this post was submitted on 15 Dec 2024
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Currently trying to refund the new Indiana Jones game because it's unplayable without raytracing cri. My card isn't even old, it's just 8GB of VRAM is the absolute minimum apparently so my mobile 3060 is now useless. I miss when I used to be able to play new games in 2014 on my shitty AMD card at 20fps, yeah it didn't look great but developers still included a very low graphics option for people like me. Now you need to be upgrading every 2 years to keep up.

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[–] machinya@hexbear.net 48 points 2 weeks ago (4 children)

that one is atrocious but another thing i also find nasty is the amount of disk space new games need. sure, buying more disks is way cheaper than getting more graphical power but downloading +100Gb for a game I might just play once feels like an incredible waste

games should have a lo-fi version where they use lower textures and less graphical features for the people that cannot actually see the difference in graphics after the ps2 era

[–] 7bicycles@hexbear.net 20 points 2 weeks ago (1 children)

Rainbow 6 Siege had to downgrade map assets because the skins take up too much space lol

[–] neo@hexbear.net 18 points 2 weeks ago

Cosmetics is a wholly separate clown-show. Dota 2 used to be a few gigabytes in space. Now because of all the hats it's like 30gb compressed.

[–] Edie@hexbear.net 16 points 2 weeks ago* (last edited 2 weeks ago) (5 children)

War Thunder (garbage game, don't play) does this. You can choose to download higher quality textures. I don't care, I haven't noticed the difference

[–] Zvyozdochka@hexbear.net 18 points 2 weeks ago (3 children)

The snail yearns for your money

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[–] jjjalljs@ttrpg.network 14 points 2 weeks ago

There's been a couple games I've decided to just not buy because the disk space requirement was too high. I don't think they care much about a single lost sale, unfortunately.

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[–] tombruzzo@hexbear.net 36 points 2 weeks ago (3 children)

There are some good videos out there that also explain how UE5 is an unoptimised mess. Not every game runs on UE5 but it's the acceptable standard for game engines these days

[–] genderbitch@hexbear.net 19 points 2 weeks ago

That and DX12 in general, in my experience. Almost every game where I've had the option to use DX11 instead of DX12, the difference has been night and day. Helldivers 2 especially had an absurd improvement for me.

[–] grandepequeno@hexbear.net 16 points 2 weeks ago (3 children)

Can you link some, that sounds very interesting.

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[–] GrosMichel@hexbear.net 12 points 2 weeks ago

It's optimized around dev costs and not performance, sadly.

[–] Gorb@hexbear.net 35 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I'm finding the latest in visual advancements feels like a downgrade because of image quality. Yeah all these fancy technologies are being used but its no good when my screen is a mess of blur, TAA, artifacting from upscaling or framegen. My PC can actually play cyberpunk with path tracing but i can't even begin to appreciate the traced paths WHEN I CAN'T SEE SHIT ANYWAY.

Currently binging forza horizon 4 which runs at 60fps on high on my steam deck and runs 165fps maxed on my PC with 8x msaa and it looks beautiful. And why is it beautiful? Its because the image is sharp where I can actually see the details the devs put into the game. Also half life alyx another game that is on another level with crisp and clear visuals but also ran on a 1070ti with no issues. Todays UE5 screen vomit can't even compare

All games these days know is stutter, smeary image, dx12 problems and stutter

[–] Gucci_Minh@hexbear.net 21 points 2 weeks ago (1 children)

TAA, dof, chromatic aberration, motion blur, vignetting, film grain, and lens flare. Every modern dev just dumps that shit on your screen and calls it cinematic. Its awful and everything is blurry. And sometimes you have to go into an ini file because it's not in the settings.

[–] genderbitch@hexbear.net 14 points 2 weeks ago (1 children)

Chromatic aberration! When I played R&C: Rift Apart on PS5 I was taking screenshots and genuinely thought there was some kind of foveated rendering in play because of how blurry the corners of the screen looks. Turns out it was just chromatic aberration, my behated.

Hate film grain too because I have visual snow and I don't need to stack more of that shit in my games.

