this post was submitted on 25 Jul 2025
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Hey Dungeoneers!

v3.2 has just gone to beta, with an overhaul to thrown weapons and some other substantial balance and QoL changes!

In this blog post I'm going to go over what's changing in v3.2 in more detail.

Read the full post here!

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[–] elitoocold@lemmy.world 1 points 2 days ago (1 children)

The idea of making them into sets was the best bc thrown weapons are way more useful now , fantastic work done there. Now I've said this before and imma say it again, the character that needs major improvements is the Berserker 😭. Like come on bro is so boring and all his subclass talents are L (apart from Hold fast and the strength upgrading one). Like what's the point of having a max of 150% rage when it's practically impossible to reach that without dying. The berserker is prolly upset bc you keep improving other subclasses and snubbing it πŸ’” #ImproveBeserkπŸ™

[–] 00_Evan@lemmy.world 1 points 1 day ago

As of v3.1 berserker is the strongest subclass in the game. Armor is just really good and anything that synergizes strongly with it is going to be really strong too.

[–] Quibblekrust@thelemmy.club 4 points 5 days ago* (last edited 5 days ago)

Thrown weapons can be cursed now. "Fun". I can't even make any liquid metal. Are you going to up the number of Remove Curse scrolls?

[–] Pickyfan@lemmy.world 1 points 5 days ago

I didn't expect a beta so soon, this is interesting

I haven't tested much yet, but this whole rework is very interesting, I never expected throwing weapons to drop with curses or upgrades

Throwing weapons don't attach to the user, so there's not much incentive to uncurse them πŸ€” but at the same time upgrades seem a lot more valuable with the rework, so you do need to identify them.

Very well designed

This is really cool! The pic of all the different throwing weapons with myriad enchantments really drives it home!

[–] Niki_88@lemmy.world 1 points 5 days ago (1 children)

Hello, I have a question about the curse of explosion: will it work the same way as on regular weapons, or will the explosion always hit the player when using thrown weapons?

[–] 00_Evan@lemmy.world 1 points 5 days ago

The explosion is next to the attack target, but explosion will also consume a bunch of extra thrown weapon uses, so it's not purely positive with them.

[–] heyWhatsay@slrpnk.net 2 points 6 days ago

Sounds like it's time to try out a new Huntress build

[–] Yoku@lemmy.world 1 points 6 days ago (1 children)

I have recently seen that rogue isn't getting the shield effect from his tallent properly,like it says 3 and 5 shield at +1,2 levels but only 1 point of shield is activated everytime

[–] 00_Evan@lemmy.world 1 points 5 days ago

The talent gives one shield every other turn at +1, and every turn at +2, to a cap of 3 and 5. You don't get 3 or 5 shield instantly.