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Hello everyone. Hope you all had a good weekend. I am posting this thread about 90 minutes after I intended to because I was just finishing up Mass Effect 3, finishing my first replay of the trilogy. Anyway, ME3 is a pretty good game and its actually kind of funny they allow you to reach satisfying endings to many of the long running arcs in the series (RIP my good friend Mordin and my beautiful son Legion) but horribly botched the final ending. I hear there's a new Mass Effect game in development, and since you cant really up the stakes beyond Cthulu robots killing us all I'd wager on it being a soft reboot. Interested to see how they would handle the incompatible endings in that case, and they'd probably have to introduce a new protagonist which is risky because no one liked Andromeda

Hope everybody has a good week and happy gaming

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It's Fortress Friday! Today we wait for @booty@hexbear.net to finish his turn and for control of the game to pass on to @Oreb@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.

  1. (Beginning Jan. 16) @Infamousblt@hexbear.net

  2. (Beginning Jan. 23) [First slot for new players / second turns begin] @PorkrollPosadist@hexbear.net

  3. (Beginning Jan. 30) @Moonworm@hexbear.net

  4. (Beginning Feb. 6) @Doubledee@hexbear.net

  5. (Beginning Feb. 13) @gay_king_prince_charles@hexbear.net

  6. (Beginning Feb. 20) @booty@hexbear.net

New players are encouraged to apply in this thread. All players and spectators are welcome to load up the save and see what's going on first hand.

As we approach the point where players will begin their second turns, we will transition how we handle adding new players to the queue. Applications at this point will be put +/- two weeks back in the queue (after the next player) so people can have a reasonable amount of time to make adjustments.

Lore

How to play

Importing the save

Dwarf Fortress saves are not stored in a single file. They are stored as named directories containing over a thousand individual data files. In order to load the game, you need to download a zipped archive of the save and place it in your Dwarf Fortress save directory. This directory can be located in a number of places depending on which OS you are using and what settings you have enabled.

If Portable mode is enabled (not default), the save directory will be located in the same directory as dwarfort / dwarfort.exe. If you are using Steam with the default locations, these are:

On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save

On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save

This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.

On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save

On Windows: %AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save

Extract the FFSeason1 directory from the archive and place it inside of the appropriate save directory, then you should see it after starting the game.

Stopping the clock

By using a combination of the "Autosave Frequency" (any setting as long as it is not "Off") and "Pause after every autosave" options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).

After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the "staggered training" preset). This is fine.

Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P

Exporting the save

When Dwarf Fortress creates auto-saves, or if you use the "save and continue playing" feature, Dwarf Fortress will write these saves to an alternate directory (e.g. autosave1 or pull the lever). When you finish your turn, you need to use the "Save and return to title menu" option and choose "Save to this timeline." You need to do this even though the game just created an auto-save. This will write the save back to the FFSeason1 directory, which you can then place in a zip archive and submit.

Making your submission.

Save files can be e-mailed to fortress-friday@matapacos.dog ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn't require me to create an account or jump through flaming hoops is acceptable. Currently (as of Episode 3), the compressed save is about 58MB. It won't get any smaller with time.

Alternately, submissions can be made as a reply to the following week's Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.

Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don't need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn't feel like a homework assignment.

My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.

What if a turn is not completed / running late?

If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won't be mad at you.

In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.

What if a turn is completed early?

You can tease us (it's reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.

Rules

There are not many hard rules, but generally

  • You play for one year in-game time. Turns should begin and end on 1st Granite.

  • Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.

  • Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).

  • You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.

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submitted 1 hour ago* (last edited 1 hour ago) by glimmer_twin@hexbear.net to c/games@hexbear.net
 
 
  • live in an impenetrable fortress from which they launch raids on the innocent, never suffering the consequences of the evil they commit
  • ⁠ruled by the most cruel and decadent amongst them, but don’t do anything about it because they dream of being on top of the horrific pyramid of torture and pain one day
  • ⁠innately cruel and horrific society where seeing others suffer is the only source of pleasure
  • slavers
  • violence is the only language they understand
  • sense of racial superiority
  • ⁠entire sectors of society dedicated to coming up with evil and sadistic weaponry with which to commit war crimes
  • hopelessly addicted to drugs of all kinds
  • complete lack of compassion
  • ⁠piracy
  • ⁠love to torture
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https://www.pcgamer.com/games/grand-theft-auto/even-rockstar-baulks-as-a-charlie-kirk-assassination-mission-is-created-in-gta-online-bans-it-and-censors-his-name-but-theres-more-out-there/

