naught101

joined 2 years ago
MODERATOR OF
dlc
[–] naught101@lemmy.world 3 points 2 days ago

Aww, for me?

[–] naught101@lemmy.world 6 points 6 days ago (1 children)

It kind of is.. Not in a one-to-one relationship sense, but there are rivers that are legally and socially considered people

https://www.bbc.com/travel/article/20200319-the-new-zealand-river-that-became-a-legal-person

[–] naught101@lemmy.world 1 points 6 days ago

Title is overblown. The actual journal article is much more reserved and frame this as "gulf stream shift may indicate AMOC collapse"

[–] naught101@lemmy.world 5 points 6 days ago

Education isn't just learning knowledge, it's also skills and thinking. But it is usually restricted to a limited domain..

[–] naught101@lemmy.world -3 points 2 weeks ago (1 children)

I want the numbers

[–] naught101@lemmy.world 0 points 2 weeks ago (1 children)

Mmm. I would guess that the difference between 5 degrees colder than now and 5 degrees hotter than now is quite different for human physiology. There will certainly be places some of us can still live, but lots of equatorial places will become uninhabitable

[–] naught101@lemmy.world 9 points 2 weeks ago

Circorncised

[–] naught101@lemmy.world 9 points 2 weeks ago

Use less fossil fuels. We have the technology to have electrified public transport, for instance. We just don't have the political will or the financial backing. This is not really a problem that scientists are well equipt to solve.

[–] naught101@lemmy.world 0 points 2 weeks ago (1 children)

They are trying, but... I was at a talk by a leading coral reef scientist last year, he said it would if it worked well, doing enough of it to maintain the Great Barrier Reef would cost on the order of ten trillion dollars a year...

[–] naught101@lemmy.world 1 points 2 weeks ago (3 children)
[–] naught101@lemmy.world 1 points 2 weeks ago (1 children)

We definitely still use the term climate change.

 

Great blog posts related to playing, GMing, and designing TTRPGs, from the last year.

 

I made a one-word horror roleplaying game!

It's a free to download PDF.

If you're not familiar with lyric games and are curious, check out the linked episode of the Dice Exploder podcast - in short, they are focused on exploring the question "what constitutes a game?" (and often being a bit obnoxious in the process of answering).

https://naught101.itch.io/it-comes

 

I'm interested in table top games that have a strong focus on power and politics, or possibly social change or intrigue that intersects with power and politics.

Not hung up on format or system, open to anything.

Any suggestions?

 

After years of decline, economic profits rebounded with a vengeance—driven by tech companies, performance in the energy and materials sector, and capital growth in China and North America.

To be clear, this seems like nonsense to me, in a systematic sense. Most of that profit seems to be off the back of shrinkflation, enshittification, and AI hype, all of which is rent-seeking, and none of which is based on any meaningful material increase in real underlying value..

Do these people ever think about the connection between finance and economics and real, underlying value?

 

What campaign archetypes (e.g. defeat the dungeon boss, rescue the princess, heist) exist that can work in a really short campaign, ideally a one-shot?

Interested in stuff that can be used for any system, but suggestions for cool game-specific campaigns that can be generalised are also welcome.

 
 

What interesting mechanics exist out there?

I don't mean just "here's a new way to roll combinations of polyhedral dice", or "here's a new theme overlaid on a standard progress tracker", or "here's stress with another name".

I mean, actual new conceptual mechanics that produce new and interesting behaviours in-game. Things like CoC's push rolls, or Slugblaster's Beats/Character Arc, or Blades in the Dark's Flashbacks (these might not be the first games that those appeared in, but the point isn't the game, it's the mechanic).

Interested particularly in what those new mechanics bring to the table in terms of player interactions or story development.

 

There are games that have a "big fish in a big pond" feel - e.g. sandbox D&D games, or a "big fish in a small pond" feel, e.g. games with contained campaigns/missions.

There are also games that do a "small fish in a small pond" feel really well, e.g. Fiasco.

Are there any games that do a "small fish in a big pond" feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?

Edit: lots of good suggestions so far, but maybe I could have added:

  • it's fine and good if the small fish somehow end up having a big effect
  • it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn't depend entirely on the quality of the DMing

Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn't hint enough, huh?

 

Have you ever learned things from playing table top RPGs (or other story games) that you've been able to apply in other areas of life, outside of gaming?

 

I want to get into Keats, because he keeps getting referenced in other fiction that I love.

Anyone have recommendations for where to start, and also what to pay attention to?

view more: next ›