People don't even talk about Shockwave any more. Early 3D games in the fucking browser! It was amazing.
wizardbeard
How are you finding decent free games on itch? Every time I go it's a flood of visual novels, shit "horror" games, or whatever the latest streamer bait is but poorly copied 1000 times. And the filtering tools are just limited enough that I can't seem to get a good "feed" going.
Newgrounds was far from a neverending fountain of pure quality, but I feel like finding quality stuff on it is an order of magnitude harder than it used to be in the days of flash. Used to be curated lists and sites with new quality stuff like every week.
Your account is only one hour older than this post. You could try and be a little less obvious and cowardly. Use your real account next time.
Great callout! That's where the audio player app I use, PowerAmp, gets its presets! I was blanking on the source of them when I made that comment.
While their full set of data is 370TB, you can back up quite a bit without taking up too much space depending on what you want. The shit that really seems to eat drive space are the PS3 games and various gaming related bluray rips.
I'd imagine the gaming related bluray rips (mostly special edition behind the scenes disks) are going to be hard to find when it goes down.
Hence my mention about Pirate Bay. There were multiple mainstream news stories about it. Multiple of the founders were unmasked and put on trial, but the site was constructed so that it kept running. It is still running to this day, despite it no longer being the face of piracy that it was long ago.
I never said that and you're wildly missing my point. If the person running your site hasn't run things in a way that they can tank some news coverage, it was doomed from the start.
Take this very lemmy instance. The public facing load balancer they currently use is hosted in France. They aren't revealing anything beyond that and anythung further isn't something that can be reasonably found by anyone not involved with the systems administration side of things for the instance. The admins are careful to practice proper opsec as well, not revealing their home country.
You can find all sorts of writeups about countless less than legal sites and projects, both ones that survived and ones that died. Not a single dead one is dead because of attention. Most are dead because the people running it made some mistake that allowed authorities to find their real identity so they could be prosecuted. Or because of internal drama. Or rising costs, like myrient which is closing the end of this month.
Oh no, the youngins are on their "if no one talks about it, the corpos won't know" delusion again.
Security through obscurity isn't security, and plenty of sites have survived longer than most of you have been pirating despite coverage by actual news organizations. Your least (or most) favorite youtuber (or forum, or guide, or wiki) isn't moving the needle.
If you aren't part of the actual scene that's sourcing shit for day 0 (or earlier) upload you have nothing to worry about regarding open discussion through psuedonymous social media. Or people making youtube videos. Or guides etc.
Pirate sites and fan projects that get shut down weren't going to last anyway. Real ones arr either set up to last or find a way to continue. Like Pirate Bay and AM2R.
Pretty sure there's a different smbc about that.
presumably had initially been intended to include him
Fun fact: In one of the many leaks of Nintendo internal files in the past decade, early source code and the model was found for Luigi in SM64. His inclusion was abandoned very early on in development.
There is no fucking way that anyone can sum this shit all up in a simple sentence like that, which would apply to every situation.
Different headphones and speakers have different frequency response. If you're using speakers, the acoustics of the room can have a large effect as well. Are we supposed to go out and buy the same equipment the person mastering used? Build a specific room layout for the specific acoustics intended per track? What if the person mastering already took responses of different equipment and rooms into account? It's not like you get "intended listening guidance" notes with most music.
Personally, if I can tune the EQ towards a flat response graph for my particular headphones I will (Poweramp for Android has these presets built in for a ton of headphones, but you have to apply them yourself), otherwise I don't fuck with it unless some section sounds particularly blown out. My car overenphasizes bass, which is fun most of the time, but I turn it down for some tracks where it drowns out finer details.
Ultimately there's a shit ton that is up to taste.





The snipe from the dev about removing the co-authorship is particularly shitty.
Devs of open source software need the thick skin to be able to say "This is how I'm going to handle things as long as I'm the lead, you don't have to like it." but this goes beyond it into an active "fuck you" to their users.
Edit: the second link has less charged discussion, but it's still getting wrapped up in "anthropic bad" stuff that's not actually related to code quality.
If the project is not the space for non-code quality concerns like Anthropic's business dealings, then it is also not the place for one of the devs to try their personal social project of "seeing if contributors can differentiate between AI assisted commits and not". Listing claude as a co-author where it was used serves a practical purpose of drawing extra eyes for review of relevant commits.