Ordered list because some differences can be understood better in relation to others, but then dropping someone new into the deep waters of crunchy games would probably only confuse them
- Knave/MorkBorg/Fireball
Use applicable setting if fantasy is not their thing- get them introduced easily
- show more or less what we are coming from
- to understand later on, what this branch distills to
- Something Gumshoe based
- it needs to be understood that without combat, TTRPGs are not "20 questions" - guess what GM wants you to do
- Blades in the Dark
- show that it can also be very gamified, almost approached like a series episode
- narration doesn't have to be only in GM's hands
- Shadowrun/GURPS/Traveller
- crunch games can be heavy to play but offer the most character customization possible
- lore doesn't have to fit in the rulebook
- SWADE/D&D
- see what kind of games have the crown currently