Quetzalcutlass

joined 2 years ago
[–] Quetzalcutlass@lemmy.world 2 points 9 hours ago* (last edited 9 hours ago) (1 children)

When you get around to playing FF7R you may want to check out these two mods. I couldn't even make it through the intro without them.

[–] Quetzalcutlass@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

Peak would be perfect for OP's group. It's cooperative, so having players of wildly different skill levels just means the better players can support the newer ones.

Abiotic Factor is an excellent game, but unfortunately it'd fail both of OP's player requirements (too complex, and easily spoiled/speedrun by someone looking things up ahead of time).

It's a shame they pulled the demo.

[–] Quetzalcutlass@lemmy.world 7 points 2 days ago* (last edited 2 days ago)

It's the RPS curse. It was started back when games journalism was dominated by insipid corporate writeups and they wanted to prove that allowing writers to inject a bit of personality into their work wouldn't do any harm.

The sterile, personality-less writing the RPS founders fought against is mostly dead now and the original RPS staff have long since left, but their successors still try to ape their writing style with a fraction of the wit and talent. They mostly blindly reuse old inside jokes and go off on useless tangents rather than add anything truly clever.

[–] Quetzalcutlass@lemmy.world 22 points 3 days ago (1 children)

It's an advanced hot dog holding technique known as "the imminent deepthroat".

[–] Quetzalcutlass@lemmy.world 2 points 3 days ago (1 children)

Reply that they should invest in a retro encabulator if they want to stay relevant.

[–] Quetzalcutlass@lemmy.world 4 points 3 days ago

Called them "dumb fucks" for trusting him with their personal information, no less.

[–] Quetzalcutlass@lemmy.world 14 points 3 days ago* (last edited 3 days ago) (3 children)

How would a prequel even work? The first Saints Row was a gritty street-level crime drama and only escalated to its signature ridiculousness after the Boss took over in 2. The original leader of the Saints, Julius, even has your character assassinated at the end of the first game (you get better) because he didn't like how violent the gang was getting.

A game set before the Boss joined where Julius is still calling the shots sounds boring. Unless they mean a prequel to the reboot, but why make one for a game that was poorly received and instantly forgotten upon release?

[–] Quetzalcutlass@lemmy.world 19 points 4 days ago

Billionaires: *build moats and walls around their homes*

The eventual uprising:

[–] Quetzalcutlass@lemmy.world 81 points 4 days ago* (last edited 4 days ago) (2 children)

Archive.today became non-citable the moment it began altering archived webpages, regardless of anything else.

[–] Quetzalcutlass@lemmy.world 9 points 4 days ago (2 children)

That moment and what happened after defeating the Elite Four in Pokémon Gold both blew my mind as a child.

[–] Quetzalcutlass@lemmy.world 11 points 4 days ago* (last edited 4 days ago)

GTAV has made over ten billion dollars, one billion of that in its first three days. They would have earned more than double its entire lifetime development costs (estimated at ~200-250 million) if they'd charged a twentieth of what they did.

 

... I hear they've been looking for a room temperature super conductor for ages.

(I am so sorry)

 

cross-posted from: https://lemmy.world/post/41334665

Steam adds support for branch-specific Workshop mod versions

This should save mod authors and users a huge headache due to not needing to worry about updates breaking everything*.

  • Provided the developer has enabled and set up the relevant feature set.
 

cross-posted from: https://lemmy.world/post/41334665

Steam adds support for branch-specific Workshop mod versions

This should save mod authors and users a huge headache due to not needing to worry about updates breaking everything*.

  • Provided the developer has enabled and set up the relevant feature set.
 

A single subscribed mod can now provide multiple builds targeting different game versions. This is tied to the existing branch system originally used for betas. Subscribers will be automatically given the mod build that matches their installed game version.

This means that when a player downgrades their game to an old version, they'll automatically be switched to the last version of all subscribed mods that supported that version of the game.

This should save developers, mod authors, and players a huge headache due to not needing to worry about updates breaking everything (provided the developer has enabled and set up the relevant feature sets, which TBH looks a little fiddly).

 

"Oh, so it's cute when they do it?"

 

... because I comment more times in a single day than I normally do over weeks.

(Hoarding meds because I need to make an appointment for a refill, but I can't make myself do that when unmedicated and always get distracted the rare days I am. Hey, if it were rational it'd be considered a personality quirk, not a mental illness.)

 

When I try to save a custom emoji to my gallery, Voyager immediately crashes. This is on Android 11/LineageOS 18.1, Voyager 2.40.1 beta.

Here's the comment with the specific emoji that crashes my client.

 

The app keeps track of your upvotes and downvotes for each user, but you can only see the combined total normally (with differing shades based on the ratio, which is a nice touch). You can only see the actual numbers for each under a user's tag details.

Could there be an option to display both numbers separately? So instead of [+15] it would show [+18/-3], for example.

 

I'm not sure if this is a Voyager issue or a Lemmy API one, but when viewing the profile of someone who comments but hasn't made a post in a while, old posts will be sprinkled randomly through their comments list.

Selecting Posts or Comments returns everything in the correct order; it's only the overview that's wrong.


On a related note, when viewing my own profile it suddenly skips a few weeks of comments after the first page:

(My apology for the politics, but that's where the split was)

This too only happens on the overview page and not when viewing comments alone.

 

When I flip Voyager to landscape, there's sometimes an extra row of padding below the bottom bar:

It usually fixes itself if I flip to portrait and back a few times:

But after rotating back to portrait, there is now negative padding and the buttons are below my phone's softkeys and unusable:

This happens anywhere in the app.

 

Long-pressing the link in [https://lemmy.ml/comment/7302466](this comment) will cause Boost to crash.

The link markdown is wrong, with the URL in the text tag and the destination tag empty, but this shouldn't crash the app.

Alternate test link in case the commenter fixes it: https://www.example.com

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