this post was submitted on 13 Jun 2025
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[–] brsrklf@jlai.lu 86 points 10 months ago (3 children)

In Elder Scrolls or Rimworld for example, you'd be limited by how much money the trader has.

Or you could trade with something of equivalent value. And before you know it you're encumbered again, now with a set of oak furniture to sell to someone else.

[–] TheFogan@programming.dev 55 points 10 months ago (7 children)

Rimworld does pretty well on not just "money trader has" but specifically that traders don't deal in, well things they don't deal in.

Elder scrolls to my knowledge, the blacksmith will sell you a sword... and literally buy cheese wheels down to his last penny.

what's he going to do then... flip the sign from black smith to cheese shop, until he builds up enough cash to restock on metals, why isn't everyone a general store at that point due to customers selling and buying random stuff.

[–] FooBarrington@lemmy.world 48 points 10 months ago* (last edited 10 months ago) (1 children)

Do you know how long a man can survive on nothing but cheese?!

If you do, please let me know, it's been weeks and some things aren't working right anymore, and I'm scared

[–] idiomaddict@lemmy.world 10 points 10 months ago (1 children)

Do we finally have an answer to the foundational question of lemmys eternal September (Reddit API exodus)?

[–] jaybone@lemmy.zip 6 points 10 months ago

Why did you remind me of that thread?

[–] TachyonTele@piefed.social 20 points 10 months ago

The ES merchants do have specific categories of items theyll only trade in. If "food" and "weapons" are thier categories then yeah they'll do that.

[–] brsrklf@jlai.lu 13 points 10 months ago (1 children)

Though to be honest almost any rimworld trader will happily buy several tons of 5% crap that will deteriorate into nothingness in the next 5 minutes.

My favourite part about the elders scrolls shopkeepers was in Morrowind, where anyone you could barter with would immediately equip whatever silly hat you just sold them.

[–] skulblaka@sh.itjust.works 6 points 10 months ago (1 children)

So, fun fact about that, this enabled one of my favorite exploits.

When you sell stuff to merchants, they'll automatically equip it, if it's of higher value than what they already have equipped. Most anything with a constant effect enchantment is higher value than almost anything they're likely to be wearing.

So, you go enchant yourself a shirt with Constant Effect Damage Health on Self 1pt. Sell it to a merchant, and then wait patiently for an hour until he keels over dead. Proceed to loot his entire shop without getting a bounty for it and then move on to the next shop.

Pro tip, if you get too happy with this strategy, remember not to do this to the creature merchants as well or you can very easily find yourself left in a world without commerce.

[–] brsrklf@jlai.lu 3 points 10 months ago (1 children)

remember not to do this to the creature merchants as well

Wait. The scamp and the merchant mudcrab? How does that work? They can't even equip stuff, can they?

[–] skulblaka@sh.itjust.works 4 points 10 months ago

Hmm. I think you're right actually. I was never brave or foolish enough to test it though.

But I know for certain that this works on any and every humanoid merchant, as long as you're smart with what element you pick. No frost damage on Nords or fire on Dunmer, for instance.

[–] drcobaltjedi@programming.dev 7 points 10 months ago

In Elder Scrolls, you either need a perk or a (mercantile) level requirement (depending on the game) to sell them anything, otherwise they will only buy and sell in their goods in their catagories.

[–] Trainguyrom@reddthat.com 7 points 10 months ago

I was playing The Witcher 3 recently and I'd amassed way too many random animal pelts so I just went to any merchant who would buy them and sold about 200 various deer and goat pelts until the merchants had no money left. I have no clue what the merchants are going to do with all of those pelts but that's certainly not my loot goblin self's problem anymore!

[–] AngryCommieKender@lemmy.world 5 points 10 months ago

Only with certain perks on the speechcraft skill tree unlocked. Before that the shopkeepers only buy what they sell. At least in Skyrim

[–] Revan343@lemmy.ca 2 points 10 months ago

Sell 'em to the cheese merchant...or more likely trade them, for all the ore you sold to the wrong guy

[–] Quetzalcutlass@lemmy.world 13 points 10 months ago* (last edited 10 months ago) (2 children)

In Starsector markets have infinite money, but the per-unit price actively drops the more of a good you offer. Combined with sky-high taxes if you're not selling on the black market (which has its own gotchas), this makes it impractical to earn a profit off of hoarding a single good. You're expected to watch the intel feed for market shortages and take advantage of their desperation if you want to make it as a bulk trader. Or be a little sneaky and create a shortage yourself.

It's one of only a few games where trading requires more than finding a good route and traveling back and forth. It's surprisingly fleshed out for a title that's mostly focused on combat.

[–] Pika@sh.itjust.works 4 points 10 months ago

I love games that do that, one of the mods for FO I used to use did that where the more you sell an item the less it's worth for a bit,although I think I could switch areas and have that reset because I think it was per area

[–] shadowedcross@sh.itjust.works 4 points 10 months ago

Starsector mentioned, let's goooo.

[–] Pika@sh.itjust.works 6 points 10 months ago* (last edited 10 months ago) (1 children)

Yeah, this mechanic is pretty common in any decent RPG. I've always found it weird when I run into a RPG that doesn't put a limit on how much you can sell. It removes a lot of the immersion when you can just dump 10k into a shop (or give the clear grocery merchant armor and swords lol)

[–] Mora@pawb.social 3 points 10 months ago (1 children)

First thing I always mod away:

  • Carry size
  • Trader gold limits
  • weapon durability (totk being a notable exception)

I want to play the game, not the inventory.

