247
top 50 comments
sorted by: hot top controversial new old
[-] azvasKvklenko@sh.itjust.works 2 points 8 hours ago

So basically he said that the entire game industry leans towards… Fortnite?

[-] lightnsfw@reddthat.com 19 points 2 days ago

'A lot of games are released with high budgets, and they're not selling'

The good ones are.

[-] VerilyFemme@lemmy.blahaj.zone 19 points 2 days ago

Yeah, it's fucking awesome! Nothing makes me happier than seeing a AAA studio sink big bucks into a project that was destined to be a dumpster fire, then release it as a timed exclusive loaded with DRM for good measure. I really hate that there are developers falling victim to the overall shittiness of the games industry, but I don't know how else studios are supposed to learn that people want to buy games, not lease online storefronts. On that note, anyone have any good indie recommendations?

Meanwhile all we need to keep us happy are AA budget games to perhaps dormant franchises which haven't seen the light of day in a few decades.

We don't need AAA or .. Lol AAAA budget games every time

[-] P1nkman@lemmy.world 3 points 1 day ago

Nah man, what we need is an AAAAAAA+ game. Price will be $3400 so the company can recuperate the cost of making the game, and everyone will buy it! It's how ~~slaves~~ gamers work, right?

Cool. Now where's my $102 million bonus for reinventing the gaming market?

[-] Kerb@discuss.tchncs.de 1 points 2 hours ago

yeah going forward all games should be monetized like those simulator games.
like "Train Sim World 5" with a total of 2.500€ for all addons

[-] VerilyFemme@lemmy.blahaj.zone 3 points 2 days ago

THQNordic and Nightdive have been carrying this sector of gaming for me lately

[-] Allonzee@lemmy.world 23 points 2 days ago

When I buy a game, I want a game.

Not yet another platform to bleed my wallet dry.

[-] sugar_in_your_tea@sh.itjust.works 7 points 2 days ago* (last edited 2 days ago)

I also don't want to be forced to use some stupid storefront just because the publisher wanted an extra 18% cut or whatever. If your game lives and dies by that 18% cut, perhaps you should make a better game.

If I want to use EGS, GOG, or Steam, that should be my choice, don't force me to switch to something else just because you want higher margins.

[-] MehBlah@lemmy.world 25 points 2 days ago

Remove all the garbage. The DRM, the proprietary launchers and the requirement to constantly pay to win.

[-] barsquid@lemmy.world 26 points 2 days ago

If they want me to buy AAA releases when they come out; they need to be actually fun, no rootkits, no microtransactions.

Exactly. And no game-breaking bugs at launch.

Nintendo for all the awfulness that is their legal department got this right. I pre-ordered Zelda: Echoes of Wisdom, and it worked absolutely fine when I plugged it in. Yeah, there was a day 1 patch (didn't check the state of things before the patch), but I haven't had any issues with it so far.

Indies also often get this right. There are plenty of devs I trust to have a solid product day 1. No stupid DRM, microtransactions, etc, just a fun game.

I don't care too much about graphics, I just want a fun game to play, and I'm unwilling to pay to be a beta tester.

[-] FollyDolly@lemmy.world 2 points 1 day ago

Right? Why should I pay full price for a game and it's a buggy mess, sometimes even unplayable past a certain piont? All this has done has made me wait a year or two for games that I want, so I can get functional games, which is the opposite of how the studios want to make money.

[-] finitebanjo@lemmy.world 45 points 2 days ago* (last edited 2 days ago)

Buying a Triple A Game has become a liability:

Online Only

Limited Lease via Digital Store with unknown lifespan

User Account Activation

Actual Fucking Rootkits

[-] DJDarren@thelemmy.club 20 points 2 days ago

Trouble is, companies with shareholders have to chase the profits, and they have to protect them at all costs, which leads to a situation where the AAA companies feel like they have to lock their shit down tight. And that ain't compatible with 100% of their markets.

It's become an arms race because they can't just accept that people will pirate their games regardless of what they put in place. But the more they put in place, the more likely people are to want to pirate.

I just don't understand how "line go up" is a thing when so many refuse to buy because of stupid DRM. I know we're in a minority, but surely the DRM doesn't actually increase sales, right? People who would pirate will just wait, so I doubt it's actually translating to more sales than if they courted the anti-DRM people.

load more comments (1 replies)
[-] celsiustimeline@lemmy.dbzer0.com 20 points 2 days ago

Gen 9 has been a complete failure. PS5 and Xbox Series are not delivering a next generation experience and the companies that produce those consoles have insulted the intelligence of their player bases for too long.

