chonglibloodsport

joined 2 years ago
[–] chonglibloodsport@lemmy.world 7 points 8 hours ago (1 children)

The hard part about solidarity is that people need to care about their community first. Many don’t, and the feeling is mutual. That sense of alienation, loneliness, isolation is what’s really stopping meaningful progress.

It’s not specific to the US either. Many so-called developed countries around the world have it as bad or worse than the US.

[–] chonglibloodsport@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

The range matters. If you’re taking T prescribed by your doctor to get within the normal range for your gender (regardless of reason, whether you’re trans or if you have T deficiency as a cis man) then you won’t be barred from competition.

Where you cross the line is when you inject T to go above the normal range in order to build muscle and recover faster. That’s what’s considered doping and doctors can’t ethically prescribe that.

[–] chonglibloodsport@lemmy.world 7 points 1 day ago* (last edited 1 day ago) (1 children)

I think it’s susceptible to the same problems we have now. Elites gonna form and do their thing. Whether they’re in the party or on the board of directors, the effect is the same.

I think we’re just way too naive about systems. We expect them to work for us without putting in any effort. We should stop focusing so much on systems and start focusing on communities and cultures.

The best societies have tight-knit communities and a culture of cooperation. You can’t achieve that by passing laws or writing a new constitution or whatever. You have to get buy-in from everyone.

[–] chonglibloodsport@lemmy.world 18 points 2 days ago* (last edited 2 days ago) (2 children)

If you like this you’ll love Chinese! A language where books were printed with literal blocks of wood!

Yes, and the language works this way too:

电 (diàn) : lightning

脑 (nǎo) : brain

电脑 : computer

At the time when Oscar Pistorious was competing, there was an actual conversation around the fear that people would get their legs amputated so they could get prosthetics like he had if it would gain them a competitive advantage. No one actually knew if his prosthetic legs gave a real advantage because there was no way to do a comparison without having a real athlete go through the amputations.

If you look into the scene around body building and the extreme lengths people go to with steroids, extreme diets, dehydration and more, it doesn’t seem all that implausible that some people would transition in order to gain a competitive advantage. Heck, some people deliberately get their legs broken in order to stretch out the bones just so they can be taller (no competitive reason). That’s an extremely painful process undergone for less extreme reasons.

[–] chonglibloodsport@lemmy.world 2 points 2 days ago (1 children)

Right, but before he became a murderer he was an inspiration to many people.

The news of his trial hit many people like a punch in the gut. How could such an inspirational person commit such a horrible crime? It was one of the worst feelings of betrayal experienced by the public.

[–] chonglibloodsport@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

Which part of the rule covers foreign or Keith? Counterfeit? Caffeinated? Feisty?

No, you’re putting words into my mouth. I never accused them of basic incompetence.

Women’s sports have rules that say (some variation of) “you must be a woman to join.” Men’s sports don’t have any rules like that. Women play in lower level men’s sports all the time. They just don’t make it to the top level.

[–] chonglibloodsport@lemmy.world 29 points 2 days ago* (last edited 2 days ago) (6 children)

I don’t think it’s that weird. The men’s competitions don’t forbid anyone from competing if they can qualify. Cis women are allowed, and in some cases have competed in men’s sports, such as hockey. Men’s divisions should more properly be called “open” divisions.

There are still plenty of guys who swipe right on every single profile!

See I would call the expensive grades of coffee (specialty coffee, single origin, natural processed, etc) luxury but the vast majority of coffee sold is utility grade.

Similarly for chocolate!

I assume the comparison with diamonds has something to do with relationships, engagements, marriage, and the like. Being able to give birth is important if your marriage goal is to raise a family.

Of course it could be referring to the other major use for diamonds which is in industrial abrasives and cutting tools. In that case, maybe you value women for their abrasiveness!

 

I built these bleachers from recycled pallets. I use them for container gardening (tomatoes and eggplants this year).

Today was very hot (30C) and this bun was laying down back there when I got back from work. I set out a tray of fresh water just in case bun’s feeling a bit dehydrated.

