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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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Hello everybody. Hope you all had a good weekend so far. I've made some major progress in Morrowind. Also been playing more casual Balatro on my phone. Have a great week!

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It's Fortress Friday! Today we wait for Me to finish my turn and for control of the game to pass on to @Moonworm@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.

  1. (Beginning Feb. 6) @Doubledee@hexbear.net

  2. (Beginning Feb. 13) @gay_king_prince_charles@hexbear.net

  3. (Beginning Feb. 20) @booty@hexbear.net

  4. (Beginning Feb. 27) @Oreb@hexbear.net

New players are encouraged to apply in this thread. All players and spectators are welcome to load up the save and see what's going on first hand.

Lore

How to play

Importing the save

Dwarf Fortress saves are not stored in a single file. They are stored as named directories containing over a thousand individual data files. In order to load the game, you need to download a zipped archive of the save and place it in your Dwarf Fortress save directory. This directory can be located in a number of places depending on which OS you are using and what settings you have enabled.

If Portable mode is enabled (not default), the save directory will be located in the same directory as dwarfort / dwarfort.exe. If you are using Steam with the default locations, these are:

On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save

On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save

This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.

On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save

On Windows: %AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save

Extract the FFSeason1 directory from the archive and place it inside of the appropriate save directory, then you should see it after starting the game.

Stopping the clock

By using a combination of the "Autosave Frequency" (any setting as long as it is not "Off") and "Pause after every autosave" options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).

After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the "staggered training" preset). This is fine.

Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P

Exporting the save

When Dwarf Fortress creates auto-saves, or if you use the "save and continue playing" feature, Dwarf Fortress will write these saves to an alternate directory (e.g. autosave1 or pull the lever). When you finish your turn, you need to use the "Save and return to title menu" option and choose "Save to this timeline." You need to do this even though the game just created an auto-save. This will write the save back to the FFSeason1 directory, which you can then place in a zip archive and submit.

Making your submission.

Save files can be e-mailed to fortress-friday@matapacos.dog ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn't require me to create an account or jump through flaming hoops is acceptable. Currently (as of Episode 3), the compressed save is about 58MB. It won't get any smaller with time.

Alternately, submissions can be made as a reply to the following week's Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.

Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don't need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn't feel like a homework assignment.

My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.

What if a turn is not completed / running late?

If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won't be mad at you.

In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.

What if a turn is completed early?

You can tease us (it's reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.

Rules

There are not many hard rules, but generally

  • You play for one year in-game time. Turns should begin and end on 1st Granite.

  • Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.

  • Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).

  • You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.

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Ngl it looks really mid. The actual format isnt a bad idea but it just looks amateur.

Whelp time to replay 1 and 2

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Mewgenics co-creator Edmund McMillen has discussed how he drew up the list of the personalities approached to provide the game's numerous cameos, saying that while he "understands we live in a time where a meow from someone who has different beliefs as you is scary and frustrating, confusing and controversial... it felt interesting, so I decided to explore it."

In an interview with RPS, following criticisms that the cameo cast included individuals perceived by some to have controversial views, McMillen said the game's meow roster represented people from across the ideological spectrum, including people — such as Ethan Klein — who had not publicly commented on his views of the Gaza conflicts at the time he was asked to contribute. "When we added most of the people on the list it was ages ago, like, Ethan was included a good four years back," McMillen explained.

"I wanted the game to feature a huge array of iconic voices I’ve been hearing echoing across the internet for most of my time making games. As some probably noticed, I was all over the place when it came to cameos and did my best to include and keep ones that clashed or kinda counterbalanced each other. The inclusion of Ethan and Hila [Klein] was counter balanced by iDubbbz and Anisa," he added, referring to two creators who have publicly supported Palestine.

"I made sure to contact both to make sure they were okay with the others' involvement so it didn’t feel like a weird gotcha on release," McMillen explained. "They were both very adult about it and said they had no issue with the other being added, and I really respected that, since I know they have been publicly feuding for a while now. It’s hard to explain without revealing aspects of the game people haven’t really experienced yet, but the inclusion of people with clashing ideologies felt appropriate."

McMillen concluded: "I understand we live in a time where a meow from someone who has different beliefs as you is scary and frustrating, confusing and controversial… but it felt interesting, so I decided to explore it. Also, I should probably point out that I don’t share the same opinions as, well, probably any of the people we included.

"If I only included people who share the same exact opinions as me, I’d be the only one meowing in the game. I included Chris, but also liquid Chris (those who know, know)... I didn’t [realize] Matan [Evan, an Israeli-American YouTuber] was controversial, I mean a lot of these people are characters doing bits."

Other notable inclusions on the list of vocal performers include Stranger Things star David Harbour and Supernatural's Felicia Day.

he is now posting about chris chan

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I hate this holiday

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submitted 13 hours ago* (last edited 13 hours ago) by sharkfucker420@lemmy.ml to c/games@hexbear.net
 
 

Me irl

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submitted 10 hours ago* (last edited 10 hours ago) by PorkrollPosadist@hexbear.net to c/games@hexbear.net
 
 

Following up from last week, @Doubledee@hexbear.net seemed eager to play, so I don't see any reason why not to give Beardrenched another year. No turns have been played since Episode 7, two weeks ago (here's the file). I'm going to ask anybody else who is interested in playing to re-apply here in this thread, so we have an idea of who is still involved and who's turn is coming up in the near term.

In the meantime, there was some discussion of retiring. We could take a poll, but last week a number of people chimed in basically saying they could go either way, so I think what we'll do is play it until the roster dries up. We'll be doing this on a more ad-hoc basis from now on.

We have learned a lot about the lore and nearby societies in Teyo Ametha and the thought of continuing in this world is appealing, but the current save file appears to be corrupted. DFHack gives a scary warning about "Missing Nemesis Records." I noticed this for the first time at the end of turn 6, so if we do want to continue playing in this world, we might want to go back, load Episode 5, and retire the fort from that save.

Finally, if you have anything else going on related to Dwarf Fortress, the floor is yours. This thread is not limited exclusively to the succession game.

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There aren't many games like them around tbh.

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I'm a crappy FPS player but I'm down to blast some Nazis. I'm also a noob at PC gaming.

Looks like I can get a key for the whole Alt History Collection for under 20 bucks from some vaguely shady websites.

Or I can try the piratey seas but I've been traumatized from college years of torrent viruses bricking my netbooks (DLing WWE shows, TV series, and porn) and I don't have the know-how of pirating in 2026.

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But damn that one exposition dump you get from the old guy at the beginning, I literally nodded off. I couldn't wait for that guy to stfu so I could get back to throwing bombs at goblins.

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نُشر تبادليًا من: https://hexbear.net/post/7645136

نُشر تبادليًا من: https://hexbear.net/post/7639344

War has taken our safety and stability. My 8 children are growing, and their basic needs—food and clothing—are becoming harder to provide each day.

Any support, even small, can make a real difference for us. 🤍 https://gofund.me/1d3ea05b6

#Gaza #SupportGaza #Palestine #HelpFamily

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Disclaimer: There is a demo, I haven't played it yet.

Also funny: the title of Kotaku's review is "Relooted Is A Big Black Middle Finger To History Controlled By White People", but when shared on socials it comes up as "A Thrilling Heist Game Turns Crime Into Justice": https://bsky.app/profile/adashtra.bsky.social/post/3mem7di45ek2g

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Relive your trapper keeper dolphin dreams with the pc port of ecco for the sega cd, working fine on win 10. The dev behind this also made sonic 3 & K along with Sonic CD playable on windows too!

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I will not elaborate further its on sale go play it

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