De_Narm

joined 2 years ago
[–] De_Narm@lemmy.world 27 points 3 hours ago

As someone who's lived in Germany for years: that's a first for him.

[–] De_Narm@lemmy.world 2 points 4 hours ago

Did a lot less than gaming than I originally planned. Still on Octopath Traveler II.

My B team, consisting of Castti, Agnea and Partitio feels a lot weaker than the other one, even accounting for the missing fourth character. I probably need to rethink their classes before finishing their final chapters. However, it's hard to beat the automatic buff and debuff at night in combination with the automatic weakness revealed. I did finish up a lot of other things, like collecting all rusty weapons (all of which are equipped to Hikari for his solo run attempt) or the Commerce chapters from Partitio.


Started Danganronpa and also completed the first chapter with my partner. The first case was super obvious, but I really enjoyed the courtroom gameplay anyway. I expect the others to become increasingly more difficult. I hope nothing bad ever happens to Sakura.

Careful with the spoiler section, I don't know if the game play out the same each time or if murders differ between playthroughs.

My first caseLeon killed Sayaka, after initially being targeted by her.

I never trusted Sayaka to begin with, she just tried too hard to get my trust. Obviously, she either wanted to murder us or pin it on us.

Her death message could have been a fake out, but the way other characters couldn't read the letters at first glance made me disregard the possibility. Also, there's no way anyone but our baseball prodigy could have thrown that glass ball.

I was, however, super surprised by Junkos untimely demise. I'm going in blind, but I've seen her referenced quite a lot. Makes me think the murders aren't always the same, or she's somehow coming back. Either way, please don't tell me.

[–] De_Narm@lemmy.world 2 points 4 days ago* (last edited 3 days ago)

That's right, I almost forgot about him! While I can remove Ochette now, I think the extra challange of using only 3 characters is a welcome one.

[–] De_Narm@lemmy.world 2 points 5 days ago (4 children)

More Octopath Traveler II.

I may just finish the game in the coming week. I wrapped up several stories this past week and can gladly report that the final bosses are a difficulty spike. At least the first one. I needed to devise an actual strategy and think about my builds for the first time. Looking forward to doing the same with my B team and probably for the secret boss as well.

[–] De_Narm@lemmy.world 2 points 6 days ago* (last edited 6 days ago)

You can, but only with really specific people. I think the person needs to be both physically able to do so and have enough knowledge to execute the task. For example, I don't think you can make someone write a death message in a language the person doesn't know.

So, you could say 'eat a specific anmial and die' and that would be a dice roll. 'Eat a corona infected animal and die of the virus' would be likely impossible, since your average person couldn't tell which animal is infected.

However, just find a person working with deadly diseases in a lab setting and command them to infect themself before going outside. Let them go on a trip until they die and your chances are quite good, depending on the virus.

[–] De_Narm@lemmy.world 2 points 1 week ago

It's been a while since I played the first one, it was my very first Switch game and OT II is probably one of my last ones before I get a Switch 2 (...assuming Monolith announces anything). Overall, I feel I enjoy them roughly the same. OT II improved on almost every front, except for the most glaring issues I had with the first one. I still think both are good games, though.

[–] De_Narm@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (2 children)

Continued with Octopath Traveler II.

By now my Ochette pretty much one shots most random encounters, her whole kit of monsters is just a collection of strong multi target attacks. Since these don't even cost mana, there's not much reason to switch it up. Once I've fully levelled her Merchant job, it will be her latent power AOE every fight instead.

Funnily enough, I'm not even that much overlevelled. I've done all stories up to Lv 30 (Well, almost - since the first character is fixed until their story is done, I've got 2 teams of 3 I rotate between. Hikari will be a solo run afterwards.) and I'm level 34 with Ochette. About 31 with the other three I took along.


Also watched my partner play a ton more Tomodatchi Life. One they had enough of it, we've also got Danganronpa THHAE from the recent sale lined up. I don't know much about it, but seems like a big jump in terms of atmosphere coming from AI: Somnium Files.

