De_Narm

joined 3 years ago
[–] De_Narm@lemmy.world 2 points 5 days ago

Unsure about this one. I loved the Joker games as a child, but Dark Prince made me question myself on whether I still enjoy these. I didn't even have the heart to go back to Joker since then to see if Dark Princes changes were the problem or the core gameplay just isn't my jam any more.

Regardless, this game seems to land in the middle mechanics wise. E.g. special synthesis recipes return, size variance seems to stay. Definitely will be a game I'll wait for the general opinion to settle on after its release.

[–] De_Narm@lemmy.world 1 points 1 week ago* (last edited 1 week ago) (1 children)

Wenn du <Pedanterie aus> zu machst, bist du dann wieder pedantisch bzw. war das dein am wenigsten pedantischer Kommentar?

[–] De_Narm@lemmy.world 20 points 1 week ago

They are always eager for violence, but paying for universal healthcare? Food and housing? Suddenly, they spew some bullshit about personal responsibility or somerhing.

[–] De_Narm@lemmy.world 2 points 1 week ago (1 children)

I have this game on wishlist for over a decade, how does it play? Not too dated, I hope. You are piquing my interest, and a quick look shows it doesn’t look too bad.

Quite dated, to be honest. You'll mostly be using basic attacks - either charged or as a combo - and blocking. There are skills, but there's a cooldown attached to using skills, and you don't get many of them. They are mostly used to cancel enemy skills by using them while they cast their own. Later on you get different weapon types, but I'm not there yet. And there's an ultimate skill you get to use every so often.

However, often it doesn't matter. The game has a strong level scaling, as in you'll one shot everything 5 levels below you. This, along with the EXP bonus in this remaster made most encounters a breeze. You can generate areas above your level for a challenge, but this will only further overlevel you.

That being said, while it did bother me in the beginning, I still came around to liking it. Maybe it will expand more with future unlocks.

[–] De_Narm@lemmy.world 1 points 2 weeks ago

Legends is a tough one to rate, I think. The first area was some of the most fun I had with a game made by GameFreak. In fact, I had so much fun, I left with Lv. 50+ Pokemon and a maxed Pokedex for everything in there - which ruined every area thereafter.

[–] De_Narm@lemmy.world 1 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

This is my first Star Ocean game and I am surprised to see how good it is. [...]

Felt the same way about Second Story R, but I think the game fell apart in its second half. I'm curious to see if First Departure has similar problems.


Started .hack// G.U. Last Recode. It's a collection of three old PS2 RPGs along with a short 4th game made for this collection. They all share a single story and most stuff carries over between them.

It may be the first MMORPG story, at least it's the first one I know about. You even log out periodically and check mails, forums or news on your desktop before logging back in. With the MMORPG jargon and the use of emoticons, its super nostalgic to me - I used to play a lot of them when I was younger.

The actual battles feel quite simple, but the story is fun. Just be prepared to read a lot. Watching the recap of the first .hack// series (which never left the PS2), reading everything available at the start - including a wiki with lore about the MMORPG - took about 3-4hours with almost no actual gameplay.


Finished God Eater 3. Overall I recommend the game, but I haven't done any of the post game story yet. The small pool of enemies got quite tedious towards the end so we're taking a break. We'll finish it before MH:Wilds arrives on Switch!


Started the Phoenix Wright: Ace Attorney Trilogy. Currently only on the second episode. Thus far, I really like the characters, the game is unexpectedly funny at times. Depending on my partners feedback, I plan on doing the entire series eventually.

[–] De_Narm@lemmy.world 4 points 2 weeks ago* (last edited 2 weeks ago)

Looks really good, I'm already more intrested than I ever was in FF16. Also glad they didn't return to ATB.

[–] De_Narm@lemmy.world 2 points 3 weeks ago (1 children)

The OST really is great! But I've got to admit the battle voice lines did get jarring towards the end. Well, at least Amiguchi's.

I've mostly relied on Gen 4 mechs during the story. Quad Leg Spike and whatever Yakushiji's AoE skill is called did a lot of heavy lifting. Outside of Gen 4, Super Large Missile and Juro's unique piercing skill were probably the most helpful ones for the final encounter.

