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submitted 3 days ago* (last edited 2 days ago) by PorkrollPosadist@hexbear.net to c/games@hexbear.net
 
 

Following up from last week, @Doubledee@hexbear.net seemed eager to play, so I don't see any reason why not to give Beardrenched another year. No turns have been played since Episode 7, two weeks ago (here's the file). I'm going to ask anybody else who is interested in playing to re-apply here in this thread, so we have an idea of who is still involved and who's turn is coming up in the near term.

In the meantime, there was some discussion of retiring. We could take a poll, but last week a number of people chimed in basically saying they could go either way, so I think what we'll do is play it until the roster dries up. We'll be doing this on a more ad-hoc basis from now on.

We have learned a lot about the lore and nearby societies in Teyo Ametha and the thought of continuing in this world is appealing, but the current save file appears to be corrupted. DFHack gives a scary warning about "Missing Nemesis Records." I noticed this for the first time at the end of turn 6, so if we do want to continue playing in this world, we might want to go back, load Episode 5, and retire the fort from that save.

Finally, if you have anything else going on related to Dwarf Fortress, the floor is yours. This thread is not limited exclusively to the succession game.

Update: So we've still got DoubleDee, Booty, Gay King Prince Charles, and Oreb on board, so it's adamantine or bust, I guess.

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Hello everybody. Hope you all had a good weekend so far. I've made some major progress in Morrowind. Also been playing more casual Balatro on my phone. Have a great week!

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I have a love-hate relationship with MOBAs, but Deadlock—after its new Old Gods, New Blood update—has dragged me back to the genre kicking and screaming. I've got over 2,400 hours in Dota 2 from my misspent uni years, and I'm currently sitting on 183 hours with Valve's latest and counting.

I'm having a good time, and by "good time", I mean I am magnetically attracted to this dopamine machine and cannot pull away, even while I learn about all the fun new slurs I can be called by strangers online. But that comes with the territory. I'm deep in the paint enough that I've been viciously consuming voicelines, lore, and worldbuilding when I'm not playing.

And yet, I can't shake off this sense of malaise—a feeling of "what if", and I think it's that worldbuilding to blame. Not because it's bad, but because it's very, very good.

Deadlock might be one of my favourite videogame settings in a while. It's placed within a fantastical 1950s America where magic is not only real, but it's become a heck of a lot more real within the past few decades.

An event, called the Maelstrom, opened a bunch of Astral Gates across the world—including one right above New York, dubbed the Cursed Apple. The reason it's a MOBA is because there are two patrons trying to manifest fully in this magic-flooded planet, and you've gotta stop them.

Valve's character artists and writers have taken this concept and run with it. In no particular order, here are some of my favourite facts about this setting:

  • There's a governmental agency that invades people's dreams called the Sandmen.
  • The Vatican has supersoldier exterminators.
  • 'Hell', actually another realm called Ixia, has been permanently connected to the Earth, and also South Ixia is a member of the United States.
  • Ixians have been a part of human society for so long that the game's newest character has a conversation about identity and diaspora with the New York-born Ixian Infernus.
  • There's an entire Vampire: The Masquerade-style society of vampires with their own baronies.
  • There's a thieves guild of time-jumpers called Paradox whose literal goal is to just put priceless items on display at pop-up museums.
  • The souls of the dead power machines of war.
  • New York has a Municipal Coven of witches.
  • There's a Lovecraftian entity who got so bored he decided to join the service industry.
  • The Djinn want part of Wyoming. This is an actual plot point.
  • Jacob Lash is an asshole.

This is a game, need I remind you, which has an incomplete roster—some of whose models are also deeply unfinished (my poor Vyper), but when Valve's polish does apply, it's been cooking up some of its best designs ever, and the map is getting downright pretty, too. I whisper a quiet "hell yeah" to myself whenever I romp through The Hidden King's subwoofer-drowned base.

Which is why I'm a little sad, because, well—it's a MOBA. As we all know, introducing your friend to a MOBA (and worse, getting them into one) is a sin that will mean your soul will never see the light of heaven. But it's also, by its very nature, a pretty constraining setting.

It's three lanes and a single map—we might get a little more from Valve in the form of animated shorts and comics a la TF2 (indeed, there's already a visual novel in the works) but that's it. Deadlock's setting is worthy of its own singleplayer game—be that an RPG or a first-person shooter.

Heck, there's enough juice here where I'd subscribe to a Deadlock MMO, or merrily run my own Deadlock TTRPG campaign (maybe I still could, with Blades in the Dark's new sci-fi supplement? Oh man, don't give me ideas).

I wanna meet other agents of the OSIC. I wanna run errands for the Municipal Coven. I wanna see what Ixia and the rest of the Baroness look like. I want to chase a time thief through a Paradox exhibit. I wanna get caught in a turf war between the vampire baronies. I want a terrifying boss fight with a Venator that has express permission from the Pope to stake me.

… Ah, crap. This is what League of Legends players feel like waiting on that Riot MMO, huh.

These are, to be clear, pie-in-the-sky dreams: But they're the kind of games I think about through the tiny windows of the game that Deadlock actually is—Deadlock has an ocean-deep skill ceiling and incredible complexity, true. But it's also an infinitesimal slice of a much more interesting world I wish we could see more of.

