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[-] alessandro@lemmy.ca 1 points 2 days ago

You tell people to not use AI, and some may agree with you.

You tell companies to not use AI, they laugh at you and they keep make even big money thank to the added margin made by those poor fellow that aren't using AI... because they did listen to you.

AI is not something is gonna vanish, it's a tool... a whole new category of tools and instruments. Like the first electric musical instruments in times when the only way to have a sustained job in the music industry was to work in a orchestral band kept up by bigger institutions.

How many unplugged classical indie music artists do you know? Compare to the number of indie music artist that rely on electric musical instrument and beyond.

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[-] alessandro@lemmy.ca 30 points 1 week ago

I think the "Microsoft dilemma" is between Making Some Money vs. Take All The Money.

If they publish a bunch of successful games on Steam or on Playstation, they will make Some Money, compared to games published exclusive to Xbox, where they can make All The Money.

By acquiring studios they are making sure that good franchises "don't make all the money... yet" (on competing platform like Steam, Playstation or Switch, but also Android/iOS)

They could make good games exclusive for Xbox, but given how relatively unsuccessful is the Xbox platform, compared to Switch and Playstation, it would mean that very expensive (to make) games will bleed money

[-] alessandro@lemmy.ca 21 points 1 month ago* (last edited 1 month ago)

Publisher employ a sort of bribe/blackmail trick. Preview copies of the videogame are provided to reviewer on the "white list". If, as reviewer, make criticism that the publisher (Ubisoft in this case), don't like... you may end on the black list.

If you're on the black list, no pre-review copies for you... this mean that reviewer on the " nice" side of Ubisoft can publish review even before the day one, quite before you, as "honest reviewer on the naughty side of Ubisoft", can even go to buy and try the game to review by yourself.

[-] alessandro@lemmy.ca 20 points 2 months ago* (last edited 2 months ago)

You can download games using steamcmd (command line) and pick only games that are DRM free on Steam. Valve doesn't force DRM (even it's own one) so, if you see a game that require DRM (Steam or whatever) it's solely because the publisher put the DRM into it.

Once you've downloaded your drm-free game through steamcmd, you can basically zip the folder and store your game wherever you want... even on the cloud (your own personal space, if you share it publicly it's piracy).

Also, you're not even forced to use Steam: itch.io and GoG are preferable ways to buy games and improve your drm-free wallet-vote situation.

[-] alessandro@lemmy.ca 28 points 2 months ago

is the reason why you don't see "bandicam" watermark on modern videgame footage.

[-] alessandro@lemmy.ca 17 points 2 months ago* (last edited 2 months ago)

Gaben himself came here to downvote you.

[-] alessandro@lemmy.ca 43 points 3 months ago* (last edited 3 months ago)

Don't forget the cutshare

29 = (8.7 to Valve) (20.3 Pocket)

7m are on Xbox, so the count is:

Pocket = 243.6 m (on 12m copies sold)

Valve = 104.4 m ( on 12m copies sold)

[-] alessandro@lemmy.ca 21 points 4 months ago

It would be interesting to see an overall data, considered many part of the world (like China) consoles like Playstation and Xbox aren't even a thing.

[-] alessandro@lemmy.ca 24 points 6 months ago

sorry for posting a trashy article, but title was so trashy-click bait that got its own merit.

[-] alessandro@lemmy.ca 55 points 9 months ago

Driver for VGA/HDMI?

How much minimal that kernel is?

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alessandro

joined 10 months ago