this post was submitted on 28 Mar 2026
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TenForward: Where Every Vulcan Knows Your Name

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[–] FauxLiving@lemmy.world 18 points 2 days ago (1 children)

Kids with their buttons, this is how we used to send ICQs back in the day:

(fun fact: You can tile this gif)

[–] chunes@lemmy.world 3 points 2 days ago (1 children)

Ahhhh that takes me back. I haven't seen that gif for like 20 years.

[–] FauxLiving@lemmy.world 2 points 1 day ago (1 children)

There were a lot of these tiling loopable gifs at one point, I wish I had saved them.

[–] chunes@lemmy.world 1 points 1 day ago (1 children)

Maybe we can find more on ytmnd. Here's the original one of the above.

[–] FauxLiving@lemmy.world 1 points 1 day ago

You're the man now, dawg

[–] Rcklsabndn@sh.itjust.works 23 points 2 days ago (1 children)

All the knobs and cranks are busy in politics.

#heyoooo

[–] aeronmelon@lemmy.world 5 points 2 days ago

“Haha! Yes, Johnny!”

[–] ummthatguy@lemmy.world 33 points 2 days ago* (last edited 2 days ago) (1 children)

Let's not leave out toggles and joysticks.

Completely superfluous according to the Vulcan.... checks notes security Chief.

[–] hansolo@lemmy.today 14 points 2 days ago (1 children)

I want more brass levers with porcelain handles. I want my car to look like the Nautilus on the inside.

[–] _stranger_@lemmy.world 11 points 2 days ago (1 children)

A gentleperson of extraordinary taste I see.

[–] hansolo@lemmy.today 2 points 2 days ago

I'll take three!

[–] Shellofbiomatter@lemmus.org 30 points 2 days ago* (last edited 2 days ago) (7 children)

He's right, but the reason is money.

It's just cheaper to have a one screen that can be configured with a code change to do everything rather than physical buttons that need a full hardware change to do something else.

Though, why the hell everything has to get smaller, thinner, lighter. Like whats wrong with size and weight? Heavier and bigger things have more tactile feel to it. I can feel I'm actually using something rather than just pretending to be a mime.

[–] MalReynolds@slrpnk.net 13 points 2 days ago (1 children)

Somewhere along the line we lost the virtue of do one thing well. Do it right, move on, do something else right. If you need complexity plug some right things together.

Now is the time of jack of all trades, master of none, stuff it into a phone whether appropriate or not. Get the job done as cheap as possible with the same generic crap. Do you want your airplane pilot using only a touchscreen ? Why should it be different for a spaceship, a car, an audio engineer ?

A steering wheel, once learned, is a wonderfully flexible interface that meshes with human intuition, throw rock left, rock go left, we have brain circuits devoted to this stuff, it works. Tactile interfaces can and should speak to our evolutionary core. Let's take a step back, economic imperative be damned.

Counterpoint: if enough people die while adjusting their AC then humans will evolve to love touchscreens

[–] hzl@piefed.blahaj.zone 1 points 1 day ago

Physical buttons can also be remapped to do whatever you want. You can even make macros to get a button to do a sequence of things.

[–] Hazel@piefed.blahaj.zone 8 points 2 days ago (1 children)

Phone are getting bigger though, wish they were smaller again.

[–] Shellofbiomatter@lemmus.org 5 points 2 days ago (1 children)

Screen is getting bigger, but not much heavier. Written from 500g rugged 1cm+ thick brick

Though yeah there should be different options for everyone, not the most basic popular stuff that looks exactly the same.

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[–] Cethin@lemmy.zip 4 points 2 days ago

Partially probably yes. However, there's also the issue of dealing with dynamic information. If you just need volume and AC controls, use physical buttons please. If you need GPS, media library controls, phone controls, texting, etc, which you don't need at the same time, they can all use one screen, and that screen can have dynamic controls. A touch screen makes a whole lot of sense for that.

I love physical controls. There are some things that should never be replaced by touch controls. There are places where touch controls make sense though. Anyone who doesn't realize this is choosing to be ignorant.

[–] DagwoodIII@piefed.social 4 points 2 days ago

Cheaper to ship.

I agree. I want heft.

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[–] deadbeef79000@lemmy.nz 23 points 2 days ago (4 children)

Touch style interfaces in sci-fi are a production cheat. Print/paint a sheet and stick it on a back-lit panel: instant set piece.

Problem is, they look cool, so once the technology arrived to make them real, everyone went overboard.

Now we get the shittiest physical UI's ever imagined.

[–] kboos1@lemmy.world 10 points 2 days ago

I've been driving a lot of rental vehicles lately. The safety hazard of a big infotainment system is a real problem, some are worse than others. Also when it glitches it's a real pain in the ass because the only way to fix it some times is to restart the car, sometimes it will clear the settings too.

Touchscreens are a real hazard and impractical during an emergency because you need the muscle memory to be able to grab an anchored point for control.

[–] thevoidzero@lemmy.world 9 points 2 days ago

It's also easy for real life. They don't have to produce different parts or maintain them, or update them. All of that is just changing software and what it displays, that makes it easier for them to develop.

But as we're realizing it, it's harder to use and less safe.

[–] bobo@lemmy.ml 8 points 2 days ago (3 children)

Problem is, they look cool, so once the technology arrived to make them real, everyone went overboard.

Isn't the problem they're also cheaper in real life? Like in the car industry the only benefit is that it's saving time and money for the manufacturer.

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[–] CosmicTurtle0@lemmy.dbzer0.com 6 points 2 days ago (1 children)

I think it's because manufacturers value slick UI over usable UI.

