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From a my perspective (pixeldungeon memes on lemmy🥲)

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This is the last official version of Experienced Pixel Dungeon, Redone or otherwise. No more bugfixes, ports to latest Shattered, or new content. That's the end of the line.

2024 is anniversary to many things, including this mod, as 4 years have passed since the first release of that silly grinding mod with many things to do; but since then, the tumor has only grown larger...

You might have noticed, that large amount of content haven't really changed since its first year of 2020-2021. After that, I just fixed bugs and ported Shattered's new releases, with big things only happening once a year. It almost became an another job, that I did to keep its legacy going further and further, sometimes even at expense of project I actually enjoyed, like Summoning.

And then it really took off in 2023. My email started being flooded with reviews and emails about how it is the best game they played, or reported game breaking glitches. The legacy design didn't stand up very well, and breaking integer barriers is bond to make things wrong. But I kept going. For honor, for people, to keep the tumor alive...

I hated it, but I told myself, than I should do it. It's the most popular mod of mine, why I would cancel it? What would happen to those PD fans, that enjoyed grinding? But just like cancer, playing or making ExpPD results in never ending pain.

So I am ending it. For my own sake. You may not be happy. But I am happy. Than the beast is slain.

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I could be missing it, but I feel like I've combed all through the journal, and don't see an entry for these in the new journal. I honestly even forgot these existed until I decided to randomly make a weaponized blandfruit since I had too much food.

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submitted 1 day ago* (last edited 1 day ago) by basxto@discuss.tchncs.de to c/pixeldungeon@lemmy.world

(First floor.) Ration of Food blocks the door. Mage pretty much starts with everything you need to solve that room.

Edit: This seed is crazy, already with artifact and wand on the first three floors. LBX-MZH-SYDv2.5.2 (Mage; On Diet&Faith Is My Armor&Forbidden Runes)

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Combo of blooming and camo worked super well with a high damage glaive

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I finally ascended (lemmy.world)

This run was nothing special. Nothing bad happened. Nothing good happened earlier than expected. It was just an easy run.

I don't really play to maximize wins. I just do it to fill time.

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Spirit bow has blooming and speed augment. Spawn grass and burn everything at range with the blazing crossbow buffed darts and sniper's mark ability, artifacts and haste armor ability to get away or run through the fire. This build did monstrous aoe damage, spawning massive blazes nearly every fight

The real star of this run was the parchment scrap. Since the update where energizing potions and scrolls identifies them, it feels very viable to identify all of the extra scrolls and potions from the first 4 floors by energizing them and pumping that into the parchment scrap. 10x enchantment/glyph find and 0x curse find on armor and weapons is a wild effect to have before floor 5. In the posted run I got a lucky weapon early with this strategy which snowballed into RoW drops, making a build that felt very strong starting on floor 4 and continuing for the rest of the game

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I started wondering whether this breaks Roguelike-ness, since a run gets influenced by external factors.

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submitted 6 days ago* (last edited 5 days ago) by dotplot@lemy.lol to c/pixeldungeon@lemmy.world

Shattered Pixel Dungeon- v2.5.2

So I was playing a game with wand of transfusion a while ago, but I forgot to ask questions about it here.

In the prison area, the guards and the thieves are undead monsters now, so they take damage from the wand of transfusion. However, the necromancers also take damage from the wand of transfusion. The description for them says that they are apprentice mages from the surface who came to practice their craft. Wouldn't that make them non-undead enemies, despite specializing in summoning undead creatures?

Also, Tengu appears to be charmed from the wand of transfusion instead of taking damage. Is Tengu not an undead creature, despite the guards and thieves being undead?

Also, the machines like dm-100 are susceptible to being charmed. Obviously they are non-undead creatures. However, they are also non-biological creatures. So should they be vulnerable to being charmed?

Thank you for your help.

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Had an early RoW, dumped 6 upgrades into it ASAP. Ended up with tons of +3 gear drops throughout the rest of the game. The grim greataxe with +8 ring of Arcana and +7 Ring of Furor meant that all enemies were executed within 1-3 hits. I had a ton of scrolls of transmutation as well with which I gave myself almost all of the desirable abilities from other classes. The only thing that I couldn't get to make it even more overkill was a camouflage enchantment on my armor.

Seed: FQT-ZHV-WLL although since most of this gear was a random RoW drop or the result of a lucky transmutation, your results may vary. There is also a very useful unstable spellbook early on. The imp also gives you a +4 ring which at that point you can transmute to whatever you want.

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Shattered Pixel Dungeon- v2.5.2 Desktop Linux, github version https://github.com/00-Evan/shattered-pixel-dungeon/releases/download/v2.5.2/ShatteredPD-v2.5.2-Linux.zip

I am a daily tor user (and an Edward Snowden supporter- read his book, Permanent Record, if you have not already), so I have an interest in this sort of thing. If check for news and check for updates are turned off, will Shattered Pixel Dungeon still ping the internet and thus reveal my ip address? Or will it not communicate with the internet if both of these are clicked off?

