De_Narm

joined 2 years ago
[–] De_Narm@lemmy.world 1 points 1 day ago (1 children)

Ist das ein Ding? Solche Packungen gehen bei mir in unter 30 Minuten weg. Ich versuche erfolglos mehr Gewicht anzusetzen, aber meinen Darm will ich jetzt unterwegs auch nicht ruinieren.

Falls es der Kaffee war bin ich zumindest sicher.

[–] De_Narm@lemmy.world 8 points 2 days ago (2 children)

I'm somewhat disappointed. Mind you, I've only played via GameShare and watched my partner play it.

Coming from Dragon Quest Builders 2, which is phenomenal, I was hoping to get more of that. However, it's not that. The areas feel quite small and the mining/building process felt more cumbersome to me. I could work with these drawbacks, but the biggest thing for me are all the non-voxel buildings you can (and sometimes must) create. They kind of kill the aesthetic and on top of that, I don't vibe with the real time waiting times at all. Also, these buildings introduce loading screens.

In DQ Builders 2, you would place your blueprint, add all materials to a chest and the NPCs would literally take them and place every individual block for you. Every building was made out of voxels. Furniture of course wasn't, but I'm fine with that. Watching them go was one of my favorite things to do.

Maybe it will click with me if I go for a full playthrough myself, but it's certainly not the game I wanted it to be.

[–] De_Narm@lemmy.world 12 points 1 week ago* (last edited 1 week ago)

I just don't see how this could provide any value. Assuming a new games comes out, there is literally no information to train on but the game itself. You kind of need existing guides for that and if developers have to write them themselves, you might as well add those with a good full text search.

On top of that, the age of guides seems kind of gone. Most games are quite on the nose about everything and tend to present more tutorials than you will ever need.

And lastly, I just don't want to write stuff out on a console and neither do I want to wear some kind of microphone for my single player games.

[–] De_Narm@lemmy.world 18 points 1 week ago (4 children)

Have you not noticed the global rise of fascism fueled by billionaire owned media companies controlling the narrative?

Over here in Europe, it's extremely obvious. Everything a left-wing party does is scrutinized, every new right-wing scandal is barely worth mentioning.

Lemmy is just a left-wing bubble. Lots of people watch TV and simply believe mist thing they see.

[–] De_Narm@lemmy.world 1 points 1 week ago

Never had more than a sip and even that only in my mid twenties. The taste is vile to me and overpoweres absolutely anything, no matter what people tell me.

On top of that, I hate drunk people and not being fully in control of myself is something I'm deeply afraid of since I was little.

[–] De_Narm@lemmy.world 3 points 2 weeks ago (1 children)

I don't think I ever found a potion before clearing the area. I remember stocking up on food, like you, and eventually stumbling into the merchant selling me fire resistant armour.

[–] De_Narm@lemmy.world 6 points 2 weeks ago* (last edited 2 weeks ago) (14 children)

It's a game about free exploration, it's silly to expect the player to directly follow these instructions. Just make him part of the mandatory tutorial area or have him come to you after collecting your first 10 seeds or something.

I only found out about the guy after finishing the game.

[–] De_Narm@lemmy.world 18 points 2 weeks ago (2 children)

God of War 2018

I gave it a full playthrough, but since then it has pretty much become my definition of AAA slop.

  • The game is littered with "puzzles". The solution is always obvious within seconds and on top of that you get commentary on how to "solve" it. They just waste your time.

  • Stats don't matter. Early on you get your first weapon upgrade, I think I tripled my damage. The very next enemy got some commentary about "showcasing" my new weapon. It took the exact same amount of hits as the same enemy type did before ugrading my weapon. Since weapon upgrade materials are fixed drops from bosses, everything just scales alongside you.

  • The battle system in general is a slog. 9 out of 10 times throwing your axe feels like the best option. Even the post game bosses are annoying at best.

  • Also, why is the camera so darn close. Your "cinematic angles" mean shit when the gameplay suffers from it.

  • There are so many "cutscenes" that have you walk at a snails pace. If your "gameplay" can be executed by a rubber band on my joystick, then just give me a proper cutscene. Annoying me isn't immersive.

  • You get awesome godly powers - for as long as cutscenes are running. Your super healing and mountain splitting punches mean nothing against any random draugr.

  • Probably some more things, but it's been a few years.

The story was fine, but I would have enjoyed watching a cutscene compilation more than playing the game. In fact that's what I did your second entry.

[–] De_Narm@lemmy.world 9 points 2 weeks ago* (last edited 2 weeks ago)

Pokemon is owned by GameFreak, Creatures Inc and Nintendo. Roughly split in thirds.

However, Nintendo also owns an undisclosed amount of Creatures Inc and I think parts of GameFreak, making them the majority holder of Pokemon as a whole.

GameFreak does release other games on different platforms. Notably, the will release Beast of Reincarnation on everything but the Switch 2.

[–] De_Narm@lemmy.world 11 points 2 weeks ago

Meanwhile I'm just surprised they had enough paying users to warrant a subscription cancelling movement.

[–] De_Narm@lemmy.world 1 points 2 weeks ago

Some free Silksong DLC, maybe?

[–] De_Narm@lemmy.world 5 points 3 weeks ago

I deal with crack and I'm fine! It's those damn addicts who are the problem.

It's the same thing every time. Someone tries to stop a corporation from preying on vulnerable people and others jump to its defense because they "aren't affected". Have some empathy, man.

 

I recently took up running and need a few good podcasts to listen to while doing so. I thought this would be a great opportunity to broaden my general programming knowledge and keep more in touch with new developments - can you recommend something?

Everything goes, from weekly stuff summarizing new tech to deep dives into certain topics.

105
ich💩iel (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by De_Narm@lemmy.world to c/ich_iel@feddit.org
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

Greetings!

I'm fairly new to Master Duel and didn't play much Yu-Gi-Oh! in general for the past decade - you could say I'm a complete amateur.

Now, I've done most of the solo mode stuff to get to know some more archetypes and played the current Theme Chronicles event to the point where I got all obtainable gems with the vendread loaner deck. Luckily, the loaner was actually quite good, so I didn't need to build a deck. (Got all gems with a 22:8 win ratio.)

After all of this, I want to dive into ranked. For the solo mode stuff I've used an Endymion deck, which seems to be rouge at best - and I've only got the bare basics for the deck anyway (pretty much no extra deck). But now I have no clue which deck to go for. I don't know shit about the meta game and even less about the longterm viability of decks, as I don't want to spend all my ressources on building a deck that will banned soon anyway (like, Baronne seems like something that will be banned soon). Or worse, something that is simply unfun to play.

I don't particually enjoy stun decks and I'm not into all or nothing combo decks ending on a board full of generic boss monsters (looking at the new superheavy stuff). Is there something viable to start building, ideally with a low power version to test the strategy, before commiting to pulling/crafting all cards needed? (like, Mannadium would take all my ressources and it's gamble if I'd like it)

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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