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submitted 18 hours ago by Godric@lemmy.world to c/rpgmemes@ttrpg.network
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Lessons Learned:

  1. Despite entire fandom constantly talking about the Chaos Gods and threat Chaos poses, most of the Imperial Guard aren't supposed to know anything about it, less alone the specific names.
  2. Despite their enemeis in Sabbath participating commonly in diablerie and fandom making big deal out of what an unforgivable crime it is, it is not something an average Vampire of Carmarilla knows about in any way.
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Waste not (media.kbin.social)
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Let's see if crossposting works.

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submitted 3 days ago* (last edited 3 days ago) by GrymEdm@lemmy.world to c/rpgmemes@ttrpg.network

"You say it was a 12-foot bear with a screaming, toothed sword? How much of what are you drinking on your shift?"

I know it's a silly picture, that chainsaws don't exist in most IP's, and most shapeshifters couldn't use them regardless. But it's the first thing I thought of when I saw the template.

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Magic Mice (media.kbin.social)
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Sliding into your DMs (media.kbin.social)
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submitted 5 days ago by Karbon@lemm.ee to c/rpgmemes@ttrpg.network
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Hey (cdn.masto.host)

Hey
#ttrpgcommunity ! I'm prepping some free content for my solo RPG Dungeons of Galora that will be rolled out on itch.io next month and I just finished the cover art I'll be using for it!

#ttrpg #art @rpgmemes @rpg

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Even better if the foe was already almost dead. When you slap something for huge numbers it's also fun having the DM describe the wreckage that's left of your opponents.

I feel like some Table Top games are more prone to this than others, just based off watching some different IP's being played.

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Disturbing (media.kbin.social)
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RFK (slrpnk.net)
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submitted 1 week ago* (last edited 1 week ago) by GrymEdm@lemmy.world to c/rpgmemes@ttrpg.network

The DM's pitch was to roll characters that were the local problem-solvers. Level 5, been adventuring in the same rural area for years, handled bandits/goblins/unruly wildlife. It was an opportunity to play odd/misfit characters for a while if we wanted to.

What we didn't know at the time was that our merry band of Goonies were meant to die to amp up the emotional investment for the rest of the campaign. Tragedy in the 1st act, then the movie starts for real. It's one thing to hear about the Big Bad hurting people, it's another to care because you lost a party to them.

So the 1st party played for 2 sessions, made it to the boss fight, and started dropping. The wizard realized he wasn't killing the Big Bad by himself so he fled, left the rural area for the local city, and explained what happened at the adventurer's guild/tavern. Of course the players, whose characters had just died, signed up for revenge this time with "professional" properly built characters.

Returning with proper characters and the wizard sharing knowledge of traps, layout, tactics etc. we barely managed to win. The DM let the Big Bad (who was never supposed to die) be killed but he talked about "his master's revenge" - the DM simply moved his plans for a villain "one step up". It was still a hard fight - two died and I retired the character I had re-rolled saying it was injury. The wizard went on to be the grizzled sole survivor for the rest of the campaign and it was kind of a cool backstory for that player to work with.

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Transcription:

How To Confound A Centaur

Centaur: Hold it right there, you can't just ride through my fields uncontested! I'll lose my credibility if we don't battle or something.

Me: That's fair. How about we–

Centaur: And it can't be a pun battle, I heard what you did to the sphinx.

Me: Darn. Okay, what if I beat you in a horse race?

Centaur: Ha! Alright, your funeral. Where's the finish line?

Me: That tree over there. Where's your horse?

Centaur: (gestures at horsey backside) Um...?

Me: You're not a horse, this is a HORSE race. You have to race with an actual horse.

Centaur: You want me... a centaur... to RIDE a regular horse.

Me: That is, linguistically-speaking, what you agreed to.

Centaur: ...

Me: ...

Centaur: I hate you.

Me: That's fair.

----

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Now don't leave me hanging, and let's get to the next adventure!

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This comic follows on from the Previous comic which might help provide context.

Why would Konsi play with such a handicap?

  1. Growing up as a street urchin, she never really had access to lots of clothes. When not wearing armour, or dressing up for an event, she’s still most comfortable wearing just a simple robe.

  2. She’s trying to practice keeping her cool under pressure, and that’s not effective if you have a lot of safety.

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