But in order to pirate their programs and not get bothered by “illegal software” popups, I need to block outbound access from their exe’s… so they’re actually not getting my datas
It's just smart to do this for any pirated software.
Sending them crash reports from Linux could've been a pro move though.
If only it were so easy. Nearly every large company you do business with uses Adobe for their marketing stack. Adobe likely has your data in their CDP, whether you use Adobe products or not.
To any artists out there wondering what else they could use. These are some pretty decent alternatives.
Check these foss tools out:
Don't forget darktable as a lightroom alternative
Darktable is way to hard for me to use.
Just switched to krita recently for drawing and it's so great, the setup is pretty much like photoshop, with all the tool i ever needed.
I don't even know why i bothered using photoshop to begin with.
And yeah blender is the OG of 3D.
Does Krita have actions, macros, scripting, or perhaps batch commands?
Kdenlive is miles more capable than OpenShot Also Kubuntu? That's a OS? Works if you're trying to replace windows but don't think any artist would replace it as a "alternative tool"
The one and only time I tried to use kdenlive, it blackscreened my PC and when I booted back up, my Linux Mint showed in the boot menu as just Ubuntu. I went right back to Openshot.
Fwiw, I've tried to use OpenShot and it sucked hard. Granted, this was on Windows and it was several years ago (3~4yrs), so it may have gotten better (or it might be way better on Linux), but I ended up switching to davinci resolve because OpenShot literally couldn't deal with anything above 720p without crashing. I couldn't complete any university assignments with it. Even just clipping the ends of a video was causing it to crash. Unless OpenShot has gotten significantly better on windows, that's a good example of a place where a pro-quality FOSS alternative doesn't really exist.
Kdenlive is a thing. Honestly though using DaVinci is fine, it's even Linux native.
Oh that's interesting. I wonder if its any better now for you if you're interested in trying. It could have been a codec + windows issue at play too.
There's a few other alternatives for that tool but I can't think of their names atm.
Kdenlive perhaps?
Or... How about using a different program instead of Adobe's so that we van eventually change what the "industry standard" is?
You have a weird sense of humor
The problem is having one singular “industry standard” in the first place. If Adobe is eventually dislodged for something else it would eventually become just as bad, because there would still be no meaningful competition to keep it in line.
Affinity is catching up every year, but they still have a ways to go to become an industry standard. I'm rooting for them every step of the way, though.
There is nothing as good and as easy to use as lightroom and photoshop
I'd argue that there is, but we are just too used to the Lightroom or Photoshop way of thinking/workflow. We don't entertain other programs because it is difficult to learn a new way of doing things and return to a place of competency. And the less people use a piece of software, the less there will be documentation to help others learn.
I'm not sure if its a conspiracy theory or verified, but I do think that Adobe were okay with people (amateurs) pirating their software. We didn't have the money to pay for it anyway, but it got us to become proficient at using Photoshop so that when we eventually had money, we were locked in.
I personally stopped using them when you could no longer just buy and own them. Now I just don't edit my photos much which sucks.
Joke's on you, I still use Paint Shop Pro 7.
Get good at c++. Learn how to use open source 3d rendering engines like Ogre or Irrlicht. Find an open source physics engine you like. Combine into 1 program, now you have a game engine that can be developed on any os and you'll be able to optimize your game far more than you ever would on unity or unreal. Use open source everything and don't pay a cent for any software. I'm fairly certain the game Kenshi was developed this way more or less and by just 1 person too.
That is a way to develop an entire game that doesn't support enshitification. I don't know who needs to see this so there it is. Not supporting enshitification can extend further than just sticking to gimp and blender.