I can of course play with the internet off or within Whonix-Workstation, but both are somewhat inconvenient.

Thank you for your help.

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Had some time to kill so I finally ascended my seeded tier 1 run. It was fairly easy tbh, a nice break from the high chal runs I'm grinding

Only relevant mistake I made this run was not keeping the rotberry seed for making grass

talisman

cloak

And if you want the seed.

seed

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Just a quick comment to say that the new artwork in v2.5 is awesome! Beyond the visuals, it helps to keep the mood between levels. Great work, evan (and the artists!).

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For a while now, I've been playing with a self-imposed challenge: don't use or equip any melee, ranged, or armor item above a certain tier. Higher tier items can only be picked up and sold, or be thrown into traps and doors.

I completed a Tier-3 challenge (with the swarm intelligence challenge) with a gladiator. Then I did a Tier-2 challenge with a sniper. Then I did a semi-T1 challenge, where I allowed a sniper to have a T2 ranged weapon (since the only T1 ranged weapon available to her is not upgradable and not transmutable).

At that point I became convinced that a pure T1 run was impossible. Several comments in my previous posts convinced me otherwise, so I decided to keep trying.

I tried again with a sniper (using a puny dart), and died in level 21. Tried with a battlemage a few times, once dying in level 23. Tried with a warden, and died in level 24, right in front of the stairs going down to lvl 25!

I just tried with a warden again, and this time I was successful! The key was getting a RoSS and a RoH. I had never tried kiting before, but it turns out to be a very powerful technique (but a bit boring). It consumes a ton of food, though, but I was lucky again and scored a horn of plenty early on.

I had a blocking enchantment on the bow (don't love it, but useful). The bow was also enhanced for speed. The cloth armor was enhanced for evasion (since it can't even reduce damage from a mosquito).

I also had luck with the wands, even though I only found three in the entire dungeon. First wand, from the mage in the jail, was regrowth +2. I hate this wand, even though many people love it. I transmuted it and got (arghh!!) a wand of magic missile. Luckily (again!) I found another transmutation scroll and this time I got a wand of lightning (yayy!!).

Later on I found a wand of disintegration +2 and another WoL +0, which were useful to harass enemies.

I wasn't super thorough clearing up every level, especially in the demon halls, but I didn't try to rush through the dungeon either. I ended up with 402 kills, level 29, and all SoU and strength potions.

I'm very happy to finally be able to show that a T1 run is possible (even though it requires a ton of luck). I'm going to take a break from SPD for a while (this time for real, I swear!), but I'll keep reading this forum. I'd love to see reports of others trying similar challenges (and I'll try to answer any questions as well).

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submitted 1 week ago* (last edited 1 week ago) by HopesBeyondTheSky@lemmy.world to c/pixeldungeon@lemmy.world

What should I do now? That gnoll is blocking the way out.

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submitted 1 week ago* (last edited 1 week ago) by dotplot@lemy.lol to c/pixeldungeon@lemmy.world

Shattered Pixel Dungeon v2.5.2

When I level up, the screen says +Accuracy, +Evasion, +5 HP! +1 Talent Point!

I can see the hp and the talent points at any time. But I do not see where I can see my character's accuracy and evasion statistics. Where can I see them? Also, do the base accuracy and evasion stats differ depending on which class you start out as?

Thank you for your help.

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This release ports stuff from Shattered 2.5.2. Nothing else to say, really, the merging process went relatively smoothly.

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Is there any other way to deal with this room besides killing the fish?

I am playing on a file where they appear on floor 3. I am not strong enough and do not have enough projectile / wands to kill them. Is there any other way to bypass them (besides using ethereal chains or teleporting them away, both options which are not available to me at the moment) without fighting them?

Thank you for your help.

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submitted 1 week ago* (last edited 1 week ago) by TrashboxBobylev@lemmy.world to c/pixeldungeon@lemmy.world

(2.0.1 hotfix was uploaded, fixing Abyssal Spawner being invincible and Metamorphosis cursed effect crashing the game on cancelling.)

Download it here: https://github.com/TrashboxBobylev/Rat-King-Adventure/releases/tag/2.0.1

This update has been in works for over two months, but you can now finally enjoy Rat King Adventure as Duelist, with all new talents and third subclass, while challenging an updated Abyss!

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If anyone is wondering/caring, yes crossposting from Reddit

In the first 4 floors looking for:

  • 2 ROWs (ideally one at +2)
  • Dried Rose

Thank you and let me know about that coffee/tea!

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Maybe evaluation on the adjusted censer is premature but I still feel the trinket is not worthwhile. Even if I knew exactly when it's about to fire off, it still seems too inconsistent to pick over others.

While the censer probably won't fire directly on top of a scroll or potion, they can get caught up in the path of a firestorm/icestorm. Even if the censer doesn't shoot when you're in the shop, it could fire right by the door and end with the shopkeeper leaving.

