naught101

joined 2 years ago
MODERATOR OF
dlc
[–] naught101@lemmy.world 7 points 1 day ago

This. I'm just upgrading my galaxy s9 that was released in feb 2018. Although many parts of it are starting to die (e.g. screen burn in, a dew cracks), it's only because my service provider is killing it off because it doesn't support VOLTE (and I refuse to use the default Samsung OS).

Upgrading to a fairphone. You better believe that's gonna last another 7 years.

[–] naught101@lemmy.world 3 points 1 day ago

Uh.. Aren't the sellers also like... Half of it?

[–] naught101@lemmy.world 42 points 1 day ago

The economy can go fuck itself. I'd rather have a society and an ecology.

[–] naught101@lemmy.world 3 points 1 day ago (1 children)

In a tent 10m from a tree that got struck directly - some bark blew off it. I was bending over at the waist to pick something off the floor and involuntarily jumped immediately. My memory is that I jumped before I could have had time to react, so I think the electrical field made my muscles spasm which made me jump. Not sure if that's possible or not though.

[–] naught101@lemmy.world 1 points 1 day ago

I'm very happy to criticise China, the petro-states and the US as well. Australia just gets special attention from me because it's home turf.

[–] naught101@lemmy.world 8 points 2 days ago

Thought this was a biblically accurate lorikeet from the thumbnail

[–] naught101@lemmy.world 2 points 2 days ago

Yeah, coal is decreasing as a share of our domestic usage, but we are still one of the world's biggest coal exporters.

[–] naught101@lemmy.world 3 points 2 days ago (2 children)

I'm Australian. I'll criticise Australia as much as I want. Both of our major parties have been dragging the chain on fossil fuels for decades. If you think Australia is going to go into that conference without a pro-fossil fuel agenda (at least relative to what is actually needed), then you are deluded.

[–] naught101@lemmy.world 4 points 3 days ago (8 children)

Labor: no thanks, we'll just dig it all up and ship it overseas with barely any royalties and then do some creative accounting with offsets that we know are bullshit anyway.

[–] naught101@lemmy.world 2 points 3 days ago

The problem is the concept of externalities, which means that capitalism will happily overshoot our sustainable resource base, and then collapse. It's the Minsky Moment at ecological scales.

[–] naught101@lemmy.world 1 points 3 days ago

Sure we will. It might just be an equilibrium that doesn't include us anymore.

[–] naught101@lemmy.world 0 points 3 days ago (1 children)

That's... Not how genetics works.

 

I'm interested in table top games that have a strong focus on power and politics, or possibly social change or intrigue that intersects with power and politics.

Not hung up on format or system, open to anything.

Any suggestions?

 

After years of decline, economic profits rebounded with a vengeance—driven by tech companies, performance in the energy and materials sector, and capital growth in China and North America.

To be clear, this seems like nonsense to me, in a systematic sense. Most of that profit seems to be off the back of shrinkflation, enshittification, and AI hype, all of which is rent-seeking, and none of which is based on any meaningful material increase in real underlying value..

Do these people ever think about the connection between finance and economics and real, underlying value?

 

What campaign archetypes (e.g. defeat the dungeon boss, rescue the princess, heist) exist that can work in a really short campaign, ideally a one-shot?

Interested in stuff that can be used for any system, but suggestions for cool game-specific campaigns that can be generalised are also welcome.

 
 

What interesting mechanics exist out there?

I don't mean just "here's a new way to roll combinations of polyhedral dice", or "here's a new theme overlaid on a standard progress tracker", or "here's stress with another name".

I mean, actual new conceptual mechanics that produce new and interesting behaviours in-game. Things like CoC's push rolls, or Slugblaster's Beats/Character Arc, or Blades in the Dark's Flashbacks (these might not be the first games that those appeared in, but the point isn't the game, it's the mechanic).

Interested particularly in what those new mechanics bring to the table in terms of player interactions or story development.

 

There are games that have a "big fish in a big pond" feel - e.g. sandbox D&D games, or a "big fish in a small pond" feel, e.g. games with contained campaigns/missions.

There are also games that do a "small fish in a small pond" feel really well, e.g. Fiasco.

Are there any games that do a "small fish in a big pond" feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?

Edit: lots of good suggestions so far, but maybe I could have added:

  • it's fine and good if the small fish somehow end up having a big effect
  • it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn't depend entirely on the quality of the DMing

Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn't hint enough, huh?

 
 

Have you ever learned things from playing table top RPGs (or other story games) that you've been able to apply in other areas of life, outside of gaming?

 

I want to get into Keats, because he keeps getting referenced in other fiction that I love.

Anyone have recommendations for where to start, and also what to pay attention to?

 

What books or articles have you read recently that fundamentally shifted the way you think about the world, and how you interact with it (work, social, play, whatever)?

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