After the gladiators were introduced, I pretty much stopped using Demolisher Blade, since Ceramic Armor just absorbs it (at least in the rebalanced Switch release). I think I'll experiment some more with them in the postgame this week!

[–] De_Narm@lemmy.world 3 points 4 weeks ago (3 children)

My partner was out of town, so I just finished 13 Sentinels this week.

In typical Vanillaware fashion, they ran out of budget and cut a lot of things. I've read something about up to 50%. At the very least, the game should have been 15 Sentinels. Despite that, the story is a wild ride and has a satisfying conclusion. Honestly, I've enjoyed it even more that Danganronpa previously. Some open questions remain and a few plot points seemingly get dropped, but in the end, I just like the entire cast and loved the structure. There's always a mystery, a twist or a new perspective and in the end everything kinda just clicks together.

There's one gaping hole in my understanding I couldn't find an answer to, maybe someone who've played game could answer this:

Heavy spoilerAssuming all 2188 logs are true, which is implied but theoretically unprovable, why did they give the 15 clones nanomachines?

They made a point of evacuating from earth and even let people die out in space to prevent an infection with them. After all, they caused the extinction of humanity (even if this is never actually explained further).

I get that they intended to preserve human culture that way, but it just seems like a ridicules risk to ship the very downfall of mankind with every probe trying to restart it.

The RTS part of the game was also surprisingly engaging, although mostly on the easy side. But that's to be expected, as I did almost all the story segments first and could fully upgrade a lot of stuff before even starting it properly. There is even an endgame with an absurd amount of stages to dig your teeth in, but I'll probably only delve a little bit into them before starting the next game.

[–] De_Narm@lemmy.world 9 points 1 month ago (1 children)

Sorry for asking guys, but could you upvote this comment if you enjoy my take on the topic? You see, I'm trying a hostile takover of this comment section by using the normal democratic process of getting upvoted.

/s

[–] De_Narm@lemmy.world 2 points 1 month ago (1 children)

Is there a reason for not accepting issues directly on whatever platform you host the git repository? It's a lot more convienient and allows for a proper back and forth.

I get not allowing other contributors with the recent flood of AI crap, but issues should be fine.

[–] De_Narm@lemmy.world 5 points 1 month ago* (last edited 1 month ago) (3 children)

At first glance I like the app! There are some nice to have things I haven't seen before, like the explaination in different languages.

However, there are also quite a few UI bugs. Like the map settings having an animated backdrop, or the partially invisible pet friendly toggle. Do you accept these anywhere?

 

I recently took up running and need a few good podcasts to listen to while doing so. I thought this would be a great opportunity to broaden my general programming knowledge and keep more in touch with new developments - can you recommend something?

Everything goes, from weekly stuff summarizing new tech to deep dives into certain topics.

105
ich💩iel (lemmy.world)
submitted 2 years ago* (last edited 2 years ago) by De_Narm@lemmy.world to c/ich_iel@feddit.org
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

Greetings!

I'm fairly new to Master Duel and didn't play much Yu-Gi-Oh! in general for the past decade - you could say I'm a complete amateur.

Now, I've done most of the solo mode stuff to get to know some more archetypes and played the current Theme Chronicles event to the point where I got all obtainable gems with the vendread loaner deck. Luckily, the loaner was actually quite good, so I didn't need to build a deck. (Got all gems with a 22:8 win ratio.)

After all of this, I want to dive into ranked. For the solo mode stuff I've used an Endymion deck, which seems to be rouge at best - and I've only got the bare basics for the deck anyway (pretty much no extra deck). But now I have no clue which deck to go for. I don't know shit about the meta game and even less about the longterm viability of decks, as I don't want to spend all my ressources on building a deck that will banned soon anyway (like, Baronne seems like something that will be banned soon). Or worse, something that is simply unfun to play.

I don't particually enjoy stun decks and I'm not into all or nothing combo decks ending on a board full of generic boss monsters (looking at the new superheavy stuff). Is there something viable to start building, ideally with a low power version to test the strategy, before commiting to pulling/crafting all cards needed? (like, Mannadium would take all my ressources and it's gamble if I'd like it)

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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