I applaud the troll aspect of it all, but imma stick with GIMP.
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Same. GIMP and Krita.
I adore Krita. Gimp is useful for exporting more esoteric file formats, but Krita does the heavy lifting in my artwork.
Was gonna say, gimp is open source and mature, why the hell would users use this?
Having used both for years, Photoshop is a better product by miles. It's not even close.
Inkscape, QGIS, Blender, OBS, Jellyfin - there's lots of FOSS products that go toe-to-toe against the commercial stuff.
GIMP is not one of them.
It's a shame it's not open source, but I've found Affinity to be a great alternative to Photoshop + Illustrator. Especially with them recently going free. I've always felt GIMP has been a little... Lacking. I hope one day it has that large burst of development and catches up, like how Blender did so long ago... As I'll always prefer open source.
I'm sadly stuck with Adobe for stuff like Substance Painter + Designer for now :/
At this point I don't think GIMP will ever have a competent UI. All the people contributing to it are those who like working with GIMP and don't actually want a massive UI overhaul.
But just opening a ficking folder with lots of large image files in it alone makes GIMP nearly unusable for me. I don't love waiting 2 minutes to name and save a fucking document.
Because Photoshop is far superior to gimp for.... reasons? But Photoshop costs $$$$$, so this is like free.
/s
Honestly, the only thing not to like about GIMP is the name. There was a fork a while ago, but that closed down.
Non-destructive transforms not existing is definitely a thing not to like about GIMP
I hoped someone would correct me and tell me I am stupid and that of course GIMP has nondestructive transforms and then procede to explain how. I guess that trick doesn't always work :p
it does always work!
...if you're wrong!
And pixel management.
But Krita somehow fulfills that, configured correctly.
There are also the high seas for those who want to sail! Old shops are very good, no ai stuff.
@LegoBrickOnFire @plateee For raster layers, yes (at the moment). You can do non-destructive transforms on vector layers and link layers (so you could add an external PNG/JPEG/SVG/etc to a composition as a layer and then non-destructively transform it).
Transforms are really a filter under the hood, so we have the infrastructure to make them all non-destructive. Just need to work on the UI elements. :)
GIMP was always better anyway
And that is a purely objective take that has nothing to do with the fact that it's the one I used first
Using the thing of the enemy to destroy the other thing of the enemy... yeah that's justice. (but really though, I rather use actual homegrown open source projects like Krita instead of faux Photoshop)
Faux-toshop is a nice name for it
I prefer Photoslop
I yearned to be a savior against injustice without contemplating the cost and by the time I looked down there was no longer any ground beneath my feet. What is my sacrifice? I'm condemned to use the tools of my enemy to defeat them. I burn my decency for someone else's future. I burn my life to make a sunrise that I know I'll never see.
How long until the "developers" drop this project because they have no idea what the code does or how to maintain it?
be fair, they'll figure out a bit more what to do with it next time there's a Claude point release.
It is funny how adobe was one of the first company to steal people cloud images to train their ai. Now AI stealing their entire company.
Context? Did someone decompile photoshop?
They used an AI model to repeatedly generate guesses of the code until it matched the compiled bytecode, then AI-generated new code based on the decompiled source to create a technically unique codebase that can do most of the same functions and looks extremely close to the original.
Has essentially every feature, but also bugs out a lot or has features that technically work, but not in the same way as Photoshop (e.g. magic wand selection tool might bug out and select stuff on more than one layer, and might be less accurate and selecting fine edges)
It's almost like it was vibe coded!
Kind of maybe? There's a lot of info flying around but the bottom line is that they rebuilt it in rust and it's Ai slop code and sucks.
Somebody used ai to launder a leaked source. From what I understand, it's about as functional as one can expect a fully slop coded project to be (barely).
It’s been found that LLMs are actually great at decompiling things. Whereas before this process was possible but very time consuming, LLMs can do it in hours/days depending on the software.
So there’s a group that is decompiling Adobe software and rewriting it in Rust, and then published the apps + rewritten code
Edit: then there’s the larger implication, that is that pretty much any software can become open source now
So we have AIs turning proprietary software into open source software, and AIs rewriting open source software into proprietary software. Wonder what will happen if we run this in a loop
Wonder what will happen if we run this in a loop
Out of memory error, probably.
The entire world is experiencing an out of memory error thanks to this loop
Ever since the latest AI models have come out, closed source essentially ceased to be. You can get something closely resembling the original source code from just about any running binary now.
I saw the LTT video on this. Seems I was right in thinking that the program isn't smooth enough to be usable. I saw give it a few months and it might be a serious contender
The Sloppening.
Honestly, I'm so here for this even though I hate slop.
On one hand, the democratization of software we're heading into is incredible.
On the other hand, as a software engineer, the democratization of software is horrifying.
I'm conflicted.
I hope this means Photoshop will be functional on Linux sooner rather than later?
ETA: coming from someone with little to no knowledge about program code btw
It's been ai slop decompiled so nearly useless to actual developers.
I thought the AI translates the decompiled code into human readable language rather than doing the actual decomp
The general goal of a decompilation is to convert machine code back into something that, when compiled, generates machine code that is similar to or identical to the original machine code. But most decompilation projects also aim to make sure that the decompiled code is actually workable by humans so as to preserve, port, extend and generally make a codebase that has clear intent and may be similar to the code used to write the original game.
Ai decompilations are often done such that they technically check the first box, but are completely unusable for a normal engineer to want to use due to insane verbosity or in some cases just getting context or intent entirely wrong. Without proper guidance, the codebase is basically just an incoherent mess. With deep guidance, it would still take ages for these projects to be decompiled. For reference of how long they take and how thorough a proper decompilation can be check out the jak 1 decompilation project.
But they rewrote the decompiled code into Rust. Probably to evade legal troupble.
I wouldn't trust the slop.
How are they handling the patents? Somebody might get sued real bad.