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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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submitted 22 hours ago* (last edited 20 hours ago) by PorkrollPosadist@hexbear.net to c/games@hexbear.net
 
 

It's Fortress Friday! Today we wait for @Oreb@hexbear.net to finish their turn and for control of the game to pass on to @Infamousblt@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.

  1. (Beginning Jan. 23) [Second turns begin] @PorkrollPosadist@hexbear.net

  2. (Beginning Jan. 30) [First slot for new players] @Moonworm@hexbear.net

  3. (Beginning Feb. 6) @Doubledee@hexbear.net

  4. (Beginning Feb. 13) @gay_king_prince_charles@hexbear.net

  5. (Beginning Feb. 20) @booty@hexbear.net

  6. (Beginning Feb. 27) @Oreb@hexbear.net

New players are encouraged to apply in this thread. All players and spectators are welcome to load up the save and see what's going on first hand.

Lore

How to play

Importing the save

Dwarf Fortress saves are not stored in a single file. They are stored as named directories containing over a thousand individual data files. In order to load the game, you need to download a zipped archive of the save and place it in your Dwarf Fortress save directory. This directory can be located in a number of places depending on which OS you are using and what settings you have enabled.

If Portable mode is enabled (not default), the save directory will be located in the same directory as dwarfort / dwarfort.exe. If you are using Steam with the default locations, these are:

On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save

On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save

This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.

On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save

On Windows: %AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save

Extract the FFSeason1 directory from the archive and place it inside of the appropriate save directory, then you should see it after starting the game.

Stopping the clock

By using a combination of the "Autosave Frequency" (any setting as long as it is not "Off") and "Pause after every autosave" options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).

After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the "staggered training" preset). This is fine.

Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P

Exporting the save

When Dwarf Fortress creates auto-saves, or if you use the "save and continue playing" feature, Dwarf Fortress will write these saves to an alternate directory (e.g. autosave1 or pull the lever). When you finish your turn, you need to use the "Save and return to title menu" option and choose "Save to this timeline." You need to do this even though the game just created an auto-save. This will write the save back to the FFSeason1 directory, which you can then place in a zip archive and submit.

Making your submission.

Save files can be e-mailed to fortress-friday@matapacos.dog ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn't require me to create an account or jump through flaming hoops is acceptable. Currently (as of Episode 3), the compressed save is about 58MB. It won't get any smaller with time.

Alternately, submissions can be made as a reply to the following week's Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.

Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don't need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn't feel like a homework assignment.

My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.

What if a turn is not completed / running late?

If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won't be mad at you.

In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.

What if a turn is completed early?

You can tease us (it's reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.

Rules

There are not many hard rules, but generally

  • You play for one year in-game time. Turns should begin and end on 1st Granite.

  • Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.

  • Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).

  • You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.

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Hello everyone. Hope you all had a good weekend. I am posting this thread about 90 minutes after I intended to because I was just finishing up Mass Effect 3, finishing my first replay of the trilogy. Anyway, ME3 is a pretty good game and its actually kind of funny they allow you to reach satisfying endings to many of the long running arcs in the series (RIP my good friend Mordin and my beautiful son Legion) but horribly botched the final ending. I hear there's a new Mass Effect game in development, and since you cant really up the stakes beyond Cthulu robots killing us all I'd wager on it being a soft reboot. Interested to see how they would handle the incompatible endings in that case, and they'd probably have to introduce a new protagonist which is risky because no one liked Andromeda

Hope everybody has a good week and happy gaming

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Hey all,

A friend has expressed disgust with windows 11 and a desire to put linux on their new gaming tower, and asked for some help. I recommended cachy, bazzite, and nobara as distros to look into, but as i barely game and dont game on linux, i wanted to ask for some advice. Ive already told them about the kernel-level anticheat issue, but tbh i dont have a good understanding of linux gaming beyond a high level overview. What are the things i should be looking up and information i should be looking for to understand how to help them get everything set up right? I understand gpu drivers can be an issue, but i havent done gpu driver troubleshooting in years. My main experience of learning things about linux is manpages and info files and reading mailing lists and archforums/wiki (i dont use arch btw).

What would be the best way for me to educate myself in order to help them?

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This was the game where black box started struggling massively under EA and it all went downhill but there’s something about it that sticks in my head. Its a windows aero fever dream of a game that to this day is still ridiculously heavy to run. The handling is horrible, half the game mechanics are not even explained, the ai is barely 1 step above big rigs and the soundtrack is wank. And yet it lives rent free in my head

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Frostpunk is such a liberal game. Not my freedom being taken away by the big bad totalitarianist.

If people didn't become so fucking hopeless EVERY TIME a storm is approaching, I wouldn't care about signing this law. Our city has 15 days worth of food rations stockpiled and 13 days of coal, for a storm that last 2 days! All but the guard towers and the infirmaries are run by automatons. I have 13 automatons just... standing, doing nothing. Everything researched and fully upgraded. What's their problem?? I cannot make it any better than it is!


This user is suspected of being a cat. Please report any suspicious behavior.