 

When I first heard about trinkets I was intrigued: they sounded like a fun way to inject some extra variation and challenge into a run and make it feel different from other runs with the same class. Now having played with them a bit they feel a lot more situational than I thought.

In many cases they seem like I’m just spending resources to make the game more challenging and the rewards from it aren’t commensurate. Since my mindset shifts into “survival mode” after I leave the character select screen and start the game, I generally avoid even creating most of the trinkets.

However I have seen a few cases now where beginners go into trinkets with gusto and it ends up costing them the run. This is leading me to suspect that trinkets may have a “beginner trap” effect where the lure of additional rewards is not being properly offset by an informed assessment of the risks. Of course, my view of this is only anecdotal!

So I have a question for everyone: how do you see trinkets fitting with your experience in the game?

I think one danger for any roguelike — when developed over a long period of time with a stable long term community — is for development to lean too far in a direction that favours providing new challenges to experienced players. Perhaps the most infamous example of that is NetHack, a game with a sheer cliff of a learning curve. I don’t think SPD is in much danger of that any time soon. Having said that, I do still worry about beginners because of their role in growing and maintaining the health of the community for the game.

Thoughts, anyone? Evan: can you share any insights from your analytics? I am particularly concerned about mimic tooth, wondrous resin, and chaotic censer. Do beginners use these trinkets differently from experienced players? Do they impact beginners’ success rate differently from experienced players?

 

Currently Unstable Spellbook draws random scrolls from a list of 10 eligible scrolls with replacement. My suggestion is to change this so that scrolls are drawn without replacement.

This idea came to me after someone on Reddit claimed to have drawn a bunch of strings (a string of 4 and a string of 6) of the same scroll in a row, all within the same game. Generally when this happens it gets people out of the game and has them thinking there’s something wrong with how scrolls are chosen.

My suggestion, to draw the scrolls without replacement, would make longer strings of duplicates like this impossible. It would also make the Unstable Spellbook more strategic in its use because you could keep track of which scrolls you get and then be able to make plans for potential upcoming scrolls. To make this less tedious, you might consider allowing the player to see some of the potential upcoming scrolls, similar to how some versions of Tetris show you the upcoming pieces (though not necessarily in exact order like Tetris).

Some further notes and thoughts:

  • Identify, remove curse, and magic mapping are all half as common as the other scrolls. This could be handled by having a deck of 17 scrolls, with 7 duplicates for the more common types but only 1 copy of each of the 3 above.
  • If you do go with a deck type system, maybe the player could keep adding more scrolls (beyond the needed for each upgrade) to bias the deck in their favour. This would make the Unstable Spellbook into a kind of deck-builder minigame, like Slay the Spire!
  • Another idea might be to remove the popup choice for upgrading scrolls you draw, in favour of allowing the player to add both regular and exotic scrolls separately, giving them separate distributions within the deck. This loss of control would represent a small tactical nerf to the usage of the book which would partially offset the strategic buff caused by letting the player know and have more control over the distribution of scrolls they get from the artifact.

Anyway, thoughts, opinions, suggestions? I personally love the Unstable Spellbook in its current form but I have talked to others who don’t like it at all. My thoughts around this suggestion are to attempt to bridge this gap and make the item feel less random while still preserving its random flavour. The tradeoff is that this suggestion would make the item a bit more complex, though I don’t see think it’s an unreasonable amount of added complexity.

Alchemy is quite a complex system in the game and many players don’t engage with it at all. Even at the most tricked-out “deck builder” version of this suggestion, it’s still quite a lot less complex than alchemy because the choices are much more straightforward: want to see more of a scroll? Add another copy to the spellbook!

 

I love the variety and strategy trinkets are bringing to the game in 2.4! They do add to early game inventory pressure, which for me is the most frustrating part of the game (juggling a full inventory, throwing stuff down pits, running back and forth).

If trinkets were stored in the velvet pouch instead of the main inventory it would at least keep inventory pressure the same as it is now, without adding to it.

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