Tattorack

joined 2 years ago
[–] Tattorack@lemmy.world 11 points 4 hours ago

VSauce, all three of them. They were peak YouTube way back when, but there was this long pause in videos shortly after they built their big studio, and VSauce 1 started focusing entirely on shorts about uninteresting things and VSauce 3 stopped making videos entirely. 1 and 2 are kinda back at making videos, but their quality jumped off a cliff. Feels like they're making videos out of obligation.

MxR Mods. Two reasons for this, firstly is that I kinda stopped playing Skyrim. The other being that he started focusing almost entirely on lewd mods.

Kurtzhezacht, because their political stance became more and more apparent (billionaires will save the future).

[–] Tattorack@lemmy.world -2 points 20 hours ago

I dunno. When did the first humans arrive in North America? You're talking like we don't have examples of other animals learning about/from humans in significantly less time than "thousands of years".

[–] Tattorack@lemmy.world 5 points 21 hours ago

Yes. They shot the kid to cause a shock to his nervous system. Or something along those lines.

[–] Tattorack@lemmy.world 9 points 21 hours ago

Wait, hold up. Let me screengrab this and post it back in Bluesky.

[–] Tattorack@lemmy.world 3 points 21 hours ago (2 children)
  1. They don't have to. Unless you think pushing a button in reach is a truly impossible feat to overcome.
  2. It's close enough to a dog.
[–] Tattorack@lemmy.world 2 points 22 hours ago (4 children)

You mean dogs can't be taught things?

[–] Tattorack@lemmy.world 7 points 22 hours ago (2 children)

Me with Seinfeld.

[–] Tattorack@lemmy.world 7 points 1 day ago

Union busting assholes don't deserve money.

[–] Tattorack@lemmy.world 3 points 1 day ago

Different developers, same IP holder.

[–] Tattorack@lemmy.world 14 points 1 day ago

Yes. Make them scared. Show them they're just one very mortal individual, and that we are many, many more.

[–] Tattorack@lemmy.world 17 points 2 days ago (1 children)

Jesus christ, they're serious conspiracy nuts in charge looking for a scape-goat.

I got parents who believe in conspiracy bullshit, and you just can't have a reasonable argument with that level of stupid. Literally anything you say that isn't in line with their ideology will either be turned into something in line or rejected as a lie or just being brainwashed.

"No comment" is the most reasonable and none-time-wasting response you can give.

[–] Tattorack@lemmy.world 25 points 2 days ago* (last edited 2 days ago) (2 children)

To this guy who very likely will never see this comment:

I get through my day without using an LLM quite nicely. In fact, I don't use ChatGPT or any other form of generative garbage at all. Ever.

 

When I click on screensharing I do get the options to choose framerate, resolution, and window/monitor. But it just doesn't do anything.

A friend of mine on Arch also tried Fluxer and has the same issue.

Is screen sharing on Linux just broken right now, or are we doing something wrong?

 

Just to start off, know that I have zero experience with this. I'm only looking into doing this because I'm absolutely sick and tired of centralised services (in this case Discord) turning to shit, and want to start a Discord-like/alternative federation between my friends.

Prosody seems to be the easiest to set up, and has all the available capabilities for a server that allows Discord-like functionality (text, group voicecall, streaming). Movim is the client that makes use of all that.

But I don't have a clue how to set up a Prosody server with Podman. I've never done this before. I started by downloading the Prosody image through Podman, then tried running it, which prompted the creation of a container. Kept everything at the defaults and tried running it, but it didn't work.

What do I do from here?

 

First some tech specs out of the way:

  • OS: Bazzite
  • CPU: AMD Ryzen 5600x
  • GPU: Intel Arc A770 16 GB VRAM
  • RAM: 32 GB DDR4
  • Mesa: 25.2.6

Previously, earlier this year, I had issues like these with Oblivion Remastered. Since then a lot of updates have arrived on Mesa and I've been able to play UE5 games... relatively... well. At least, the graphical issues don't exist anymore. Arc Raiders runs particularly well.

So I decided to reinstall Oblivion Remastered and see if that works without visual problems. But now I can't even launch the game properly!

It consistently crashes 2 or so minutes after launching the game (any Proton version it's supposed to work on, so from 9.0-4 and up, including Proton GE). So this happens when the shader precaching hits around 48%.

