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I don't think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I'm letting that one iron out bugs for a few weeks before I pick it up. Even former TimeSplitters devs, given the opportunity to make a new TimeSplitters, made another Fortnite instead. Likely this new Perfect Dark was built to turn it into a live service that keeps players playing it forever rather than just making a fun deathmatch to play with your friends a handful of times, which would be missing the point. And all this is to say nothing about how those devs must be feeling when even a great game that sells well won't save you from Microsoft laying you off.

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[-] morphballganon@lemmy.world 44 points 1 week ago

Kinda funny that a larger team with better tech struggles to recreate what a smaller team with more limited tech did 25 years ago

[-] JDPoZ@lemmy.world 29 points 1 week ago* (last edited 1 week ago)

"Newer" does not necessarily equal "better."

The real problem is how basically game dev is an untenable long-term career from a AAA standpoint... or at least it is outside of Japan.

Almost every major dev is not being run by anyone with more than 10-ish years of dev experience.

Why? Because studios shut down and fire everyone, or they get bought... and fire everyone... or the grizzled vets get burnt out, or find out that work-life balance shifts when they get old enough to want to start a family, or discover (like I did) that general software pays better, has less turnover, and doesn't shut down as often.

Look at all the major players in the FPS game for example from the past 15 years... The guys who made Perfect Dark, the original GoldenEye, Killer Instinct, Banjo Kazooie, and Conker's Bad Fur Day? Mostly not in the industry anymore or struggling while working on small indie projects. Some of the companies still exist, but the guys who'd be in their 60s with 30 years of game dev and design mastery under their belts? Gone.

Cliff Blezinski isn't working on games anymore. John Carmack isn't at id. Half of Bungie's OG staff has moved on to other stuff or switched to 343 or some other smaller studio.

I said "outside of Japan" earlier btw because meanwhile Shigeru Miyamoto is still at Nintendo. Dude's an absolute elder god of game design, and all he's been doing is working on them for more than 4 decades at this point.

Kojima's been making games since the 80s, so has most of the folks at Capcom, and the From Software guys have been doing the same thing for 15+ years at this point.

And then there's the rare tiny studio or re-org of a once awesome team like Respawn after all the Activision / Call of Duty stuff or indie effort like the guy behind Stardew Valley... but other than those handful of exceptions, there's no one but 20-something recent grads that pad out the teams at these giant game companies like Ubisoft, Activision, EA, etc. Even Blizzard is a pale shadow of what it once was. And Valve doesn't really make games anymore b/c they don't have to...

They aren't making great games - but NOT because they're "stupid..." they're making bad games... because they just started... and all the old farts who they should be apprenticing under like you do with ANY other respected artisan type career are gone.

And every year some $10 million / year bonus paid suit shuts down an Ensemble Studios, or a Telltale Games, or fires half of the team at Square Enix b/c the new Tomb Raider 6-year project didn't make a bajillion dollars after some exec decided that should be their target since "Clash Royale" only took 1 year to pump out and just basically prints piles of money.

[-] essteeyou@lemmy.world 14 points 1 week ago

They're not exactly building the same game, surely.

I'd imagine there's online multiplayer to add for a start.

[-] morphballganon@lemmy.world 8 points 1 week ago

There's much precedent for that kind of feature in other games. Why should having online in a PD reboot be any harder than Halo, CoD, Fortnite etc?

[-] essteeyou@lemmy.world 2 points 1 week ago

The comparison is to the original PD, not to more recent games.

[-] catloaf@lemm.ee 5 points 1 week ago

You assume it's being properly staffed, funded, and managed.

[-] morphballganon@lemmy.world 6 points 1 week ago

No, if I had assumed that, it would be baffling, not funny.

[-] slaacaa@lemmy.world 24 points 1 week ago
[-] grrgyle@slrpnk.net 10 points 1 week ago

Mid dark.

Actually has a kind of ring to it...

[-] shinratdr@lemmy.ca 19 points 1 week ago* (last edited 1 week ago)

Has Microsoft put out a single worthwhile AAA title in the entire console generation? I bought an Xbox Series X after the Bethesda acquisition and I’ve used it once to boot up Starfield and then quit after 15 minutes when I realized it was boring as hell.

They have this uncanny ability to spend more money on acquisitions and then completely stall the output from that company until every game blows.

They had one good franchise that they didn’t run into the ground, Halo. And after they got control of it they killed that too. They own half the industry now and I feel like they produce less games than ever before.

I feel like they’re going to get bored, kill their games division in 5 years and the whole industry will have to rebuild.

