this post was submitted on 11 Mar 2026
473 points (96.1% liked)

Greentext

7928 readers
1655 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 2 years ago
MODERATORS
 
top 50 comments
sorted by: hot top controversial new old
[–] mo_lave@reddthat.com 1 points 52 minutes ago
[–] you_are_dust@lemmy.world 15 points 5 hours ago (1 children)
[–] rockstarmode@lemmy.world 1 points 4 hours ago

Who celebrated? Everyone at the time who wasn't trying to write flash exploits did

[–] agent_nycto@lemmy.world 16 points 6 hours ago (3 children)

I don't remember a single person being happy with Flash going away

[–] Limonene@lemmy.world 4 points 3 hours ago

Flash had a ton of vulnerabilities. It felt like one zero-day RCE per year.

Flash never had a good FOSS implementation until years after Flash Player was discontinued.

I was very happy about the death of Flash Player, but neutral on the death of the Flash format.

[–] boonhet@sopuli.xyz 4 points 4 hours ago* (last edited 4 hours ago)

I didn't celebrate per se, but Flash was incredibly insecure and HTML5 was good enough for most of these simple games and it came out in... 2008, so 13 years before Flash went EOL.

What I did celebrate was finding out that Ruffle is a thing and most of your old favourite Flash games websites use it now so you can play your old favourites again! It's also open source and written in Rust so everything necessary to give the programmer nerd in me a boner.

[–] SunshineJogger@feddit.org 1 points 3 hours ago

I was a flash dev back then. People were very happy because of no more plugin need, no more badly scripted flash-ads that ate 100% cpu, etc.

Also Apple......

[–] rumba@lemmy.zip 34 points 8 hours ago (3 children)

We celebrated the downfall of Flash because every other week, some horrible vulnerability was found. And because of the ease of distribution in games, it was super easy to jack people's computers.

What killed the prevalence of all these wonderful free games was developers' ability to make money on Steam and Roblox.

[–] GamingChairModel@lemmy.world 6 points 4 hours ago

Plus those of us on Linux desktops didn't love the workarounds we had to do with gnash or whatever. The rise of the mobile device cemented the need to have open web standards not tied to proprietary formats and proprietary software.

[–] UnderpantsWeevil@lemmy.world 6 points 7 hours ago

A bunch of the original flash games just got straight ported to Steam (or the various Apple/Google Play stores).

You can buy them for a few bucks and play them to your heart's desire. Or find pirated copies and sideload them.

[–] brucethemoose@lemmy.world 1 points 7 hours ago* (last edited 7 hours ago)

was developers’ ability to make money on Steam and Roblox.

And Valve/Apple/Google getting a 30% kickback.

They are absolutely fine with all the garbage because it buys them many, many megayachts. Newgrounds, Kongregate, Addictivegames and all those flash websites did not get megayachts.

was developers’ ability to make money on Steam and Roblox.

[–] Kolanaki@pawb.social 26 points 8 hours ago* (last edited 8 hours ago) (1 children)

Nothing except for the use of Flash has changed... There are still tons of free to play games without MTX or other greedy bullshit made by passionate people, and just like back in the day, 90% of them are straight doodoo.

FFS, Newgrounds is still around and gets new stuff posted daily. Anon should leave 4chan and check out the rest of the internet.

[–] Poem_for_your_sprog@lemmy.world 2 points 8 hours ago

Robot unicorn attack is a masterpiece.

[–] WorldsDumbestMan@lemmy.today 4 points 5 hours ago

I tried to become a flash developer back then 😞

[–] captainlezbian@lemmy.world 61 points 13 hours ago (17 children)

We absolutely didn't celebrate its downfall. Flash had issues, but the culture of flash games was awesome.

That said, indie games are way better these days

[–] RagingRobot@lemmy.world 1 points 7 hours ago

It's just hard to find the good games now since there are so many

load more comments (16 replies)
[–] Meron35@lemmy.world 19 points 11 hours ago

It never died though? The Devs just pivoted to different platforms. Itch, Newgrounds, and even the major app stores have endless content from indie devs.

Flash games were just never mainstream enough. And let's not forget that the most popular flash games were those shitty FB games, like FarmVille and Candy Crush, or that the shitty mobile games all started off as clones/ports of already popular flash games, like Angry Birds/Crush the Castle.

