naught101

joined 2 years ago
MODERATOR OF
dlc
[–] naught101@lemmy.world 9 points 5 hours ago

Migration and transplanting of cultures has massively increased in the last 100 years though... Shit changed a lot slower in the past.

[–] naught101@lemmy.world 3 points 5 hours ago

fair, it's less direct.

[–] naught101@lemmy.world 4 points 11 hours ago

That's the setup for the joke

[–] naught101@lemmy.world 3 points 11 hours ago

The sun ablaze as Maria's foot touches the surface of sand

On northern land, as human contraband

Some rico from Jalisco passed her name to the Boss

She stuffed into a truckbed, she clutches her cross

Here comes the exhaust and it rips through her lungs

She's off fast to the pasture, like cattle she'll cross

Degree 106, sweat and vomit are thrown And she prays and suffocates upon the memories of home

Of Yanqui guns for blood, debts on the loans

Of smoldering fields, rape, rubble and bones

Of graves hidden, trapped up in visions of war

Of nothing, no one, nobody, no more


Hard to pick a RATM song, but Maria is one of my favourite lyrically. Also topical right now

[–] naught101@lemmy.world 3 points 11 hours ago

Wish you were here is next level on that front

[–] naught101@lemmy.world 3 points 11 hours ago
[–] naught101@lemmy.world 3 points 11 hours ago* (last edited 11 hours ago)

Deine Gewalt ist nur ein stummer Schrei nach Liebe

Deine Springerstiefel sehnen sich nach Zärtlichkeit

Du hast nie gelernt, dich zu artikulieren

Und deine Eltern hatten niemals für dich Zeit

Oh-ho-ho, Arschloch!

I only lived in Germany for a bit, but this one stuck in my head pretty hard. Schrei nach Liebe by Die Ärzte

[–] naught101@lemmy.world 3 points 11 hours ago

Manic Street Preachers are massively underrated. That's a fucking killer song.

[–] naught101@lemmy.world 3 points 11 hours ago (1 children)

Actually super clever design thinking

[–] naught101@lemmy.world 3 points 11 hours ago

It makes a bit of sense in the context of a new/half-finished piece of infra that's still mostly suburban competing against an embedded car culture. The interesting bit will be the numbers in the years following completion.

[–] naught101@lemmy.world 10 points 11 hours ago (2 children)

I mean.. If you can blame people for voting in trump, the healthcare and gun problems also could have been largely avoided with some better voting over the last several decades.

 

I made a one-word horror roleplaying game!

It's a free to download PDF.

If you're not familiar with lyric games and are curious, check out the linked episode of the Dice Exploder podcast - in short, they are focused on exploring the question "what constitutes a game?" (and often being a bit obnoxious in the process of answering).

https://naught101.itch.io/it-comes

 

I'm interested in table top games that have a strong focus on power and politics, or possibly social change or intrigue that intersects with power and politics.

Not hung up on format or system, open to anything.

Any suggestions?

 

After years of decline, economic profits rebounded with a vengeance—driven by tech companies, performance in the energy and materials sector, and capital growth in China and North America.

To be clear, this seems like nonsense to me, in a systematic sense. Most of that profit seems to be off the back of shrinkflation, enshittification, and AI hype, all of which is rent-seeking, and none of which is based on any meaningful material increase in real underlying value..

Do these people ever think about the connection between finance and economics and real, underlying value?

 

What campaign archetypes (e.g. defeat the dungeon boss, rescue the princess, heist) exist that can work in a really short campaign, ideally a one-shot?

Interested in stuff that can be used for any system, but suggestions for cool game-specific campaigns that can be generalised are also welcome.

 
 

What interesting mechanics exist out there?

I don't mean just "here's a new way to roll combinations of polyhedral dice", or "here's a new theme overlaid on a standard progress tracker", or "here's stress with another name".

I mean, actual new conceptual mechanics that produce new and interesting behaviours in-game. Things like CoC's push rolls, or Slugblaster's Beats/Character Arc, or Blades in the Dark's Flashbacks (these might not be the first games that those appeared in, but the point isn't the game, it's the mechanic).

Interested particularly in what those new mechanics bring to the table in terms of player interactions or story development.

 

There are games that have a "big fish in a big pond" feel - e.g. sandbox D&D games, or a "big fish in a small pond" feel, e.g. games with contained campaigns/missions.

There are also games that do a "small fish in a small pond" feel really well, e.g. Fiasco.

Are there any games that do a "small fish in a big pond" feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?

Edit: lots of good suggestions so far, but maybe I could have added:

  • it's fine and good if the small fish somehow end up having a big effect
  • it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn't depend entirely on the quality of the DMing

Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn't hint enough, huh?

 

Have you ever learned things from playing table top RPGs (or other story games) that you've been able to apply in other areas of life, outside of gaming?

 

I want to get into Keats, because he keeps getting referenced in other fiction that I love.

Anyone have recommendations for where to start, and also what to pay attention to?

 

What books or articles have you read recently that fundamentally shifted the way you think about the world, and how you interact with it (work, social, play, whatever)?

view more: next ›