[-] dot0@lemmy.world 4 points 1 week ago

They have this uncanny ability to spend more money on acquisitions and then completely stall the output from that company until every game blows.

oh you thought "embrace, extend, extinguish" was reserved only for open source software? think again baybeee

[-] bigmclargehuge@lemmy.world 1 points 1 week ago* (last edited 1 week ago)

They've actually stated within the last year that they are in fact considering moving away from the games industry if certain things dont happen for them. This came out during the whole court proceedings surrounding their attempted Activision buyout.

I can't remember the details and I'm too lazy to look into it again lol. There are some interesting articles out there tho

[-] Defaced@lemmy.world 1 points 1 week ago

They want to be a cloud gaming provider and sell Xbox fire TV sticks instead of consoles, with controllers that connect directly to the azure server running their games. Why do you think Nvidia and the UK weren't happy with Microsoft a few years ago and they made so many deals with cloud gaming providers like boosteroid and GeForce now?

Microsoft turned every Windows PC into an Xbox overnight with XCloud and they had little to no overhead costs. That's where their business is right now, cloud and AI, not gaming, Xbox will take a backseat and I'm going to bet we will see them transition from a console maker to simply publisher that conveniently sells a cloud TV stick that can play games.

[-] snooggums@midwest.social 19 points 1 week ago

Imperfect Dark

[-] woelkchen@lemmy.world 13 points 1 week ago

Microsoft could fire half or all the development team. That surely fixes everything. 🙄

[-] Damage@feddit.it 9 points 1 week ago

Problem is that every game nowadays has to have 60hours of content and it's hard to fill it with just shooty-shoot

[-] billiam0202@lemmy.world 3 points 1 week ago

60hours of content

That's a weird way to spell "microtransacted live service".

[-] TachyonTele@lemm.ee 8 points 1 week ago

Do FPS's even have hit location reactions anymore?

[-] bigmclargehuge@lemmy.world 4 points 1 week ago

Ground Branch on PC has some of the best I've ever seen. NPCs will, for example, if shot in the neck, clutch their throat and dynamically transition into a ragdoll as their animations become more sloppy until they go completely limp. It's actually kind of unsettling how brutal it is.

What's sad is that this game is a low budget passion project made by former Rainbow Six devs (the OG R6 games), not a AAA game backed by a massive corperation.

[-] TachyonTele@lemm.ee 3 points 1 week ago* (last edited 1 week ago)

That's exactly what GoldenEye and Perfect Dark had in spades. The mission structure was a huge part of it too, along with the multiplayer obviously.

Is Ground Branch any good?

Honestly, most non AAA games are far better.

[-] bigmclargehuge@lemmy.world 2 points 1 week ago

I personally really like it. It's rough around the edges, but IMO it does a good job of bringing back the feel of those old R6 games. Enemy AI is really good and you can customize their skill in a pretty granular manor (cones of vision, reaction times, full auto burst lengths, and much more, rather than just Easy, Medium and Hard). There's a handful of nice levels each with a few types of missions, really nice weapon and gear customization, very snappy and authentic gunplay.

My biggest gripe is a lack of friendly AI. However, I believe this is planned, so it's just a matter of time. It's still a lot of fun lone wolf or co-op

[-] TachyonTele@lemm.ee 1 points 1 week ago

Cool, I'll check it out. Thanks for the recommendation

[-] SplashJackson@lemmy.ca 4 points 1 week ago

Taps chest

REBOOT!!

[-] RightHandOfIkaros@lemmy.world 0 points 1 week ago

Writers these days just seem to not know how to write an enjoyable story period. So much bad writing in the entertainment sector now, its not like back in the 80s and 90s where movie theaters were showing slapper after slapper, you'll be lucky to find maybe one or two that match up to the likes of Jurassic Park, Ghostbusters, Star Wars, or Titanic.

Its similar with games, but shifted forward a decade to the 90s and 00s. Games these days have a very hard time matching up to games like Ocarina of Time, Chrono Trigger, Silent Hill, or Metal Gear Solid. While games like Silent Hill 1 have laughably poor quality voice acting by todays standards in terms of sound quality, the story was well written and kept the player's interest. Of games from my recent memory, the only one that matches up is Elden Ring, which has gone the direction of basically removing all the writing from the game.

[-] pennomi@lemmy.world 33 points 1 week ago

It’s easy to remember just the successes of the past and ignore the fact that the vast majority of media then was shit too… we’ve simply forgotten about the things that ended up being mediocre. Survivorship bias is really really strong.

[-] Peffse@lemmy.world 10 points 1 week ago

It's funny how much survivorship bias we have. Movies, Music, Games. It's so easy to forget how bad some previous stuff was.

