sirblastalot

joined 2 years ago
MODERATOR OF
rpg
[–] sirblastalot@ttrpg.network 4 points 3 days ago

Lets be real here, Mutiny is like a 200-level course at the Academy

[–] sirblastalot@ttrpg.network 2 points 5 days ago* (last edited 5 days ago)

My current game might be helpful, but it will require a little context to explain and work to adapt to your purposes.

All my games take place in the same world. The last game was a pirate campaign, and, by the end, the players were legendary pirate kings (queens, nonbinary monarchs) that ruled the seas.

That leads to the setup for my current game: Sea travel is impractical and dangerous. A land route to totally-not-asia would be great, but none is currently known, due to a thought-to-be-impassible mountain range between there and here. The Explorers Guild is offering bounties on both a pass through the mountains and a viable charted land route to totally-not-asia. The players (and their rivals!) take a dangerous sailing journey around the mountains, to explore the jungle on the back side of the range and try to find a pass from that angle.

EDIT: They're incentivized to work with the locals, because pissing them off would make a potential trade route dangerous and therefore worthless.

[–] sirblastalot@ttrpg.network 1 points 6 days ago

"Matrix" is a pretty difficult-to-search name. What is it? Federated IRC?

[–] sirblastalot@ttrpg.network 3 points 1 week ago* (last edited 1 week ago)

There are some formats where inventory management becomes interesting again. We tried doing a Hexcrawl earlier this year and there was a lot of interesting gameplay to be had in the risk/reward management of how many supplies they wanted to carry vs how much they wanted to invest in pack animals, limiting their ability to carry loot back, carrying this vs that, guessing how much they'll use before they can resupply or where future resupplies might be, gambling on whether to press forward and risk running out or turn back, that kind of thing. It's just the more currently popular adventure structures right now (eg linear or branching narratives) where inventory tracking is superfluous.

[–] sirblastalot@ttrpg.network 1 points 2 weeks ago

You can always just have a penalty to will saves.

[–] sirblastalot@ttrpg.network 1 points 2 weeks ago

Pretty normal for us over here

[–] sirblastalot@ttrpg.network 77 points 2 weeks ago

I used to only have one (seemingly) female friend, and then that friend transitioned, and I started to worry what it said about me that I only had male friends. Fortunately, a year or two later most of my other friends transitioned in the other direction and balance was restored.

[–] sirblastalot@ttrpg.network 1 points 3 weeks ago

Had to invoke our Data Transmission policy's AI clause for the first time

[–] sirblastalot@ttrpg.network 11 points 3 weeks ago (1 children)

Understandably so, because some vulcans also lie constantly and claim they don't experience those emotions.

[–] sirblastalot@ttrpg.network 1 points 3 weeks ago

Do you? You're just casting a spell like magic missile or anything else. Perhaps the credulous fools that wrote it thought it consumed souls, but you don't care about their ignorant opinions.

[–] sirblastalot@ttrpg.network 24 points 1 month ago (4 children)

Atheist lich that wants to live forever because he doesn't believe in an afterlife and isn't bothered by eating souls because he doesn't believe they exist.

[–] sirblastalot@ttrpg.network 1 points 1 month ago

Disgusting. Content like this should be banned from the internet!

103
submitted 1 month ago* (last edited 1 month ago) by sirblastalot@ttrpg.network to c/rpgmemes@ttrpg.network
 

Just got done investigating a spambot we had earlier, and it looks like they used a lot of compromised accounts on other instances to give their post an initial upvote boost. If you don't already, please remember to use a good strong password. Keeping your account secure helps reduce spam across the whole of lemmy, and keeps your account from getting banned for things you didn't actually do.

I recommend Diceware! I use it in my professional capacity as an IT/Security person, and also you get to use your mathrocks!

EDIT: Oh, also, all that numbers and symbols shit is no longer considered good practice. Just make it a really long collection of random words, at least 12, ideally 16+ characters. And make sure the words are actually random; your 3 favorite sports teams isn't good enough, which is why I recommend diceware.

 

AI generated content is now banned. RPG-related discussion about generative AI is explicitly allowed. Please see this thread for more details: https://ttrpg.network/post/26260249

 

I've been reading about the user revolt on the Twin Peaks subreddit calling for a ban on AI art. As best I can tell we don't really have people posting AI stuff here yet, but I'm wondering if it would be a good idea to ban it before it becomes a problem. I'm soliciting feedback from y'all on this, please let me know what you prefer.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

You see something similar in the entranceway to public bathrooms that don't have doors, where it kind of zig-zags for privacy. I'm trying to figure out what this kind of architectural feature is called. Thanks!

 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

 

I've got an unholy-water fountain, a human chessboard, and an evil hedge maze. I need 1 more thing to put in the last corner of the square courtyard/garden thing. Any suggestions?

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