Super Tux Party
I'm sorry but we need something more modern

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Super Tux Party
I'm sorry but we need something more modern
Dispatch.
It goes the old telltale way of presenting fake choices that dont really matter because the optional character are being written out of team scenes mostly, one romance option is completely ignored because the devs clearly favoured the other and put her in every scene and the dispatching minigame they advertised the game with has absolutely 0 impact on anything. You could fail every dispatch, only do the mandatory ones and nothing would change.
The Outer Worlds was so bad I had to put the controller down and abandon it. A fan made song got the feeling of "dystopian capitalism in space" better than the actual game did.
And an older one that'll get me burned at the stake: Fallout New Vegas is the worst of the first person fallout games.
I couldn't connect with Outer Worlds either. I gave it a good shot but it didn't give me any new feelings or enjoyment.
New Vegas was one of the best games of its type... for the time. It doesn't hold up well on a technical level, the side quests are largely less immersive and interesting because our expectations have broadly changed. It was by far the best game I had played... in 2010. A lot has changed in the intervening 15 years and now the game feels small, cramped and limited in scope, to say nothing of how dated the graphics are.
What people are really saying when they hype up New Vegas was how much the story mattered. And how you had actual choices that impacted things, something that is dreadfully absent in modern games that have to play it safe and make sure the player has exactly the experience intended. When was the last time you played a game where you could skip right to the last boss and kill him (or join him!) and then the game goes on and people now know what happened or can learn that you did it? It would be AMAZING with today's technical advances to have that kind of freedom and involvement with a storyline.
I get that people like the story and feel like they have an influence on it, but for me it felt railroaded even from the start. "Oh yeah it's open world but if you go anywhere other than the path we laid out for you you'll die by deathclaws" is what it's known for.
My biggest gripe is that when I play fallout I want post apocalyptic retro futurism. 50s vision of the future gone wrong. I feel like I don't get that with NV and that's the whole theme of the franchise. It's the pizza at the Chinese buffet, like, I'm not here for that, why are you here? This is just Nevada but slightly shittier.
I mean... sure, I guess it bears mentioning my first playthrough I did brave the deathclaws and survived by being sneaky and took a wildly different path than most people at the time.
The idea isn't that there's an easier path of least resistance you can take, but that it actually let's you go off the rails if you give it effort or come up with some logical ideas.
In modern gaming, solving problems with logic is almost dead, and NV had a lot of that.
Oh really? I did have fun with the Outer Worlds. Nothing too amazing, but it was fun enough to keep me invested. Parvati was also a large reason for that, I loved her character.
With 2 out I thought I'd give the original one more chance. I wish I hadn't. The story is just as bad as I remember, and the gameplay is somehow worse.
I mean the only way to talk about the story is that you're better off just running through without thinking about it, because at every level it just fails at its messaging. It simply is what it is. What compounds that suck is that the game isn't even that well designed of a shooter, or implemented well. The controls are gummy, your character feels weightless, and as someone almost 7 feet tall IRL I still feel like the POV is a foot too high. Guns feel boring, the skill system is unimpactful, dialog is stilted, characters are flat as cardboard, and overall the entire game just feels like you're meant to squint at it until you forget what you're doing and just reminisce about playing fallout. All I feel when I play is a distinct fear that I will see the seeds of Outer Worlds in games I loved as a kid before I knew to look for such flaws.
I don't know if the story is bad, I just don't care about any of it. Parvati's story was cute and I liked helping her but I couldn't tell you anyone else's name and I was playing it yesterday.
The loot system just feels like it doesn't matter. Maybe I screwed myself over by doing an INT based build cause my science hammer just demolishes everything.
I wish I could say you did; almost any build works at almost any difficulty. Int is famous for being the most broken stat, though. All you need to beat the entire game is to start with very high int and dex, then grab a hunting rifle.
You're right BTW, the loot system doesn't matter at all. Consumables only matter at supernova difficulty, and even then just because you have to manage hunger and thirst. The drug boosts are nice enough in theory but are completely unnecessary for any strategy. Damage types are pretty unnecessary, and beyond Spacers Choice weapons don't really upgrade enough to be worth switching. Armor is unnecessary on normal, and is essentially wet paper on anything harder. All said, stims are the only thing that matter unless you're on supernova; if you are, get ready to fill out your inventory with bread and water.
I didn't think it was so bad I had to stop playing, but I did stop playing one night once it got late and just never started it again, nor had the desire.
It seemed fine enough, but it just didn't click with me I guess.
Well just fyi. The end missions are currently, still today, broke. So only one ending available that is regardless of whatever choices you made.
I loved the first one. I like this one but they made some bad changes.
But mostly they need to fix the mission bugs.
First one you could change the armor and weapons on the companions.
Also I really liked the vicar and Parvati. Vicar was like a snarky gay guy and I loved it. I will admit the other 3 were blah. But the new companions on OW2 are kinda bland.
I don't really like any of them. Niles and inza had potential but wasn't developed.
And I straight up dislike Tristan's personality. He's just awful.
Aza can be entertaining. If they made her more impulsive I think that could have been fun.
For instance if you take too long in negotiations and shes present. She just starts attacking people after some time limit.
Or randomly attacks strangers she doesn't like the look of.
They could have done something interesting with her.
But mostly they need to fix the damn quest bugs so I can finish the game.
Also there was a quest in ow1 where some sketchy dude asks you to do some sketchy thing. And you realize this during the quest. You can go back to him and get the reward. Or sucker punch him.
I wanted more of that in ow2. Didn't get it.
Hot take alert
Hollow knight silksong.
Its such a huge letdown for me as a massive fan of Hk.. but they did so many things that are just... mean. They disrespect the player constantly.. tc actually TROLLS YOU with trick benches n shit. But mainly waste so much of your time with shitty padded content. Fucking fetch quests, timed 'flower' quests by the dozen. Most of the primary content ends up being "just like hollow knight, but worse, and now do 10x more of the worse version." So its unoriginal AND inferior to the source.
I tried so hard to love it and its nothing but frustration in the end.
Paradise Killer.
Amazing soundtrack that is on repeat with the greatest in my playlist, but terrible character design and condescending to the player characters.
Too bad.
Condescending in what way?