[-] aniki@lemm.ee -3 points 1 week ago* (last edited 1 week ago)

Nah fam -- go look at the movies that came out in 92 or 94. They were all absolute masterpieces we still about. There's definitely a filter of time but there's a reason for the precedent. We went from having a good bell-curve of quality to just 95% shit, 5% sufficient.

[-] pennomi@lemmy.world 2 points 1 week ago

I’d love to see a scientific study that shows this, if the effect really does exist.

[-] aniki@lemm.ee -1 points 1 week ago

The complete lack of Hollywood creativity? You're trying to use science to prove art. Just look at the releases that came out those years.

https://www.imdb.com/list/ls042393412/

https://www.imdb.com/list/ls076329509/

[-] ampersandrew@lemmy.world 4 points 1 week ago

But what wasn't happening back then was prestige TV pulling the top Hollywood talent to streaming platforms for a gold rush.

[-] aniki@lemm.ee 0 points 1 week ago

That's not happening now either.

[-] Peffse@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

Is this bell curve change a recent thing? Because it looks to be the same ratio to me based on box office Pre-COVID.
https://www.boxofficemojo.com/year/1992/

https://www.boxofficemojo.com/year/2019/

[-] CorrodedCranium@leminal.space 9 points 1 week ago

It's like nostalgia blinders.

An example a lot of people here can relate to is thinking about game consoles and handhelds they played growing up like the GBA.

There were likely some great games produced for it but there was also a lot of shovelware movie tie-ins and horrendous ports that were misrepresented in advertisements.

[-] ampersandrew@lemmy.world 12 points 1 week ago

I can think of plenty of games with writing I've really enjoyed in recent years, not the least of which is Baldur's Gate 3 just last year, but FPSes in particular are in one of only a few genres where I haven't been well served lately.

[-] RightHandOfIkaros@lemmy.world 5 points 1 week ago* (last edited 1 week ago)

BG3 is another good example but surely you can agree that was like a drop of water in an ocean of sand. Games that well done are incredibly rare, and it mostly comes down to just writing. The actual game mechanics and graphics quality of games now are better than they have ever been for the most part. But the games are bad, not because of those things, but because the writing fails to capture the players interest.

[-] ampersandrew@lemmy.world 8 points 1 week ago* (last edited 1 week ago)

I would not agree with that, no. First because I'd say mechanics are almost always the most important part anyway, and also because I've probably come across more stories that have held my interest in recent years than I did 25 years ago. Stories were pretty basic back then, more often than not. In fact, these days, I've been carried through mediocre gameplay by well-told stories more than a few times, and I don't think that ever happened 25 years ago.

[-] TSG_Asmodeus@lemmy.world 6 points 1 week ago

As someone with an avatar of the Q from Quake 1, I can avidly say that writing was not better in the past.

Just off the top of my head from the last decade:

-Baldurs gate 3 -Firewatch -Return of the Obra Dinn -Disco Elysium -Tyranny -Shadowrun Dragonfall -Red Dead Redemption 2 -Witcher 3 -Hellblade Senuas Sacrifice -Life is Strange -Prey (2017) -The Red Strings Club

Seriously, go check the story to Perfect Dark. Hilarious? Yes. A "good story"? No.

There are myriad issues in gaming now that weren't there in the past, but good writing is (thankfully) still around.

[-] grrgyle@slrpnk.net 4 points 1 week ago

The writing in Disco Elysium is so good that it wouldn't matter if the gameplay between dialogue was just some match 4 bejewelled ripoff, it'd be worth it.

Anyway, I agree we've got so much better in the last decade+ at fitting fiction and gameplay together in a satisfying and complimentary manner.

I remember finding games like Chrono Trigger being as stumbling upon an overflowing oasis, compared to the paltry and usually badly translated heroes journeys that we typically got.

But now I can think of dozens of games, many of them indie, that have stories on par (and if I set aside my nostalgia goggles, even surpassing) that of old classics like CT.

[-] rockerface@lemm.ee 1 points 1 week ago

Idk, my favourite writer is Brandon Sanderson and he still keeps writing with the supersonic speed. Maybe that's just you. Unless you mean writing in games and movies specifically, for which I am not qualified enough to say

[-] RightHandOfIkaros@lemmy.world 1 points 1 week ago

I was specifically talking about writing for video games and movies, I haven't read very many books or comics lately so I couldn't know if it applies there as well or not.

[-] Zoomboingding@lemmy.world 0 points 1 week ago

Probably not exactly what you're looking for, but Tiny Tina's Wonderlands was a great campaign that's technically an FPS with a lot of RPG heaped on top.

[-] ampersandrew@lemmy.world 2 points 1 week ago

Not exactly, but I have found a taste for loot games lately, so maybe someday I'll get around to that one. It still wouldn't scratch the same itch though.

this post was submitted on 08 May 2024
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