Which, hey—it's a good problem for Valve to have, right? I salute you, artists and writers under Gabe Newell's employ: You have cooked hard enough to leave me hungry for more.

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submitted 13 hours ago* (last edited 13 hours ago) by IvarK@hexbear.net to c/games@hexbear.net
 
 

Heyo!

I just recently got more into Deadlock (currently ~Alchemist rank but climbing quickly so far) and would like someone(s) to queue with.

I like playing fairly tryhard (casual play is fun too but I get that with my friends already). If you’re new to the game but like MOBAs and would like to learn and geek out with me

I’m a very experienced dota player so Deadlock is scratching that same itch in a fresh way, which is very fun!

About me (without doxing too badly):

  • EU region, play during evenings and weekends
  • He/him, mid-20s
  • Pretty easy going, I like to think I don’t get super salty or anything like that

Reply here or DM me if you’re interested <33333

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Cecilily discusses the financialisation of Pokemon cards as an investment vehicle.

It's one thing that makes me pause in teaching my niece how to play, I don't want her to get caught up in the abstraction of the cards as anything other than pieces of cardboard with funny pictures of animals

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If you had to pick a good love story, you might think of something classic, like Jane Austen's Emma or Casablanca. Or maybe tragic, like Giovanni's Room by James Baldwin or Romeo and Juliet. Or possibly cozy, like Heated Rivalry or Netflix's Nobody Wants This. What probably doesn't come to mind is a video game love story, and there's a good reason for that. Despite the appearance of variety, video game romances only come in one type. And it hardly even counts as a romance.

Games are still young as a storytelling medium, so the lack of memorable love stories compared film or literature is hardly surprising. What is surprising is just how little romance has changed in over three decades. In 1994, Konami's Tokimeki Memorial made popular the idea of dating in video games. It was hardly what you might call romantic, with its stat-based progress and checklist approach to relationships. But it set a precedent for how to Do Romance in games, and later titles, like Harvest Moon, built on that formula. By 2000, the likes of Baldur's Gate 2 added a stronger element of personality, with more complex characters who played important roles in bigger stories, but not necessarily in each other's lives. Relationships consisted of saying the right thing at the right time and then, like magic, love occurs. 26 years later, game romances are still written like they were in 2000, with obvious exceptions like (usually) not being as sexist anymore and occasionally being decent enough to show more than one type of love.

Full Article

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Hello everyone. Hope you all had a great week and a good Valentines day. This week i kept to chipping away at morrowind, but it seems like for every quest I finish, 3 more spring up. Have a good week!

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This is what people are talking about when it comes to cheap AI that reads your inputs.

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I hate this holiday

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submitted 3 days ago* (last edited 3 days ago) by sharkfucker420@lemmy.ml to c/games@hexbear.net
 
 

Me irl

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Mewgenics co-creator Edmund McMillen has discussed how he drew up the list of the personalities approached to provide the game's numerous cameos, saying that while he "understands we live in a time where a meow from someone who has different beliefs as you is scary and frustrating, confusing and controversial... it felt interesting, so I decided to explore it."

In an interview with RPS, following criticisms that the cameo cast included individuals perceived by some to have controversial views, McMillen said the game's meow roster represented people from across the ideological spectrum, including people — such as Ethan Klein — who had not publicly commented on his views of the Gaza conflicts at the time he was asked to contribute. "When we added most of the people on the list it was ages ago, like, Ethan was included a good four years back," McMillen explained.

"I wanted the game to feature a huge array of iconic voices I’ve been hearing echoing across the internet for most of my time making games. As some probably noticed, I was all over the place when it came to cameos and did my best to include and keep ones that clashed or kinda counterbalanced each other. The inclusion of Ethan and Hila [Klein] was counter balanced by iDubbbz and Anisa," he added, referring to two creators who have publicly supported Palestine.

"I made sure to contact both to make sure they were okay with the others' involvement so it didn’t feel like a weird gotcha on release," McMillen explained. "They were both very adult about it and said they had no issue with the other being added, and I really respected that, since I know they have been publicly feuding for a while now. It’s hard to explain without revealing aspects of the game people haven’t really experienced yet, but the inclusion of people with clashing ideologies felt appropriate."

McMillen concluded: "I understand we live in a time where a meow from someone who has different beliefs as you is scary and frustrating, confusing and controversial… but it felt interesting, so I decided to explore it. Also, I should probably point out that I don’t share the same opinions as, well, probably any of the people we included.

"If I only included people who share the same exact opinions as me, I’d be the only one meowing in the game. I included Chris, but also liquid Chris (those who know, know)... I didn’t [realize] Matan [Evan, an Israeli-American YouTuber] was controversial, I mean a lot of these people are characters doing bits."

Other notable inclusions on the list of vocal performers include Stranger Things star David Harbour and Supernatural's Felicia Day.

he is now posting about chris chan

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But damn that one exposition dump you get from the old guy at the beginning, I literally nodded off. I couldn't wait for that guy to stfu so I could get back to throwing bombs at goblins.

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