On December 10, 2025, Rockstar added a long-requested feature to GTA Online, and one that most fans feel is a trial run for an even more detailed rollout in the next iteration of the sandbox: a mission creator. Allowing players to "design and publish" their own missions within GTA Online, creators can set and tweak objectives, characters and mechanics to create their own scenarios, and then share them with the wider playerbase.

An omnipresent hazard with community creation tools is content created in bad taste, and soon enough Rockstar had an absolute all-timer on its hands. One player used the tools to put together a mission called "We are Charlie Kirk", in which players recreate the assassination of the rightwing political commentator and content creator Charlie Kirk. Kirk was making a public appearance at Utah Valley University in September last year when he was shot and killed. His alleged killer is in custody and awaiting trial, with prosecutors intending to seek the death penalty.

To briefly explain the GTA Online mission: the player spawns on a roof overlooking a crowd and a small tent, which approximates the layout seen at Utah Valley University. Walking forward to the edge of the roof, the player will find a sniper rifle. Various sound effects and crowd noises play. The goal of the mission is to then shoot the Charlie Kirk character, which results in a mission success screen and the awarding of some sort of in-game XP.

...

Rockstar has clearly decided it doesn't want any part of this near GTA Online, because it has banned the "We Are Charlie Kirk" mission. Rockstar has also added "Charlie Kirk" to GTA Online's profanity filter, meaning players cannot search for any future content that may be created using his name.

It's unclear exactly when Rockstar removed the map itself. It's also the case that other player-created missions exist that seem to be using variant spellings to get around the ban on Kirk's name. You can use Rockstar's custom jobs site for GTA Online to find these. Searching for "Kirk" served up three missions along similar lines. Searching for "Charlie" serves up another six missions related to the topic.

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There are gay dudes, gay women, bi people, there's married gay couples. Players can marry same gender. Everything. None of it is ever portrayed negatively or for comedic effect. It's just there sometimes. You don't have to go out of your way to find it either, you directly encounter a chunk of it on the main quest line.

This game has absolutely zero concern with lgbt content. Anyone that has played this game will not believe myths about official censorship of lgbt content having directly seen for themselves that it's not.

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As reported by Eurogamer, Epic Games CEO Tim Sweeney took to X (formerly Twitter) to criticize an attempt by US lawmakers to ban the social media app and its accompanying generative AI tool, Grok. The move came after users discovered that Elon Musk's Grok has the ability to take photos of real people, including minors, and produce images of them undressed or in otherwise sexually compromising positions, flooding the site with such content.

"Reason #42 for open platforms: to shut down every politician’s incessant demands to all gatekeepers to censor all of their political opponents," Sweeney wrote in a first tweet responding to MacRumors' report of US politicians requesting that Apple and Google remove X and Grok from their app stores.

"All major AIs have documented instances of going off the rails," Sweeney continued in a follow up tweet. "All major AI companies make their best efforts to combat this; none are perfect. Politicians demanding gatekeepers selectively crush the one that's their political opponent's company is basic crony capitalism."

"AI going off 'guardrails' is not the same as actively excusing content for pedophiles," wrote Remap and former Waypoint editor, Patrick Klepek, in response. "Your priorities as someone in charge of a company that makes a video game catering to young people are completely off."

404 Media's report from January 5 at the beginning of this saga offers illustrative examples of Grok's newly-discovered capabilities, like influencers undressed, made to appear pregnant, or shown breastfeeding a child. There are also extensive reports of users generating such material from images of minors.

Theremoved, Abuse, & Incest National Network (RAINN) defines child sexual abuse material (CSAM) as "evidence of child sexual abuse" that "includes both real and synthetic content, such as images created with artificial intelligence tools." One of RAINN's examples of CSAM is "any content that sexualizes or exploits a child for the viewer's benefit."