[-] P1nkman@lemmy.world 1 points 1 day ago

I've been a console gamer since the PS1. I've also gamed on computers for way longer than that. I just find the consoles easier, as it's plug and play, and no need to constantly upgrade my computer.

This has been a fact for me until now. Got the PS5 2 years after release, and had a fucking blast with it, while the computer I built 13 years ago is used for other stuff than gaming. It took it's last breath about two months ago.

I then got myself a brand new computer with a RTX4060ti, and I installed RDR2 to see how it compared to the PS4 version, and it blew my mind when I added mods (fucking hell, mods are easier to install today than 15-20 years ago lol). Then I bought Baldurs Gate 3.

The price of the PS5 Pro comes out more expensive than my computer. I'll continue playing some games on the PS5, but the pro can fuck off, and the PS6 will probably never come into my house, as I am done with consoles. I'd rather buy ANOTHER gaming computer and hook it up in the living room.

[-] Ensign_Crab@lemmy.world 35 points 2 days ago
[-] danciestlobster@lemm.ee 5 points 2 days ago

Is this for video games or romantic advice?

[-] sugar_in_your_tea@sh.itjust.works 4 points 2 days ago* (last edited 2 days ago)

Not only that, but pretty much everything else, including weapons and cars.

[-] cmhe@lemmy.world 12 points 2 days ago

Tim Sweeny when he notices that enshittification in games doesn't seem to work very well anymore: industry is going through a "generational change".

[-] YourShadowDani@lemm.ee 7 points 2 days ago* (last edited 2 days ago)

I don't see Elden Ring devs complaining, maybe focus on gameplay and style more than graphics and MTX and hollywood actors?

[-] Sabata11792@ani.social 73 points 3 days ago

People don't want to pay for Disneyfied corpo slop that the HR department and advertisers signed off on. A public company lacks the soul to imbue into a creative project.

[-] Evotech@lemmy.world 42 points 3 days ago

When you try to make literally everyone your target demographic then nobody will be your target demographic

load more comments (12 replies)
[-] Duamerthrax@lemmy.world 54 points 3 days ago

Fuck you Tim Sweeney. Fuck the fortnite model and fuck you for delisting and shutting down the Unreal franchise.

load more comments (4 replies)
[-] borth@sh.itjust.works 45 points 3 days ago

I'm gonna take a wild guess that the games with high budgets that aren't "selling", are just not selling "enough" to cover the "costs" of the executives. I guess it wasn't much of a guess:

and they're not selling nearly as well as expected," Sweeney said. "Whereas other games are going incredibly strong

Do they think that these other games "going incredibly strong" are making the money they hope to make? They're probably making much less but managing it much better. The savings are almost infinite when you don't approve every executive bonus pay package.

[-] callouscomic@lemm.ee 83 points 3 days ago

"We didn't listen to what people actually want and now less people are buying! It's not our decision-making, it's 'generational change.'"

load more comments (4 replies)
[-] Evotech@lemmy.world 52 points 3 days ago

Try having an original thought.

Make something NEW

load more comments (1 replies)
[-] Kolanaki@yiffit.net 156 points 3 days ago* (last edited 3 days ago)

Two reasons:

  1. The money is mostly spent on visual production, graphics, and big name actors to voice characters, which doesn't automatically make a game good.

  2. Season passes, MTX and other bullshit being shoved down our throats in big budget games is getting even worse.

I will always choose a smaller project of passion over a lackluster, watered-down AAA game with an overinflated budget.

[-] Fester@lemm.ee 54 points 3 days ago

When I open a steam page for a game that looks interesting to me, and I find out it has 3 versions at wildly different prices and 10+ other DLC, I just pass and move on. I’m not doing external research to find out what is the difference between the complete and ultra complete and definitive deluxe director’s cut editions and whether it’s worth it, or whether I “need” such and such DLC to get the full experience. I’m instantly and thoroughly turned off by it, and I’m just not bothering. Fuck that whole mess.

load more comments (2 replies)
load more comments (6 replies)
[-] redwattlebird@lemmings.world 24 points 3 days ago

Well, when you invest $$$ into something that's meant to be fun and it's not fun, then there's your problem. Why not invest in the game designers and scale down the graphics/fancy stuff and exec salaries?

