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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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Hello everyone. Hope you all have had a good weekend. This week something is wrong with my PC so I have had to put finishing Morrowind on hold until I get word from the repair shop. In the meantime I started a new playthrough of Persona 5 Royal, ive been sick all week and so have had nothing to do except longue around and grind away. Hope you all have had a good week

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submitted 1 month ago* (last edited 1 month ago) by Doubledee@hexbear.net to c/games@hexbear.net
 
 

It's Fortress Friday! Today we wait for me to finish my turn and for control of the game to pass on to @gay_king_prince_charles@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.

  1. (Beginning Feb. 20) @gay_king_prince_charles@hexbear.net

  2. (Beginning Feb. 27) @booty@hexbear.net

  3. (Beginning Mar. 6) @Oreb@hexbear.net

  4. (Beginning Mar. 13) @PorkrollPosadist@hexbear.net

New players are encouraged to apply in this thread. All players and spectators are welcome to load up the save and see what's going on first hand.

Lore

How to play

Importing the save

Dwarf Fortress saves are not stored in a single file. They are stored as named directories containing over a thousand individual data files. In order to load the game, you need to download a zipped archive of the save and place it in your Dwarf Fortress save directory. This directory can be located in a number of places depending on which OS you are using and what settings you have enabled.

If Portable mode is enabled (not default), the save directory will be located in the same directory as dwarfort / dwarfort.exe. If you are using Steam with the default locations, these are:

On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save

On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save

This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.

On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save

On Windows: %AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save

Extract the FFSeason1 directory from the archive and place it inside of the appropriate save directory, then you should see it after starting the game.

Stopping the clock

By using a combination of the "Autosave Frequency" (any setting as long as it is not "Off") and "Pause after every autosave" options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).

After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the "staggered training" preset). This is fine.

Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P

Exporting the save

When Dwarf Fortress creates auto-saves, or if you use the "save and continue playing" feature, Dwarf Fortress will write these saves to an alternate directory (e.g. autosave1 or pull the lever). When you finish your turn, you need to use the "Save and return to title menu" option and choose "Save to this timeline." You need to do this even though the game just created an auto-save. This will write the save back to the FFSeason1 directory, which you can then place in a zip archive and submit.

Making your submission.

Save files can be e-mailed to fortress-friday@matapacos.dog ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn't require me to create an account or jump through flaming hoops is acceptable. Currently (as of Episode 3), the compressed save is about 58MB. It won't get any smaller with time.

Alternately, submissions can be made as a reply to the following week's Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.

Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don't need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn't feel like a homework assignment.

My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.

What if a turn is not completed / running late?

If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won't be mad at you.

In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.

What if a turn is completed early?

You can tease us (it's reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.

Rules

There are not many hard rules, but generally

  • You play for one year in-game time. Turns should begin and end on 1st Granite.

  • Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.

  • Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).

  • You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.

EDIT: Sorry for the ping @Moonworm@hexbear.net although you're still welcome to rejoin.

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niko-wonderous

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Not here to ask about setup or anything, ive been using Retroids for 2 or 3 years now. Was gifted a 16gb Odin 3, and ive seen people run RE9 on it surprisingly smoothly. Anyone tried pc/steam emulation on it with Gamenative or stuff? How's the compatibility? Ps3 emulation have anything thatd be playable? Switch, I know most games I'd want run well enough on older hardware.

Fucking love android emulation its super fun to me. Stoked to get this thing set up and going. Might start with some Risk of Rain 2 tonight. Ran fine on my old shit, but it'll be nice to have a bigger screen for reading the item text.

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I was given an Xbox One + two controllers from a family member who didn't want it anymore. The controllers are the only things I find useful about the device. I spent way too much time yesterday navigating the various quirks of these two Xbox One controller's while trying to get them to work on my Bazzite install. Here is what I learned.

  1. Turns out most of my USB-Mini cables that I have horded over the years only provide power, not data and power. I happen to find one USB-Mini cable that had a data connection.
  2. Turns out there are at least two models of Xbox One controllers: 1680 and 1708. Both of these models looks identical (save for the 1680 I have being 'camo' themed).
  3. The 1680 model does NOT have Bluetooth capability, and only proprietary 2.4ghz wireless that can be used on a PC via a dongle.
  4. The 1708 model DOES have Bluetooth, but, it only works on a Windows PC unless you perform a firmware update on the controller. In order to do that you need to have both the Xbox app and the Xbox Accessory app installed on your Windows computer, and have the correct USB-Micro cable (one with data).

My follies obviously include the following:

  1. Assuming the controllers for the Xbox One had Bluetooth from the onset. A silly thing to assume considering the PS4 controllers had Bluetooth...
  2. Assuming that any model revision of the controller would have come with some obvious physical differences.
  3. Assuming that just because something has Bluetooth that it isn't somehow compromised to make it more proprietary.
  4. Dusting off the Windows 11 laptop I have wouldn't then require almost an hours worth of Windows updates before I could do anything on it.

It's clear the confusion around these controllers is real. Since every result I got from searching the problem either didn't mention the difference in the model number, or only did after several backs and fourths with other users trying to diagnose the issue.

Another thing that I'll have to test, is I'm pretty sure the first few cables that didn't work yesterday, had worked for using the controllers previously. The initial ones I tested with were on my desk, where my desktop is (also running bazzite) and I very clearly remember using them to play games at that desk. This time I was trying to connect the controller to a Windows 11 laptop. None of them for either controller, would detect the controller at all. I just happen to find another, thicker USB-Mini cable that did the trick.

So who knows. I should probably find some kind of USB cable tester and go through my cables and label which ones have power only, and which ones have power and data.

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Hey everyone. Hope you are all doing well and are experiencing some spring weather finally. This week I finished my replay of Persona 5 Royal. My one critique from a second playthrough is that with how much Kasumi takes the stage as a major character (and by how much the game clearly pushes a Joker/Kasumi romance) the fact that she is only a full party member for the final palace, which any player who knows what they are doing will blow through in a single go just makes all that effort fall a little flat to me. Anyway, hope you all have had a good weekend so far and have a great week

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Randomly remembered having a magazine with this promotional render on the cover. The 90s, man classic

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This stream highlight cuts this out but the orginal Japanese dialogue is uh lets just say much more direct and proud about this then you would think. catgirl-disgust

Writing like this is making me genuinely worried about the LeonxSherry lathing from creeps. kobeni-sweat

Edit: apparently Pat and woolie also talked about this

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Like seriously, this is the best successor to Fallout New Vegas I've seen in a long time. There's a lot of originality here, a lot of humorous writing, and a well-crafted world that is deep as well as broad and has a lot of opportunities for roleplaying.

It does all the things that Bethesda decided not to do so that you could experience the joys of building the same settlement 40 times and choose dialogue options such as HATE NEWSPAPER so you can find your 60 year old son who made Terminator people because reasons(?) and knows the surface world is doomed and not worth saving after having spent literally less than five minutes there in his entire life and talking to zero people

Like sure your choices of factions so far are liberal ren faire nerds, straight-up fascists or an autocratic deep state but supposedly there's a Yes Man style ending coming up in a future update and it's a damn sight better than the bland as fuck factions in Fallout 4 and the writing is nowhere near as stupid as anything Bethesda has produced in 20 years.

Just bums me out knowing that Starfield and Fallout 76 are what they are now. Uninspired garbage and shameless microtransaction maximization.

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