this post was submitted on 14 Jan 2026
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All headsets outside of Meta use the standard by default. OpenXR was designed to be easy to implement - Meta just took the Apple route of trying to have their own walled garden fueled by their money furnace separated from it. With that gone, there will be fewer reasons to use Meta's ecosystem over OpenXR.
Meta headsets use openxr https://developers.meta.com/horizon/documentation/native/android/mobile-openxr/