Tattorack

joined 2 years ago
[–] Tattorack@lemmy.world 2 points 14 hours ago

Water. Earl grey tea.

[–] Tattorack@lemmy.world 4 points 20 hours ago

Wasn't wake on Bluetooth disabled a few updates back due to certain problems that still need solving?

[–] Tattorack@lemmy.world 2 points 20 hours ago

Except that's a pretty material event. If thing A interacts with thing B there is a material thing happening between them, which can immediately be measured and quantified.

It wouldn't help that such an event happens only once, but you'll still have 8 billion data points to draw a conclusion from.

[–] Tattorack@lemmy.world -2 points 20 hours ago (1 children)

You're arguing with a subset of people who likely believe there is no such thing as objective reality. I've learned the hard way that it's like arguing with fundamentalist religious types.

[–] Tattorack@lemmy.world 2 points 20 hours ago

Hitchen's Razor says otherwise.

[–] Tattorack@lemmy.world 5 points 2 days ago

I'd take dying alone over a frustrating, pointless relationship.

[–] Tattorack@lemmy.world 8 points 2 days ago (1 children)

Someone on the Pluribus subreddit suggested that certain quirks of the collective consciousness comes from how it needs to stay functional despite a vast array of minds that are individually quite different, and how those different personalities and experiences need to be merged together somehow.

There are empathetic people and completely obtuse people inside the the consciousness, highly intelligent people and those with regressive mental disorders, or more importantly; abusers and abuse victims.

In order to keep cohesion, they literally cannot deal with negative emotions. Imagine an abuser and their abuse victim merging into a single consciousness. How would they even function?

They wouldn't.

So whenever the collective consciousness is forced to deal with negative emotions, it goes into a seizure.

[–] Tattorack@lemmy.world 28 points 2 days ago* (last edited 2 days ago) (4 children)

The absolute irony. Yeah, this advert is trying to be a reference to what's happening in the series, as this is exactly what the main character is experiencing.

But it creeped out and distressed the character into a mental breakdown. Yes, let's emulate that as a tongue-in-cheek fridge advertisement.

[–] Tattorack@lemmy.world 17 points 2 days ago (3 children)

And haven't even achieved AI yet. What we call "AI" is still nothing more than an upjumped calculator.

[–] Tattorack@lemmy.world 2 points 3 days ago (1 children)

Huh... That's not a bad idea, actually.

[–] Tattorack@lemmy.world 1 points 3 days ago

Yes, but they still have problems. But I'm noticing a trend in foldable phone designs, and I'm worried that by the time foldable phones get really good, the ones that fold smaller aren't around anymore.

[–] Tattorack@lemmy.world 5 points 4 days ago

The choice of CryEngine was because of Crysis, a game that was infamous for PC killing visuals. Roberts doesn't just want a gran open universe, but also something that looks like real life.

Which is why on two occasions new ships were put off from development in order to competent overhaul existing ships to look better, as better graphics became the norm.

I'm surprised development hasn't completely paused once again to overhaul everything for raytracing.

 

First some tech specs out of the way:

  • OS: Bazzite
  • CPU: AMD Ryzen 5600x
  • GPU: Intel Arc A770 16 GB VRAM
  • RAM: 32 GB DDR4
  • Mesa: 25.2.6

Previously, earlier this year, I had issues like these with Oblivion Remastered. Since then a lot of updates have arrived on Mesa and I've been able to play UE5 games... relatively... well. At least, the graphical issues don't exist anymore. Arc Raiders runs particularly well.

So I decided to reinstall Oblivion Remastered and see if that works without visual problems. But now I can't even launch the game properly!

It consistently crashes 2 or so minutes after launching the game (any Proton version it's supposed to work on, so from 9.0-4 and up, including Proton GE). So this happens when the shader precaching hits around 48%.

At first I thought this was an issue with UE5 shader caching, but after it crashes in the middle of shader precaching it can launch into the game's main menu where... it crashes after about 2 minutes.

This is not an immediate crash; after about 2 minutes the game freezes (the game specifically. My system still works fine), it stays frozen for about a minute, and then it crashes with a UE crash report window.

I've been trying to look for solutions, but I'm only finding reports from earlier this year where the game would crash after an hour or at specific points in the game, nothing that is similar to what I'm experiencing.

 

cross-posted from: https://blackneon.net/post/53840

TranscriptA comic in four panels:

Panel 1. A dark and mystical laboratory, with shelves lined with dusty jars of oddities and strange artifacts, a dark witch, dressed in tattered black robes, is tired, her desk scattered with parchment and strange devices. She looks frustrated and confused. On a perch near to the desk stands a colorful mechanical parrot that contrast with everything.

Witch: Of course, we wanted crows, and the university gave us this...

Panel 2. Close-up on the parrot speaking cheerfully:

Parrot: :sparkle emoji: Greetings. I am a conversational Avian Intelligence model, developed by OpenMagic to assist you with your spells. Parrot: What can I help with?