[–] Pika@sh.itjust.works 2 points 10 months ago* (last edited 10 months ago)

Fair, I sometimes will mod away(or adjust) weight limit, but I do like some form of realism in my games, so I keep the others.

I also wanna add that I refuse to mod it period until I have beaten it at least once how the devs intended it to be as well though.

[–] potoo22@programming.dev 58 points 10 months ago (1 children)

I like to think the vendors resell them around their connections. Like this guy bought them at 5 gold each. He sells them to a distributor for 7 gold. The distributor sells them to cheese vendors and chefs for 10 gold.

And that's why you only get half the price when you resell your items.

[–] AnUnusualRelic@lemmy.world 32 points 10 months ago (1 children)

And then the cheese vendors sell them to the cheese droppers that go seed them all over the countryside for you to find.

[–] fakeman_pretendname@feddit.uk 14 points 10 months ago (1 children)

Many sprawling dungeon owners require regular deliveries of cheese wheels, ham legs and apples, to store on the numerous treasure chests spread around the different floors of their dungeons.

They're meant to be part of the subsidised dungeon canteen offer arranged by the Dungeon Workers Trade Union, but selfish adventurers keep coming in and pilfering them.

[–] BlueSquid0741@lemmy.sdf.org 6 points 10 months ago

Draugr need to eat!

[–] samus12345@sh.itjust.works 45 points 10 months ago
[–] criss_cross@lemmy.world 36 points 10 months ago (1 children)

I was playing Arcanum for a bit and appreciated that shops won’t just buy anything you have off of you. They’ll just flat out say β€œI don’t have any use for this”

[–] jjjalljs@ttrpg.network 5 points 10 months ago

Classic RPG. My half orc "beat with an ugly stick" master of time magick and backstab lives on fondly in my memory.

Also my extremely pretty elf, also a master of time magick.

[–] edgemaster72@lemmy.world 25 points 10 months ago

New trade offer:

I receive: 10k gold, unencumbered status

You receive: 2k cheese wheels, encumbered status, strained marriage

[–] TheImpressiveX@piefed.social 23 points 10 months ago (2 children)

Just think of all the pizza we can make!

[–] Lost_My_Mind@lemmy.world 17 points 10 months ago (2 children)

Do you want teenage mutant ninja turtles? Because this is how you get teenage mutant ninja turtles...

[–] TachyonTele@piefed.social 10 points 10 months ago
[–] Olhonestjim@lemmy.world 5 points 10 months ago

All this time I thought it was the retromutagen ooze.

[–] Damage@feddit.it 1 points 10 months ago (1 children)

Pizza Is made with mozzarella not cheese. At least the real thing.

[–] dohpaz42@lemmy.world 9 points 10 months ago

Pizza Is made with mozzarella not cheese. At least the real thing.

Sooo… about that…

[–] Lembot_0003@lemmy.zip 13 points 10 months ago (1 children)

Local laws don't allow to say no to customer. Many real life countries have similar laws too.

[–] Empricorn@feddit.nl 17 points 10 months ago (1 children)

I'm gonna need a source for that.

[–] Lembot_0003@lemmy.zip 7 points 10 months ago (1 children)
[–] Brunbrun6766@lemmy.world 13 points 10 months ago (2 children)

That's about a customer buying a product, that the seller is not allowed to tell the buyer no.

The comic is about a buyer not being allowed to say no to a seller, the opposite.

[–] Pika@sh.itjust.works 7 points 10 months ago* (last edited 10 months ago)

further more, it seems from the translated article it's exclusive to large items and refusal due to price difference. It says nothing about refusal for sale due to other means. I was skeptical of it as well because shops should be allowed to refuse sale if they choose to (with exceptions ofc)

Like what shop is going to authorize someone coming in and wiping the shelf clean of all of an item listed, it's bad buisness because others will see it's empty and say "well I guess I won't shop here for that"

We ran into that issue with resellers during the pandemic so had to impose buying restrictions.

[–] Lembot_0003@lemmy.zip -2 points 10 months ago

Just read the law. The article is just an example. The law would say something about public oferte and it isn't important what exactly services you provide. If you sell something then you should sell it in indiscriminatory way. Buy? The same approach.

[–] PapaStevesy@lemmy.world 7 points 10 months ago

He must have paid with his own skin-color saturation...

[–] stupidcasey@lemmy.world 5 points 10 months ago

You just don't understand, this has to be all the Cheese in Tamriel! We'll be a Monopoly! We can set the price whatever we like!

One hour later.

Ok, here me out, this, this must be the last of it.

[–] Bogasse@lemmy.ml 4 points 10 months ago (1 children)

It's already piled in a cellar, it will taste better as time passes.

[–] LibertyLizard@slrpnk.net 1 points 10 months ago

Yeah cheese could actually be a good investment as it’s relatively storable. If you can sell it for a higher price later you’d make a lot of money.

[–] LilB0kChoy@midwest.social 3 points 10 months ago
[–] RizzoTheSmall@lemm.ee 3 points 10 months ago

Not just that, but he bought them for 5 gold each. That's fucking insane. That's like the cost of a good sword, or a small and slightly rundown house.

[–] potoo22@programming.dev 3 points 10 months ago

I like to think the vendors resell them around their connections. Like this guy bought them at 5 gold each. He sells them to a distributor for 7 gold. The distributor sells them to cheese vendors and chefs for 10 gold.

And that's why you only get half the price when you resell your items.