this post was submitted on 11 Mar 2026
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[–] rumba@lemmy.zip 37 points 13 hours ago (3 children)

We celebrated the downfall of Flash because every other week, some horrible vulnerability was found. And because of the ease of distribution in games, it was super easy to jack people's computers.

What killed the prevalence of all these wonderful free games was developers' ability to make money on Steam and Roblox.

[–] GamingChairModel@lemmy.world 8 points 9 hours ago

Plus those of us on Linux desktops didn't love the workarounds we had to do with gnash or whatever. The rise of the mobile device cemented the need to have open web standards not tied to proprietary formats and proprietary software.

[–] UnderpantsWeevil@lemmy.world 7 points 13 hours ago

A bunch of the original flash games just got straight ported to Steam (or the various Apple/Google Play stores).

You can buy them for a few bucks and play them to your heart's desire. Or find pirated copies and sideload them.

[–] brucethemoose@lemmy.world 1 points 13 hours ago* (last edited 13 hours ago)

was developers’ ability to make money on Steam and Roblox.

And Valve/Apple/Google getting a 30% kickback.

They are absolutely fine with all the garbage because it buys them many, many megayachts. Newgrounds, Kongregate, Addictivegames and all those flash websites did not get megayachts.

was developers’ ability to make money on Steam and Roblox.