At first I thought this was an issue with UE5 shader caching, but after it crashes in the middle of shader precaching it can launch into the game's main menu where... it crashes after about 2 minutes.

This is not an immediate crash; after about 2 minutes the game freezes (the game specifically. My system still works fine), it stays frozen for about a minute, and then it crashes with a UE crash report window.

I've been trying to look for solutions, but I'm only finding reports from earlier this year where the game would crash after an hour or at specific points in the game, nothing that is similar to what I'm experiencing.

 

cross-posted from: https://blackneon.net/post/53840

TranscriptA comic in four panels:

Panel 1. A dark and mystical laboratory, with shelves lined with dusty jars of oddities and strange artifacts, a dark witch, dressed in tattered black robes, is tired, her desk scattered with parchment and strange devices. She looks frustrated and confused. On a perch near to the desk stands a colorful mechanical parrot that contrast with everything.

Witch: Of course, we wanted crows, and the university gave us this...

Panel 2. Close-up on the parrot speaking cheerfully:

Parrot: :sparkle emoji: Greetings. I am a conversational Avian Intelligence model, developed by OpenMagic to assist you with your spells. Parrot: What can I help with?

Panel 3. The witch's face looks at the mechanical bird with annoyance.

Witch: "Shut up, you... thing."

Panel 4. The parrot continues. The witch now have her face against the desk.

Parrot: :sparkle emoji: I apologize, but I won't engage in conversations with hurtful language. Can I assist you with something else?

Opensource Web Comic by David Revoy.

 

First, some technical details out of the way:

  • OS: Bazzite, should be latest version.
  • CPU: Ryzen 5600x
  • GPU: Intel Arc A770 16 GB
  • RAM: 32 GB DDR 4
  • MESA: 25.2.7

When attempting to launch an Unreal Engine game with Proton version above 9.0-4, or Proton Experimental, or above GE-Proton 10-1 I get this crash and error:

!status && "vkQueuePresentKHR"

I've searched for this error and only found some old threads pointing to Steam Overlay being a problem. However, disabling Steam Overlay does not stop this issue.

Some of the UE games I play function on lower versions of Proton, others refuse to launch at all.

What could be causing this issue? What would I do to fix it?

 

First, some technical details out of the way:

  • OS: Bazzite, should be latest version.
  • CPU: Ryzen 5600x
  • GPU: Intel Arc A770 16 GB
  • RAM: 32 GB DDR 4
  • MESA: 25.2.7

When attempting to launch an Unreal Engine game with Proton version above 9.0-4, or Proton Experimental, or above GE-Proton 10-1 I get this crash and error:

!status && "vkQueuePresentKHR"

I've searched for this error and only found some old threads pointing to Steam Overlay being a problem. However, disabling Steam Overlay does not stop this issue.

Some of the UE games I play function on lower versions of Proton, others refuse to launch at all.

What could be causing this issue? What would I do to fix it?

EDIT:

Apparently it's an Intel card issue with a new feature in Mesa and Proton. It's so obscure and specific to Intel cards that I couldn't find anything on it.

So apparently there is some sort of anti-lag feature in the current latest version of Mesa that the newest versions of Proton can use which needs to be disabled for Intel cards with this launch command:

DISABLE_LAYER_MESA_ANTI_LAG=1 %command%

I added this to Arc Raiders, a UE 5 game that didn't launch with the latest Proton versions, and it solved the issue. There has already been a case opened on the Bazzite Github: https://github.com/ublue-os/bazzite/issues/3252

 

Link to youtube video. Tracking removed.

 

I tried installing Stellaris earlier today through my attached GOG account (I would use Heroic, but Heroic has issues with the Stellaris launcher that still haven't been fixed, and I need the launcher), Got as far as "extracting stellaris.sh", and then stopped.

Opened up Lutris with terminal and noticed that it was hanging with a repeating error. Can't find wine, can't open virtual terminal.

Read somewhere that reinstalling Lutris with flatpak would fix that issue. Was pretty sure Lutris would already be a flatpak, since it comes with Bazzite, except...

Bazaar doesn't recognise Lutris. Doesn't show up on my list of installed flatpaks either. RPM doesn't recognise it either. So I can't remove Lutris. And what's more; there doesn't seem to be a flatpak of Lutris available through Bazaar.

What now?

 

Firefox app on android. Never seen this before until today. But Firefox is now putting ads in the app?

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