naught101

joined 2 years ago
MODERATOR OF
dlc
[–] naught101@lemmy.world 0 points 5 hours ago (1 children)

You should punch up though.

(I agree this britney meme is trash)

[–] naught101@lemmy.world 2 points 7 hours ago (1 children)

I doubt that plastic in a well maintained state will rot fast. Wood rots quickly in the wild, but can last millennia in controlled conditions (kept clean and dry)

[–] naught101@lemmy.world 1 points 7 hours ago

Opiuo. About 10 times, including at Festivals. Just fucking great dance music.

Also Machine Gun Fellatio. Only 2 or 3 times, but what a show, even now they are all in their 50s

[–] naught101@lemmy.world 3 points 19 hours ago (1 children)
[–] naught101@lemmy.world 3 points 2 days ago

Agreed. And I think most of the anarchist-leaning folks I know would also agree.

[–] naught101@lemmy.world 3 points 2 days ago (1 children)

I read it. I've been reading a lot of complex systems science lately, and it seems to have a lot of overlap, so perhaps it will stick a bit harder this time. Thanks :)

[–] naught101@lemmy.world 4 points 2 days ago

Fair point. I guess I will try to invent blacksmithing.

(not that I think a return to the neolithic is a likely scenario - some knowledge will stick around, regardless of how far we fall in population, resources, and technology)

[–] naught101@lemmy.world 5 points 2 days ago (3 children)

Thanks. I'll try it, but I have zero faith it'll stick this time 😅

[–] naught101@lemmy.world 0 points 2 days ago (1 children)

Eh. That's the difference between a complex system (politics) and a complicated system (the part of a human body where surgery is relevant). It's easier to write a manual for a complicated system and have it be correct and valuable. Complex systems not so much, not lease because every context is different and local knowledge is extremely valuable.

I agree that theory is often useful. I don't think it always is though, and I think it can be misleading and wrong for a long time without anyone really noticing. I mean.. Neoliberal economics also has a lot of theory..

[–] naught101@lemmy.world -1 points 2 days ago (5 children)

I have multiple Iranian friends. No one in Iran other than religious fundamentalists liked Khamenei, or his government. But they also (justifiably) don't trust the west. They feel trapped. Khamenei being removed is a problem not because he's gone, but because he leaves a vacuum that might get filled with something worse.

[–] naught101@lemmy.world -2 points 2 days ago (3 children)

Yeah, but so does just doing it. And talking to people about how to do it. The point isn't that people shouldn't read, it's that the should do (and shouldn't be prevented from doing because they can't or won't read).

[–] naught101@lemmy.world -1 points 2 days ago

The all theory and no action crowd are definitely more annoying and proficient at taking over spaces and killing the vibe, in my experience (e.g. socialist alternative here in Aus)

 

Great blog posts related to playing, GMing, and designing TTRPGs, from the last year.

 

I made a one-word horror roleplaying game!

It's a free to download PDF.

If you're not familiar with lyric games and are curious, check out the linked episode of the Dice Exploder podcast - in short, they are focused on exploring the question "what constitutes a game?" (and often being a bit obnoxious in the process of answering).

https://naught101.itch.io/it-comes

 

I'm interested in table top games that have a strong focus on power and politics, or possibly social change or intrigue that intersects with power and politics.

Not hung up on format or system, open to anything.

Any suggestions?

 

After years of decline, economic profits rebounded with a vengeance—driven by tech companies, performance in the energy and materials sector, and capital growth in China and North America.

To be clear, this seems like nonsense to me, in a systematic sense. Most of that profit seems to be off the back of shrinkflation, enshittification, and AI hype, all of which is rent-seeking, and none of which is based on any meaningful material increase in real underlying value..

Do these people ever think about the connection between finance and economics and real, underlying value?

 

What campaign archetypes (e.g. defeat the dungeon boss, rescue the princess, heist) exist that can work in a really short campaign, ideally a one-shot?

Interested in stuff that can be used for any system, but suggestions for cool game-specific campaigns that can be generalised are also welcome.

 
 

What interesting mechanics exist out there?

I don't mean just "here's a new way to roll combinations of polyhedral dice", or "here's a new theme overlaid on a standard progress tracker", or "here's stress with another name".

I mean, actual new conceptual mechanics that produce new and interesting behaviours in-game. Things like CoC's push rolls, or Slugblaster's Beats/Character Arc, or Blades in the Dark's Flashbacks (these might not be the first games that those appeared in, but the point isn't the game, it's the mechanic).

Interested particularly in what those new mechanics bring to the table in terms of player interactions or story development.

 

There are games that have a "big fish in a big pond" feel - e.g. sandbox D&D games, or a "big fish in a small pond" feel, e.g. games with contained campaigns/missions.

There are also games that do a "small fish in a small pond" feel really well, e.g. Fiasco.

Are there any games that do a "small fish in a big pond" feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?

Edit: lots of good suggestions so far, but maybe I could have added:

  • it's fine and good if the small fish somehow end up having a big effect
  • it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn't depend entirely on the quality of the DMing

Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn't hint enough, huh?

 

Have you ever learned things from playing table top RPGs (or other story games) that you've been able to apply in other areas of life, outside of gaming?

 

I want to get into Keats, because he keeps getting referenced in other fiction that I love.

Anyone have recommendations for where to start, and also what to pay attention to?

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