this post was submitted on 11 Dec 2025
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[–] Adderbox76@lemmy.ca 3 points 1 hour ago (1 children)

I always hear about Dwarf Fortress being the spiritual progenitor of Rimworld; "It walked so Rimworld could Run" kind of thing. But honestly everything I'm reading in the comments makes it sound even MORE fucked up than Rimworld (in the best kind of way).

[–] Dagamant@lemmy.world 2 points 51 minutes ago

There was another bug where dwarfs would sometimes go blind after a fight. The problem was that they got blood in their eyes and had no way to get it out. This led to the addition of eyelids so they could blink away blood.

Starting with 2 cats would mean the extinction of local wildlife because they would breed and hunt everything until there are only cats.

Dwarf Fortress is so complicated that the bugs tend to be hilarious.

Then there is boatmurdered… https://en.wikipedia.org/wiki/Boatmurdered

[–] vaultdweller013@sh.itjust.works 16 points 7 hours ago (1 children)

For anyone anyone who wants a good idea of how fucky Dwarf Fortress is go listen to the Jabroni Mike stream on Boatmurdered. I will spoil nothing.

Remember E stands for Elephant.

[–] TootSweet@lemmy.world 5 points 6 hours ago (1 children)
[–] vaultdweller013@sh.itjust.works 2 points 6 hours ago

The Jabroni Mike one was done with Fredrik Knudsen like 4 years ago. Also if you want to watch Fredrick Knudsen do a Mage the Ascension game he does one with some of Bruva Alfabusas crew, also it's on Bruva Alfabusas channel.

[–] ParadoxSeahorse@lemmy.world 40 points 10 hours ago (1 children)

The real gold were the bugs we met along the way.

Eg. 4th November release notes:

  • Hospital patients and babies don't shut off the brains of people carrying them, again.

Classic babies

[–] Bahnd@lemmy.world 9 points 5 hours ago* (last edited 5 hours ago) (1 children)

My favorite was

"Cats randomly dieing... Alcohol poisioning ?"

Turns out fur had the same liquid container code as mugs, and the minimum size was a pint...

Was that just so you could get a pint of blood from the cats? And then the cats die of alcohol poisoning because you have a secret vampire cat and they normally hit the bottle pretty hard, but with not enough blood disorder they get wasted too easy and thus die.

You know what I just got an idea

[–] mlg@lemmy.world 6 points 7 hours ago
[–] makeshiftreaper@lemmy.world 164 points 14 hours ago (6 children)

Dwarf Fortress bug reports are incredible. Since this is lemmy I'm sure people have heard of the alcoholic cats but it's a fun reread

I just can’t beat the drunken cat bug... That was the one where the cats were showing up dead all over the tavern floor, and it turned out they were ingesting spilled alcohol when they cleaned their paws.

I think that bug explains very well just how deeply complex Dwarf Fortress really is. Drinks can be spilled. Some drinks have alcohol. If cats step in something it sticks to their paws. Cats clean their paws, causing them to ingest what's on them. Enough alcohol will kill a cat. Put together: dead drunken cats.

I vaguely remember that part of the problem was the game didn't differentiate between licking a small amount of ale and drinking a whole glass. So the cats were basically chugging a beer each time they cleaned their paws

[–] DupaCycki@lemmy.world 14 points 6 hours ago (1 children)

This might be the best advertising I've seen for this game, and now I want to try it.

[–] piranhaconda@mander.xyz 7 points 5 hours ago (1 children)

It's on sale on steam right now. I said screw it and am diving in mostly blind, only watched one video on steam after reading this post. Wish me luck

[–] GianBarGian@feddit.it 4 points 2 hours ago

Good luck bit you won't be able to dive in blind, it's far to complex to do it without tutorials and so on. It's a bit hard to get into it initially as the learning curve is steep and the UI clunky. (I played several years ago though so hopefully it improved) Also just for people to know the game is open source and free (like in free beers) if you don't want to buy it on steam. On Steam you support the developers though

[–] vortexsurfer@lemmy.world 19 points 8 hours ago

My favorite bug ever.

Tarn once explained it in more detail: the game's code is object oriented, and the small amount of beer on a cat's paw inherited all the variables of a full mug of beer. And the game uses a creature's body size + amount of alcohol ingested to calculate/simulate drunkenness (all the way to alcohol poisoning and death).

[–] C8r9VwDUTeY3ZufQRYvq@sopuli.xyz 19 points 11 hours ago* (last edited 7 hours ago) (1 children)

IIRC, the devs re-used code for dwarves blinking, which resulted in cats licking their beer-soaked paws at the same rate as blinking. Even a small amount ingested per lick at that rate led to alcohol poisoning.

[–] Jankatarch@lemmy.world 12 points 8 hours ago (2 children)

Why was the game tracking when dwarves blink wtf??

[–] Dagamant@lemmy.world 2 points 49 minutes ago

Because they would go blind if they got blood in their eyes

[–] mrgoosmoos@lemmy.ca 8 points 7 hours ago

so it knows for how long dwarves are affected by spilled beer in their eyes, duh

[–] msage@programming.dev 84 points 14 hours ago (3 children)

Or how carp was overpowered, and could take down entire squad of dwarves that wandered too close to water.

The carp stands up.

I need more DF bugs, that game is such a gem. Bought it 3x on Steam, just to support devs even more. Apart from Patreon I mean.

[–] pruwybn@discuss.tchncs.de 57 points 11 hours ago (3 children)

Tarn mentioned a couple of his favorite bugs in this interview:

My favorites are the one where the farmer walked over to the furniture stockpile, grabbed a bed, walked over to his farm and planted it, and the one with the injured hammerer. The hammerer is the dwarven executioner. When both of his arms were broken and he was unable to hold his hammer to administer Dwarven Justice, he still went ahead with the punishment, but he bit his victims. This included shaking his head vigorously and tearing their arms off, which he then held in his mouth for years.