Since the controversy came to light, the only change X has made has been moving Grok's ability to generate images in tweet replies behind a paywall⁠—X now appears to be more directly profiting off of Grok's ability to generate CSAM than it was in the first place.

This is all particularly galling in the face of the actual politically-motivated censorship Sweeney has overseen on the platform that helps make him a billionaire. Back in December, the Epic Games Store followed Steam's lead in banning the art game, Horses, for hazy reasons, an outgrowth of the pressure placed on payment processing companies by conservative activist groups to censor transgressive art and legal pornography on the internet.

Given the opportunity, Sweeney appears eager to defend an unprecedented online sexual humiliation machine, calling for open platforms and free speech while presiding over censorship on his own, closed platform. Sweeney's follow-up may have the beginnings of a solution, though: "All major AIs have documented instances of going off the rails." If this is what we can expect from such tools, maybe they should all be banned.

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we can make it if we try

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Came out last summer and is to my knowledge basically the only bicycle game that's not exclusively downhill MTB.

I gave it about 3 hours and am now in world 2. It's an open world racing and exploration game, reminds me of Crash Tag Team Racing or Banjoe Kazoiie Nuts and Bolts in that way. You also get to swap out your bicycle parts with 4 stats, power, handling, grip and aero (as in aerodynamics, not air control). Some of them are grounded and understandable, but it does get wacky with it if you want and the ideal build at any given time is mostly some frankenstein monster. The devs apparently lurk on /r/xbiking and you feel the influence, but it's not reddit in a bad way.

It has a story to give some sense of progression but it's basically just plot for plots sake, allthough who cares. The bicycle people you race are all short, but well made pastiches of real life bicycle archetypes, which is fun.

The races themselves have some sort of soft categorization into mtb, gravel or road but it really doesn't matter much, There's both crits, so lap races, as well as point to point.

The cycling, to me, is sadly a bit lackluster. I mean I'm obviously on the deep end of what I'd like here but other than hills reduce your top speed way faster than they would in anything with an engine, this doesn't feel much like cycling. the handling is different from similar 4-wheeler based titles, but then you just have an accelerate and a brake button, both on a binary despite the game recommending and playing best with a controller. You start and use a singlespeed drivetrain for a good while, after around 4 hours I just unlocked my first two-speed gearbox. The singlespeed doesn't really act like a singlespeed, it's a CVT, as such the two-speed basically just feels like an optional "if you'd like some shifting" addon. Unless I crash I've not found a reason to shift out of the 2nd gear once I hit speeds because you don't slow down a lot.

It basically feels like a bit of wasted potential if you're making a bicycle videogame anyhow. Give me some 2x or 3x gearing, you don't usually find that in a racing game. Maybe instead of a mario-kart-esque drifting mechanic you gotta mind pedalstrokes so you don't pedalstrike the ground going around corners - you know, anything bicycle basically.

As it stands, if you're into bicycles or looking for a relaxing open world racing game for a few bucks this might be up your alley. Parts are abound, it's charming, the music is some really good english italopop that fits the setting and the riding is fun, just a bit too little of a bikeride.

Bonus points for being able to get off your bike and walk with it. You have to do it to interact with the world and it genuinely makes the place feel way less like you are a talking vehicle, despite that being true.

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I'm calling my otaku comrades to help me for this one.

My dormitory mate was bugging me for years to get me in anime-related stuff, which I'm not very keen on. I finally agree to try out his suggested visual novel games (do they really count as one?), and the first game he suggested me was Katawa Shoujo.

Now, afaiu this is a porn game involving high school students with disabilities. I'd shut this down without moving further normally but in online spaces people praise it to the skies.

I don't get what's the appeal with this one, so I'm asking your opinions in the case. Is this really worth trying, or my dormmate trying to set me?

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Thumbnails this rancid should be punishable with jail time. That's just some AI generated nonsense. This is even worse than using screenshots and renders from a modern title in a long-running franchise to talk about 20+ year old games

Edit: I'm pretty sure this entire channel is AI generated, with scripts scraped from existing videos and articles. They also have sponsors on their videos. Cooool

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You vs syphon filter tazer

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here is the support conversation

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