this post was submitted on 25 Nov 2025
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[–] darthelmet@lemmy.world 10 points 22 hours ago (1 children)

Yeah I pretty much almost never buy AAA games anymore outside of some very specific creators/franchises. Price is definitely a part of that, but the bigger things are creativity and business practices. Indie games are where all the new ideas are and where you get honest expressions of the artist’s intent. And you generally don’t need to put up with bullshit micro transactions, DRM, etc.

I’m not gonna pay $60+ for Call of Duty 500 when I can find full, fun, inspired indie games for less than $30. I will still buy the handful of more creative AAAs that do come out sometimes.

[–] Lemminary@lemmy.world 2 points 17 hours ago

Same here. The last AAA game I bought was probably Diablo III, and I barely touched that piece of junk. I’ve learned my lesson and either pirate it to try it out first or wait for sales on Steam. My most prized games in my collection are the indie ones anyway, so I’m not rushing to buy AAA anymore.

[–] DarkFuture@lemmy.world 17 points 1 day ago (2 children)

I just started waiting as long as I needed to, years if necessary, for the games I want to drop down on a sale to under $20. I really don't care how long I have to wait. There's enough games out there now to keep me busy.

[–] OneClappedCheek@lemmy.world 4 points 1 day ago

Best example of this is the borderlands franchise. Wait a year or two and get the game + dlc for 80% off.

[–] omarfw@lemmy.world 24 points 1 day ago

Aka the market has rejected your overpriced bullshit. Adapt or die. Welcome to the free market.

It doesn't matter if you're a mega corporation and previously had the winning formula. You adapt to meet evolving market demand or you die.

These c suites got too comfy doing everything to only please their shareholders. They forgot that pleasing their consumers wasn't optional. We are your money supply. If you lose us, it all comes crashing down.

[–] SoftestSapphic@lemmy.world 5 points 1 day ago

Good

AAA games aren't worth $60+

[–] Alaik@lemmy.zip 14 points 1 day ago

Because youre overinflated executive and managerial budgets dont justify the fucking price when games like Hollow Knight, Jump Ship, and Stardew Valley are 10x better.

[–] ryathal@sh.itjust.works 8 points 1 day ago

I don't have the time anymore, the price isn't really the factor. Anything new has to compete with my existing library and backlog, and other things on my wishlist. It's a problem that's only going to get worse, games aren't really aging out of relevance at the rate they used to.

[–] BC_viper@lemmy.world 3 points 23 hours ago

Yah but the amount of shit games charging 3 dollars is insane. Really dragging down the median.

[–] Lushed_Lungfish@lemmy.ca 7 points 1 day ago

And if I DO want a triple A game, I wait a couple of years and then for a Steam sale.

[–] sirico@feddit.uk 4 points 1 day ago

No it's the users that are the problem get more jobs idiots

[–] A_Random_Idiot@lemmy.world 7 points 1 day ago* (last edited 1 day ago) (1 children)

i almost never buy games on steam itself anymore..Even on the steam sales. The sales are a poor imitation of the great values that they were 10+ years ago, and quite frankly..the quality of games coming out isnt what it was 10+ years ago, either.

I subscribe to Humble Monthly and, eventually, get almost every game I've ever wanted.

[–] FallenGrove@lemmy.world 8 points 1 day ago (1 children)

I don't even do humble monthly anymore. They've had periods of months and months where I don't get anything I want to play or some obscure game that isn't interesting. Its cheaper just to get the monthly bundle when I do see a game I want. Humble monthly was more than worth it maybe 10 years back.

[–] A_Random_Idiot@lemmy.world 4 points 1 day ago* (last edited 1 day ago) (1 children)

i mean.. you can pause your month and skip the shit you have no interest in..

I think in 10 years of being subscribed I've only felt the need to do it like...twice? i think

[–] FallenGrove@lemmy.world 3 points 1 day ago (1 children)

For me I've had to do it for more than 5 or 6 months so to me pausing isn't worth the time.

[–] A_Random_Idiot@lemmy.world 3 points 1 day ago

yeah, if you're interests are super narrow then yeah it wouldnt be good for you.

[–] Alpha71@lemmy.world 4 points 1 day ago (1 children)

...until GTA6 comes out, then all bets are off.

[–] Lemminary@lemmy.world 1 points 17 hours ago

I wouldn't be so sure, matey! Yaarrghh! ⛵🏴‍☠️🦜

[–] CosmoNova@lemmy.world 14 points 1 day ago

25 bucks? That‘s cute. AAA studios are charging $80 for remakes or $250 for DLC packages. They‘re out of their minds.

[–] Mwa@thelemmy.club 2 points 1 day ago

tbh i can buy a game for 30-60~ usd,but preferably i want them to be cheaper + it makes buying more games easier.

I like some Indy titles but I’m getting sick of the side scrollers

[–] WhatGodIsMadeOf@feddit.org 2 points 1 day ago

Pretty much only play free to play games and never buy anything.

[–] ZoteTheMighty@lemmy.zip 28 points 1 day ago (2 children)

If you asked me to name a major gameplay innovation in the last 5 years, I literally couldn't. Clair Obscur won a fuck load of awards for doing basically what Final Fantasy did 15 years ago, but not completely losing the plot. Hollow Knight blew everyone's mind for making a decent Metroidvania game. Balatro made a game where you make a series of combos that people have been making for over 200 years. You don't need fancy gimmicks anymore to be considered good, you just need to be good. Major publishers waste their time because they don't know how to put "be good" on a spreadsheet.

[–] I_Jedi@lemmy.today 3 points 1 day ago (1 children)

I know of a major gameplay innovation in the past 5 years, though it's incredibly unpopular to many.

AI2U features NPCs that are run by Azure AI. The goal is to make the ChatGPT NPC do what you want so you can solve the escape room.

