De_Narm

joined 2 years ago
[–] De_Narm@lemmy.world 3 points 2 days ago* (last edited 2 days ago) (1 children)

The price tag doesn't sit right we me, but I'm still interested. It's developed by Omega Force, which also worked on Dragon Quest Builders 2, which I thought was phenomenal. Although, I'd much rather see a 3rd game of that series, this could scratch a similar itch.

[–] De_Narm@lemmy.world 54 points 2 days ago* (last edited 2 days ago) (1 children)

Somehow I'm really annoyed by this person learning about capital letters mid paragraph.

[–] De_Narm@lemmy.world 4 points 4 days ago (2 children)

I'm fuzzy on the details, but it went something like this:

  • I set up long resource lines of coal, copper and iron.
  • I needed a thing#1 and built a neat little package to build it, exactly to order and on minimal space.
  • I copy pasted that design 10 times left to right along my resource belt line.
  • Then thing#2 came along. Needed the same stuff and combined with thing#1 into thing#3. So I wrapped my resource belts, designed a second package on minimal space and also copy pasted it 10 times. So I had pairs of thing#1 and thing#2 with a line in the middle to combine them and a belt to collect them. Worked nicely.

Then:

  • Coal was replaced by electricity. I had no space for powerlines.
  • I got other types of the grab thingies, potentially simplifying my setup.
  • Suddenly I got sorting, making my belt setup a waste of space (I had one line per thing/resource).
  • All belts needed to be replaced by better belts.

Oh and:

  • Thing#4 came along, needing 2 of thing#1 and one thing#2 with some additional resources. Since I built to order, I basically had to start from scratch or severly hamper the production of thing#3. Also, my packages didn't work anymore without wasting space and/or entirely fucking up resource belt management.

Therefore, I designed stuff from scratch to fit the new requirements.

That's from the very beginning, but after repeating this pattern a few times, I gave up. Building it non-optimized felt even worse.

[–] De_Narm@lemmy.world 2 points 4 days ago (1 children)

I've been meaning to try Tactica, but never got around to it. Strikers was a big disappointment to me and I'm honestly burned out on the P5 cast. The only thing it has going for it is the genre, I love SRPGs.

[–] De_Narm@lemmy.world 2 points 4 days ago (1 children)

I entirely forgot the Three Houses DLC, I don't think I ever bought it. Curious to see whether you'd recommend it or not.


Anyways, I did play more Harvestella and just like announced last week, I just did a lot of farming to get filthy rich.

I also did most side quests while waiting for the days to pass. The game does this thing where almost all side quests are available at once and I always feel compelled to do them all before going back to the main story - despite knowing better. I did the same for Like a Dragon 8: Infinite Wealth and came to regret it, since I was massively overleveled and the side quests became quite formulaic when done it quick succession. Same here, but I couldn't help myself.

[–] De_Narm@lemmy.world 13 points 4 days ago* (last edited 3 days ago) (12 children)

Being on the patient side of things, two games I've played in recent years and didn't enjoy were:

God of War (2018) - it just felt like AAA slop to me. Meaningles upgrades, tons of obvious puzzles at any corner - never throwing in even a single brain teaser, boring combat - the best option was almost always to throw the axe, that thing were you start walking at a snails pace to mask loading and/or play a cutscene and on top of that your god powers being mostly cutscene exclusive. Just your bog standard AAA game with no 'friction' - boring.

Factorio - it just feels like work to me. On top of that, going in blind, I just didn't enjoy building something up just to tear it down again because I've unlocked something new changing the requirements. Once again, feels like a job in IT. Also, resource patches being limited just gave me the weirdest kind of anxiety despite never actually seeing one run out.

[–] De_Narm@lemmy.world 4 points 1 week ago (1 children)

Played more Harvestella this week.

I went with the suggestion I got and ignored most of the side stuff until after the 3rd chapter, which meant a lot of dungeon crawling and not much farming. I got it done and would recommend the same to everyone else.

The story basically introduces each city and most of the companion characters, which then have their own story you can choose to follow - kinda like Persona does, without the filler events. I haven't done much of these yet, so I still can't say much about their overall writing. However, I can already praise the normal side quests for fleshing out minor characters. So far, a lot of characters had multiple side quests progressing their story despite them being average NPCs instead of companions with an actual friendship level. The world feels way more lived in that way.

Anyway, after all that dungeon crawling, I yearned for some farming and have been going all in on that aspect of the game. After the 3rd chapter, you can unlock many useful abilities making it easier to manage your ever growing farm. I'll go back to the main story once I grow tired of that or once I'm filthy rich.

[–] De_Narm@lemmy.world 3 points 2 weeks ago (2 children)

Just reading about it, I'm motivated to get back to Three Houses, too. I also went with the Black Eagles initially, although that was a compromise. I was in favour of joining the Golden Deer and my partner wanted the Blue Lions - both of us had the Black Eagles in second place. Never did the other routes.

Just a heads-up, you might want to keep at least two save files. While there are only three houses, there are more routes. If you do all routes back to back, you probably don't want to play the first half of a diverging route twice.

Got any favourites already? Personally, I really enjoyed Hubert and Bernadette. Oh, and Ferdinand, too! The Black Eagles have so many standouts, I almost can't imagine liking the other houses as much.


After mentioning it a few weeks ago, I've started Harvestella.

The game combines dungeon crawling and farming, with quite a bit of story in between. Everything runs on a daily timer with unlimited days, I think. Most actions consume stamina, which can be recovered by eating.

The farming is quite simple thus far. Your basic ploughing, planting, watering and harvesting. You can build a few machines to mill wheat etc. and you can also raise animals, but I've not yet played around with these much. There's also a big list of achievements, like growing X amount of Y, and every few achievements, you unlock some new things.

The dungeon crawling is quite nice, too. And I found myself spending way more time in there, but this might change once my farm grows. You get a basic attack and a jumping button, that it at the beginning. Over time, you get more jobs and unlock special abilities, movement skills and passives. But overall, I think the combat system will remain quite chill. Something I got surprised by is the actual structure of dungeons: It somehow reminds me of Etrian Odyssey games. You've got your FOEs to work around (strong monsters to avoid) and points of interest you can interact with, that will either do you some good, some bad or both. You can unlock shortcuts, repair paths, collect stuff and find hidden treasures. Not challenging, but overall quite fun. (Mind you, I'm still at the beginning)

The writing is promising, but I can't say much about it yet. However, I initially started the game because I got it recommended for its strong character writing.

[–] De_Narm@lemmy.world 3 points 3 weeks ago (1 children)

I get that it would be impractical in the US specifically. I just didn't think about you guys.

[–] De_Narm@lemmy.world 3 points 3 weeks ago

Of course, that works. However, I was thinking about cooking the same meals you get at the park (assuming you guys have actual restaurants in there).

[–] De_Narm@lemmy.world 10 points 3 weeks ago (7 children)

Too european for that, I thought you meant half an hour by foot. Most old people shouldn't be allowed to drive anymore.

[–] De_Narm@lemmy.world 85 points 3 weeks ago (18 children)

Actually, it's a win at that age. You get out of the house and can interact with lots of people, that's something most old people need more of.

Still faster than cooking, too.

 

I recently took up running and need a few good podcasts to listen to while doing so. I thought this would be a great opportunity to broaden my general programming knowledge and keep more in touch with new developments - can you recommend something?

Everything goes, from weekly stuff summarizing new tech to deep dives into certain topics.

106
ich💩iel (lemmy.world)
submitted 9 months ago* (last edited 9 months ago) by De_Narm@lemmy.world to c/ich_iel@feddit.org
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

Greetings!

I'm fairly new to Master Duel and didn't play much Yu-Gi-Oh! in general for the past decade - you could say I'm a complete amateur.

Now, I've done most of the solo mode stuff to get to know some more archetypes and played the current Theme Chronicles event to the point where I got all obtainable gems with the vendread loaner deck. Luckily, the loaner was actually quite good, so I didn't need to build a deck. (Got all gems with a 22:8 win ratio.)

After all of this, I want to dive into ranked. For the solo mode stuff I've used an Endymion deck, which seems to be rouge at best - and I've only got the bare basics for the deck anyway (pretty much no extra deck). But now I have no clue which deck to go for. I don't know shit about the meta game and even less about the longterm viability of decks, as I don't want to spend all my ressources on building a deck that will banned soon anyway (like, Baronne seems like something that will be banned soon). Or worse, something that is simply unfun to play.

I don't particually enjoy stun decks and I'm not into all or nothing combo decks ending on a board full of generic boss monsters (looking at the new superheavy stuff). Is there something viable to start building, ideally with a low power version to test the strategy, before commiting to pulling/crafting all cards needed? (like, Mannadium would take all my ressources and it's gamble if I'd like it)

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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