Tattorack

joined 2 years ago
[–] Tattorack@lemmy.world 4 points 9 hours ago (1 children)

In Star Trek AI is used in many applications that a humanoid cannot reasonably do themselves entirely manually (not without serious augmentation, which is heavily frowned upon).

The amount of heavy lifting the ship's computer does for navigating the galaxy at warp speeds, or to process some incredibly advanced calculations almost instantly. This would go significantly slower if a humanoid had to do that all manually.

And yet...

The crew of the Enterprise D aren't merely prompting the ship's AI. Yes, there is that too, but they're typically doing that while also being very hands-on with the ship's systems too. The crews in Starfleet have the expertise of deep level computer programming, to the point of physically arranging computer systems if need be.

There is no "vibe coding" in Starfleet.

But then there is the Holodeck.

I'm OK with certain applications of the Holodeck, like spontaneously creating virtual activity or recreation areas. These things aren't considered works of art, and aren't considered worthy substitutes over the real thing either. You find them on ships and stations because they're the best available substitute, the alternative being crewman slowly going mad from seeing nothing but sterile corridors all day. I don't think I've heard of recreational Holodecks for regular individuals (unlikely due to some regulation, more likely that fulfilment is achieved in other ways if you're surrounded by a real planet).

However, Voyager sort of fucks with this idea with the crew "creating holonovels". This is essentially a vibe coder's dream; being able to create fully interactive narrative driven videogames with nothing but prompts. That said... Even in Voyager, using someone's likeness is heavily frowned upon. So there is still an expectation of originality, rather than merely rearranging a reference dataset. I can maybe forgive Voyager on the basis of its premise; they're stuck on the other side of the galaxy far from home. What else would they even do? But that's about as lenient as I can be.

On a societal level, however, real skill in a craft is still greatly appreciated, perhaps even preferred, over something computer generated. Despite there being replicators and no money, there are still bars, pubs, restaurants, wine makers, beer brewers, jewelers, you name it, there are still people going to these places to get a real cooked meal and have a real experience in a real location. Craft, skill, humanoid created instead of generated, these things are still valued enough for there to exist whole streets full of shopkeepers and hospitality providers on Federation worlds.

"AI" as it exists now is created to deliberately replace humans skill, to take from human skill without offering credit or appreciation, to make humans obsolete in the creation of immediate end results that can be sold as products or give instant gratification. The Federation as a society is shifted massively away from such a mentality.

[–] Tattorack@lemmy.world 2 points 10 hours ago (1 children)

Me; neither.

I'm incredibly sick and tired of videogames usually picking just two lanes:

  • Super photoreal graphics, optimisation be damned, that'll look dated in just a few years.
  • Pixelated nostalgia tripping for people still stuck in the past.
[–] Tattorack@lemmy.world 2 points 10 hours ago

The opposite is also true; ancient Greece now has a cultural reputation for being very progressive when it comes to homosexuality, but... If you actually read the kinds of things Ancient Greeks say about it... I mean sure, they mention gay a lot more, but there's a lot of making fun of gayness.

Imagine going back in time to touristically "immerse" yourself in the "progressive" ancient Greeks, and all you find are rich people and states owning slaves and everyone making fun of gay people.

[–] Tattorack@lemmy.world 1 points 10 hours ago

Maybe for countries where cycling isn't the norm. Try bringing up you cycle in Denmark or the Netherlands. XD

[–] Tattorack@lemmy.world 3 points 10 hours ago (1 children)

It makes a lot more sense if you view it as a human sacrifice to appease the god(s).

Humans have created many religions where some poor sod has to get murdered to satisfy some god or Pantheon of gods. Christianity is no different.

[–] Tattorack@lemmy.world 17 points 1 day ago

Shoes are taken off at the front door. What do you think we are? Barbarians?

[–] Tattorack@lemmy.world -1 points 1 day ago (1 children)

You haven't been paying attention, then.

[–] Tattorack@lemmy.world 26 points 1 day ago (2 children)

Dating apps are a literal scam preying on loneliness and/or horniness.

[–] Tattorack@lemmy.world -2 points 1 day ago (3 children)

This comic invents a situation that basically doesn't happen and generalises men. This comic is itself sexist.

[–] Tattorack@lemmy.world 25 points 1 day ago (2 children)

So... We're nearing the end, then?

[–] Tattorack@lemmy.world -1 points 1 day ago

And here we have it. The problem nobody wants to talk about and/or pretends outright doesn't exist.

[–] Tattorack@lemmy.world -1 points 1 day ago (5 children)

Women do fear men

This is sexism. Try using the arguments that justify this on ethnic groups and you'd be called racist.

 

First some tech specs out of the way:

  • OS: Bazzite
  • CPU: AMD Ryzen 5600x
  • GPU: Intel Arc A770 16 GB VRAM
  • RAM: 32 GB DDR4
  • Mesa: 25.2.6

Previously, earlier this year, I had issues like these with Oblivion Remastered. Since then a lot of updates have arrived on Mesa and I've been able to play UE5 games... relatively... well. At least, the graphical issues don't exist anymore. Arc Raiders runs particularly well.

So I decided to reinstall Oblivion Remastered and see if that works without visual problems. But now I can't even launch the game properly!

It consistently crashes 2 or so minutes after launching the game (any Proton version it's supposed to work on, so from 9.0-4 and up, including Proton GE). So this happens when the shader precaching hits around 48%.

At first I thought this was an issue with UE5 shader caching, but after it crashes in the middle of shader precaching it can launch into the game's main menu where... it crashes after about 2 minutes.

This is not an immediate crash; after about 2 minutes the game freezes (the game specifically. My system still works fine), it stays frozen for about a minute, and then it crashes with a UE crash report window.

