[-] keepcarrot@hexbear.net 4 points 1 day ago

I basically don't go to any of the events, just everyone I seem to meet is a neurodivergent polyamorous person of some sort. I did go to a few a couple of years ago, just wasn't my crowd (except for the occasional new person who also went for the same reason). I tend to be very 1-1 with my partners

[-] keepcarrot@hexbear.net 11 points 2 days ago

lol I think my boss bought a bunch of this on my joking suggestion to buy the dip

[-] keepcarrot@hexbear.net 7 points 2 days ago

Did you make sure it was a hot couch?

[-] keepcarrot@hexbear.net 4 points 2 days ago

I declare these names "ironic" kelly

[-] keepcarrot@hexbear.net 13 points 2 days ago

Iron beam is a silly name. For proper structural support they should use... idk, look up your country's steel standards, I ran out of juice for this joke

[-] keepcarrot@hexbear.net 10 points 2 days ago

I feel like that number should be higher, if only by happenstance. A substantial portion of Americans will say yes or no to whatever (like saving babies from a made up country)

[-] keepcarrot@hexbear.net 1 points 2 days ago

Carry the car to bed?

[-] keepcarrot@hexbear.net 3 points 3 days ago

No way!

"Yahweh 👉👉"

[-] keepcarrot@hexbear.net 5 points 4 days ago

Someone once paid me to poke them with a stick every time I caught them not doing their assignments. Offloading executive functioning onto someone else can work

[-] keepcarrot@hexbear.net 19 points 5 days ago

Well, with their dreams, which they don't have control of, and are manipulated by their shrink until they dream of a reality where they do not have this power

[-] keepcarrot@hexbear.net 7 points 6 days ago

*19 year old colonel

[-] keepcarrot@hexbear.net 107 points 6 months ago* (last edited 6 months ago)

My favourite lecturer was in a severe car accident. His wife might not make it, they're both very old. He's an old Yugo tank commander turned engineer. Very sad

Edit: wrong mega, pour one out

128

Inasmuch as I disagree with XR, I disagree with this meme more.

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4
submitted 8 months ago by keepcarrot@hexbear.net to c/games@hexbear.net

So, a while ago I was in a community theater and we put on plays that would break even largely. Our biggest costs were theater rent, followed by specialist hires (a worker with safety training that did our ropes and high powered electrical stuff). We charged pretty cheap tickets in the context of theater, which given the majority of our actors, costuming and props labour etc. was volunteer.

It got me thinking about games. I realise there is an intense dislike of DLC, particularly AAA companies doing day 1 DLC, but even longer term DLC that could not have been made on the budget of the original game and released like a year later or whatever.

The idea was having a platform for, say, RPG systems that's well coded, slick, bla bla bla, and comes with a few base stories, but after that the majority of development after that is done by something similar to the theater group but indie artists, writers etc. and you buy into a long form RPG (or, idk, subscribe on patreon or whatever). Every month (or whatever), some sub-team releases a new part of their adventure or a new system with a new adventure, and you can keep playing with what characters you had before (if that's what's happening).

Things like the Adventurer's Guild (or whatever the D&D one is, where you register and play each adventure bit once alongside thousands of other players) are a thing, this would wind up be something similar but system agnostic and more tech oriented.

IRL, every time a community theater wants to do a show, they don't rebuild the theater and stuff. It's not "wholly original".

I'd also want the writers/artists to be more connected to their community, hypothetically.

The system would have to have very non-coder friendly tools for writers to pull together systems and make maps and stuff. Dialogue trees may be a bridge too far.

45

Just got this email from one of the event ticketing place some of my friends use

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submitted 11 months ago by keepcarrot@hexbear.net to c/games@hexbear.net

(Um, I don't know why your post triggered me into writing this pitch for a wishlist game. Maybe the minecraft with guns bit? idk, I got excited) (repost, as this is enough crap for its on top level post)

I have this pitch for a builder game where you're a military procurement/engineering firm. The LoD would be about what Stormworks has (25cm blocks, or maybe 20 or 10 cm), you spend time fiddling around with air fuel ratios and RADAR etc. You'd be able to fiddle with various war nerd numbers on vehicles you create, but there wouldn't be much for you to do with the vehicles directly. Instead, you teach bots how to use the vehicle (some sort of waypointing system, some vehicle tests like turning, acceleration etc etc). After that, your vehicle and usage data is compiled and a little war goes on in the background. Hypothetically, this war would be happening on another screen or you could refer to it. Because the vehicle is compiled into this RTS mode and not run as a physics simulation (or at least, would be run as a very cut down simulation), that section would be quite light. Possibly multiple layers to examine (strategic, operational, tactical). Your vehicles would have logistical strain (e.g. fuel, maintenance/wear, damage from fire etc). You'd probably want to define a few other variables on how its used (e.g. This is a TANK, GENERAL PURPOSE, SWARM or something). I don't think it would be possible for an AI to account for all ways people would design vehicles and use-cases, but the basic classes are pretty standard nowadays, and people could request things that feel plausible to the dev.

A few reasons for doing it this way:

  • Having it so that the vehicle is tested by itself on multiple predictable scenarios means the physics simulation (e.g. denting, beams bending etc) can be more detailed, and allows for more complicated vehicles.
  • Once its "compiled" so that the bots can use it, it will run quite light (this is sort of explored in From The Depths, but not to its fullest extent). This couldn't take into account everything possible, but hopefully the bots would use things intelligently (e.g. using cover, grouping tanks, screening etc)

You'd watch combat and take notes on what works well and what does, and work on new designs as the war gets under way. Your new designs that you produce and test would percolate through the logistics system and slowly start appearing on the front.

There'd also be a little thing where you could define your squads that the AI uses in the war (e.g. 12 dudes, 1 command, 2 fireteams, each fireteam has a LAW and 5 assault rifles, command has 1 commander and 2 machine guns etc), with some reference to real world stuff. This would obviously be important for transport vehicles and logistics.

There'd be a mode where you'd have to do it "in real time" (i.e. no pausing for designing), a more freeform creative mode where you can design and save freely without worrying about wars and launch battles with your vehicle instantly, and a thing where you could compile all of your designs into a faction. Presumably, the game would ship with a few real world referenced factions, people could mod in their own ones. And people could also mod in maps that the AI will fight wars on, and opponent factions (of varying degrees of fairness). Tutorial mode, build a truck that carries a squad. It's an electric truck so you don't have to program a gearbox.

It's probably a bit beyond me as a coder (maybe, idk, the primary time I was trying to learn coding was when I had pretty severe depression), but maybe as a fresh godot project if applicable? I think it would absolutely kill amongst a certain sort of war nerd.

Um, comments, I guess. Obviously extremely ambitious on my end, it will probably be another half-started project in my collection :(

28

One of the first cards is planting corn. corn-man-khrush

1
Found in the wild (hexbear.net)
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Thought Cuban (or maybe vietnamese) gun ownership was a lot higher than it was by "guns per capita". Vaguely remember somewhere here that it's quite high but locked up in community armouries in case of invasion rather than individually held on to.

1

idek if 7zip is better than winrar anymore assuming both are being updated constantly, but like... My memory is that pretty much every tech oriented person on windows uses 7zip.

1

Apparently she was given it by a "rationalist", possibly as a flirting strategy (those sorts hit on her regularly).

I kinda want to do a dunk review

1
1

Not going to harass her for it, but she's absolutely esconsed in liberal foreign policy

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keepcarrot

joined 3 years ago