Last I checked Adobe doesn't have any 3d game engines, so that's not really a solution, heh. (Also, godot is already a FOSS 3d engine which is gradually replacing Unity)
Additionally, developing a game requires many, many different parts. It's not just the engine, it's making the models, it's making the materials, textures, shaders, programming, scripting, writing, and so on. Some, like 3d modeling, already have decent FOSS tools (Blender for example). Others, like the Substance suite (material authoring and texture painting) or Photoshop (image editing) don't have a good enough FOSS alternative to be replaceable. Furthermore, many studios have specialized plugins or companion programs the studios developed or purchased which are only compatible with Substance, Photoshop, etc.
So you're not just fighting game engines, you're fighting every step of the process. Adobe (and Autodesk, fuck Autodesk too) products, when used, tend to be deeply embedded in most professional workflows. You'd have to replace the software and any specialized plugins or programs designed specifically to interface with the software. I mean, good luck, it's just a hell of a lot more complicated than you seem to think.
Making a game isn't easy regardless of which software ecosystem you use. People just need to know there are options.
"more complicated than I seem to think". I'm not going to dox myself just to win an argument. I still stand by my claim that there are viable ways to develop fairly complex games that don't involve the unity + a bunch of corporate shit nor unreal + a bunch of corporate shit.
You say they're viable, but most people don't want to make their own engine to make a game. Most people wanna make a game, not a game engine. Furthermore, while I honestly believe that the FOSS community could easily match commercial projects, doing so requires people to acknowledge the software's shortcomings, talk to the professional users about what kinda UI they want, and so on. That means you can't throw lines at them like "user inexperience" or "just learn a new program". They're professionals, having to learn a new program cuts into their income. Learning new programs means they aren't making things, which means they aren't making money.
I know I'm kinda rambling a bit and may not be super coherent (if so, I apologize, I'm running on low sleep), but I'm not trying to be a doomer or say "that's impossible"; I think what I am trying to say is that I don't think the FOSS community currently has all the necessary software features or ease of access for professionals.
Last time I tried to develop a game I accidentally built a game engine instead. Consequences of just doing what seems interesting instead of focusing on building an actual thing
Last I checked Adobe doesn't have any 3d game engines, so that's not really a solution, heh.
Macromedia Flash wakes up to find itself in a coffin under two meters of concrete with a tombstone calling it a dozen of different names.
Idk which one it was at the time, but when I installed Flash into my systems back then they did promote their capability to create 3d games.
Adobe (and Autodesk, fuck Autodesk too) products, when used, tend to be deeply embedded in most professional workflows.
Can't disagree. They both also love to litter their data all over the system. Worse than malware in that department.
Yes, but actually no let's fuck them anyway :3
Data is already plural (singular is datum), no need to add an s
Filthy little datases
They stole it from us!
Gangly Gimli said that or something, in Lord of the Jing
Besides...
True, but I didn’t make this meme. I borrowed it from elsewhere. Possibly the meme maker is not a native English speaker and knows it as a second language.
Use your silly pirated adobe softwares to fix it
Minimum amount for photoshop is 22$/month
Pirate photoshop
Delete it
Pirate again
Repeat 30 times
Adobe looses 660$
If everyone does this adobe will loose so much
It's a hate-hate relationship.
It's only fair 🤷♂️
Harvey Dent:
Me too, Harvey. Me too.
FireWall?
Setup x2 rules for each .exe,
one to block inbound connections,
and another to block outbound connections.
Does anyone have a dumbed down tutorial for an internet noob who just uses transmission to torrent and just wants adobe acrobat (just acrobat, for the other things I have other programs, but I really need acrobat and it has to be acrobat)
I don't know if linking to websites are legal here or not, so I'll describe it in a roundabout way.
Take the number 'leet', and an X. That is the domain name. to is the tld.
In short, [leet (as a number) x] [dot] [to].
Hope it makes sense. That website should have have the droids you are looking for. Just be cautious.
All my software is registered to Emanuel Goldstein of the PLoA ( Phone Losers of America ).
I hope his identity is safe.
Fair
Haha, this relationship goes back to my Amiga 500 years
pictures you can hear
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