this post was submitted on 08 Nov 2025
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[–] GrayBackgroundMusic@lemmy.zip 8 points 3 days ago (2 children)

Space marine 2. You shoot things with guns that don't feel powerful and you die if you don't have perfect reaction timing to do executes. I've never played a game where the world says "oh you're amazing and powerful!" but then makes you feel incredibly weak. Also, the timing for executes is not fun. It would be nice if they were bonuses but they are necessary to survive because they replenish your health. The gun gameplay is just shooting. No strategy. Boring. I'm going back to hell drivers 2.

[–] CaptPretentious@lemmy.world 2 points 3 days ago

I played this with two friends. The progression system is just awful. So we got through the full campaign once and it was fine honestly. Then we were kind of hyped to try going through it again, it was all right definitely harder. And then the third time around we just gave up cuz it was clear that they're just wasn't that much game to play, and the enemy is just become bullet sponges and you either grind endlessly to try to level up and gain unknown amounts of power if its power at all.

Intermultiplayer sessions we did have a few epic moments won't lie. But the cost just wasn't worth it. And those thin offset the issues that we had.

[–] MrFinnbean@lemmy.world 2 points 3 days ago (1 children)

I personally loved it the part where i was weak. Its lore accurate and it was like travelling back in time to the olden days.

It was great nostalgia rush to play a game where you could really die and it was not unusual to need and try same fight multiple times.

Now days i feel like most games are allmost impossible to loose. I dont want it from all the games, but its nice to have games like that available.

Helldivers 2 is hard game, but dying a lot is something the game mechanics are build around and you dont loose instantly and when you loose you just fire up a new game, it does not give me the same 2000's vibe i got from the space marine 2.

Also the reaction times are not that tight. Even my dad reflexes can manage those.

[–] GrayBackgroundMusic@lemmy.zip 2 points 3 days ago

You and my buddies say that the reaction times aren't that tight. I must be doing something wrong then because they're no different than any other reaction game for me: I miss a majority of the.