The one from Accursed Farms that set off this entire campaign. It's not about supporting a game forever. It's about not killing them intentionally when support ends.
Watch the video again. That's not what this is about.
Now those online services are supported by digital sales, like on PC storefronts. Digital makes up the majority of console purchases now too, but they still continue to charge for online, so it's no wonder PC market share grew in the interim.
There are so many viable alternatives. I've got an increasingly long list of things I won't tolerate in games anymore, and I'm nowhere near running out of games to play. The big problem is being able to identify which of those checkboxes are checked or not; PC Gaming Wiki is working for this purpose lately, though it shouldn't be necessary.
No, I meant things that people would miss. I guess matchmaking fits that bill, but we'll have to see what it looks like outside of direct invites once this new version exists. Each platform provides free matchmaking services, so I'd be surprised if it didn't exist at all.
You are asking if it could be same experience as an MMO-lite without being online. Think about it.
No, I'm asking if it could be the same experience without running it on someone else's machine. V Rising does not have an online requirement, but you can play it online on a server you control, perhaps even the same machine you use to play yourself, with up to like 60 players. Destiny is an MMO lite, is it not? For the most part, you're only playing that game 3 players at a time too, just like this one. Is there something that this game was already doing that it won't be able to do now that it's peer to peer?
Is there anything that was there before that is for sure not going to be there now as a result of this?
Well, I didn't stretch that one piece of information into that conclusion. Sony's basically telling their investors that. Their expensive exclusives are not fueling growth in adoption of the platform the way they used to, making their margins far slimmer, even when their competition in Xbox is basically squeezed out of the market. I believe Circana estimated that peak spending on console hardware was all the way back in 2009, when there were three extremely successful consoles in healthy competition with one another. If their old model was still working, they wouldn't have broken into the PC market to begin with. With the PC sales of Helldivers 2, that game is 7th in revenue for PlayStation published games; without the PC sales, it doesn't crack the top 20. New management at Sony is embracing these market realities. Consoles used to be the dominant platform for AAA games, and they no longer are, and that makes plenty of sense when you realize how many of consoles' advantages have been eroded over the years.
Missing its sales target means that Sony expected it to sell more by this point in its cycle. The console model is breaking down.
The story changes are, to me, some of the most interesting parts of remaking this game in the first place.
Hopefully the last game Id makes before Microsoft closes them is a good one.
What part of that petition says that it's to support games indefinitely? It explicitly requests action to protect customers after support ends. That inherently means it won't be supported indefinitely.