jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 2 points 1 hour ago

I kind of want to live in a world where people stop using tiktok because short form video like that seems bad for your brain.

[–] jjjalljs@ttrpg.network 3 points 1 hour ago (1 children)

Well... since a lot of people don't read books, and our public education has kind of failed, maybe we could use television to teach people about politics.

Maybe do The Jungle so people remember why regulation is important, and maybe even go the extra mile so they learn about organization.

Something about how weekends were fought for in the us, maybe.

Trust-busting, so people can remember that mega-corps aren't your friend.

On the other hand, some people sincerely think Homelander is the hero of The Boys, so maybe we're doomed.

[–] jjjalljs@ttrpg.network 6 points 1 hour ago

But that presented a problem for businesses in the state that are desperate for workers to fill low-wage and often undesirable jobs.

So fucking pay people more you capitalist dogs.

[–] jjjalljs@ttrpg.network 6 points 1 hour ago (1 children)

I don't know you but I'm certain everyone doesn't hate you. This guy probably doesn't hate you.

It's okay to feel bad about rejection. But there are other people. Sit with your feelings for a bit if it helps, but then dust yourself off. It's going to be okay. If this guy wasn't interested in you as you are, it wasn't going to be a good match anyway.

Like, I have the standard set of nerd hobbies (books, video games, etc) and sometimes I go on a date and discover the other person thinks that's gross. "Waste of time" someone said to me recently. Feels bad. But then I go on another date and the persons eyes light up as they tell me about their Path of Exile build. There's all sorts of people. Don't worry too much if any particular person doesn't click with you.

I'm kind of assuming from the text that you're young. That means lots more runway, and also your peers are probably on average inexperienced messy people. Dating and relationships are skills that improve with practice.

[–] jjjalljs@ttrpg.network 1 points 3 hours ago

I think your text has what are supposed to be spoilers on some phrases, but they are fully revealed to me (lemmy, firefox browser)

[–] jjjalljs@ttrpg.network 10 points 3 hours ago (1 children)

I think the "I move and attack" stuff can get boring, especially if it's slow. Like, if the players are speedy about it then you're basically playing a board game, and that's fine. I start to lose patience when you get the "can i move here? oh i can only move 30 feet. what about here? oh that will provoke. maybe if i cast misty step? oh i can't cast two leveled spells in a round. Can I hide first? Oh that takes my action? Sorry I usually play rogue. Uhhh I guess I just shoot them." mode.

I also kind of really want to spend more time in systems where the talky parts have rules, too. D&D tends to be just "wing it' and "DM decides". If you're at the noble's ball and try to make a big speech to convince the duke to flee before your army attacks, there's not really a lot of structure there. It can be fine to just "talk it out, man", but that runs into the problem where my character on paper has CHA 20 but me in real life rocks a solid 10 CHA. Or the other case, where the fighter with 8 CHA has a salesguy for a player, and he punches well above his on-paper skills using his real life personality, where I'm sidelined.

Honestly, just removing all the social skills from D&D would normalize the system.

But there's also games like Fate, that handle social conflict and sword conflict with the same rules. Stab someone? Roll fight vs whatever they defend with. Stab someone with your words? Roll Cruelty vs their Composure. In either case, if your dice come out on top enough then they don't get to go on.

I think some peopel who want more RP would hate this, since it gamifies it. But I'd rather have it than the aforementioned "real life sales guy hogs the spotlight" problem.

[–] jjjalljs@ttrpg.network 2 points 3 hours ago* (last edited 3 hours ago) (1 children)

I suppose you this touches on how I'm in the US, where everything is skewed towards insane nonsense. It would be extremely unusual to find a conservative of any sort here that would support anything remotely anti-car, for example. Even if it would save money.

[–] jjjalljs@ttrpg.network 3 points 4 hours ago

Oh good. I thought about making stickers to slap on badly parked cars, because they're really irritating and dangerous. But my lawyer friend at the time advised against it.

[–] jjjalljs@ttrpg.network 11 points 4 hours ago

Not a fan. It admittedly can be an amusing toy - type something in and wow look what it did! But the costs are high, and our society isn't a utopia where people don't need to labor for survival.

Maybe if we were post scarcity it wouldn't matter that much. But we're not, and this AI stuff is going to hurt labor, benefit the ownership class, and probably be mildly bad for end users too.

[–] jjjalljs@ttrpg.network 2 points 4 hours ago (3 children)

They’re in favour of things like universal medicare/dental care, because those programs are shown to be a net benefit fiscally and socially.

I've never met someone who was "socially liberal fiscally conservative" who believed this.

They're usually pro good things, but they don't want to pay for them, so they're not actually pro those things at all.

"Small government" and "private individuals will handle it" typically means it just won't happen.

[–] jjjalljs@ttrpg.network 14 points 14 hours ago

We outnumber the rich. If there weren't so many idiots and boot lickers we could fix this problem

[–] jjjalljs@ttrpg.network 23 points 14 hours ago (5 children)

Stupid suburban white people, maybe?

There are people that think if you walk around downtown Brooklyn you'll be double mugged. People of the land. Common clay of the new West.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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