[-] jjjalljs@ttrpg.network 1 points 7 hours ago

Yes, you can make players pre-plan. You nudge them.

No amount of nudging will make some players do anything. Some players are obstinate and frankly not very good, but honestly the solution to "this player won't stop looking at their phone and their turns take forever" may be to remove them from the group.

Why does it matter how much time everyone takes?

I don't want to wait 5 minutes for someone to dither and dither and finally decide "I attack"

[-] jjjalljs@ttrpg.network 1 points 8 hours ago

https://archive.is/9kNLR

I just use archive.is for paywall breaking. Magic.

[-] jjjalljs@ttrpg.network 40 points 15 hours ago

Pray to Saint Luigi for guidance

[-] jjjalljs@ttrpg.network 2 points 15 hours ago

I didn't vote for him and neither did anyone I know :(

[-] jjjalljs@ttrpg.network 2 points 16 hours ago

This was a weirdly aggressive comment.

The solution is the pre-planning, which does not need a timer, nor is it a guaranteed result of a timer.

You cannot make players pre-plan. The timer encourages pre-planning, or at least rapid decision making on the fly. Both have the desired result of the game moving at a quicker pace.

It also has the benefit of creating an impartial tool for measuring, instead of relying on subjective "You're taking a long time." It is harder to argue with a clock. This is an advantage.

There was a problem, and in trying to fix it, the DM created a second problem.

What is the second problem?

[-] jjjalljs@ttrpg.network 35 points 1 day ago

Reading at a 6th grade level is reading for plot. Just like, what happened? Who was there? More advanced things like subtext, metaphor, and unreliable narrators come later.

I found this online the last time this topic came up: https://www.oxfordonlineenglish.com/english-level-test/reading

Go ahead and read the story, and imagine that a lot of people cannot read and understand it.

There's also this article about how many kids are taught to read badly: https://features.apmreports.org/sold-a-story/ (amusingly, also available as a podcast)

What does it mean practically? Bad things. If you haven't read 1984, give it a go and think about why the authoritarian state benefitted from a diminished language.

[-] jjjalljs@ttrpg.network 3 points 1 day ago

I'm pretty sure it's a pretty well known phenomenon that conspiracy theories funnel down into antisemitism

https://www.theatlantic.com/newsletters/archive/2022/10/why-conspiracy-theorists-always-land-on-the-jews/671730/

[-] jjjalljs@ttrpg.network 4 points 1 day ago

I don't know what point you were trying to make

[-] jjjalljs@ttrpg.network 10 points 1 day ago

This is idealistic, but I think for most people conspiracy stuff is filling an emotional need. If the experiment fails, the emotional problems remain. Thus the theory will be updated to uphold the feelings.

So like if they see a photo of the earth from space, they're more likely to say it's a fraud. Truth doesn't matter. Feelings do.

Anyone who cares about facts on this topic would have left flat-earth after a short while on wikipedia.

So the question is: what emotional need is this filling, and how can it be met more safely?

[-] jjjalljs@ttrpg.network 18 points 1 day ago

Anti-vaxxers have hurt many people, but maybe you didn't mean them when you said these people".

Flat-earth belief likely has secondary unwanted effects, like how all conspiracy theories eventually funnel into anti-semitism. It's also a huge opportunity cost.

[-] jjjalljs@ttrpg.network 9 points 1 day ago

The other day I was updating something and a test failed. I looked at it and saw I had written it, and left a comment that said like "{Coworker} says this test case is important". Welp. He was right. Was a subtle wrong that could've gone out to customers, but the wrong stayed just on my local thanks to that test.

[-] jjjalljs@ttrpg.network 9 points 1 day ago

This is a good post.

What we’re really getting boxed in by is the very idea of capitalist rent-seeking through the operation of a business. When you’re selling anything else, the rent-seeking is considered a value-generating profit motive of an entrepreneur. But as soon as what you’re selling involves sex worker’s services, we realize what we’re advocating is human trafficking.

This is a good point in particular. However, it slams into my go to hypothesis for why so many things are kind of bad: People are emotional first and sometimes exclusively so. It happens to all of us. But for most people, sex stuff feels bad in a way that rent-seeking doesn't. You could make as many points as you want with irrefutable logic, flow charts, and diagrams, and it won't get through the skittering heartbeat of "BUT IT FEELS BAD"

I don't really know how to fix this. Dismantle conservative power structures that are centered around placating fear and disgust maybe? If sex work was normalized, in a couple generations many people would probably feel fine about it.

8

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

1

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

58

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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jjjalljs

joined 1 year ago