De_Narm

joined 3 years ago
[–] De_Narm@lemmy.world 1 points 5 hours ago

How is Shiren the Wanderer a roguelike without any meta progression, aren't they part of the genre?

The original game Rogue didn't have any meta progression, that's been tacked onto the genre later. Back then, people tried to establish 'roguelike' for games without meta progression and 'roguelite' for ones who do. Didn't stick apparently.

Shiren ist actually quite faithful to Rogue as a whole.

There are ways to keep gear between runs to force some meta progression, but most dungeons don't allow you to bring items in anyways. It's mostly a thing for the story dungeon.

Any recommendation to try? To see if the genre is for me or not.

Pokemon Mystery Dungeon is generally the most popular sub-series. Especially the first two games - with Explorers of Sky being the best one overall. There is also a Switch remake of the first game.

These games aren't roguelikes at all, you keep your level and everything and there's an actual story.

If you don't care for that, Shiren has the most depth instead but can be quite overwhelming. Unlike Pokemon you can get these games for like 2 bucks during sales.

[–] De_Narm@lemmy.world 2 points 1 day ago (2 children)

Started 13 Sentinel Aegis Rim!

It's a weird mix of a strategy game and a visual novel. It didn't grip me immediately, but I'm really starting to get into it. There are 13 different perspectives you can follow - they all overlap, but they are not told in order. There's giant mechs and time travel shenanigans involved. The biggest hurdle thus far was simply starting it. From the get-go, the story gets told like you already know most things, and it's on you to make sense of it all. I like this approach, but I'm not always in the mood for it.


Dabbled in some rougelikes this week.

Played some Ball x Pit while it was free. I did really enjoy the game, it has a certain addictive quality to it. At the same time, I don't feel like there's enough player agency outside of picking upgrades. Most of the time, I basically just needed to walk left - right to collect EXP. It's one of those game I can see myself putting a lot of time in really fast and then kinda regretting it. Every blue moon, that happens with an idle game.

Also played some Shiren the Wanderer: The Tower of Fortune and the Dice of Fate. This one is quite the opposite. There's little to no meta progression and it's choke-full of decisions to make. I simply love Mystery Dungeon games and this is no exception, even though I specifically avoided it for so long because I prefer the story based ones like Chobo or Pokemon. But that makes it perfect while I only have Visual Novels going on and sometimes need a burst of pure gameplay.


Just did the 4th trial of Danganronpa.

Chapter 4I got the murderer right, at least! Everything else not so much.

It was the best class trial, I think. But it's also the one I was most invested in since Sakura was my favourite throughout the whole game.

I've got no idea where the game will take me from here. Thanks to slimerancher pointing it out, I was weary about anything regarding the remaining length of the game but still missed the info. Luckily my partner caught it. But I simply do not trust that information, there's no way this is the halfway point!

Seeing how slimerancher finished the game, chances are I'll finish the game over the weekend. If so, I'll add another post about it here while it's fresh in my memory.

[–] De_Narm@lemmy.world 0 points 6 days ago (1 children)

Chapter 3Yes, only Hiro would fit into the suit. But I thought maybe the robot was additionally remote controlled by the AI while he was in there sleeping. Maybe a wild theory, given that we saw the construction material being cardboard and plaster.

[–] De_Narm@lemmy.world 2 points 1 week ago (4 children)

Finished Octopath Traveler II!

The final stretch using all characters together within the story and allowing you to swap them at any time was the best part of the game by far. The final boss was quite epic and even had a cool new mechanic!

Sadly, the hidden final boss was none of that. It's one of those 'wiki bosses' you'll usually only beat by looking up either just a guide or lists of all available abilities and pieces of equipment and where to find them. I didn't feel like doing hours of prep work.

Overall, I did enjoy the game a fair bit more than the first one, but Octopath is still leagues behind Triangle Strategy and Bravely Default in my personal ranking. Still, anything by Team Asano is at least good. (Well, maybe except for Various Daylife, but I never played it myself. Someday on sale, perhaps.)


More Danganronpa!

Still enjoying the game, but I think the class trials could be a tad shorter. They can also be somewhat frustrating, I died twice testing every single combination in an argument, simply because I didn't know or forgot about being able to carry absorbed arguments into the next cycle. Luckily, you don't have to repeat the whole thing when running out of hearts.

Finished Chapter 3Oh boy did Taka change indeed. I still liked him, but when I couldn't spend time with him, I knew something was up. He will be missed.

Also, I'm glad the laptop got brought up. I was actually wondering about the missing laptop in the last chapter and somehow nobody brought it up.

Going into the class trial, I knew Hifumi was both victim and offender, but I actually thought a second Robo was involved - controlled by the 16th student: the AI. Although, a few minutes into the trial the actual blackened was obvious.

I'm with slimerancher on this, I also came to the clone conclusion. The dusty letter in the library and the photos strewn around make me think they just collected DNA of all the students, and now they make them kill each other for entertainment. This would offer up another explanation about Junko being so popular - maybe she's also in later entries?

Also, the big machine in the physics lab could be for cloning, I guess. I'm certain it will be involved somehow.

Just found the Chapter 4 victimIt's starting to get lonely. I'm curious to see what happens once we have only 3 people left. At that point, we don't have enough of us to 'discover' a body and the trial would be pointless, too. I'm guessing something is going to happen at either 5 or 4 students left.

Anyways, I guess the AI isn't the 16th student? The luchador guy was either the final student, the headmaster or both.

Now for the worst part, Sakura, my favourite, was both the spy and the next victim. I haven't investigated anything yet, but the obvious theory would be assisted suicide. She let Hina poison her to make her the winner. However, that doesn't work with the head wound in the Monokuma files. Probably a setup to make us antagonize Hina?