[–] Gucci_Minh@hexbear.net 14 points 2 weeks ago

Dev: should we make our game with a distinctive style that is aesthetically appealing? Nah slap some noise on the screen and make it look like your character is wearing dirty oakleys and has severe astigmatism and myopia that'll do it.

[–] genderbitch@hexbear.net 18 points 2 weeks ago

I despise TAA. I remember back when I played on PS4, I could immediately spot a UE4 game because they almost always had awful TAA ghosting.

[–] Zvyozdochka@hexbear.net 33 points 2 weeks ago (1 children)

I want my games to be able to be rendered in software, I want them to be able to run on a potato from the early 2000s and late 90s, is this too much for a girl to ask for

[–] ShinkanTrain@lemmy.ml 18 points 2 weeks ago

Todd Howard made Morrowind run on 64MB of RAM in a cave. With a box of scraps.

[–] red_stapler@hexbear.net 33 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

All of the boomer game devs that had to code games for like a 486 have now retired, replaced with people who nVidia or AMD can jangle shiny keys in front of to make their whole games around graphics tech like cloth physics and now ray tracing.

[–] Kaputnik@hexbear.net 27 points 2 weeks ago (1 children)

I just want to punch nazis why does it have to matter if the reflection of a pigeon off screen appears in Indiana Jones' eyes??

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[–] SuperZutsuki@hexbear.net 22 points 2 weeks ago

This is why solo or small team indie devs are the only devs I give a shit about. Good games that run well, are generally cheap, and aren't bloated messes.

[–] GnastyGnuts@hexbear.net 23 points 2 weeks ago (1 children)

I just want ps2-level graphics with good art direction (and better hair, we can keep the nice hair) and interesting gameplay and stories. Art direction counts for so much more than graphics when it comes to visuals anyway. There are Playstation 1 games with good art direction that imo are nicer to look at than some "graphically superior" games.

[–] doublepepperoni@hexbear.net 30 points 2 weeks ago (2 children)

What hair in modern games looks like

[–] Hello_Kitty_enjoyer@hexbear.net 21 points 2 weeks ago

when u see a Homo Sapiens for the first time

[–] emeralddawn45@discuss.tchncs.de 17 points 2 weeks ago

Yeah i would much rather a hairstyle be a single solid texture than whatever the fuck this "HAIRFX individual hair rendering 9000" bullshit is, that always ends up looking like trash

[–] Moonworm@hexbear.net 21 points 2 weeks ago (1 children)

I got a special fucking bone to pick with Cities Skylines 2. I've never had a game look like such vaseline-smeared ass while making my computer sound like it's about to take off. It's a shame because it's definitely come a long way as a game and has some really nice buildings now, but to play it I start to get nervous after like half an hour and have to let my computer cool down, fuck that shit.

[–] Hexboare@hexbear.net 11 points 2 weeks ago

There's a number of YouTube videos examining how CS2 was designed in such a shockingly bad way to murder your GPU

[–] FourteenEyes@hexbear.net 21 points 2 weeks ago

This is part of why I've pretty much stopped following mainstream releases. Had to return Space Marine 2 because it would not stop crashing and the low settings looked like absolute dogshit

[–] genderbitch@hexbear.net 19 points 2 weeks ago (4 children)

Yeah, I'm getting real fucking tired of struggling to get 60fps in new games even with DLSS cranked to max. They don't even look much better. There's plenty of older games that look better and run better that you don't need to subject yourself to DLSS ghosting and frame gen latency to play. I've been telling my main co-op buddy that I might just stop playing new games (at least larger releases) because this shit is so frustrating.

[–] Yukiko@hexbear.net 11 points 2 weeks ago

DLSS created an excuse for developers to throw optimization to the side and just do whatever they please. I figured this is what would happen when it was created and it’s definitely happening now. I’m glad that I don’t play AAA games for the most part, cause this shit sounds annoying.