I've been trying to look for solutions, but I'm only finding reports from earlier this year where the game would crash after an hour or at specific points in the game, nothing that is similar to what I'm experiencing.

 

cross-posted from: https://blackneon.net/post/53840

TranscriptA comic in four panels:

Panel 1. A dark and mystical laboratory, with shelves lined with dusty jars of oddities and strange artifacts, a dark witch, dressed in tattered black robes, is tired, her desk scattered with parchment and strange devices. She looks frustrated and confused. On a perch near to the desk stands a colorful mechanical parrot that contrast with everything.

Witch: Of course, we wanted crows, and the university gave us this...

Panel 2. Close-up on the parrot speaking cheerfully:

Parrot: :sparkle emoji: Greetings. I am a conversational Avian Intelligence model, developed by OpenMagic to assist you with your spells. Parrot: What can I help with?

Panel 3. The witch's face looks at the mechanical bird with annoyance.

Witch: "Shut up, you... thing."

Panel 4. The parrot continues. The witch now have her face against the desk.

Parrot: :sparkle emoji: I apologize, but I won't engage in conversations with hurtful language. Can I assist you with something else?

Opensource Web Comic by David Revoy.

 

First, some technical details out of the way:

  • OS: Bazzite, should be latest version.
  • CPU: Ryzen 5600x
  • GPU: Intel Arc A770 16 GB
  • RAM: 32 GB DDR 4
  • MESA: 25.2.7

When attempting to launch an Unreal Engine game with Proton version above 9.0-4, or Proton Experimental, or above GE-Proton 10-1 I get this crash and error:

!status && "vkQueuePresentKHR"

I've searched for this error and only found some old threads pointing to Steam Overlay being a problem. However, disabling Steam Overlay does not stop this issue.

Some of the UE games I play function on lower versions of Proton, others refuse to launch at all.

What could be causing this issue? What would I do to fix it?

 

First, some technical details out of the way:

  • OS: Bazzite, should be latest version.
  • CPU: Ryzen 5600x
  • GPU: Intel Arc A770 16 GB
  • RAM: 32 GB DDR 4
  • MESA: 25.2.7

When attempting to launch an Unreal Engine game with Proton version above 9.0-4, or Proton Experimental, or above GE-Proton 10-1 I get this crash and error:

!status && "vkQueuePresentKHR"

I've searched for this error and only found some old threads pointing to Steam Overlay being a problem. However, disabling Steam Overlay does not stop this issue.

Some of the UE games I play function on lower versions of Proton, others refuse to launch at all.

What could be causing this issue? What would I do to fix it?

EDIT:

Apparently it's an Intel card issue with a new feature in Mesa and Proton. It's so obscure and specific to Intel cards that I couldn't find anything on it.

So apparently there is some sort of anti-lag feature in the current latest version of Mesa that the newest versions of Proton can use which needs to be disabled for Intel cards with this launch command:

DISABLE_LAYER_MESA_ANTI_LAG=1 %command%

I added this to Arc Raiders, a UE 5 game that didn't launch with the latest Proton versions, and it solved the issue. There has already been a case opened on the Bazzite Github: https://github.com/ublue-os/bazzite/issues/3252

 

Link to youtube video. Tracking removed.

 

I tried installing Stellaris earlier today through my attached GOG account (I would use Heroic, but Heroic has issues with the Stellaris launcher that still haven't been fixed, and I need the launcher), Got as far as "extracting stellaris.sh", and then stopped.

Opened up Lutris with terminal and noticed that it was hanging with a repeating error. Can't find wine, can't open virtual terminal.

Read somewhere that reinstalling Lutris with flatpak would fix that issue. Was pretty sure Lutris would already be a flatpak, since it comes with Bazzite, except...

Bazaar doesn't recognise Lutris. Doesn't show up on my list of installed flatpaks either. RPM doesn't recognise it either. So I can't remove Lutris. And what's more; there doesn't seem to be a flatpak of Lutris available through Bazaar.

What now?

 

Firefox app on android. Never seen this before until today. But Firefox is now putting ads in the app?

 

Consider this a reminder for people currently watching Star Trek, old and new.

Logic and controlled emotion aren't inherent to being a Vulcan. Somehow gaining Vulcan traits, or biologically transforming into a Vulcan, will not make you logical and emotionless. In fact, quite the opposite would happen.

Vulcans used to be warlike, barbaric (as Spock would describe them) and nearly wiped themselves out. It was the teaching of Surak in the philosophy of pure logic, after centuries of war, that made Vulcans what they are today. Vulcans do this by training logic and emotional control throughout their childhood and teenage years. Ultimately culminating in Kolinahr, the final stage to "purge emotion". But Vulcans still experience emotion, and their state of control is something that requires constant maintenance through meditation and practice.

Vulcans are far more emotional and passionate than even Humans. If a Human so much as houses a portion of a Vulcan's Katra (the mind/spirit), said Human would struggle immensely to keep their feeling under control.

I'm writing all this because I'm getting the feeling that this very important part about Vulcans is being forgotten (perhaps more-so by the current writers of Star Trek).

 

Operating System: Bazzite (Linux)

GPU: Intel Arc A770

Tried with both Flatpak Blender 3D and from Blender.org directly. Same result.

works in Blender 4.2.10 LTS, except for Embree.

 

My work on Project Mata Nui Rising (where I contribute as an environmental artist) inspired me to also make this. I'll be making a few more cool renders with this guy, (hopefully collabing with someone who can do way better box-art). For this render I chose to copy the original set's box-art (To make the background I took the original image and crudely blotted-out the LEGO set).

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