De_Narm

joined 2 years ago
[–] De_Narm@lemmy.world 2 points 11 hours ago (1 children)

Thanks for asking, but there isn't yet. I've dabbled around quite a bit and wan't to focus on actually finishing something this year. Maybe for the next one.

Over the last two years, I've often lost my drive to continue since there are always new shiny ideas that are far more interesting than doing a lot of the menial work game dev involves. Kinda the opposite of your problem, really.

[–] De_Narm@lemmy.world 2 points 1 day ago (4 children)

Didn't game too much this holiday season and I want to focus more on making games instead of playing them this year - let's see how that one is working out.

Anyhow, got in a good chunk of SMT V Vengeance! The QoL stuff is awesome, but it's still pretty similar to the original - just with more quests and demons along the way . I don't mind since I loved the original game, but if you didn't it likely not worth it.

Started Ai: The Somnium Files! Decided to play through some detective games with my partner. This one is a great start! I like the characters, it's both fun and has a good mystery. I'll probably go through the entire series + rain code, then do the Ace Attorney games. Are there other games like this?

[–] De_Narm@lemmy.world 31 points 3 days ago

At this point getting slandered by Israel seems more like a badge of honor. I don't even want a nation committing an ongoing genocide to like me.

[–] De_Narm@lemmy.world 5 points 4 days ago (1 children)

First of all, I plan on clearing my backlog:

  • Octopath 2
  • Nioh 2
  • 13 Sentinels
  • P5 Tactica

Besides that, I have a few things on my mind:

  • Hundred Line Defense
  • Final Fantasy Tactics A2
  • Xenosaga 1-3 (or maybe the rumored remake?)
  • FF 7
  • Persona 4
  • Dragon Quest 1-3 Remakes

Probably already too many RPGs for a single year.

[–] De_Narm@lemmy.world 2 points 5 days ago

My cat does leave a strong smell. It has become my favorite smell.

[–] De_Narm@lemmy.world 4 points 6 days ago* (last edited 6 days ago)

Vaguely in order from worst to best, always referencing the most recent release:

  • Baten Kaitis Origins Just worse in pretty much every way compared to the original.
  • Super Mario RPG It does show it's age and feels way too simplistic for my taste.
  • Pokemon Legends Arceus I loved the first area. In fact I spent so much time there, every other area became boring since I was overleveled and already had most of the Pokemon. Needs some serious balancing.
  • Baten Kaitos There is much to be loved as the game does so many things you normally don't see. However, a good chunk of mechanics is best ignored as the game progresses and battles become monotonous.
  • Star Ocean Second Story R Kinda a repeating thing this year, the first half was awesome, the second half not so much. Both story and many mechanics took a nosedive.
  • Harvestella All around really solid but simplistic. The story goes hard after a certain point and at the end I felt like I finished multiple games.
  • Xenoblade X I love everything Xenoblade, but this one has a few problems. E.g. Skells. They don't scale with anything and are so much better than ground combat, they basically drain the RPG elements out of the game once you get them. Beat the entire second half without ever changing my Skell. Also, much more personal, I much prefer the headcanon I built for half a decadd over the new story elements added in the remaster.
  • Metaphor A mixed bag. There is so much good compared to Persona 5, but having endless mana regen just completely kills any challange and led to way less thightly designed dungeons.
  • Pokemon Conquest I just love SRPGs and having multiple layers and meta progression between dozens of different stories made it perfect to play every so often. Placement is heavily biased, playing a few campaigns with my partner is a tradition for the holiday season. A good chunk of maps is really annoying if you play the game for longer stretches.
[–] De_Narm@lemmy.world 39 points 1 week ago* (last edited 1 week ago) (6 children)

With my limited knowledge of no Mandarin at all, I recognize the vectors to be the 5 chinese elements (metal, wood, water, fire and earth).

The matrix just combines these symbols into new characters, but no clue how most of them are read. Could make sense in the context of alchemy, could be total bs. The few I do recognize work sometimes, like fire + fire = blaze, others don't - or I'm reading them wrong.

[–] De_Narm@lemmy.world 6 points 2 weeks ago

But like, there is no reason you should have to travel further, just because your country is bigger.

In addition, as an EU resident you can travel across the EU like it's one big country. The US is only about twice as large as the EU.

[–] De_Narm@lemmy.world 2 points 2 weeks ago* (last edited 2 weeks ago)

It's in a similar vein. There are new demons, quests, QoL stuff and some rebalancing changes just like in P5R. However, instead of a new chapter, Vengence added a new route through the game - revamping most of the story. (Or fixing the lack thereof.)

Currently, it's still quite similar to vanilla SMT V, but I've been told it will diverge a lot more quite early. Don't know if or how many new locations there are.

[–] De_Narm@lemmy.world 25 points 2 weeks ago (12 children)

Still not that big of an achievement, but it's total length and India is only about 1/3 the size of the US. So it's more than 3 times as dense already.

[–] De_Narm@lemmy.world 2 points 2 weeks ago

Probably Alaska then, but I have no clue which episode. These types of episodes are all jumbled together in my mind.

[–] De_Narm@lemmy.world 3 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I think it's the one future episode with Lisa as the POTUS, 'the president wore pearls'.

The joke was Maggie writing a card from Antarctica,, which now is a beach paradise due to global warming. If memory seerves right, there are even some penguins sonewhere in there.

 

I recently took up running and need a few good podcasts to listen to while doing so. I thought this would be a great opportunity to broaden my general programming knowledge and keep more in touch with new developments - can you recommend something?

Everything goes, from weekly stuff summarizing new tech to deep dives into certain topics.

105
ich💩iel (lemmy.world)
submitted 11 months ago* (last edited 11 months ago) by De_Narm@lemmy.world to c/ich_iel@feddit.org
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

Greetings!

I'm fairly new to Master Duel and didn't play much Yu-Gi-Oh! in general for the past decade - you could say I'm a complete amateur.

Now, I've done most of the solo mode stuff to get to know some more archetypes and played the current Theme Chronicles event to the point where I got all obtainable gems with the vendread loaner deck. Luckily, the loaner was actually quite good, so I didn't need to build a deck. (Got all gems with a 22:8 win ratio.)

After all of this, I want to dive into ranked. For the solo mode stuff I've used an Endymion deck, which seems to be rouge at best - and I've only got the bare basics for the deck anyway (pretty much no extra deck). But now I have no clue which deck to go for. I don't know shit about the meta game and even less about the longterm viability of decks, as I don't want to spend all my ressources on building a deck that will banned soon anyway (like, Baronne seems like something that will be banned soon). Or worse, something that is simply unfun to play.

I don't particually enjoy stun decks and I'm not into all or nothing combo decks ending on a board full of generic boss monsters (looking at the new superheavy stuff). Is there something viable to start building, ideally with a low power version to test the strategy, before commiting to pulling/crafting all cards needed? (like, Mannadium would take all my ressources and it's gamble if I'd like it)

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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