this post was submitted on 14 Jan 2026
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[–] hperrin@lemmy.ca 3 points 18 hours ago (1 children)

Even then, I would think it would be in the low hundreds.

[–] Beacon@fedia.io 2 points 14 hours ago (1 children)

300 people working on hardware, 300 people working on software, 300 people working on various smaller aspects like basic research, marketing, quality testing, etc., and 100 people in associated staff like managers, hr, janitorial, administrators, etc.

Seems reasonable to me.

[–] hperrin@lemmy.ca 0 points 12 hours ago (1 children)

I don’t think that’s reasonable. 300 people full time to release 4 headsets in the last ten years? 300 people to build a custom Android version and a shitty VR chat clone?

[–] Beacon@fedia.io 3 points 11 hours ago (1 children)

You may not think it's reasonable, but the evidence suggests that it is. If 100 people could do it then the market would be flooded with high quality standalone vr headset systems.

[–] hperrin@lemmy.ca 1 points 10 hours ago (1 children)

Valve did it with like 350 people in the whole company.

[–] Beacon@fedia.io 1 points 7 hours ago (1 children)

Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do

[–] hperrin@lemmy.ca 1 points 2 hours ago* (last edited 2 hours ago)

Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created.

(I’m talking about the Steam Frame, not the Valve Index.)