De_Narm

joined 3 years ago
[–] De_Narm@lemmy.world 2 points 2 days ago* (last edited 1 day ago) (1 children)

More 13 Sentinels.

It has been a slow week in terms of gaming, I only did a bit of story. The story segments and the battle segments are mostly independent of each other, so you can do whichever for the most part.

Even though there are 13 characters, each with their own perspective and during different times within the overall story, the game does a great job to interest you in at least one of the other characters during any given perspective. You're free to switch after each mini episode, but I tend to follow a single character until there's a progression lock.

Currently, at 31% battle and 20% story completion.


Started God Eater 3.

Monster Hunter Wilds has been announced for Switch 2 and with the last direct being as great as it was, I'll get one eventually. But until then, we wanted to play something similar to scratch the itch.

The game throws a lot of progression systems at you, which I like. The monsters are a lot less tightly designed, but still fun. Thus far, the game is quite easy.

[–] De_Narm@lemmy.world 2 points 1 week ago

I loved the gameplay, but I think they said a while ago that the next game will feature a different system. Since the trailer didn't show any gameplay I'm somewhat anxious about that.

[–] De_Narm@lemmy.world 11 points 1 week ago

As an RPG guy, this was honestly one of if not the best Direct they ever produced. Guess it's time to get a Switch 2 - well, maybe only once the revised one releases in Europe, but still.

[–] De_Narm@lemmy.world 1 points 1 week ago

Definitely my biggest one. If they announce one I'll bite and get a S2!

[–] De_Narm@lemmy.world 4 points 1 week ago

I didn't think it was actually happening this decade, but they finally announced something! And this soon after Metaphor.

I dig the whole vibe change, but we don't really learn all that much in this teaser. I'll need to see some gameplay and hear at least one song.

[–] De_Narm@lemmy.world 1 points 1 week ago (1 children)

Just finished Danganronpa. I thought it was great, but my partner wasn't really invested - which is why we finished it in one go this weekend and will be starting something new next week. I'll probably get the next one during the next sale.

EndgameMukuro's case wasn't really catching me, I'll admit. I thought it strange that we never actually see her and everyone had a solid alibi. I trusted Kyoko and got myself an execution.

In the final chapter all was coming together. Both the control room and the morgue made it clear someone only pretended to be dead. I already proclaimed Junko's return multiple times in these threads, and it actually happened. I didn't even believe in anymore until every truth bullet I collected was pointing towards it. Both the fake nails on the corpse and the freckles she claimed would be photoshoped on magazines were things I actually noticed beforehand.

I would have liked to learn more about the tragedy, or anything at all really. Given Junko's nature, I don't fully believe anything she told us. It's kind of open-ended in that way, we can only theorize if there's hope or despair beyond the door.

Speaking of the door, the moment it got opened, my game just crashed. Never happened before, and it made me question whether or not it was intentional. Redoing the whole 3-hour trial certainly gave me some despair - luckily I saved minutes earlier and my brain just skipped over that.

[–] De_Narm@lemmy.world 2 points 1 week ago (1 children)

How is Shiren the Wanderer a roguelike without any meta progression, aren't they part of the genre?

The original game Rogue didn't have any meta progression, that's been tacked onto the genre later. Back then, people tried to establish 'roguelike' for games without meta progression and 'roguelite' for ones who do. Didn't stick apparently.

Shiren ist actually quite faithful to Rogue as a whole.

There are ways to keep gear between runs to force some meta progression, but most dungeons don't allow you to bring items in anyways. It's mostly a thing for the story dungeon.

Any recommendation to try? To see if the genre is for me or not.

Pokemon Mystery Dungeon is generally the most popular sub-series. Especially the first two games - with Explorers of Sky being the best one overall. There is also a Switch remake of the first game.

These games aren't roguelikes at all, you keep your level and everything and there's an actual story.

If you don't care for that, Shiren has the most depth instead but can be quite overwhelming. Unlike Pokemon you can get these games for like 2 bucks during sales.

[–] De_Narm@lemmy.world 2 points 1 week ago (6 children)

Started 13 Sentinel Aegis Rim!

It's a weird mix of a strategy game and a visual novel. It didn't grip me immediately, but I'm really starting to get into it. There are 13 different perspectives you can follow - they all overlap, but they are not told in order. There's giant mechs and time travel shenanigans involved. The biggest hurdle thus far was simply starting it. From the get-go, the story gets told like you already know most things, and it's on you to make sense of it all. I like this approach, but I'm not always in the mood for it.


Dabbled in some rougelikes this week.

Played some Ball x Pit while it was free. I did really enjoy the game, it has a certain addictive quality to it. At the same time, I don't feel like there's enough player agency outside of picking upgrades. Most of the time, I basically just needed to walk left - right to collect EXP. It's one of those game I can see myself putting a lot of time in really fast and then kinda regretting it. Every blue moon, that happens with an idle game.

Also played some Shiren the Wanderer: The Tower of Fortune and the Dice of Fate. This one is quite the opposite. There's little to no meta progression and it's choke-full of decisions to make. I simply love Mystery Dungeon games and this is no exception, even though I specifically avoided it for so long because I prefer the story based ones like Chobo or Pokemon. But that makes it perfect while I only have Visual Novels going on and sometimes need a burst of pure gameplay.


Just did the 4th trial of Danganronpa.

Chapter 4I got the murderer right, at least! Everything else not so much.

It was the best class trial, I think. But it's also the one I was most invested in since Sakura was my favourite throughout the whole game.

