Yeah, I can't remember any either. I just assumed they were characters I never talked to since the game has so damn many good ones.
Quetzalcutlass
It has several transsexual characters that are properly fleshed out and not just tokens that are put in the game in order to fulfill some specific criteria. And they are presented as "just another npc with lots of interaction", and you need to talk quite a bit with them to notice they are trans.
It is often considered to be the game with the best transsexual representation among all mainstream games out there.
Courtesy of @Lehmuusa@nord.pub in the previous thread.
That's a very open-ended question. You may want to narrow it down a bit, unless you're truly just looking for anything.
Some helpful information would be your experience level (are you only looking to learn or is your goal to create something), what languages and frameworks you know, if you're looking to join an existing project or lead your own, what type of collaboration (collaboration could mean anything from working on the same git repo to remote pair programming), what you look to get out of it, how much time you're willing to invest, and other things in a similar vein.
Same. Lonely Island made some absolute bangers. Boombox, Jack Sparrow, I Just Had Sex and Jizz In My Pants all earned a place in my regular music playlist.
The furthest you can bring them in the base game is that part with the falling elevator. I had like 7-8 NPCs following me when I reached that spot.
Right, but there's a difference between automating a refund if they can detect the purchase happened in the last two weeks and has less than two hours of playtime, versus complex support problems being handled by an LLM that can be mislead or hallucinate.
I suppose it's fine if it's limited to giving advice on solving the problem and has to escalate to a human if any server side action is required, but it being tied to anti-cheat has me worried that's not the case.
Their current recommendation engine is already a marvel and the only one I've ever come across that actually directs me to stuff I might be interested in.
It's a good time to recommend the Discworld book Jingo, which remains just as relevant as when it was written.
It was so much easier to blame it on Them. It was bleakly depressing to think that They were Us. If it was Them, then nothing was anyone's fault. If it was us, what did that make Me? After all, I'm one of Us. I must be. I've certainly never thought of myself as one of Them. *No one* ever thinks of themselves as one of Them. We're always one of Us. It's Them that do the bad things.
And another quote from Feet of Clay:
Just because someone's a member of an ethnic minority doesn't mean they're not a nasty small-minded little jerk
(And then there's The Fifth Elephant that's so painfully spot-on that I'd rather not spoil a single moment of it. Terry Pratchett was amazing and I wish he was still around to share his humor and wisdom. We could use a few laughs right now.)
I know Valve wants to remain a small-ish company, but automating in-house support has literally never improved things for the customer. It's even worse if it's tied into their anti-cheat - a false positive can lock you and your entire family out of multiplayer, and good luck getting a human to overturn it after the former support staff is moved to other teams.
I'd say it's weird they didn't focus on using this to help fix their nearly nonexistent community moderation, but I've been told their hands-off approach is deliberate due to a libertarian bent among the higher ups.
Lock S-foils in attack position!




Now I want to go back and play through Mass Effect again. There are so few games where you can set your friends up with each other. It's usually "the player shacks up with one and the others remain all alone".