[–] kandoh@reddthat.com 5 points 8 hours ago (1 children)

What's Plant's vs Zombies doing there? That was a post-iPhone game

[–] RagingRobot@lemmy.world 4 points 7 hours ago

That was a flash game if I remember correctly. It was just ported to everything

[–] DupaCycki@lemmy.world 3 points 7 hours ago

I don't know if people working at Artix are passionate, but I definitely wouldn't call their games 'free with no microtransactions'.

[–] antsu@discuss.tchncs.de 30 points 14 hours ago* (last edited 14 hours ago) (1 children)

However, consider: if Flash was still popular, by this point Adobe would have enshittified it to hell and back to milk its customers. It would no longer be the thing you miss.

[–] frog@feddit.uk 2 points 8 hours ago (1 children)

Thry would probably jack up the license fee for devs, force everyone to use a shitty app store and when enough users are on the app store, start charging to use the app store.

[–] BeardedGingerWonder@feddit.uk 3 points 8 hours ago

If I remember correctly flash was never cheap, everyone just bootlegged it.

[–] RagingRobot@lemmy.world 2 points 8 hours ago

I was working as a flash developer when they killed it. I was definitely not on board haha. I had to pivot my whole career but I learned such a valuable lesson.

Flash was the tool that really made programming click for me. It was easy to pick up but hard to master and I spent so much time learning how to write all kinds of code patterns

[–] Alaknar@sopuli.xyz 20 points 13 hours ago (10 children)

People who have no clue what they're talking about be like:

I mean, seriously... Celebrating FLASH of all things? And complaining that there are no more free amateur games? MF, never heard of Unity? Godot? O3DE? Defold? GDevelop? OGRE? renpy? pygame? stride?

The worst of these still being infinitely better than Flash. And then you can publish your work at Itch.io.

[–] Visstix@lemmy.world 14 points 13 hours ago (2 children)

I think they are just celebrating the era. The Internet was completely different then. A lot of those flash games later turned into microtransation shit as well on new engines.

load more comments (2 replies)
load more comments (9 replies)
[–] 58008@lemmy.world 53 points 17 hours ago (3 children)

You can still do this. There're loads of free and basic (i.e. easy-to-learn) game engines and you can make games of much better quality with the same effort. itch.io is full of free games made by amateurs.

When people celebrate the downfall of Flash, it's not because of the games. It's because the entire internet was replete with unnecessary Flash-heavy bullshit that required constantly updating your browser's Flash plugins (and all browsers had their own version you had to install and update), and how it was completely unsuited to any sort of UI/UX (e.g. you couldn't even copy and paste text in Flash pages most of the time). And all that is to say nothing of the gaping goatse of a security hole that it was.

It was cancer. Just because the cancer got you down to your goal weight, it doesn't mean you should lament the success of your chemotherapy.

[–] darklamer@feddit.org 2 points 6 hours ago

It was cancer. Just because the cancer got you down to your goal weight, it doesn’t mean you should lament the success of your chemotherapy.

This is the best explanation of Flash I've ever read!

load more comments (1 replies)
[–] rozodru@piefed.world 10 points 12 hours ago

yeah it was fine to play games on or see neat websites but it was absolute garbage to build and maintain with.

fresh out of college one of my first jobs was a web master for an ad agency whose site was purely built in flash/actionscript. It was the absolute worst to update. I hated it. I was one of those that celebrated flash and actionscripts downfall.

[–] bruhbeans@lemmy.ml 122 points 20 hours ago (9 children)

To be fair, flash was garbage proprietary tech fully under control of fucking Adobe. All the shit people hate about JavaScript now, the spying, the adtech, was done in flash first.

[–] drosophila@lemmy.blahaj.zone 13 points 13 hours ago (1 children)

All the shit people hate about JavaScript now, the spying, the adtech, was done in flash first.

And the shitty slow overly complicated 'web app' pages that could've presented the same content in a hundred lines of HTML. That was done in Flash before it was done in JavaScript.

load more comments (1 replies)
load more comments (8 replies)
[–] Mwa@thelemmy.club 13 points 14 hours ago (1 children)

I heard somewhere that Flash itself is garbage (not the games in it)

[–] tetris11@feddit.uk 17 points 13 hours ago (1 children)

It had massive security holes, but its vector handling is sublime

load more comments (1 replies)
[–] jcorvera@quokk.au 5 points 11 hours ago

If Anon misses flash, Anon should look into Flashpoint and Ruffle.

load more comments
view more: next ›