending paragraphs describing Wolverine’s combat as lacking weight, challenge, and eventually leaving him so disengaged that he lowered enemy health just to end fights faster, GameSpot’s Tamoor Hussain does clarify: “It may be hard to believe but all of that doesn’t mean the combat is bad. It is perfectly functional.”

Perfectly functional. As opposed to bad!

So often I find that functionality has the power to rescue something from being bad even after the critic has described the experience as bad.

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As a big tabletop project begins to come together (coming soon 👀) and I'm booking my travel for a December trip to Philadelphia to attend PAX Unplugged, I've had dice on the mind. Specifically, I've been perceiving aspects of everyday life through the lens of the dice games I can't quite stop thinking about.

The typical Dungeons and Dragons style of dice rolling is mostly ubiquitous in culture these days:

  • Your character encounters a challenge or a task they want to complete,
  • You negotiate with the Game Master to determine which skill or attribute will be tested by this challenge,
  • The Game Master sets a number goal commensurate with the challenge that your character must roll over to succeed
  • You roll the die to determine how well you succeed or fail at your goal.

But, as they say, tabletop games have come a long way since D&D or Candyland, even if the little doo-dads we chuck across a table haven't. What has really stood out to me, especially in the games I'm going to talk about today—Citizen Sleeper, Amberspire, and Mothership—is how the value of the dice roll is less about success or failure, and instead has deep storytelling potential.

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I have never especially enjoyed multiplayer games. With the notable exception of the Splatoon franchise (no in-game chat!) and a brief Overwatch phase, I’ve simply never been down with the idea of logging on and being perceived, no matter through many layers of digitized separation, by other people. For the most part, gaming is an experience of blessed solitude for me, even when the thing I’m playing is nerve-shreddingly scary. But although I do not personally enjoy most multiplayer experiences, I see exactly why and how others do. The extra layer of emergent chance, the different strategy you must employ when playing against other humans, hell, even the possibility of a positive social encounter. All of these things, I feel, are valuable.

Except when the game you’re talking about is Dead By Daylight, or one of its nauseatingly infinite knock-offs (Texas Chain Saw Massacre, Evil Dead, etc.). “Asymmetrical horror” games, as the genre has become known, pit one player – playing as the villain, monster, or otherwise Big Bad – against four other players who are trying to escape the first player’s clutches. These matches take place on a maze-like map and involve a series of simple puzzles and even simpler stealth, and end either when the Villain Player has killed all other players, or a certain number of living human players escape. There are frequent film tie-in hijinks, creepy character models, and slasher-movie references galore. Sounds like a fun, schlocky time, right?

WRONG.

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Hello my name is Daniel Hanrahan and I have wonderful news to share and it is the announcement for my games now have chip 8 versions now and I have a doom engine game mod that is a crossover between any doom engine game and my puzzle shooter, here is the link: https://daniel-hanrahan-tools-and-games.github.io/

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Another week, another “What are you playing this week?”-thread.

What are you playing this week? What are you having a good time with?

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Conclusion below, but full read is highly recommended:

#The Frame

The Steam Frame is not for everyone; I’d argue VR isn’t generally. But despite taking far longer than it should have to materialize and costing more than I’d like, the Steam Frame is one of the most exciting pieces of hardware I’ve seen in the space in years, one that gave me that same feeling of optimism that the Index did so years ago. The Frame builds on the work done by its competitors in the years since the Index and solves so many friction points I’d had to actually engaging with VR as a medium at all. It is a device that is doing massive amounts of hard work to unify several different use cases into a single open platform, and, despite its individual parts being less novel, that unity is game changing. It is hardware whose importance may ultimately eclipse its remit, one with potentially massive consequences for PC gaming, but on its own terms it hits the sweet spot that I've yearned for so much from a successor. I only pray we do not have to wait another seven years for more.

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