Started 13 Sentinel Aegis Rim!
It's a weird mix of a strategy game and a visual novel. It didn't grip me immediately, but I'm really starting to get into it. There are 13 different perspectives you can follow - they all overlap, but they are not told in order. There's giant mechs and time travel shenanigans involved. The biggest hurdle thus far was simply starting it. From the get-go, the story gets told like you already know most things, and it's on you to make sense of it all. I like this approach, but I'm not always in the mood for it.
Dabbled in some rougelikes this week.
Played some Ball x Pit while it was free. I did really enjoy the game, it has a certain addictive quality to it. At the same time, I don't feel like there's enough player agency outside of picking upgrades. Most of the time, I basically just needed to walk left - right to collect EXP. It's one of those game I can see myself putting a lot of time in really fast and then kinda regretting it. Every blue moon, that happens with an idle game.
Also played some Shiren the Wanderer: The Tower of Fortune and the Dice of Fate. This one is quite the opposite. There's little to no meta progression and it's choke-full of decisions to make. I simply love Mystery Dungeon games and this is no exception, even though I specifically avoided it for so long because I prefer the story based ones like Chobo or Pokemon. But that makes it perfect while I only have Visual Novels going on and sometimes need a burst of pure gameplay.
Just did the 4th trial of Danganronpa.
Chapter 4
I got the murderer right, at least! Everything else not so much.
It was the best class trial, I think. But it's also the one I was most invested in since Sakura was my favourite throughout the whole game.
I've got no idea where the game will take me from here. Thanks to slimerancher pointing it out, I was weary about anything regarding the remaining length of the game but still missed the info. Luckily my partner caught it. But I simply do not trust that information, there's no way this is the halfway point!
Seeing how slimerancher finished the game, chances are I'll finish the game over the weekend. If so, I'll add another post about it here while it's fresh in my memory.
The original game Rogue didn't have any meta progression, that's been tacked onto the genre later. Back then, people tried to establish 'roguelike' for games without meta progression and 'roguelite' for ones who do. Didn't stick apparently.
Shiren ist actually quite faithful to Rogue as a whole.
There are ways to keep gear between runs to force some meta progression, but most dungeons don't allow you to bring items in anyways. It's mostly a thing for the story dungeon.
Pokemon Mystery Dungeon is generally the most popular sub-series. Especially the first two games - with Explorers of Sky being the best one overall. There is also a Switch remake of the first game.
These games aren't roguelikes at all, you keep your level and everything and there's an actual story.
If you don't care for that, Shiren has the most depth instead but can be quite overwhelming. Unlike Pokemon you can get these games for like 2 bucks during sales.