Next up is 13 Sentinels! Actually my last game on the backlog, discounting Nioh 2 (lent out my PS4) and stuff on Steam I've had for almost a decade (I was waiting for the crypto craze to die down before buying a modern PC, then AI happened...).

[–] De_Narm@lemmy.world 2 points 1 week ago (1 children)

Wait, what? Is that something people experience?

[–] De_Narm@lemmy.world 4 points 1 week ago* (last edited 1 week ago)

The logo is such a downgrade, I would love to see the last build they had before restarting. The original announcement had me way more interested than this one.

Still, I'm glad there was anything at all to show. It's been 9 years since DQ11. Almost a quarter of the whole 40 years they are supposed to celebrate. Seems like it will take a few more years, given the barebones trailer.

[–] De_Narm@lemmy.world 3 points 1 week ago (1 children)

Yep. I loved Joker 1 + 2, but questioned my nostalgia with Dark Prince. That one just felt off, Joker still is great.

[–] De_Narm@lemmy.world -3 points 1 week ago* (last edited 1 week ago)

I was starting to get hyped, but no Switch (2)? It actually ran suprisingly good on there. Also, seeing how the Steam Deck is priced now, I probably won't buy a Steam Maschine once it gets properly announced. Or any other PC.

[–] De_Narm@lemmy.world 3 points 2 weeks ago (1 children)

Almost finished Octopath Traveler II.

Finished my run through with the 3 character team, finished most side stories and am almost done with Hikaris solo run. From what I've heard, the post-game isn't very long, although it does require a lot of annoying grinding. Normal content only goes up to level ~50, but the final boss seems to require level ~80. You can only reasonably reach this level by hitting a 7% chance for 100x EXP from a certain (expensive) recruitable NPC within a fight with a rare monster encounter. Think metal slimes. I don't have a number for that one, but I've seen 2 during my ~65 hours. Rinse and repeat for multiple teams.

...yeah, not really feeling that one. I'll try fighting him low level. I'm not good with resetting for random stuff.


Did the second chapter of Danganronpa. Just an hour ago, actually.

The status quo changed so much, I feel like any semblance of normalcy or trust are gone.

Chapter 2Mondo killed Chihiro. As someone else wrote, the game is linear.

I went in with two assumptions:

  • Chihiro is trans. I picked up on it immediately when the pool area was introduced, and I guess I was half right.
  • Byakuya killed him and tried to pin it on Toko, who will play along out of love. That was the obvious trap, I guess.

After this case, I feel like any and all events between cases are directly related to the next case. I previously assumed the whole sauna bromance thing to be a setup for later conflict.

Going into the next chapter will be weird.

  • First of all, there's a confirmed serial killer.
  • Byakuya is both kinda stupid and a massive troll. No way in hell he could have defended himself alone after everyone thought he did it.
  • Taka lost his first and only friend, I guess. He'll be a changed man for sure.
  • Celeste seems like a second Byakuya.
  • The 16th student was confirmed.
  • Someone is in cahoots with Monokuma. My money is on either Kyoko or a returning Junko. Maybe Toko.
[–] De_Narm@lemmy.world 10 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I remember putting so much time into the GameCube version as a kid, but I don't think I ever finished the game even once.

For the most part, I just enjoyed doing the police chases and dragging them out as long as possible. Think multiple hour long ones. Destroying police cars and creating as much property damage as humanly possible. Sadly, on the higher levels these became quickly frustrating as the police started deploying instant K.O. spike traps. Losing your run an hour in to one of these was the worst feeling.

The actual racing was fun, too, although I never liked drag races. Their control scheme was just awful. And I probably wasn't any good at racing, given that I don't remember ever finishing the game.

Still, I have a lot of nostalgia for the game and the soundtrack shaped my tastes in music to this day. I haven't enjoyed another racing game since then, I should probably go back and finish it.

[–] De_Narm@lemmy.world 4 points 3 weeks ago

I think it's worth to have a look at either the Gothic or Risen games, both made by the same people. They are quite old and janky, but they check a lot of your boxes.

There's also a remake comming up for Gothic 1.

[–] De_Narm@lemmy.world 37 points 3 weeks ago

As someone who's lived in Germany for years: that's a first for him.

 

I recently took up running and need a few good podcasts to listen to while doing so. I thought this would be a great opportunity to broaden my general programming knowledge and keep more in touch with new developments - can you recommend something?

Everything goes, from weekly stuff summarizing new tech to deep dives into certain topics.

105
ich💩iel (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by De_Narm@lemmy.world to c/ich_iel@feddit.org
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

Greetings!

I'm fairly new to Master Duel and didn't play much Yu-Gi-Oh! in general for the past decade - you could say I'm a complete amateur.

Now, I've done most of the solo mode stuff to get to know some more archetypes and played the current Theme Chronicles event to the point where I got all obtainable gems with the vendread loaner deck. Luckily, the loaner was actually quite good, so I didn't need to build a deck. (Got all gems with a 22:8 win ratio.)

After all of this, I want to dive into ranked. For the solo mode stuff I've used an Endymion deck, which seems to be rouge at best - and I've only got the bare basics for the deck anyway (pretty much no extra deck). But now I have no clue which deck to go for. I don't know shit about the meta game and even less about the longterm viability of decks, as I don't want to spend all my ressources on building a deck that will banned soon anyway (like, Baronne seems like something that will be banned soon). Or worse, something that is simply unfun to play.

I don't particually enjoy stun decks and I'm not into all or nothing combo decks ending on a board full of generic boss monsters (looking at the new superheavy stuff). Is there something viable to start building, ideally with a low power version to test the strategy, before commiting to pulling/crafting all cards needed? (like, Mannadium would take all my ressources and it's gamble if I'd like it)

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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