LCARS is a great example. In universe, the buttons are likely programmed to the users specifications, macros and automations that have been developed over their career or even lifetime.

But when present day people tried to create LCARS for their own apps, it's a fucking nightmare. Too much wasted space and buttons that only look like Star Trek but don't actually do anything impressive.

Touchscreens in a car could work if they were user tested but they aren't. And not only that, but they are rent-seeking devices that companies use to lock out features like fucking heated seats!

What I'd love to see is a completely open-source infotainment system. Android could have been a great OS if they didn't fuck their users.

[–] Rivalarrival@lemmy.today 3 points 2 days ago

Touchscreens in cars can't work properly for anything that needs to be operated while in motion. Everything the driver touches while in motion should be tactile.

[–] NoForwadSlashS@piefed.social 9 points 2 days ago (2 children)

Wait I want a wall-mounted hardware charcuterie board.

[–] GreenKnight23@lemmy.world 2 points 2 days ago

what have you done?!!

we don't don't talk about Bruno!

[–] mavu@discuss.tchncs.de 12 points 2 days ago (1 children)

As usual, thinking way short.

why not buttons that change color/labeling/shape.

why not dials that shrink and grow.

why not levers that pop up when needed.

make scifi scifi again.

[–] marcos@lemmy.world 6 points 2 days ago (1 children)

The far-future panels from Discovery can totally do that. It's too bad they just don't do it.

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[–] marlowe221@lemmy.world 2 points 1 day ago

My head canon for the tactile controls in TOS/TMP is that they are more reliable and easy to repair/replace during years-long exploration missions versus touchscreens.

[–] SARGE@startrek.website 9 points 2 days ago (3 children)

Being able to rearrange a control panel to individual people's preferences means each station can be tailored for different needs, even different species and abilities. You give up the consistency, where someone can tell you exactly where the right button is, but it's far more accommodating during day-to-day operations about the ship.

That said, I hate it. Give me dials and buttons any day of the week. I could do without the 10,000 indicator lights though. Engineering in old starship just looks like a Gik'tal concert.

[–] Rivalarrival@lemmy.today 6 points 2 days ago* (last edited 2 days ago)

I remember an officer chastising another crewman for using a non-standard interface. ~~I think it was Worf in TNG.~~ Edit: Worf, yes, but DS9. S04E07, "Starship Down"

I also remember a blinded Tuvok activating a tactile interface at his station. (VOY, S04E08, "Year of Hell")

[–] applebusch@lemmy.blahaj.zone 5 points 2 days ago (1 children)

In the context of star trek thats no excuse. They could easily integrate a little replicator into the panels for customizable tactile interfaces. Like you get on duty, select your specific customized interface profile, wait the ∼5 seconds for the old one to be reclaimed and the new one to materialize and you're good to go. They can keep the standard panel interface right next to it just in case.

[–] SARGE@startrek.website 4 points 2 days ago

5 seconds? You need your matter conversion matrix realigned if it's taking that long.

[–] magic_smoke@lemmy.blahaj.zone 5 points 2 days ago (1 children)

Remember Microsoft's surface dial?

Just make a touch screen and a bunch of those.

You can make your own interface outta touchscreen and attachable doodads.

[–] drosophila@lemmy.blahaj.zone 2 points 2 days ago* (last edited 2 days ago)

This is kind of how DynamicLand is. They use a system of projectors to create images next to objects, and color patterns to track object position and identity with cameras:

So, for example, you can place a keyboard next to a block of text to edit it.

There's more to DynamicLand than that, but that's what I'm reminded of.

[–] mojofrododojo@lemmy.world 6 points 2 days ago

you ever tried to clean red shirt grey matter out of a bunch of push button interfaces?

the reasoning for touch interfaces is obvious.

[–] mizule@lemmy.blahaj.zone 8 points 2 days ago (1 children)

one of the reasons i absolutely LOVE the TARDIS in Doctor Who, so many knobs, levers, buttons, ...

[–] highrfrequenc@lemmy.world 3 points 2 days ago* (last edited 2 days ago)

Right? like guess what, I've got good news for you Tom. Also, stick your hands in this psychic jelly to help navigate

I've got a bunch of old midi equipment with knobs and buttons. None of them work any more, because the knobs and buttons failed.

[–] Smoogs@lemmy.world 6 points 2 days ago

drives off cliff while trying to turn the aircon on

Yeah voice commands don’t work as a functional workaround either.

‘Can you repeat that’

[–] GreenKnight23@lemmy.world 2 points 2 days ago

Sorry captain! I'm cranking my knobs as hard as I can, but until my dipstick gets wet enough there's just no pushing it in her any deeper.

Scotty: don't tell me she cunt do it laddy! Giv'er all ya cun muster! Dig deep and give the ole' cunt 'ell!

[–] bilgamesch@feddit.org 2 points 2 days ago

We, as a species, don't differ too much from our apish ancestors. We grab things. We hurl tings. We smack things. We crank things. It's in our DNA. We need that to function and be healthy. We're not Octopi. An octopus swipes.

[–] lemmyng@piefed.ca 4 points 2 days ago (2 children)

In my headcanon the touch interfaces in Star Trek also provide tactile feedback, pressure sensitivity, etc. The flat panel look is only when they're idle.

[–] surewhynotlem@lemmy.world 9 points 2 days ago

This is why Riker sits on then so often

[–] charonn0@startrek.website 2 points 2 days ago

When Tuvok is blinded in Voyager's Year of Hell, he explicitly activates the tactile interface for his console. So it's definitely something that LCARS supports.

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