jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 27 points 3 hours ago (3 children)

All fines should be at least as much as was profited from the crime.

Fines should scale with wealth. If zuckerberg gets a speeding ticket, he should have to pay millions. Bonus: this might encourage cops to go after rich people instead of poor.

[–] jjjalljs@ttrpg.network 5 points 6 hours ago (1 children)

Tabletop RPGs are a good and cost effective hobby. You can play DND with the free "SRD" rules posted online, but you won't get the fancy pictures and all the extras.

There are other games like it that are even cheaper. My personal favorite is Fate. Free rules, only needs four six sided dice.

The main problem is finding a good group to play with. DND is mega popular so if you're just looking for social, it's a good starting point. If you're not into fantasy, you can branch off into other games later.

[–] jjjalljs@ttrpg.network 4 points 7 hours ago

My friend is not vegan and married to a vegan. Somehow they make it work. Their daughter is being raised vegetarian.

Personally I would not be happy with someone who's like aggressively carnivorous. I'm not yet all the way vegan, but someone who was like "I NEED MEAT!!" would be a bad fit for long term relationships.

[–] jjjalljs@ttrpg.network 2 points 9 hours ago

In the US I think it varies a lot from town to town and teacher to teacher.

I had a history teacher in like 10th grade (age ~15). He spent the first bulk of a lesson one day telling us stuff. Everyone was wrapped up in what a good story this was about whatever. Then, in the end of the class he was like "everything I just told you is bullshit. It's alterations, omissions, and lies to make the story sound better for the victors."

I don't remember what the actual subject was, but it was a good lesson in not blindly accepting what a charismatic guy in a suit tells you.

[–] jjjalljs@ttrpg.network 4 points 9 hours ago (1 children)

Decades. Now I have back pain and planning meetings at work. But at least I'm not so old I can't still play from soft games!

[–] jjjalljs@ttrpg.network 5 points 9 hours ago (4 children)

Who else is so old exams are only a dim memory?

[–] jjjalljs@ttrpg.network 1 points 9 hours ago

Depending on how the html is structured, you might be able to use adblock or tamper monkey to filter it out (in a browser. Apps are less supportive of this)

[–] jjjalljs@ttrpg.network 20 points 23 hours ago (1 children)

I have several stories on this I like to tell.

I worked at a startup in NYC that was doing job-search related stuff. Find job postings, get resume advice, that kind of stuff. Someone in the customer service department found an article online about salaries, shared it, and then people were talking about how much they got paid. Management came down hard on this, and said it was a fireable offense to talk about salary. Everyone got real quiet on the topic after that. Was it illegal for them to do that? Maybe! But laws only matter when they're enforced, and a bunch of entry level people making $30-50k a year don't have the means to launch a legal challenge. That's even if there's enough solidarity to try, and the effort won't be scuttled by scabs and bootlickers.

For extra irony, a couple years later the company launched an "Are you getting paid enough?" salary comparison tool.

I worked at a different startup in NYC. This one loved data. Data data data. They had t-shirts made that said stuff like "Data doesn't care about your feelings" or whatever.

People started agitating about salary transparency. They wanted to know how much people were being made, because there was a sense that not everyone was getting paid the same for the same work. Also, some of us had in secret started comparing notes, and found some wide gaps.

Well, the CEO wasn't having it. He said "we have salary bands", but wouldn't provide more detail on the range of the bands, who was in what band, and how it all worked. Just we have salary bands and they're fair.

People didn't like that, so he tried changing tactics. He said, "Who here thinks they're being paid too much money? No one? No one wants a pay cut. Right. So that's why we're not going to release the specifics." As if the only solution to Amy being paid too little is to lower Bob's pay.

This is the same CEO, at the same "we love data" company, that when people brought up studies about four day workweeks being more effective, just shut it down with "We're not doing that."

Management and ownership don't care. They don't care about what's legal or just. They care about power, and profit as a close second. I knew a guy that worked in a factory, and the owner reportedly would say stuff like "If you assholes unionize I will burn this place to the ground, and I don't care if you're inside or not."

There need to be institutions, with teeth, to stop these kinds of things. If ownership even whispers an anti-union sentiment, they should lose everything.

[–] jjjalljs@ttrpg.network 18 points 1 day ago

Many times the people who would make the best decisions are not authorized to make decisions.

Should we go into the office every day? Well the workers say no, objective productivity measurements say no, the environment says no, but some insipid sack of shit feels like it's better.

Should we spend twenty minutes improving this process? No, some higher up who doesn't understand software development decided that we don't do it that way. Keep doing it manually.

Should we compensate people well enough so they don't leave after a year or two? No, pay the absolute minimum and keep hiring entry level people. Saving so much on labor costs!

[–] jjjalljs@ttrpg.network 9 points 1 day ago

Sometimes when you become too powerful, the game becomes less fun. You cruise through challenges or skip entire mechanics.

I was playing an RPG recently and, due to defeating an optional boss rather early received a massive power spike. Several extra levels, but also a new skill that essentially gave my party haste for free all the time. Double actions.

