Didn't they already do this like a decade ago?
wizardbeard
One thing that Mario Kart DS has that didn't carry forward to other games is mission mode. Definitely worth a look.
I don't think I could feel comfortable riding in any of the current self driving solutions out there, but I sure as hell wouldn't ride in one even in the far future without one of those emergency window smasher tools.
I have literally never seen this occur outside of:
- it attempting to reset the default PDF viewer multiple times
- twice when the entire group of settings related to cortana/internet search from the taskbar changed and they didn't attempt to map previous choices to the new settings
That was over the course of a literal decade, most of it with a day job working IT and sysadmin in a Windows environment.
If you've got more hard evidence of MS doing this I'd love to see it, but as far as I can tell this comes from the same place that has resulted in every support thread saying you need to run "SFC /scannow".
This is literally a porn artist.
No need to be thirsty, or hornypost on main.
https://rule34.xxx/index.php?page=post&s=list&tags=centurii-chan
I'll vibrate at 431Hz and leave my options open, thanks.
If I recall right, they were getting rid of one older unsupported way to do that, but multiple news outlets misread it as getting rid of the ability to bypass at all and then the story got spread from there.
Unfortunately AI seems to be fairly adept at handling character substitution. It's a common point brought up whenever people decide to complain about the few users who use the thorn symbol.
That's fine, but I would personally reccomend that anyone considering moving to Linux also consider reading up on some basic Windows system administration stuff as well.
Group Policy is a way to consistently configure settings on Windows for the OS and a decent number of programs. It often has a ton of options for things that aren't in the normal user facing settings menu or control panel. It was made so that sysadmins could set the settings how they wanted and then just push the same settings to every machine at their workplace. Where it becomes useful for the personal user is that if you're using any Windows install above Pro, you can adjust Group Policy for your own machine. Most of the "secret registry settings" you'll find online that actually work are just what Group Policy sets without a straightforward menu.
Target feature update version is needlessly confusing, but it can be broken down like this: Target "feature update" version. The feature update is the specific version of Windows that will be targeted when it looks for updates.
Linux is ultimately the better option, but it can still sometimes involve a level of tinkering effort that could just as easily be done to get your Windows working better for you.
My guy you literally linked some guy fucking around in Special K as supposedly an explanation of the tech, you misread a marketing headline as being technically descriptive, and yourself even admit that it uses AI to generate which is the common usage nowadays for the label.of slop.
I definitely appreciate being called close minded, an asshole, and compared to MAGA for not agreeing with your personal stick up your ass about what you think is proper terminology though.
Have a rotten day.
I've not been an asshole here, you've consistently talked down at everyone calling this slop due to some minor technicality in terminology that you've still failed to back up or expand on beyond linking to the same video a second time.
You also have really zeroed in on some claims that I've literally never heard anyone make:
It is not changing geometry. It is changing lighting. It is changing material properties.
No one has said shit about geometry, lighting, or materials because that is not the level at which DLSS operates. Both in previous versions and in this latest version.
It's not what anyone thinks is going on here, and it calls into question your own understanding of all this that you've now insisted upon it twice. It's not making lighting and materials changes. You're confusing raytracing which is often turned on and off in graphics presets alongside DLSS because of the intense resource usage, but it is not part of DLSS. Go download a mod for finer grained graphics settings controls in Cyberpunk 2077 and that much will be made clear.
There are plenty of tools people can use to get an idea of how any games' rendering pipline works, such as Special K as shouted out by the video you linked. Personally I like Reshade for getting a look at render passes, output targets, buffers etc.
DLSS operates on a completed "flat" render output/buffer. As far as I'm aware, It has no knowledge of geometry, materials, or shaders unless the devs are really doing wacky shit and have direct line to nvidia devs. Maybe they're passing it the depth and normal buffers as well as the flat render output. That opens a lot of options (see marty's RTGI shader) but is demonstrably still just working with slightly more than gets slapped on the screen as a flat raster image.
It can do edge detection as movement detection through comparing a number of the previous input frames using the types of techniques used in video compression to detect and handle movement, as the end of your video makes small mention of.
Usually it's used on the output of the 3d render pipeline before the flat HUD elements are slapped on top. Apparently a lot of games the guy that made the video tested didn't seperate out the HUD layer, or maybe it had something to do with his previous methodology. I'm not watching multiple of his videos to check, and I find it kind of hilarious that someone would think they were some voice of knowledge on how this stuff works if they put the kind of effort they indicated they had for their previous videos without using Special K.
I had already watched the video you linked. I've now watched it twice to ensure I didn't miss anything.
It's some guy playing with the features in Special K that allow you to utilize DLSS at arbitrary upscalong ratios while allowing HUD elements to render at the viewport resolution. It has nothing to do with the underlying tech or how DLSS works beyond showing that the defaults in most games could be better tuned.
He has a short bit talking about older anti-aliasing tech, then says that DLSS is an advancement without actually getting into how it works.
In all 18 minutes, there is hardly 60 seconds discussing the actual tech, and it literally uses the term generation.
So to be clear, since you seem to be highly mistaken about this: DLSS uses image generation technology along with some very fancy edge detection to attempt to fill in gaps and generate extra details that are not present in the original image.
It is not rendering only the needed sections at higher resolution or anything along those lines, but I can see how someone may think that was implied by your video.
So again, now that I hopefully have shown you that I do in fact know more than a decent bit about how DLSS works, and you still have not provided more to back up your point beyond a video of some guy fucking around with Special K and going "whoa cool"...
What part of DLSS generating image data that does not exist in a lower resolution source image and using it to fill in what would otherwise be repeated pixels in a traditionally upscaled (nearest neighbor, bilinear, trilinear, etc) image... how is that not generative?
Edit:
Would it kill you to not double the length of your goddamn comment after posting it?
I've got better things to do at this point than continue this, but at a glance I see that you took Nvidia's news post's wording as gospel.
Edit again:
It's clear now, you got hung up on some misleading marketing wording in one of the headlines. You even admit it uses AI to generate additional image data. Stop being condescending.





Man, I wish I could count.