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We play speed Uno. If you have the identical card as the card that's played, you can lay it down if you get it to the pile before the person whose turn it is lays down theirs. Play then continues from you.
I'm glad I saw this post today - I played with kids at lunch and we used your rule. It adds a bit of speed and keeps everyone paying attention.
I had a friend who played this way too and I honestly love it, keeps the game a little more dynamic and fun.
We don't play these rules every time, but they're incredibly fun.
On a 0, we all swap hands in the direction of play.
Placing a 7 allows you to swap hands with a person of choice.
+2 cards can be stacked, the first person without a +2 takes all of them
Wait, there are people playing without stacking +2?
I've done similar. But we had 6s pass left, 9s pass right (heh heh), 0 I think was your choice and 7 I think was across from you. But I might have swapped those (0s' and 7s') effects.
I had never heard of all these custom rules at the time ('06-ish) and got thrown into that plus jumping in with identical cards at the same time.
There might have been one more minor rule at the time, but I can't remember now.
If you can't play on your turn, you keep drawing until you can.
If you combine that rule with the ability to endlessly stack Draw 2 or Draw 4 cards, you have what I think may be the most evil version of Uno that can be played. We called it Thermo-Nuclear Uno (i.e. Mutually Assured Destruction) since you knew that dropping a Draw 4 would almost certainly lead to someone being buried in cards and it might even be you. Even if you manage to dodge the stack, payback is coming and you won't get lucky every time. I can remember games that we would finally just quit after an hour since no one would ever be able lay down their last card. Merging two decks can make this even more brutal and cuts down on interplay shuffles too.
This is how we play... and it has resulted in some VERY long games.
Once we had some friends over and their 8 year old son was playing with us. He almost won a few times, but his dad did everything in his power to keep him from winning. It was close to midnight before that game ended and it was the first time I considered changing the house rules.
Adults cane be weirdly petty about kids winning games.
I barely beat my aunt and grandma at a game of scrabble when I was around 13 by playing the word "ulu," a type of Alaskan knife. It let me triple word score and clear my rack. I had no idea it was a valid word, but it was and it pushed me to a win.
The whining and complaining about that win nearly ruined the whole night.
My favorite Scrabble win was using 'eBay'... before playing that word I looked at the instruction sheet and it specifically said that "words that begin with a capital" are not allowed. There were some sour grapes after that one.
We have a custom Fuck Uno card that is +12.
if you land on free parking you get to keep the discard pile
my house does this with castling. it definitely makes things that much more tense when you omly have one box left on the yahtzee scorecard
Strict rules, buddy. If it's your turn and you ask if it's your turn, +2. You go out of turn? +2. Everyone's looking at you weird? Believe it or not, +2.
Doubles and stacking.
I'm not playing with that "pull until you draw a playable card" rule. It can be a wild card, but as a general rule, nah.
Back with my family growing up, we sometimes played Uno with Cheating.
Basically this meant you were allowed to cheat in any which way (playing on somebody else's turn, playing mismatching cards, playing several cards at once, drawing too few cards, hiding cards somewhere...). BUT if you were caught before the next player made their move, you had to undo the cheating (e.g. take back the cards), draw an extra card, and you forfeited your turn.
This sometimes led to extreme fun, particularly late at night when everybody was tired and cheating was more likely to go unnoticed.
this could be great if its undo the cheating, draw and extra card, and take a drink!
That sounds awesome. Will try it.
My got take - if you're not playing with stacking draw cards, you're playing Uno wrong
We play +2s, Reverse, and +4 wilds can be stacked. A +4 being played needs a colour declaration, and a +2/reverse of that colour can continue the stack.
Usually this means +4 will kill the pile and the unfortunate sod is picking up 6, or 8, or whatever... But sometimes, they magically have the correct Reverse, or +2 and escape with their life.
An alternative side rule we play is chains. I play a green 3, I can immediately play a green 4, then a red 4... Until I can no longer play matching number, or consecutive colour, or effect card.
Mostly because we used to play a card game we called Blackjack, that is basically Uno, but with chaining. Aces were wild, 2s were pick up 2, 8s were miss a go, Jacks of spades/clubs were pick up 7, Jacks of hearts/diamonds did something else.
I've seen a variant that allows consecutive/same cards to be played in one go, so for example 123456. People ended up finishing their cards in very few turns.
Everyone is required to wear a red clown nose during the game... and nothing else!
That sounds like a... fun house.
Players must agree beforehand whether you can counter +4s with +2s, and if they're restricted to the color that the +4 user picked or not.
If you can't play a card, you buy only one card and if you can't play it, you skip that turn.
If you have multiple cards of the same number (even if different colors) you can play them all at once (but it must be at once, if you didn't realize you had a stack of similar cards that's your loss)
You cannot stack sequential number cards (that means no playing 1, 2, 3, 4, 5... at once even if they're the same colors)
Draw Fours and Draw Twos stack. You can play Reverse or Skip in response to Draw cards.
Lots of fun when the draw chain gets up to the 20s and everyone is desperately burning Skips and Reverses to avoid it.
Oh I like this one
if there are only 2 people we get rid of the draw 4 cards
Thats a good rule. Im a total wild sandbagger.
As am I. 20% of the time it works every time.

I win or you get eaten by kittens
Jump in and stack 2 on 2.
My personal gripe is most ~~deny~~ say 4 on 4 can not be stacked but I disagree.
Even the actual UNO video game has 4+4 stacking (with the modifier. But there are modifiers disabled by default that are default-rules in the physical game)
Nah if it's a draw card it can be stacked is how I play it.
Only thing is you can stack a draw 4 on a draw 2 but not the other way around
On those blank wild cards, we have it so you have to roll 1, 2, or 3 D6 depending on the card, and draw that many cards
I have played Uno once in my life. (I'm not opposed to it. My family just played 500 Rummy when we wanted to play a card game. I never even heard of Uno until the one (edit: or uno) time I played it. My wife recently informed me that this is in some way unusual or, to use her words, "so weird.")
So I guess my house rules these days (it's been twenty-some years since that one time) would be "during each turn, desperately search the rulebook to figure out what to do."
We only have one house rule: anyone who suggests Uno gets beaten.
I play by challenge and double down/jump in rules.
Challenge rule: if the person plays a wild and the next player decides to challenge it, the person being challenged shows their hand to the next person in line, and if there was another card that could have been played instead, The person who played the card has to either draw two cards, or if it was a wild draw four, they draw the cards instead. However they were wrong, then they draw the penalty cards (so if it was a draw 4 they draw 6, and a standard wild they draw 2)
stacking/double down/jump in: If any player has a card that is identical to the current revealed card, they can jump in, and play that card as long as the next player has not started playing their turn. When a player jumps in, the turn order starts as if they had just had a turn, so it would be the next person from their position. If the card was a card that required a player to draw, the effect of the original card is cancelled, unless the player jumping in was the player that would have received the cards, in which case the effect is stacked and given to the next player(so a draw 4 becomes a draw 8), This effect can continuously be stacked as long as someone else doesn't jump in or the person doesn't have an identical card to continue stacking.