Panel 3. The witch's face looks at the mechanical bird with annoyance.

Witch: "Shut up, you... thing."

Panel 4. The parrot continues. The witch now have her face against the desk.

Parrot: :sparkle emoji: I apologize, but I won't engage in conversations with hurtful language. Can I assist you with something else?

Opensource Web Comic by David Revoy.

 

First, some technical details out of the way:

  • OS: Bazzite, should be latest version.
  • CPU: Ryzen 5600x
  • GPU: Intel Arc A770 16 GB
  • RAM: 32 GB DDR 4
  • MESA: 25.2.7

When attempting to launch an Unreal Engine game with Proton version above 9.0-4, or Proton Experimental, or above GE-Proton 10-1 I get this crash and error:

!status && "vkQueuePresentKHR"

I've searched for this error and only found some old threads pointing to Steam Overlay being a problem. However, disabling Steam Overlay does not stop this issue.

Some of the UE games I play function on lower versions of Proton, others refuse to launch at all.

What could be causing this issue? What would I do to fix it?

 

First, some technical details out of the way:

  • OS: Bazzite, should be latest version.
  • CPU: Ryzen 5600x
  • GPU: Intel Arc A770 16 GB
  • RAM: 32 GB DDR 4
  • MESA: 25.2.7

When attempting to launch an Unreal Engine game with Proton version above 9.0-4, or Proton Experimental, or above GE-Proton 10-1 I get this crash and error:

!status && "vkQueuePresentKHR"

I've searched for this error and only found some old threads pointing to Steam Overlay being a problem. However, disabling Steam Overlay does not stop this issue.

Some of the UE games I play function on lower versions of Proton, others refuse to launch at all.

What could be causing this issue? What would I do to fix it?

EDIT:

Apparently it's an Intel card issue with a new feature in Mesa and Proton. It's so obscure and specific to Intel cards that I couldn't find anything on it.

So apparently there is some sort of anti-lag feature in the current latest version of Mesa that the newest versions of Proton can use which needs to be disabled for Intel cards with this launch command:

DISABLE_LAYER_MESA_ANTI_LAG=1 %command%

I added this to Arc Raiders, a UE 5 game that didn't launch with the latest Proton versions, and it solved the issue. There has already been a case opened on the Bazzite Github: https://github.com/ublue-os/bazzite/issues/3252

 

Link to youtube video. Tracking removed.

 

I tried installing Stellaris earlier today through my attached GOG account (I would use Heroic, but Heroic has issues with the Stellaris launcher that still haven't been fixed, and I need the launcher), Got as far as "extracting stellaris.sh", and then stopped.

Opened up Lutris with terminal and noticed that it was hanging with a repeating error. Can't find wine, can't open virtual terminal.

Read somewhere that reinstalling Lutris with flatpak would fix that issue. Was pretty sure Lutris would already be a flatpak, since it comes with Bazzite, except...

Bazaar doesn't recognise Lutris. Doesn't show up on my list of installed flatpaks either. RPM doesn't recognise it either. So I can't remove Lutris. And what's more; there doesn't seem to be a flatpak of Lutris available through Bazaar.

What now?

 

Firefox app on android. Never seen this before until today. But Firefox is now putting ads in the app?

 

Consider this a reminder for people currently watching Star Trek, old and new.

Logic and controlled emotion aren't inherent to being a Vulcan. Somehow gaining Vulcan traits, or biologically transforming into a Vulcan, will not make you logical and emotionless. In fact, quite the opposite would happen.

Vulcans used to be warlike, barbaric (as Spock would describe them) and nearly wiped themselves out. It was the teaching of Surak in the philosophy of pure logic, after centuries of war, that made Vulcans what they are today. Vulcans do this by training logic and emotional control throughout their childhood and teenage years. Ultimately culminating in Kolinahr, the final stage to "purge emotion". But Vulcans still experience emotion, and their state of control is something that requires constant maintenance through meditation and practice.

Vulcans are far more emotional and passionate than even Humans. If a Human so much as houses a portion of a Vulcan's Katra (the mind/spirit), said Human would struggle immensely to keep their feeling under control.

I'm writing all this because I'm getting the feeling that this very important part about Vulcans is being forgotten (perhaps more-so by the current writers of Star Trek).

 

Operating System: Bazzite (Linux)

GPU: Intel Arc A770

Tried with both Flatpak Blender 3D and from Blender.org directly. Same result.

works in Blender 4.2.10 LTS, except for Embree.

 

My work on Project Mata Nui Rising (where I contribute as an environmental artist) inspired me to also make this. I'll be making a few more cool renders with this guy, (hopefully collabing with someone who can do way better box-art). For this render I chose to copy the original set's box-art (To make the background I took the original image and crudely blotted-out the LEGO set).

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