This gameplay feature hasn't really caught on, but I've only seen it be used recently.

[–] Rooster326@programming.dev 3 points 1 day ago

I for one can't wait for them to stop playing their Azure Bill or run out of credits.

[–] Rooster326@programming.dev 3 points 1 day ago* (last edited 1 day ago)

I would argue Expedition 33 is a lot closer to Legend of Dragoon released 26 years ago. Its claim to fame was the active turn based system pulled right out of that game.

Metroidvanias standard was set 28 years ago in SOTN. It has n

That crazy now that you think about it.

I would not put Balatro in the same category. While it isn't mind blowing. Nobody put the pieces together in the same way that Balatro did. I would still call it innovative.

[–] jj4211@lemmy.world 5 points 1 day ago (1 children)

Would be interesting to see the stats for revenue by game, price by volume. If someone charges 300 for a game that no one bought. Then it shouldn't count, hypothetically.

[–] Agent_Karyo@piefed.world 5 points 1 day ago

I work in market research. Data at this level of granularity (price band view) is extremely expensive.

Around 300K per year and that would also likely only include a few retailers GameStop, BestBuy, Walmart. I don't remember off the top of my head, but I believe Steam data wouldn't be included.

It's very likely Valve doesn't share the full dataset with anyone. Maybe partial data with some of their biggest partners.

[–] EightBitBlood@lemmy.world 32 points 1 day ago (4 children)

As an indie dev, this article is fucking stupid.

Want to know why indie games are priced at $10 to $15? Becaue AAA has been putting everything they've made in the last decade on Steam and it's all going for $20 - $25.

Indies can't launch at that price point anymore because they're competing with AAA games from 10 years ago that have been discounted to death.

The Steam winter sale is the best example of this, where most people will buy RDR2 for $19 instead of the new mega hit indie that's $20. So indies have been lowering their price to actually get sales. That's why team cherry priced Silk Song at $20.

Basically, AAA is now just competing with the bottom part of the market they spent that last decade flooding.

They're complaining about people actually choosing where to spend their money wisely because that means they might actually have to make a good product if they want to sell a game for $70.

[–] MetaStatistical@lemmy.zip 38 points 1 day ago (5 children)

Terraria has always been $10. Stardew Valley: $15. Undertale: $10. Braid was $15 when it launched, and even then, people were bitching about the price. So, the price tag has always been in that range since the first indie game launched.

I think you're ignoring the incredible amount of oversaturation in the industry. Games are everywhere. I could throw a thousand sticks into the wilderness and it would smack into a thousand different game studios, all working for years on their big hit that (in their eyes) would make them millions of dollars.

But, people don't have time to even play their own Steam backlog. On average, people buy more games than they even have time to play, and that's not even counting the sheer amount of movies, music, TV shows, YouTube videos, whatever that is competing for people's time. If they are playing video games, then they are not watching or listening to other media.

It's not just the gaming industry. The entire creative industry is propped up on the backing of a 98% failure rate, or sometimes even a 99.99% failure rate. The lucky few get to spout off their survivorship biases, under the bones of former companies and individuals, crunched under the weight of oversaturation.

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[–] imetators@lemmy.dbzer0.com 4 points 1 day ago (1 children)

Each year there are only a few new AAA games that are worth full price. People be buying indie or older games on discount.

Why buy new bugged COD when you can pick up fixed up No Mans Sky?

[–] Rooster326@programming.dev 3 points 1 day ago* (last edited 1 day ago) (1 children)

No Man's Sky was an indie released at AAA prices and was a pile of dog shit. Feel like there are other games you could've picked...

It was another example of what is wrong with the industry today. It never should have been released in the state that it did. And despite Hello Games extensive efforts - we are still missing features that Sean, on record, stated would be in the game at launch.

[–] imetators@lemmy.dbzer0.com 4 points 1 day ago

I chose NMS cause it is a perfect representation of AAA project that was dogshit on release but got fixed up to a promised game much later in it's life. It fits like a glove into "don't buy unfinished crap on release" category.

[–] chemical_cutthroat@lemmy.world 149 points 2 days ago (7 children)

Not only that, but charging full price for a game and then charging $15-20 for cosmetic DLC is fucking wild. If I've paid you $60+ for a title, I expect the full experience. If you want to add some shit a year down the line to lengthen the life, I'm on board, but day one DLC that costs more than the base game was played out the moment Bethesda graced us with horse armor. I've gotten more joy out of Vampire Survivors than I have out of any Ubisoft and EA games in the last 20 years combined.

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[–] Kyrgizion@lemmy.world 119 points 2 days ago (6 children)

Let's see, 70-100+(!) bucks for the (yawn) twentyseventh COD with a 4 hour campaign, or 20 for a game that is complete and lasts for dozens if not hundreds of hours?

Yeah, my choice is easily made.

[–] Malix@sopuli.xyz 76 points 2 days ago (2 children)

it kinda feels like the more expensive a game is, the less value it seem to have.

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[–] Aceticon@lemmy.dbzer0.com 39 points 2 days ago* (last edited 2 days ago) (6 children)

Almost all of the "Top 10 most replayable games" I have are Indie games, especially in the last 10 years.

They're games like Factorio or Project Zomboid which I keep getting back to a year or two after I last played so much of it that I got fed up.

Glitzy AAA open-world-ish games have beautiful visuals but their replayability is near zero, worse so for games which seem open-world but are in fact linear.

Mind you, some older AAA jewels in that style (such as Oblivion) do get me to come back eventually, but it takes something like 5+ or more as I basically have to forget most of the story before it's interesting to play such a game again.

If Price matched "Hours of Fun", almost all of the AAA stuff would be way cheaper whilst many Indie games would be far more expensive.

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