Greetings!
I'm fairly new to Master Duel and didn't play much Yu-Gi-Oh! in general for the past decade - you could say I'm a complete amateur.
Now, I've done most of the solo mode stuff to get to know some more archetypes and played the current Theme Chronicles event to the point where I got all obtainable gems with the vendread loaner deck. Luckily, the loaner was actually quite good, so I didn't need to build a deck. (Got all gems with a 22:8 win ratio.)
After all of this, I want to dive into ranked. For the solo mode stuff I've used an Endymion deck, which seems to be rouge at best - and I've only got the bare basics for the deck anyway (pretty much no extra deck). But now I have no clue which deck to go for. I don't know shit about the meta game and even less about the longterm viability of decks, as I don't want to spend all my ressources on building a deck that will banned soon anyway (like, Baronne seems like something that will be banned soon). Or worse, something that is simply unfun to play.
I don't particually enjoy stun decks and I'm not into all or nothing combo decks ending on a board full of generic boss monsters (looking at the new superheavy stuff). Is there something viable to start building, ideally with a low power version to test the strategy, before commiting to pulling/crafting all cards needed? (like, Mannadium would take all my ressources and it's gamble if I'd like it)
Started Octopath Traveler 2 this week.
Didn't play too much, only did the introduction for 4 of the characters. Initially, I really struggled with myself on how to approach this game. Just go with one character for the challange, do everything for 4 characters and then do the other 4 or just everyone at once. In the end, I'll probably juggle all 8, but it's really annoying that I can't remove my starting character (which is why I considered the solo run, you can remove them after their story is done).
No matter what I do, I'll proabbly end up overleveled for a lot of stuff.
Otherwise the game is great, but I still think the main gimmick - 8 more or less independant characters and stories - just doesn't work all that great on a fundamental level. Maybe I'll think otherwise after finishing it, supposedly it does it better than the first one.