People are asking for RICK BERMAN back!? Is this a mirrorverse thing?
Nah, no one here likes that show.
Specialization is good, because when everybody in the party is good at one narrow field we all get to take turns doing cool things. If you make a character that's good at everything, nobody else gets to do anything.
Wow, they really don't let you have fun in 5e do they?
Lets be real here, Mutiny is like a 200-level course at the Academy
My current game might be helpful, but it will require a little context to explain and work to adapt to your purposes.
All my games take place in the same world. The last game was a pirate campaign, and, by the end, the players were legendary pirate kings (queens, nonbinary monarchs) that ruled the seas.
That leads to the setup for my current game: Sea travel is impractical and dangerous. A land route to totally-not-asia would be great, but none is currently known, due to a thought-to-be-impassible mountain range between there and here. The Explorers Guild is offering bounties on both a pass through the mountains and a viable charted land route to totally-not-asia. The players (and their rivals!) take a dangerous sailing journey around the mountains, to explore the jungle on the back side of the range and try to find a pass from that angle.
EDIT: They're incentivized to work with the locals, because pissing them off would make a potential trade route dangerous and therefore worthless.
"Matrix" is a pretty difficult-to-search name. What is it? Federated IRC?
There are some formats where inventory management becomes interesting again. We tried doing a Hexcrawl earlier this year and there was a lot of interesting gameplay to be had in the risk/reward management of how many supplies they wanted to carry vs how much they wanted to invest in pack animals, limiting their ability to carry loot back, carrying this vs that, guessing how much they'll use before they can resupply or where future resupplies might be, gambling on whether to press forward and risk running out or turn back, that kind of thing. It's just the more currently popular adventure structures right now (eg linear or branching narratives) where inventory tracking is superfluous.
You can always just have a penalty to will saves.
Pretty normal for us over here
I used to only have one (seemingly) female friend, and then that friend transitioned, and I started to worry what it said about me that I only had male friends. Fortunately, a year or two later most of my other friends transitioned in the other direction and balance was restored.
Some have figured out how to eliminate Product. It's called rent-seeking behavior or neo-feudalism. The short version is you organize society such that everyone is required to give you all their money all the time or die. See for example the health insurance industry.