Evan, can you please define "nearby" for the ferret tuft evasion. I'm trying to calculate whether it's worth it for my warden so I need to know at what range it kicks in. Thanks
Candice_the_elephant
Dimensional Sundial is awesome for RoW runs. Twice the monsters, twice the loot, and most importantly twice the food if you farm at night.
Hi, Firstly, excellent work my man.
~~I'm using the scouting seeds process, but because I'm running challenges the results are off after the first couple of levels. Is there a way to run it with the correct challenges on?~~
Just found the readme.md with the config file options, I will have a play <3
I'm not sure if it's intended behavior but opening or closing the Alchemy Guide when you've already selected ingredients (scroll of identification in this instance) at the Alchemy Pot clears the ingredients that are already selected (on PC, not sure about the other platforms).
In the miscellaneous changes, the "Bomb explosions no longer destroy any type of equipment, not just upgraded ones" entry is clumsily worded, what does it mean exactly?
Can I still pile all my un-id'd weapons & armour in a pile and blow it up to leave the upgraded stuff?
I find iding items the hardest part of managing inventory / progression, taking away this tool given the derth of id scrolls is a big nerf.
Fucking ripper patch though. The new item interface menu and options are amazing 😍
When I was learning the game I relied on the guide very heavily, so was constantly opening it and closing it double checking things, so this was a bit of a drag. Now I know most of the recipes by heart I barely notice the fact the pot gets emptied.
It's a shame it resets the [repeat ingredients] button as well. IMO it should remember the last use ingredients indefinitely, it's kind of un-intuitive.