[–] De_Narm@lemmy.world 9 points 2 weeks ago (1 children)

I've played so much on lower end devices growing up, a stable 20 is fully playable. Even played some games dipping into single digits. 30 is buttery smooth. I can't tell the difference above that.

[–] De_Narm@lemmy.world 14 points 2 weeks ago

Sounds incredibly stupid and they didn't even try to come up with a proper number based on anything, they just went with a nice round number just above their current population number (~9 Million).

[–] De_Narm@lemmy.world 3 points 2 weeks ago (1 children)

Been working through Octopath Traveler II.

I've done all chapter 1 and most chapter 2 stories for all 8 characters. I've come to accept that any attempt to prevent overlevelling for the main story is fruitless as my Ochette just cuts through any boss. Instead I've done some optional high level stuff to get challanging boss fights, which were great.


Also watched my partner play a ridiculous amount of Tomodachi Life. It seems like a lot of fun, but the pool of random events seems quite small. Also, a few things from the original game were cut, like the option to create custom songs.

[–] De_Narm@lemmy.world 3 points 1 month ago* (last edited 1 month ago) (1 children)

Started Octopath Traveler 2 this week.

Didn't play too much, only did the introduction for 4 of the characters. Initially, I really struggled with myself on how to approach this game. Just go with one character for the challange, do everything for 4 characters and then do the other 4 or just everyone at once. In the end, I'll probably juggle all 8, but it's really annoying that I can't remove my starting character (which is why I considered the solo run, you can remove them after their story is done).

No matter what I do, I'll proabbly end up overleveled for a lot of stuff.

Otherwise the game is great, but I still think the main gimmick - 8 more or less independant characters and stories - just doesn't work all that great on a fundamental level. Maybe I'll think otherwise after finishing it, supposedly it does it better than the first one.

[–] De_Narm@lemmy.world 6 points 1 month ago (1 children)

I'm no expert, but I think Santa Claus isn't exactly a biblical figure and neither is the Easter Bunny. These are normal holidays around here, but you'd be hard-pressed to find many children who know any of the christian stuff.

Also, I think Christmas was actually built on top of the prior winter solstice celebrations. It's not like anyone knew the exact date of birth for a random guy from hundreds of years ago.

 

I recently took up running and need a few good podcasts to listen to while doing so. I thought this would be a great opportunity to broaden my general programming knowledge and keep more in touch with new developments - can you recommend something?

Everything goes, from weekly stuff summarizing new tech to deep dives into certain topics.

105
ich💩iel (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by De_Narm@lemmy.world to c/ich_iel@feddit.org
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

Greetings!

I'm fairly new to Master Duel and didn't play much Yu-Gi-Oh! in general for the past decade - you could say I'm a complete amateur.

Now, I've done most of the solo mode stuff to get to know some more archetypes and played the current Theme Chronicles event to the point where I got all obtainable gems with the vendread loaner deck. Luckily, the loaner was actually quite good, so I didn't need to build a deck. (Got all gems with a 22:8 win ratio.)

After all of this, I want to dive into ranked. For the solo mode stuff I've used an Endymion deck, which seems to be rouge at best - and I've only got the bare basics for the deck anyway (pretty much no extra deck). But now I have no clue which deck to go for. I don't know shit about the meta game and even less about the longterm viability of decks, as I don't want to spend all my ressources on building a deck that will banned soon anyway (like, Baronne seems like something that will be banned soon). Or worse, something that is simply unfun to play.

I don't particually enjoy stun decks and I'm not into all or nothing combo decks ending on a board full of generic boss monsters (looking at the new superheavy stuff). Is there something viable to start building, ideally with a low power version to test the strategy, before commiting to pulling/crafting all cards needed? (like, Mannadium would take all my ressources and it's gamble if I'd like it)

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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