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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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Hello everybody. Hope all of you had a good week and a relaxing weekend. This week i played more Morrowind and XCOM2. Also some casual Balatro on the side. Have a good one.

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It's Fortress Friday! Today we wait for Me to finish my turn and for control of the game to pass on to @Moonworm@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.

  1. (Beginning Feb. 6) @Doubledee@hexbear.net

  2. (Beginning Feb. 13) @gay_king_prince_charles@hexbear.net

  3. (Beginning Feb. 20) @booty@hexbear.net

  4. (Beginning Feb. 27) @Oreb@hexbear.net

New players are encouraged to apply in this thread. All players and spectators are welcome to load up the save and see what's going on first hand.

Lore

How to play

Importing the save

Dwarf Fortress saves are not stored in a single file. They are stored as named directories containing over a thousand individual data files. In order to load the game, you need to download a zipped archive of the save and place it in your Dwarf Fortress save directory. This directory can be located in a number of places depending on which OS you are using and what settings you have enabled.

If Portable mode is enabled (not default), the save directory will be located in the same directory as dwarfort / dwarfort.exe. If you are using Steam with the default locations, these are:

On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save

On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save

This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.

On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save

On Windows: %AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save

Extract the FFSeason1 directory from the archive and place it inside of the appropriate save directory, then you should see it after starting the game.

Stopping the clock

By using a combination of the "Autosave Frequency" (any setting as long as it is not "Off") and "Pause after every autosave" options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).

After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the "staggered training" preset). This is fine.

Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P

Exporting the save

When Dwarf Fortress creates auto-saves, or if you use the "save and continue playing" feature, Dwarf Fortress will write these saves to an alternate directory (e.g. autosave1 or pull the lever). When you finish your turn, you need to use the "Save and return to title menu" option and choose "Save to this timeline." You need to do this even though the game just created an auto-save. This will write the save back to the FFSeason1 directory, which you can then place in a zip archive and submit.

Making your submission.

Save files can be e-mailed to fortress-friday@matapacos.dog ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn't require me to create an account or jump through flaming hoops is acceptable. Currently (as of Episode 3), the compressed save is about 58MB. It won't get any smaller with time.

Alternately, submissions can be made as a reply to the following week's Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.

Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don't need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn't feel like a homework assignment.

My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.

What if a turn is not completed / running late?

If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won't be mad at you.

In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.

What if a turn is completed early?

You can tease us (it's reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.

Rules

There are not many hard rules, but generally

  • You play for one year in-game time. Turns should begin and end on 1st Granite.

  • Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.

  • Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).

  • You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.

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Believe it or not, Roblox is the home to many different terror cells. And in today's video, we find ourselves within the rabbit-hole of one of Roblox's most disturbing terror cells.

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Im not malding just becuase im bad angry-hex please dont print in the newspaper that im bad at hm2

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Certainly better than Microsoft, though that's not too high a bar

Also probably says something about gamers and/or the Gears of War fanbase that in the time I've followed the server for updates they've had to make several announcements reminding players to stop saying slurs

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For years, one number told us everything we thought we needed to know about a video game console. Bigger number meant better games — or at least, that’s what we believed.

In this video, we explore how “bits” became gaming’s most trusted shortcut, why it worked for a while, and how it ultimately collapsed when the math stopped explaining what we were actually seeing on screen.

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I don't like advertising for a monopoly run by a billionaire, even if it's a (mostly) "benign" monopoly, but Squeenix is gonna pull FF7 from stores, including The Big One™, and it will be replaced by an updated version with improved gameplay features.

If you have the old one, which is currently on sale at The Big One™, you will automatically get access to the updated version but imo the important thing is that the old version will be compatible with a ton of old mods that are unlikely to be compatible with the updated version because the updated one isn't backwards compatible with old saves - if it can't work with old saves then there's little chance it won't break the old mods.

If you've been thinking about it, if you love the original version, if you're not that comfortable with piracy, if you want to secure access to decades worth of modding of the game then now's the time. It will be a 2-for-1 purchase (kinda) and I guarantee you they're gonna jack up the price of the new release because that's exactly what they do.

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I made an oil painting of Qui Gon Jin’s death in Lego Star Wars

By cayde

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Ugh, breadtube. Still, this essay does such a good job at breaking down why New Vegas is good.

Also good at explaining why Bethesda sucks without blaming the scary wokes.

No really, it's actually a really interesting and fun analysis of game design and writing.

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A UK tribunal has given the go-ahead to a £656 million ($901 million) collective action lawsuit targeting Valve over alleged anti-competitive practices on PC storefront Steam.

The legal action, originally filed in 2024 by digital rights campaigner Vicki Shotbolt, has now been given the green light to proceed following a ruling by the UK's Competition Appeal Tribunal, BBC News has reported.

In short, Valve is accused of wielding its status as the dominant digital game storefront to lock game developers and publishers into release parity restrictions, and keep game owners spending on Steam when buying add-ons.

Shotbolt's lawsuit is a collective action claim, effectively a class-action suit, which she is attempting to take forward on behalf of the 14 million UK citizens who have bought games or add-on content through Steam since 2018.

The tribunal's new ruling, published this week, takes into account Shotbolt's claims and an initial response by Valve designed to halt the legal action from progressing further.

The lawsuit alleges that Steam unfairly imposes platform parity obligations which prohibit publishers from selling games on rival stores with better terms, causing a restriction of competition. The legal action has also taken aim at the need to continue buying add-ons for games bought through Steam via Valve's own marketplace, leading to a further reduction in competition. Finally, it alleges that Valve imposes unnecessarily high commission charges — essentially, the typical 30% cut it takes when you spend money on Steam — which results in higher prices for consumers.

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Completely worth 3x the price. It's the best fighting game I've played. Everything from weapons to armour to body parts are accurately modeled, with physics-based combat instead of scripted animations. There's already a modding community growing around it.

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It seemed like wplace was huge for like, 2 weeks and then nobody ever talked about it again.

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