Afterwards, every enemy encounter became kind of trivial. They're still doing their part- the big moves that you need to account for, the dramatic speeches, and so on- but my party is so strong that it doesn't matter. With haste I can just heal and then attack, or attack twice. A big story boss went down before I could even get my wizard to do their cool combo move.

So that kind of sucks. Sure, I won, but it wasn't fun. I didn't get to engage with the boss's mechanics, because they died too quickly. There wasn't much danger because I could freely heal and revive my team. I could just watch a playthrough or movie if I just want to see stuff win.

Victory alone isn't fun. There needs to be struggle.

Defeating the optional boss was a big struggle. That took several tries and an hour of time. Realizing the potential of permanent haste was also fun. I changed my build so one party member could set up a combo on their own. But actually playing turned out to be disappointing. It felt hollow.

I could turn off the permanent haste. That feels weird. I know if I do so, every time I lose a fight I'll be thinking "I would've won if I'd used it".

On the other hand, there are exploits that let you skip content that's not fun. If the game demands that you catch 999 butterflies in order to unlock a cool sword, I wouldn't feel bad about using a "if you stand here and hold down the button, it does it automatically" kind of exploit. That's skipping over something I don't want to do, as opposed to the fun parts of a game.

I bet there are people who feel like the boss fights are the slog, and are happy to perma-haste through it.

I don't really know how to square these circles.

[–] jjjalljs@ttrpg.network 6 points 1 day ago (9 children)

I'd rather have health than maybe marginally better cooking experiences

[–] jjjalljs@ttrpg.network 25 points 2 days ago

the truth is that what we did didn’t affect them as much as we expected, and most people don’t care as well :(

Most people don't really care about anything. They won't put up with a little inconvenience. Worse than toddlers.

 

Rogue likes usually run on a toaster. What're people's favorites?

I have a huge soft spot for Crawl: Stone Soup. Runs in a browser, or probably even lower requirements if you download it. The game's design goals want to minimize tedium and gotchas, so it's pretty respectful of your time. Auto-explore and auto-travel are real nice. So is the global search for when you're like "is there anything in this run with resist poison?"

https://crawl.develz.org/

I've played a little nethack, adom, and angband, but I always go back to crawl.

 

Anyone else playing with the new fractal incursion bonus event stuff? I did a bunch of quickplay fractals this afternoon, and it was pretty okay. The rewards look nice, though. Bought the omnipotion right away.

The wiki as of this writing is still pretty sparse, though: https://wiki.guildwars2.com/wiki/Fractal_Incursion

Hopefully someone will put up timers for the open world incursion events.

 

Do you remember your first character death? Was it memorable?

I usually GM, and NPC deaths don't hit as hard. I don't even remember my first. I lost a warlock in a D&D 5e game, but we were high level so raise dead was just right there. Not very impactful.

Last night, I had a player's first character death ever in a game I've been running. It's sort of Shadowrun + World of Darkness, using Fate for the rules. The player had learned a kind of magic I stole from Unknown Armies: If you take big risks now, you can do more powerful magic later. Blindly crossing a busy street might be a mild charge, but russian roulette would be a major charge.

The players were trying to investigate a warehouse for plot reasons. This player ends up by himself in the basement while the ground level is on fire (for player reasons). He finds an armed goon, a guy dressed like a doctor, and several unconscious people wired up to a machine.

The player goes, "I'm going to russian roulette for a charge."

I go, "Are you sure? It's all or nothing. No take backs. You get a major charge, or you die. You'd roll 1d6, and on a 6 you lose."

They go, "Hmm okay." The player tries to threaten the goon, but the dice don't favor them. Now they're in a slightly worse position, mechanically.

The player goes, "I'm going to roulette" and just rolls the die. No more discussion. It came up 6.

The rest of us are like, "Wait, what? You just..? Right then? That's so... anti-climactic."

I wasn't sure what to do. I hadn't expected them to so casually go for the big score! I thought it'd come up in a big climax scene, not a fully escapable conflict with an unarmed goon!

We talked a little about ways forward that keep the character but don't cheapen the mechanic, but the player was like, "No, I rolled the dice on it and lost. His brains are all over the floor now."

The player had to go sit on their own for a little while. They're thinking of rejoining as an NPC they'd worked with, but said they absolutely do not want to use magic again.

This is one I'm going to remember for a while.

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submitted 5 months ago* (last edited 5 months ago) by jjjalljs@ttrpg.network to c/linux@lemmy.ml
 

A friend of mine has an old macbook air. It still works, more or less, but the OS isn't getting any updates anymore, and updating to the latest OS seems dicey.

Has anyone had experience installing linux on an old macbook? From a quick internet search it looks like you can just make a bootable USB and have at it. Thinking mint because it's popular and my friend is a pretty basic user. The laptop will be mostly used for like youtube/netflix and basic web browsing.

Edit: a little extra context: I am moderately comfortable with Linux. I ran mint for a while on my desktop, and I've done software development for a job. I can install docker and start a python project fine, but I'd use a GUI for like partitioning a hard drive.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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