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submitted 3 days ago by Kaputnik@hexbear.net to c/games@hexbear.net

Currently trying to refund the new Indiana Jones game because it's unplayable without raytracing cri. My card isn't even old, it's just 8GB of VRAM is the absolute minimum apparently so my mobile 3060 is now useless. I miss when I used to be able to play new games in 2014 on my shitty AMD card at 20fps, yeah it didn't look great but developers still included a very low graphics option for people like me. Now you need to be upgrading every 2 years to keep up.

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[-] tombruzzo@hexbear.net 35 points 3 days ago

There are some good videos out there that also explain how UE5 is an unoptimised mess. Not every game runs on UE5 but it's the acceptable standard for game engines these days

[-] genderbitch@hexbear.net 18 points 3 days ago

That and DX12 in general, in my experience. Almost every game where I've had the option to use DX11 instead of DX12, the difference has been night and day. Helldivers 2 especially had an absurd improvement for me.

[-] grandepequeno@hexbear.net 16 points 3 days ago

Can you link some, that sounds very interesting.

[-] glimmer_twin@hexbear.net 9 points 3 days ago

I also would like to see them

[-] tombruzzo@hexbear.net 7 points 2 days ago

This is the main one I saw. It's kind of an as for this guy's game company, but clouds in a skybox shouldn't cause performance issues https://youtu.be/6Ov9GhEV3eE

[-] HexReplyBot@hexbear.net 1 points 2 days ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

[-] GrosMichel@hexbear.net 12 points 3 days ago

It's optimized around dev costs and not performance, sadly.

this post was submitted on 15 Dec 2024
140 points (99.3% liked)

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