[–] Dojan@pawb.social 3 points 5 hours ago

When I read "injured hammerer" I initially read hammer, which made me think of an ARK Survival Evolved bug from years back. This was more unhinged though.

Regardless; vehicles, I believe, are basically just dinosaurs without a lot of the dinosaur-ish abilities, as far as the code is concerned. At least that used to be the case. When rafts were initially implemented, they'd forgotten to disable the hunger functionality on them, because over time your raft would starve to death.

[–] Jankatarch@lemmy.world 13 points 8 hours ago* (last edited 8 hours ago)

Work enthusiasim companies expect for minimum-wage be like.

[–] bitjunkie@lemmy.world 14 points 8 hours ago

What the fuck is this game I am not capable of evening

Thermonuclear catsplosions were my favourite

[–] cecilkorik@piefed.ca 29 points 14 hours ago

One of the few games so special that even bugs improve the experience.

[–] blazeknave@lemmy.world 3 points 8 hours ago

It's a different but amazing flavor of shit crusader kings or rimworld say

[–] piyuv@lemmy.world 23 points 14 hours ago (2 children)

Oh my god, I didn’t know how complex Dwarf Fortress is (I’ve played rimworld so I’m familiar)

[–] Catoblepas@piefed.blahaj.zone 23 points 12 hours ago (1 children)

I’ve seen and picked up describing Rimworld as Dwarf Fortress for babies (positive). Sometimes I want a baby game! Like, 1000+ hours of a baby game. Don’t judge me.

[–] lightnsfw@reddthat.com 18 points 12 hours ago

Yeah Rimworld is definitely my go to if I want to play DF but don't have the energy to deal with the complexity of DF. Both are great.

[–] cecilkorik@piefed.ca 37 points 14 hours ago (1 children)

Yeah, no, it's ridiculously, nonsensically complex. In the most delightful and unexpected ways. Like, it's not necessarily complex in the ways that you think it is or should be complex. It's complex in ways that you never even would've imagined. For no real reason. Just because.

[–] flandish@lemmy.world 7 points 14 hours ago (2 children)

I’m digging rimworld and have df owned but odd sometimes the names of things are “fuzzy” to my eyes. maybe font, coloring, whatever … I just can’t find myself connecting to the names. I’ll keep trying though.

[–] Buddahriffic@lemmy.world 1 points 3 hours ago

Check your resolution and scaling settings if it's literally blurry. If you're not using an integer multiple of your monitor's native resolution, fonts can become hard to read because they don't scale evenly into the pixels available. Sometimes games launch for the first time with weird defaults for resolution, so worth having a look if you haven't already.

[–] cecilkorik@piefed.ca 5 points 8 hours ago (1 children)

You can give them nicknames in game if that makes it easier. You can also change the pool of names or even the entire dwarven language if you want, it's all text files (at least in the ascii version, not sure about Steam)

[–] flandish@lemmy.world 1 points 6 hours ago

thanks!! good ideas.

[–] bitjunkie@lemmy.world 5 points 8 hours ago* (last edited 8 hours ago)

Their minds have not yet been corrupted by mortal language, ergo they can still interpret the messages of The Ones Who Lie Dreaming.

e: like the Retarded guy in Midsommar

ee: yes I made "retarded" more PC on purpose

[–] radiouser@crazypeople.online 16 points 12 hours ago

That sounds like a pretty standard event from my memory of playing DF lol

[–] saltnotsugar@lemmy.world 38 points 15 hours ago (1 children)

This sounds like a lyric in the most epic metal song of all time.

[–] idiomaddict@lemmy.world 19 points 13 hours ago

It’s even better because it’s kind of true. Kids believe the weirdest shit and most of the time when they realize they were wrong, they just correct their misconceptions without explaining them to anyone. The next time a kid asks you how something works, ask them how they think it works; it’s like listening to Calvin’s dad’s explanations of the world.

[–] Sanctus@anarchist.nexus 43 points 16 hours ago (2 children)
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[–] cecilkorik@piefed.ca 24 points 15 hours ago

I feel like that has vastly deeper meaning than it was ever intended to. A philosopher or sociologist could probably write their masterwork with that title someday.

[–] MonkderVierte@lemmy.zip 24 points 15 hours ago* (last edited 11 hours ago)

Better than the one where werewolves dected hell below and thus climbed scared on trees?

[–] aeronmelon@lemmy.world 24 points 16 hours ago

Some bugs are so good, you leave them in.

[–] W3dd1e@lemmy.zip 15 points 14 hours ago (4 children)

I just love this game. I don’t have the time to play but I love reading the weird shit that happens in it.

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[–] Redacted@lemmy.zip 16 points 15 hours ago

Ah the fish wrestling game

[–] W3dd1e@lemmy.zip 12 points 14 hours ago (2 children)

If you’re interested, No Clip, a YouTube channel, made a 4pt documentary about Dwarf Fortress. He’s not my favorite documentarian, but I still thought it was interesting.

https://youtu.be/MxV24so-dw8

[–] jlow@discuss.tchncs.de 2 points 10 hours ago

I just wanted to post this, personally I really like NoClip and this is one of the most personal documentaries they've done, so far, I think. The Dwarf Fortress brothers seem really cool, so humble and unpretentious (and giant nerds, obviously 😸)

[–] clay_pidgin@sh.itjust.works 4 points 12 hours ago

I enjoyed this, thank you.

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