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[–] crime@hexbear.net 17 points 2 weeks ago (1 children)

if a game can't run on everything people have run Doom on, i don't want to play it

[–] crime@hexbear.net 28 points 2 weeks ago

yes this includes the digital pregnancy test and the parking ticket validator

[–] Llituro@hexbear.net 15 points 2 weeks ago (1 children)

duke nukem: that's a lot of ~~words~~ VRAM. too bad i'm not buyin it.

seriously, i hate this shit. i have a 1080 ti that i got used several years ago when the market had hit a bit of a lull and it's got some firmware bug that stops it from running most modern games, even ones it h as enough vram to run. this is why indie games and old games that people are still making mods or private server sets for like cod4 are so great.

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[–] robot_dog_with_gun@hexbear.net 14 points 2 weeks ago
[–] AntifaSuperWombat@hexbear.net 14 points 2 weeks ago

My CPU is 12 years old and my GPU 7. So yeah... I’m gonna stick with indie and older games.

[–] RNAi@hexbear.net 14 points 2 weeks ago (3 children)

People were saying this about Morrowind

[–] Kaputnik@hexbear.net 15 points 2 weeks ago

Yeah but they were right, Morrowind looks too good, every game should look like Cruelty Squad

[–] 7bicycles@hexbear.net 12 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

They were kind of correct back then two with the amount of upgrading the industry would expect you to do. That just petered off there for a while, luckily. seems to be back in full force now though

That said, at least back then all the shit gave you actual functionalities as per graphics instead of like raytracing on retinas or some bullshit you'd never notice

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[–] makotech222@hexbear.net 14 points 2 weeks ago

The gamers yearn for Forward+ rendering...

Yeah i think gaming as an industry is becoming 'more specialized' which is not necessarily good. All the engine developers are just working on very generic graphics stuff for like Unreal and Unity, rather than engine devs being a position at a company that makes games themselves, which can greatly optimize them for specific games.

[–] peppersky@hexbear.net 13 points 2 weeks ago

The new indiana jones is actually pretty decently optimized, like I run it at 1080p all high/ultra settings on my rtx 3060 12gb, with DLAA downscaling enabled at a mostly locked 60fps. Like it is leagues better than any UE5 game, it's just the hard VRAM requirements that suck.

I feel like a lot of the issues game graphics have nowadays is just that GPU prices have been ridiculously inflated over the last two decade because of crypto/ai. Like it is not surprising that devs will follow the newest trends and technologies when it comes to graphics, but the hardware needs of raytracing and global illumination and the likes are just too high for what gpu performance/dollar you can get in 2024. I just recently upgraded from an AMD RX480 to a used Nvidia RTX 3060 12GB (which seemed to be the best bang for the buck, an RTX 4060 would have been much more expensive for not a lot more performance), and that upgrade gets you maybe double performance in your games, for a GPU that is a whole seven years newer (and no VRAM upgrade at all when you get the base model). These cards just simply shouldn't cost as much as they do. If you don't have unlimited money to spend, you are going to have a much worse experience today compared to half a decade or a decade ago.

[–] ComradeMonotreme@hexbear.net 12 points 2 weeks ago

I've said this before but Fallout 4 came out nearly 10 years ago. And in a just world there would have been 3 New Vegas style spin off sequels of variable quality and a 4th on its way.

[–] AstroStelar@hexbear.net 12 points 2 weeks ago

I am lucky enough that I'm not that interested in high-specs AAA titles to begin with: of the 100+ games I've put on a DIY wishlist, I'd say less than 10 of them fall in this category. It's mostly indie/retro titles, older titles or mid-budget.

[–] Grebgreb@hexbear.net 11 points 2 weeks ago (3 children)

video games need to go back to looking like halo 1

pre-rendered cutscenes should look like gta 4

All games should go back to looking, playing, and being Halo: Combat Evolved (2001)

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[–] MarmiteLover123@hexbear.net 11 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

This kind of thing is why consoles are so popular. No need to worry about insane specs, graphics card prices, etc, you just buy the console and it's good for 6-9 years.

[–] 7bicycles@hexbear.net 16 points 2 weeks ago (1 children)

I'm pretty sure that's on the way out. Up until PS2/Xbox/Gamecube you bought the game and then you played the game. Then came installing the games on your console and managing disk space and shit. Now there's pro versions and graphical settings in console games. By the time the next generation from now is in place, it's just gonna be like choosing prebuilt PCs and futzing around with graphical settings all the same, except on way more locked hardware.

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