I honestly doubt it. They've got very little to gain from it, and huge risk to reputation if they do it and then get hacked.
So the good news is that, despite the legislation saying it should apply to all social media sites, the actual regulation seems to only be being applied to certain designated platforms. Which is actually an excellent approach.
As for how it will work. Still nobody has been very clear. It's likely companies will use profiling to estimate users' age, and many people will simply not need to do anything to keep using it. If you do get detected as underage, facial recognition or uploading photo ID seems likely to be the only option.
Meta will use facial recognition provided by "Yoti" or photo ID.
Tiktok said it would have "a simple appeals process". No further detail.
Google has not given any indication as to whether it will even comply with the ban, but has threatened legal action to determine if it is even lawful.
Snap and Kick say they will comply, but have not yet shared any details about how.
X and Reddit have not given any comment.
All other platforms are, as yet, exempt.
Crossherd #260
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Time: 0:19
🐐crossherd.clevergoat.com 🐐
I'll just say: my first RPG was 4e, a bit over a year after I started playing that, 5e came out and I immediately switched.
I've played a bunch of others here and there, but the next relevant one is Pathfinder 1e. I hated it. After my brief experience of that, you could not pay me to play 3.5 or PF1 again.[^1] But I switched to PF2e in 2023 after disliking the direction 5e was moving in (including but not limited to the OGL drama), and I absolutely love it. It feels like it gives me everything 5e was supposed to.
It has vancian spellcasting, which I don't love, but have to admit at least provides more legitimate diversity than 5e's quasi-vancian system. (With true spontaneous casters mixed with true prepared slot casters, and archetype choices that allow a more 5e-style approach, for the cost of an archetype feat.) Apart from spell slots, there isn't much that prevents a party from keeping going forever. Healing is pretty readily accessible, and most other stuff recharges on a 10 minute rest, if not instantly. Outside of spell slots, there isn't really any sense of attrition.
The three-action economy is a genius solution to a number of awkward design problems in 4e and 5e (and, from what I gather, 3.5/pf1). Though as a GM, I tend to be relatively generous in terms of what I count as costing an action, because RAW is a bit onerous at times (one action to get an item out of the bag, then another action to use it? Nah, no thanks. Players have a hard enough time deciding to use expendable items as it is.) 4 degrees of success is excellent and should really be the bare minimum going forward in most RPGs with a "success/fail" mechanic. And while I'm not a fan of the inevitable consequences (large numbers of weak enemies have zero chance against a party, and sandbox type worlds become impossible to run, with challenges needing to be tailored to within 2 or 3 levels of the party to be achievable), or the burden it places upon GMs (a requirement to give out a pretty specific progression of magic items, unless you use a variant rule that does away with a lot of the flavour in order to automate the maths), 2e's maths ends up really tight, and it feels really good when you are designing challenges specifically for your party as it currently stands.
PF2e has a lot of rules for specific things, but to be honest, outside of combat I tend to do it the same way I did in 5e and 4e. As GM I see what the players are trying to do, I decide an appropriate skill and DC, and I have them roll. I rarely bother with more complicated specific rules and subsystems. This is the same reason I genuinely quite liked 4e and never had any time for people who argue things like "it should have been called D&D Tactics" or "it was only a combat game, not a roleplaying game". I want rules to be light outside of combat.
[^1]: you could definitely pay me. But the point stands: I really did not like it and would not easily do it again.
Someone pointed out in the replies that the Goths were not in aoe1. Petersen replied:
my bad. The Goths were NOT in Age 1. Oops.
Crossherd #259
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Got thrown off by the clue to 5 across. The first half of the clue would have led me to the correct result, but the second half confused me and I deleted what I had written until getting through the rest of the puzzle.
Dayum. Nice one!
To be very clear: the case study I provided is on an exceptionally steep hill. Very few people need to climb something this steep, ever. The 350 W you get from a currently-legal ebike plus a lazy casual amount from the legs (I'm seeing varying numbers, but every number I'm seeing suggests that even a slow walk on foot uses significantly more than 100 W). And on a non-cargo bike, the sorts of normal hills many people climb every day on their daily commute can easily be climbed at a good pace at 350 W. Heck, at 300 W, even.
It's not about investment, it's about ensuring the power numbers stay low enough to reduce the potential for abuse. It's got nothing to do with purity, and nor did anything I say provide even the vaguest implication that "purity" has anything to do with it. If it was about purity, I wouldn't be starting from the standpoint of assuming 70% of the power is coming from the motor, or using 100 W as my presumptive minimum even when climbing. I wouldn't have provided the evidence with data for why even for people who don't want to put in a lot of effort don't actually need that much power, and explained how the fact that my rides do contain more power are precisely because they're an outlier.



I'm just hoping the fact that my account is, like...15(?) years old will be a pretty clear sign that I'm over 16.