naught101

joined 2 years ago
MODERATOR OF
dlc
[–] naught101@lemmy.world 7 points 2 days ago (1 children)

Why duplicate this thread? There's now at least 3 copies..

[–] naught101@lemmy.world 6 points 2 days ago* (last edited 2 days ago)

It's clearly declining from 2018. They weren't that early.

[–] naught101@lemmy.world 1 points 2 days ago

OK, that makes sense. Thanks for the long explainer.

I think the AI bubble does feel a lot like the GFC. My understanding is that the amount of leveraging is much higher than pre-gfc, too. And I'm utterly unconvinced that genAI has much real underlying value across most industries (other than some niches like copywriting, and some simple coding tasks)

[–] naught101@lemmy.world 12 points 3 days ago (2 children)

I don't think that needs to happen, if you get into a hyperinflation situation, right? And Trump and co have been doing a lot to destroy the underlying productivity of the us economy over the last year.

[–] naught101@lemmy.world 7 points 3 days ago (9 children)

What conditions would be needed to make it likely?

[–] naught101@lemmy.world 13 points 3 days ago (12 children)

Do you assume that a collapse of the US economy is impossible?

[–] naught101@lemmy.world 41 points 3 days ago (1 children)

I was expecting the AI bubble to burst and then take down the US economy, but perhaps it's going to be the other way around..

[–] naught101@lemmy.world 8 points 3 days ago* (last edited 3 days ago)

Skip both.

(from Apocalypse World 2e)

[–] naught101@lemmy.world 1 points 4 days ago

Sorry, I don't have any specific reccs, last time I listen to grief related stuff was years ago. There's a shitload though, there's probably some a best-list somewhere on the 'net.

[–] naught101@lemmy.world 3 points 4 days ago (2 children)

Sounds pretty rough! Sorry to hear that

In my experience, grief comes in waves, and they slowly diffuse and get weaker and further apart. So it will slow at some point, and then it will come back again, but less intense, and that will repeat until it fades into the background of your mind.. Sorry I can't suggest a timeframe, that's too context dependant.

Something else I've found useful is listening to podcasts about grief - there are quite a few of them, and the wisdom is pretty transferrable, and it has that good vibe of feeling like there are others out there who get it.

[–] naught101@lemmy.world 3 points 5 days ago* (last edited 5 days ago) (1 children)

There's The Defender's Almanac, which is a RPG designed to go along with a board game. The setting (forest animals in guerilla warfare against a mech invasion, with magic) and the board game are cool. The RPG has lots of good narrative content, but the mechanics are not great (I wrote a review with more details at that link). Could probably just use the setting with the Root RPG rules though.

[–] naught101@lemmy.world 2 points 1 week ago (2 children)

Why not link them?

 

I'm interested in table top games that have a strong focus on power and politics, or possibly social change or intrigue that intersects with power and politics.

Not hung up on format or system, open to anything.

Any suggestions?

 

After years of decline, economic profits rebounded with a vengeance—driven by tech companies, performance in the energy and materials sector, and capital growth in China and North America.

To be clear, this seems like nonsense to me, in a systematic sense. Most of that profit seems to be off the back of shrinkflation, enshittification, and AI hype, all of which is rent-seeking, and none of which is based on any meaningful material increase in real underlying value..

Do these people ever think about the connection between finance and economics and real, underlying value?

 

What campaign archetypes (e.g. defeat the dungeon boss, rescue the princess, heist) exist that can work in a really short campaign, ideally a one-shot?

Interested in stuff that can be used for any system, but suggestions for cool game-specific campaigns that can be generalised are also welcome.

 
 

What interesting mechanics exist out there?

I don't mean just "here's a new way to roll combinations of polyhedral dice", or "here's a new theme overlaid on a standard progress tracker", or "here's stress with another name".

I mean, actual new conceptual mechanics that produce new and interesting behaviours in-game. Things like CoC's push rolls, or Slugblaster's Beats/Character Arc, or Blades in the Dark's Flashbacks (these might not be the first games that those appeared in, but the point isn't the game, it's the mechanic).

Interested particularly in what those new mechanics bring to the table in terms of player interactions or story development.

 

There are games that have a "big fish in a big pond" feel - e.g. sandbox D&D games, or a "big fish in a small pond" feel, e.g. games with contained campaigns/missions.

There are also games that do a "small fish in a small pond" feel really well, e.g. Fiasco.

Are there any games that do a "small fish in a big pond" feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?

Edit: lots of good suggestions so far, but maybe I could have added:

  • it's fine and good if the small fish somehow end up having a big effect
  • it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn't depend entirely on the quality of the DMing

Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn't hint enough, huh?

 

Have you ever learned things from playing table top RPGs (or other story games) that you've been able to apply in other areas of life, outside of gaming?

 

I want to get into Keats, because he keeps getting referenced in other fiction that I love.

Anyone have recommendations for where to start, and also what to pay attention to?

 

What books or articles have you read recently that fundamentally shifted the way you think about the world, and how you interact with it (work, social, play, whatever)?

view more: next ›