My priority with the trinkets is to improve my win rate. The risk/reward ratio is not good. The reward feels meager and the risk, while I guess manageable, doesn't compare with other lower risk yet higher reward trinkets.

I think for it to be worth picking, you would need to have warning before it sets off and have a clue as to which gas. It's a censer that takes a while to shoot out; I think it would make sense that you'd smell it before it's dealt.

But that's just me. Anyone really liking the censer? Are there strategies for it? Only thing I've got is throwing items at the grass squares adjacent to the point of impact since they can keep spawning grass for a couple of turns, depending on where the gas landed.

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Presenting the Wilderness Walker build, an Assassin build that features near unbeatable combat power on a non boss level.

Requirements: Rouge with Assassin subclass and maxed Enhanced Lethality +2 Ring of Arcana Glyph of Camouflage on armor Blooming Enchantment on weapon

Optional boosters: More upgrades for your Ring of Arcana Greaves of Nature Wand of Regrowth Bounty Hunter skill Assassin's Reach skill Lethal Momentum skill (from a Scroll of Metamorphose) Rejuvenating Steps skill (from a Scroll of Metamorphose) Potion of Divine Inspiration Rat Skull trinket

The Wilderness Walker build doesn't care about enemy health or damage, because the character will only be visible for 2 turns at a time (one with Lethal Momentum) and all non boss enemies are executed. The Glyph of Camouflage and the Assassin's Preparation is the core of this build, allowing the player to step into grass and charge Preparation. The +2 Ring of Arcana boosts the length of the invisibility from the Glyph of Camouflage to the necessary 9 turns of invisibility to execute an enemy, where you become visible again. Then, the Blooming enchantment spawns grass on their corpse for you to reenter invisibility.

This works with any weapon and any armor (making this a good build for a tier 1 challenge) due to the fact that you will be hit little to no times and your Preparation ability lets you one tap non bosses. Boss fights (excluding the King of Dwarves) can be challenging, depending on the rest of your choices, but on a normal level it is incredibly easy to clear.

Further upgrades to the Ring of Arcana allows you to use the invisibility from the Glyph of Camouflage for longer, increasing range and tracking ability. The Greaves of Nature allow for massive amounts of dew drops to be harvested from the grass. The Wand of Regrowth can nearly replace the Cloak of Shadows, allowing you to spawn in a patch of grass where ever you wish. Using Scrolls of Metamorphose to obtain Lethal Momentum and Rejuvenating Steps is expensive, but it allows you to reduce to turns your visible after attacking to one single move and have near unlimited invisibility while maneuvering, respectively. the Potion of Divine Inspiration should be used on Tier 3 abilities, especially if you level Light Cloak up. Finally the Rat Skull is great to increase to number of Scrolls of Transmutation and Potions of Experience received while almost lacking a downside due to the ability to Execute the rare foes.

The three downsides of this build is as follows: Flooded levels lack many areas to find/grow grass, boss fights, and in particular, the Earthen Fist, are tricky, as the extensive wait times of Preparation are hard to handle, and requirements for the Glyph and Enchantment make upgrading gear difficult.

I used this build to effortlessly glide through the Dwarven Metropolis and the Demon Halls and if I hadn't accidentally clicked the "Lets call it a day" button it would have been my new top run. I wasn't able to use any scrolls of Metamorphose or obtain the greaves but the run was still incredibly easy.

How does this compare to other optimized builds? What do you think of this build? Do you have any ideas for additional buffs?

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submitted 1 week ago* (last edited 1 week ago) by CrayonRosary@lemmy.world to c/pixeldungeon@lemmy.world

After beating Yog, I curse infused my staff for the ascent. With Wonderous Resin, it was kind of fun. It would only zap random things. Kinda hard to do damage, but once in a while it would smack someone for 95 damage, or ooze everyone. Mostly, I used melee. I got lots and lots of challenge arenas.

One time it zapped corrosion, toxic gas, and corrosion all in a row in the same room versus 6 ghouls. Super effective!

Later on, I planted a sunseed to heal as soon as I ascended some stairs. It didn't take long for an enemy to poke their head into the room, so I zapped him. Randomly got the stasis effect! When it ended, I was fully healed and there were 4 enemies in the room with 3 more just outside. That was a fight for my life! Especially since enemy evasion is so damned high on the ascent.

Oh, and I also got the stasis effect during the final phase of Dwarf King... ☹️

Thankfully, I was using Disintegration on my staff at the time and could hit the King from across the room.

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Hey Dungeoneers!

The first patch for Shattered Pixel Dungeon v2.5.0 should now be out on all platforms! v2.5.1 includes an assortment of small fixes, and some balance changes to three of the new trinkets. I expect to make more changes in future patches as well, before moving on to work on v3.0.0.

Check out the changes screen ingame for a full list of changes.

view more: next ›

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