I've got no idea where the game will take me from here. Thanks to slimerancher pointing it out, I was weary about anything regarding the remaining length of the game but still missed the info. Luckily my partner caught it. But I simply do not trust that information, there's no way this is the halfway point!

Seeing how slimerancher finished the game, chances are I'll finish the game over the weekend. If so, I'll add another post about it here while it's fresh in my memory.

[–] De_Narm@lemmy.world 0 points 2 weeks ago (1 children)

Chapter 3Yes, only Hiro would fit into the suit. But I thought maybe the robot was additionally remote controlled by the AI while he was in there sleeping. Maybe a wild theory, given that we saw the construction material being cardboard and plaster.

[–] De_Narm@lemmy.world 2 points 2 weeks ago (4 children)

Finished Octopath Traveler II!

The final stretch using all characters together within the story and allowing you to swap them at any time was the best part of the game by far. The final boss was quite epic and even had a cool new mechanic!

Sadly, the hidden final boss was none of that. It's one of those 'wiki bosses' you'll usually only beat by looking up either just a guide or lists of all available abilities and pieces of equipment and where to find them. I didn't feel like doing hours of prep work.

Overall, I did enjoy the game a fair bit more than the first one, but Octopath is still leagues behind Triangle Strategy and Bravely Default in my personal ranking. Still, anything by Team Asano is at least good. (Well, maybe except for Various Daylife, but I never played it myself. Someday on sale, perhaps.)


More Danganronpa!

Still enjoying the game, but I think the class trials could be a tad shorter. They can also be somewhat frustrating, I died twice testing every single combination in an argument, simply because I didn't know or forgot about being able to carry absorbed arguments into the next cycle. Luckily, you don't have to repeat the whole thing when running out of hearts.

Finished Chapter 3Oh boy did Taka change indeed. I still liked him, but when I couldn't spend time with him, I knew something was up. He will be missed.

Also, I'm glad the laptop got brought up. I was actually wondering about the missing laptop in the last chapter and somehow nobody brought it up.

Going into the class trial, I knew Hifumi was both victim and offender, but I actually thought a second Robo was involved - controlled by the 16th student: the AI. Although, a few minutes into the trial the actual blackened was obvious.

I'm with slimerancher on this, I also came to the clone conclusion. The dusty letter in the library and the photos strewn around make me think they just collected DNA of all the students, and now they make them kill each other for entertainment. This would offer up another explanation about Junko being so popular - maybe she's also in later entries?

Also, the big machine in the physics lab could be for cloning, I guess. I'm certain it will be involved somehow.

Just found the Chapter 4 victimIt's starting to get lonely. I'm curious to see what happens once we have only 3 people left. At that point, we don't have enough of us to 'discover' a body and the trial would be pointless, too. I'm guessing something is going to happen at either 5 or 4 students left.

Anyways, I guess the AI isn't the 16th student? The luchador guy was either the final student, the headmaster or both.

Now for the worst part, Sakura, my favourite, was both the spy and the next victim. I haven't investigated anything yet, but the obvious theory would be assisted suicide. She let Hina poison her to make her the winner. However, that doesn't work with the head wound in the Monokuma files. Probably a setup to make us antagonize Hina?


Next up is 13 Sentinels! Actually my last game on the backlog, discounting Nioh 2 (lent out my PS4) and stuff on Steam I've had for almost a decade (I was waiting for the crypto craze to die down before buying a modern PC, then AI happened...).

[–] De_Narm@lemmy.world 2 points 2 weeks ago (1 children)

Wait, what? Is that something people experience?

[–] De_Narm@lemmy.world 4 points 2 weeks ago* (last edited 2 weeks ago)

The logo is such a downgrade, I would love to see the last build they had before restarting. The original announcement had me way more interested than this one.

Still, I'm glad there was anything at all to show. It's been 9 years since DQ11. Almost a quarter of the whole 40 years they are supposed to celebrate. Seems like it will take a few more years, given the barebones trailer.

 

I recently took up running and need a few good podcasts to listen to while doing so. I thought this would be a great opportunity to broaden my general programming knowledge and keep more in touch with new developments - can you recommend something?

Everything goes, from weekly stuff summarizing new tech to deep dives into certain topics.

105
ich💩iel (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by De_Narm@lemmy.world to c/ich_iel@feddit.org
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

Greetings!

I'm fairly new to Master Duel and didn't play much Yu-Gi-Oh! in general for the past decade - you could say I'm a complete amateur.

Now, I've done most of the solo mode stuff to get to know some more archetypes and played the current Theme Chronicles event to the point where I got all obtainable gems with the vendread loaner deck. Luckily, the loaner was actually quite good, so I didn't need to build a deck. (Got all gems with a 22:8 win ratio.)

After all of this, I want to dive into ranked. For the solo mode stuff I've used an Endymion deck, which seems to be rouge at best - and I've only got the bare basics for the deck anyway (pretty much no extra deck). But now I have no clue which deck to go for. I don't know shit about the meta game and even less about the longterm viability of decks, as I don't want to spend all my ressources on building a deck that will banned soon anyway (like, Baronne seems like something that will be banned soon). Or worse, something that is simply unfun to play.

I don't particually enjoy stun decks and I'm not into all or nothing combo decks ending on a board full of generic boss monsters (looking at the new superheavy stuff). Is there something viable to start building, ideally with a low power version to test the strategy, before commiting to pulling/crafting all cards needed? (like, Mannadium would take all my ressources and it's gamble if I'd like it)

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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