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As some of you may remember, I asked what to expect before playing it blind. Every commenter told me to go for it, so I did. I wanted to write about my experience for the folks who wondered what I did (literally no one lol).


First, I want to say it really is a good game. I was surprised how a bunch of anons from 4chan made a game involving high school girls with disabilities this realistic. They really did a good job of handling the harsh reality of the characters, and they didn't overly sexualize the erotic parts—yes, I enabled it to see how they handled it. The art shows its age but still looks good; the blurred photos as backgrounds were a bit disappointing but understandable. The music was nice and calming, I can suggest it to people who like piano music.


Now, let's come to the real deal: the story. I talk about it briefly because I don't want to spoil much. The game takes place in Yamaku Academy, a fictional school for disabled children and healthy kids who want to help disabled people in the future. We play as Hisao Nakai, who suffered a heart attack and was diagnosed with arrhythmia, then transferred to Yamaku. Hisao is a good MC; he has a personality and his own thoughts and behaves like a young lad whose life was recently turned upside down. This can cause some players to feel disassociated from the game, but I'm perfectly fine following the MC's journey instead of creating my own story.

After a brief introduction to the game setting, we get introduced to the major characters: Shizune, the ambitious class rep who is deaf, and her friend Misha, an air-head who wants to be a sign-language teacher; Lilly, a calm and collected girl who is blind, and her friend Hanako, who became rather withdrawn after a fire accident; Rin, an artist who was born without arms (and neurodivergent, I believe), and Emi, the very energetic and friendly track-team ace who lost her legs after a traffic accident. We also have Yuuko, the timid librarian and waitress, and Kenji, who is most likely modeled after forechinners.


I will talk about how I played in the next section; slight spoilers up ahead:In my first run, I ended up getting drunk with Kenji and dying as the incel I am—a vision of my future but swap drinking with fren with drinking alone. I think this was rather stupid; why should I die because I didn't get a disabled “waifu”?

In my second run, I ended up with Emi's good ending. I think this route is what @WokePalpatine@hexbear.net was talking about; I entered her route because I wanted Hisao to get his arrhythmic ass up and exercise. Emi ended up being my favorite; her personality reminded me of an ex, and I generally prefer women who are optimistic and own their mistakes. Also, what the fuck was that storage shed scene?

My third run was Rin's bad ending; I guess I don't get along well with neurodivergent people. Her route was the least interesting one for me because I really didn't get what she was talking about most of the time.

My fourth run was Hanako's good ending. As someone who worked as a search-and-rescue personnel in disaster zones in the past, I can say she is a great representation of someone who survived a disaster. Her route was shorter than I expected; I believe this was caused by budget and time issues. My dormmate said he was disappointed that she didn't become more open, but I strongly disagree. Heavy traumas don't go away easily, and they follow the victim for the rest of their lives. Also, Hanako might have been an introvert before the accident.

My fifth run was Lilly's neutral route. I felt very bad for Hisao in this run; I was like the bad friend our parents constantly warned us about being a bad influence. To fix my mistake, I replayed the route again, this time to get the good ending for Hisao. This reminded me of the time when I played The Witcher 3. I strongly preferred Triss, but to complete Geralt and Yennefer's story, I played it one more time. Also, Hanako was more fleshed out in this route for some reason.

My last route was Shizune's good ending. @mendiCAN@hexbear.net spoiled the most important choice of the route (may you drop your ice cream), but even if they didn't, I would still choose that. Shizune's route was rather laid back, and I imagine the dev team intended it that way. Also, I hated Misha's loud ass.


Overall, it was a great experience and reminded me of what I didn't experience during my high school years—I was way worse off than Kenji's and Hisao's shortcomings. I definitely suggest it to anyone who likes this kind of story.

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So I was thinking of getting set up to play old arcade games with others on Matrix.

So far the options I've seen are MAMEHub, Kalliera, and RetroArch. I'd like to find something with a relatively seamless experience and I don't really know much about NETplay options. Anyone have experience with any of these or have other ideas?

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cross-posted from: https://lemmy.ml/post/41758664

Obviously it's really about oil but this is a shitpost.

FFIV's great opening

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I will not be taking questions

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Doctor Eggman, very rude, very nasty, wants to use Chaos to tear down Station Square Trump Tower, but I'm not going to let him do that, no I'm not trump-anguish

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submitted 2 days ago* (last edited 2 days ago) by 9to5@hexbear.net to c/games@hexbear.net
 
 

Thats not true. I like some racing games. Such as F-Zero,Redout 1 and Burnout and Mario Kart. I dont care for realistic racing sims though. Based on what I like any games you would recommend :3

I wanna go fast and make vroom vroom noises. (I dont even have a car IRL cause cars are the devil but I think fast things are fun in games)

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The ps3 version runs at 60fps on rpcs3 it has such a clean and striking visual design and generally is just fun to play. The bonus is it doesnt outstay its welcome and is nice and short so I don't get burned out half way through like I do every arcade racer.

Anyone got a favourite speed for need?

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