Vampire and other World of Darkness games leap immediately to mind. But I've done that in nearly every system I've run including Dungeons and Dragons.
The key components (for my style) are:
- influence on the levers of power
- legitimate grievances
- true believers and opportunists on each side
- challenge the players point of view even as they challenge the system
None of those are really system dependent. But WoD has politics baked into the setting.