[-] orca@orcas.enjoying.yachts 83 points 3 days ago

These big companies have it all backwards. We don’t need them; they need us. I don’t suddenly like slot machine video games just because their fucking bean counters say so. Ever since I bought a Steam Deck, I’ve played nothing but indie and old games, and I ain’t going back. You can keep your 3 bundles and your $70-110 price tags. I’ll play 500 hours of Vampire Survivors before I’ll buy another casino that they happened to build a game around.

In the wise words of the Soulsbourne community: GIT GUD (at not making shitty games).

load more comments (5 replies)
[-] Zexks@lemmy.world 111 points 3 days ago

Has nothing to do with ‘generation’ anything and everything to do with bean counters. The fact that Minecraft is still beating them all is everything they need to know but refuse to listen to.

load more comments (2 replies)
[-] lvxferre@mander.xyz 51 points 3 days ago

Those studios have been pouring huge amounts of money on graphics under the assumption (i.e. idiocy) that better graphics = more sales. Tim Sweeney is shifting it towards yet another assumption/idiocy: that more forced socialisation = more sales.

And they still don't get the picture. People won't buy your games if they're boring, if they're too expensive, or if they think that you're an arsehole. Roughly in this order. That's it.

[-] AFC1886VCC@reddthat.com 59 points 3 days ago

Modern Ubisoft are the prime example of this. They churn out loads of games every year and they're just the same old formulaic crap that you've seen before. How can you have so much money and so many studios but you can't get decent voice actors or writers? How can your AAA games still have clunky mechanics and absolutely no original ideas?

Oh look, it's another shitty enemy outpost, let's scout it with my drone/bird/binoculars and mark all the enemies so I can see them through walls. Maybe I'll not use stealth on the next one because it's a waste of time as the game is piss easy anyway and I'll be able to kill all of the enemies in a straight fight. And the reward is the same either way. Now I've found [collectible item] 37 of 200, I wonder where the rest of them are in this massive vapid open world?

load more comments (7 replies)
[-] circuitfarmer@lemmy.sdf.org 77 points 3 days ago

They aren't selling because they are designed as money machines first and games second.

Do I get to be the next Tim Sweeney now? As far as I can tell the bar is pretty low.

load more comments (7 replies)
[-] AdolfSchmitler@lemmy.world 39 points 3 days ago

It's because video games turned into investment vehicles where companies want to make at least 50% return on their investment instead of create a fun and engaging peice of entertainment.

load more comments (1 replies)
[-] inbeesee@lemmy.world 5 points 2 days ago
[-] bricklove@midwest.social 9 points 2 days ago
[-] orca@orcas.enjoying.yachts 3 points 2 days ago

Chikka chikka Slim Weeny!

[-] lemmylommy@lemmy.world 68 points 3 days ago

Well then. Why not make them not shitty?

[-] xep@fedia.io 41 points 3 days ago

It's the players' fault for not buying our game.

[-] TommySoda@lemmy.world 49 points 3 days ago

It's because the games are mid or worse. Took me one google search to find a plethora of games released in the last few years that had high budgets and sold very well. God of War: Ragnarok, Ghost of Tsushima, Elden Ring, Horizon: Forbidden West, Doom Eternal, Hogwarts Legacy, Legend of Zelda: Tears of the Kingdom, The Last Of Us Part II, and so many more. These are just the ones I played. Just because the only game you guys make is Fortnite after abandoning all your IPs and that your Epic Games Store money isn't as high as you thought it would be doesn't mean other people aren't making amazing games. It's just you, my guy. I consider myself a patient gamer and I've bought more full price games over the last 5 years than I ever have.

[-] mkwt@lemmy.world 50 points 3 days ago

How's about you guys spend some of that budget on QA?

[-] unmagical@lemmy.ml 62 points 3 days ago

Or like the game instead of the credit card collection form.

load more comments (1 replies)
[-] overload@sopuli.xyz 29 points 3 days ago

Because budget alone doesn't make a good game. It's a lack of creative vision and churning out safe bets that mean people just aren't excited anymore.

Teams of thousands working on a game designed by committee means no single group really has a vision of the creative vision of the project.

I get it that the marketing budget is important, they need big flashy games to justify the marketing budget required to get cut-through.

Ultimately I think it's the case that these dev teams are too large, and aren't making true art anymore, because true art is risky.

Small studios are the ones making art, and some of them are getting cut through into the mainstream. This is where good games exist now.

load more comments
view more: next ›
this post was submitted on 02 Oct 2024
247 points (95.6% liked)

Games

16455 readers
951 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS