De_Narm

joined 3 years ago
[–] De_Narm@lemmy.world 9 points 1 day ago (1 children)

Sorry for asking guys, but could you upvote this comment if you enjoy my take on the topic? You see, I'm trying a hostile takover of this comment section by using the normal democratic process of getting upvoted.

/s

[–] De_Narm@lemmy.world 2 points 1 day ago (1 children)

Is there a reason for not accepting issues directly on whatever platform you host the git repository? It's a lot more convienient and allows for a proper back and forth.

I get not allowing other contributors with the recent flood of AI crap, but issues should be fine.

[–] De_Narm@lemmy.world 5 points 1 day ago* (last edited 1 day ago) (3 children)

At first glance I like the app! There are some nice to have things I haven't seen before, like the explaination in different languages.

However, there are also quite a few UI bugs. Like the map settings having an animated backdrop, or the partially invisible pet friendly toggle. Do you accept these anywhere?

[–] De_Narm@lemmy.world 1 points 4 days ago

That probably won't do it for me then. But I'll keep an eye out for your future opinions on the fusion stuff. Might still be a good game inbetween more complex ones!

[–] De_Narm@lemmy.world 3 points 5 days ago (2 children)

After you've played more MH Stories, what do you think about the battle system? I bounced hard off the demo, but I'm curious if I should give it another try.


More 13 Sentinels. I've done alle the story I could do without profressing the battles (~75%). By now I have a good grasp on the story, I think, but I'm sure there a many more twists waiting in those last 25%.

Not much more to write about the game. I recommend it, but it's impossible to talk about it without spoiling stuff.


God Eater 3 was also more of the same. The story increasingly takes a back seat, which I prefer while doing the multiplayer. At the begining, you had to search and talk to several NPCs after each mission to progress - now it's only one after every 2-3 missions.

[–] De_Narm@lemmy.world 4 points 1 week ago

I don't think that's true anymore. Going all digital, even on Nintendo's eShop, most third party games are dirty cheap during sales which happen quite frequently. Most games I've looked at go on sale every other month. Of course, they are still stingy as fuck with their first party stuff.

[–] De_Narm@lemmy.world 1 points 1 week ago (1 children)

Some more 13 Sentinels Aegis Rim.

I only focused on the story this week, but didn't have much time anyways. Went from ~21% to ~44% completion.

With each new character I follow, the story just seems to get better. I'm excited to get the full picture eventually - but I also feel like I'll need to play a good old linear RPG afterwards.


As for the weekend, I played a lot of God Eater 3. About halfway through the story, I think.

On paper, the gameplay has a few problems. Almost all enemies seem to have some badly telegraphed AOE attacks or chain some quick dashes across the area together. Getting hit is mostly unavoidable. At the same time, the game is quite easy. Missions rarely take longer than 5 minutes - some monsters yielding after just a minute. But despite this, the Monster Hunter formula is just inherently fun and there a many ways to customize your character. So even if you don't care for the story, there's always a motivation to jump into the next mission right away.

Unlike Monster Hunter, crafting is rather easy and you can get most weapons/shields without replaying any missions. But you still can and will be rewarded for grinding, because some of your moves will gain EXP by using them. There are about 10-20 skills per weapon and you can equip 3 at the same time.

[–] De_Narm@lemmy.world 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

More 13 Sentinels.

It has been a slow week in terms of gaming, I only did a bit of story. The story segments and the battle segments are mostly independent of each other, so you can do whichever for the most part.

Even though there are 13 characters, each with their own perspective and during different times within the overall story, the game does a great job to interest you in at least one of the other characters during any given perspective. You're free to switch after each mini episode, but I tend to follow a single character until there's a progression lock.

Currently, at 31% battle and 20% story completion.


Started God Eater 3.

Monster Hunter Wilds has been announced for Switch 2 and with the last direct being as great as it was, I'll get one eventually. But until then, we wanted to play something similar to scratch the itch.

The game throws a lot of progression systems at you, which I like. The monsters are a lot less tightly designed, but still fun. Thus far, the game is quite easy.

[–] De_Narm@lemmy.world 2 points 3 weeks ago

I loved the gameplay, but I think they said a while ago that the next game will feature a different system. Since the trailer didn't show any gameplay I'm somewhat anxious about that.

[–] De_Narm@lemmy.world 11 points 3 weeks ago

As an RPG guy, this was honestly one of if not the best Direct they ever produced. Guess it's time to get a Switch 2 - well, maybe only once the revised one releases in Europe, but still.

[–] De_Narm@lemmy.world 1 points 3 weeks ago

Definitely my biggest one. If they announce one I'll bite and get a S2!

[–] De_Narm@lemmy.world 4 points 3 weeks ago

I didn't think it was actually happening this decade, but they finally announced something! And this soon after Metaphor.

I dig the whole vibe change, but we don't really learn all that much in this teaser. I'll need to see some gameplay and hear at least one song.

 

I recently took up running and need a few good podcasts to listen to while doing so. I thought this would be a great opportunity to broaden my general programming knowledge and keep more in touch with new developments - can you recommend something?

Everything goes, from weekly stuff summarizing new tech to deep dives into certain topics.

105
ich💩iel (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by De_Narm@lemmy.world to c/ich_iel@feddit.org
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

Greetings!

I'm fairly new to Master Duel and didn't play much Yu-Gi-Oh! in general for the past decade - you could say I'm a complete amateur.

Now, I've done most of the solo mode stuff to get to know some more archetypes and played the current Theme Chronicles event to the point where I got all obtainable gems with the vendread loaner deck. Luckily, the loaner was actually quite good, so I didn't need to build a deck. (Got all gems with a 22:8 win ratio.)

After all of this, I want to dive into ranked. For the solo mode stuff I've used an Endymion deck, which seems to be rouge at best - and I've only got the bare basics for the deck anyway (pretty much no extra deck). But now I have no clue which deck to go for. I don't know shit about the meta game and even less about the longterm viability of decks, as I don't want to spend all my ressources on building a deck that will banned soon anyway (like, Baronne seems like something that will be banned soon). Or worse, something that is simply unfun to play.

I don't particually enjoy stun decks and I'm not into all or nothing combo decks ending on a board full of generic boss monsters (looking at the new superheavy stuff). Is there something viable to start building, ideally with a low power version to test the strategy, before commiting to pulling/crafting all cards needed? (like, Mannadium would take all my ressources and it's gamble if I'd like it)

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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