Quetzalcutlass

joined 2 years ago
[–] Quetzalcutlass@lemmy.world 6 points 3 hours ago

expeller of evil

"It was the dog, I swear!"

[–] Quetzalcutlass@lemmy.world 1 points 20 hours ago

Or many of the Soulsborne games.

Tap for spoilerReplacing Gehrman in one of the Bloodborne endings being the most direct example.

[–] Quetzalcutlass@lemmy.world 51 points 22 hours ago (1 children)

It wasn't for nothing! I'm sure Meta generated tons of patents they'll use to stifle anyone else in the industry who tries to innovate.

[–] Quetzalcutlass@lemmy.world 4 points 23 hours ago* (last edited 23 hours ago)

It's probably too late and part of the culture now. Things like this have to be slapped down immediately before they take root, but Valves moderation is infamously terrible.

[–] Quetzalcutlass@lemmy.world 4 points 23 hours ago

You have excellent taste.

[–] Quetzalcutlass@lemmy.world 3 points 23 hours ago* (last edited 22 hours ago) (1 children)

Adagio for Strings intensifies

[–] Quetzalcutlass@lemmy.world 2 points 23 hours ago (1 children)

They'll have to pry Star Wars Empire at War from my cold, dead fingers.

[–] Quetzalcutlass@lemmy.world 3 points 23 hours ago* (last edited 22 hours ago)

After someone on Lemmy recommended Dwarf Eats Mountain (it's okay), I checked out the idle game genre for the first time.

On one extreme, Magic Archery was completed in under an hour and all seven achievements were earned during normal gameplay.

But most other idle games, oh boy. They tend to have several hundred achievements, many of which would take literal weeks if not months to achieve, and often require resetting the game back to the start dozens of times due to prestige mechanics that are necessary for late-game progression.

[–] Quetzalcutlass@lemmy.world 4 points 23 hours ago (4 children)

You killed the ultimate boss; now with their drop you are the setting's ultimate boss. You just need to wait for another plucky young upstart to rise and take you down.

[–] Quetzalcutlass@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

Some herbivores might have survived as domesticated livestock.

Though if they tasted like chicken, all bets are off. We'd probably do to the poor bastards what we did to silphium.

[–] Quetzalcutlass@lemmy.world 67 points 1 day ago (1 children)

The greatest thing he's done is kept Valve a private company. He's not beholden to shareholders constantly demanding that the line go up at any cost.

Funny how he's still fantastically wealthy. It's almost like treating your employees well and providing a quality product to consumers is a viable path to success, and selling out isn't actually necessary to become rich.

[–] Quetzalcutlass@lemmy.world 9 points 2 days ago (2 children)

Oh no, not again!

But seriously, was there a Parasite Eve reboot I missed or something?

 

cross-posted from: https://lemmy.world/post/41334665

Steam adds support for branch-specific Workshop mod versions

This should save mod authors and users a huge headache due to not needing to worry about updates breaking everything*.

  • Provided the developer has enabled and set up the relevant feature set.
 

cross-posted from: https://lemmy.world/post/41334665

Steam adds support for branch-specific Workshop mod versions

This should save mod authors and users a huge headache due to not needing to worry about updates breaking everything*.

  • Provided the developer has enabled and set up the relevant feature set.
 

A single subscribed mod can now provide multiple builds targeting different game versions. This is tied to the existing branch system originally used for betas. Subscribers will be automatically given the mod build that matches their installed game version.

This means that when a player downgrades their game to an old version, they'll automatically be switched to the last version of all subscribed mods that supported that version of the game.

This should save developers, mod authors, and players a huge headache due to not needing to worry about updates breaking everything (provided the developer has enabled and set up the relevant feature sets, which TBH looks a little fiddly).

 

"Oh, so it's cute when they do it?"

 

... because I comment more times in a single day than I normally do over weeks.

(Hoarding meds because I need to make an appointment for a refill, but I can't make myself do that when unmedicated and always get distracted the rare days I am. Hey, if it were rational it'd be considered a personality quirk, not a mental illness.)

 

When I try to save a custom emoji to my gallery, Voyager immediately crashes. This is on Android 11/LineageOS 18.1, Voyager 2.40.1 beta.

Here's the comment with the specific emoji that crashes my client.

 

The app keeps track of your upvotes and downvotes for each user, but you can only see the combined total normally (with differing shades based on the ratio, which is a nice touch). You can only see the actual numbers for each under a user's tag details.

Could there be an option to display both numbers separately? So instead of [+15] it would show [+18/-3], for example.

 

I'm not sure if this is a Voyager issue or a Lemmy API one, but when viewing the profile of someone who comments but hasn't made a post in a while, old posts will be sprinkled randomly through their comments list.

Selecting Posts or Comments returns everything in the correct order; it's only the overview that's wrong.


On a related note, when viewing my own profile it suddenly skips a few weeks of comments after the first page:

(My apology for the politics, but that's where the split was)

This too only happens on the overview page and not when viewing comments alone.

 

When I flip Voyager to landscape, there's sometimes an extra row of padding below the bottom bar:

It usually fixes itself if I flip to portrait and back a few times:

But after rotating back to portrait, there is now negative padding and the buttons are below my phone's softkeys and unusable:

This happens anywhere in the app.

 

Long-pressing the link in [https://lemmy.ml/comment/7302466](this comment) will cause Boost to crash.

The link markdown is wrong, with the URL in the text tag and the destination tag empty, but this shouldn't crash the app.

Alternate test link in case the commenter fixes it: https://www.example.com

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