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The business of wallets (www.bitsaboutmoney.com)
submitted 2 weeks ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
[-] gyrfalcon@beehaw.org 19 points 1 month ago

OP made a normal post. This is uncalled for and rude. Please try to interact with others in a more friendly manner.

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submitted 1 month ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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submitted 2 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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Financial systems take a holiday (www.bitsaboutmoney.com)
submitted 2 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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submitted 2 months ago by gyrfalcon@beehaw.org to c/humanities@beehaw.org
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The business of check cashing (www.bitsaboutmoney.com)
submitted 2 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
[-] gyrfalcon@beehaw.org 8 points 2 months ago

This is the second post about crazy expensive cereal today and I'm debating arbitraging cereal near me cuz I'm paying like $1.70 for a 14 ounce box of store brand Cheerios

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submitted 3 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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Payroll providers, Power, Respect (www.bitsaboutmoney.com)
submitted 5 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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submitted 5 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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Solving the Wrong Problem (ofdollarsanddata.com)
submitted 5 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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submitted 5 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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submitted 5 months ago* (last edited 5 months ago) by gyrfalcon@beehaw.org to c/humanities@beehaw.org
[-] gyrfalcon@beehaw.org 7 points 6 months ago

Hey y'all! This thread has sparked a lot of discussion and it is obviously a very tense topic being discussed at a tense time in the world. With the way the thread has been going, the mod team doesn't feel we can moderate this thread thoroughly enough to make it follow our rules, so I am going to lock it.

[-] gyrfalcon@beehaw.org 34 points 7 months ago

Hey, this comment reads like you're just dunking on another user. If that is not what you meant to do, please try to communicate more clearly, and if that is what you meant to do, please refrain while commenting on Beehaw in order to be(e) nice. Thanks!

[-] gyrfalcon@beehaw.org 9 points 7 months ago

I did manage to spend a bit of time today making caramel. I followed a recipe I had written down on a sticky note last time I tried this. Currently it is chilling in the fridge to be cut tomorrow. The bit that I scraped out of the pot after definitely has the right texture, stuck to my teeth and very chewy. That said, it didn't really get a caramel color, I'll try to take a picture and add it here along with the recipe, but it stayed almost white even though it reached firm ball temp. I have another recipe that I tried before, so I might go to that and maybe use it as a starting point for experimentation if I can get better color out of it.

[-] gyrfalcon@beehaw.org 8 points 7 months ago

If you're willing to roll your own a bit, whisper.cpp is pretty good

[-] gyrfalcon@beehaw.org 10 points 9 months ago

Ah okay, annoying then but such is life

[-] gyrfalcon@beehaw.org 16 points 9 months ago

Can you be more specific about what community you're seeing this in? I'm not aware of a c/Random on Beehaw. Also, please report these posts if you see them, mods will clear them out for everyone.

[-] gyrfalcon@beehaw.org 10 points 9 months ago

This isn't really a news article, and it's by a US source about a US topic. Please try to post things like this to Politics or maybe US News in the future. Thanks!

[-] gyrfalcon@beehaw.org 12 points 10 months ago

A human pedaling on a stationary bike IS a heater, if he's getting 100 watts continuous at the generator then he's probably producing a 2-3 times that amount in heat. Plus that's heat injected directly into him, so it's well retained by wearing warm clothes, no space heating needed.

[-] gyrfalcon@beehaw.org 42 points 10 months ago

Not a game dev but I've done some programming and I love games so I'll take a stab. There's a few reasons I can think of:

  1. That's how the engine they're using works. Game engines take a long time to develop, and so if you're using one off the shelf or from a previous project, it may be from a time when tying behavior to the frame rate was a low overhead tool for timing that would cause few if any issues. Given that Wolfenstein is a Bethesda title and they've made many games with similar engine level limitations, this seems most likely to me for this particular case.
  2. They never intended to release it that way, and just set it up that way early in development to start getting to the real gameplay work. Then the deadline came around and it wasn't a high priority in terms of getting the game out the door.
  3. Probably doesn't apply to Wolfenstein, but for indie games that have one or only a few developers, none of those people may have done much programming before, instead being more focused on other aspects of game design. So if you're learning as you go, there's a good chance some hacky things will make it in to the final product.
[-] gyrfalcon@beehaw.org 15 points 10 months ago

Hey, I know this is probably a topic you are very passionate about. However the mod team is starting to see a pattern of behavior from you n terms of failing to assume good faith and turning arguments toward personal attacks. This is not okay going forward. While Beehaw is much larger than it was a few weeks ago, it is still very small; you will have to interact with everyone you speak with again, and there are no points for the biggest slam dunk on someone else in a comment thread. Consider if you would say the things you are writing to your next door neighbor, knowing that you'll have to see them again every day for potentially years to come.

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gyrfalcon

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