An unpopular opinion rated correctly... Damn.
Unpopular Opinion
Welcome to the Unpopular Opinion community!
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Vote the opposite of the norm.
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Rules:
1. NO POLITICS
Politics is everywhere. Let's make this about [general] and [lemmy] - specific topics, and keep politics out of it.
2. Be civil.
Disagreements happen, but that doesn’t provide the right to personally attack others. No racism/sexism/bigotry. Please also refrain from gatekeeping others' opinions.
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4. Shitposts and memes are allowed but...
Only until they prove to be a problem. They can and will be removed at moderator discretion.
5. No trolling.
This shouldn't need an explanation. If your post or comment is made just to get a rise with no real value, it will be removed. You do this too often, you will get a vacation to touch grass, away from this community for 1 or more days. Repeat offenses will result in a perma-ban.
6. Defend your opinion
This is a bit of a mix of rules 4 and 5 to help foster higher quality posts. You are expected to defend your unpopular opinion in the post body. We don't expect a whole manifesto (please, no manifestos), but you should at least provide some details as to why you hold the position you do.
Instance-wide rules always apply. https://legal.lemmy.world/tos/
No issues from my end. The games are fun during the initial story mode, but I don’t care to play multiplayer or just drive around and shoot things. So, once the story is over, I’m pretty much done.
I like a lot about their games except when you need to act in their missions or scripted events. It's like you're in church performing a ritual.
Maybe if the underlying sim was not so simple, and they had consistent hooks for their 100s of mission designers to use, the missions and encounters wouldn't feel like you're running through a sequence of triggers. Currently it's like a pre-flight list of actions that are clunky enough that most players stumble over something.
I hope they found someone who can do controls properly for GTA VI.
I usually died in RDR2 because I couldn't remember how to properly draw my gun. Eventually I got tired of the game. I'd like to go back for the story but I won't because I can't remember any of the stupid controls.
GTA 2 was peak.
To take out your weapon in RDR2 you press the button to shoot your gun. The only way the devs could simplify it further is by permanently bolting the guns to your hand like you're Daniel Radcliffe.
London Pack all the way, baby
I didn't finish gta5 because there's a lot of just driving around doing nothing. And then the missions are very restrictive - you pretty much do exactly what it says or you go back to the checkpoint.
I'd rather they were more like Deus Ex or Dishonored (I think those are called immersive Sims now?).
Also Trevor is just unpleasant
the creator of deus ex coined the term immersive sim shortly after it was released
Also Trevor is just unpleasant
It is a satire of a certain segment of USian culture, wtf do you expect haha
It can be accurate or biting satire, but I didn't enjoy it. It's a long game to spend so much time annoyed at a main character.
During some random sale I had bought rdr2 for PC (steam). At the end of my refund time of 2h I had enough and just refunded. I wanted to play a game not watch a movie with mandatory walking between scenes. The only gameplay was some tutorial-esque shooting practice.
It is about being a cowboy and the gunplay is a mile wide and an inch deep
With all of the great things I had heard about it, I was looking forward to playing it. Once I paid for it during a sale (same story as yours), I played for about an hour and felt like the game was all cut scenes and no game play. Plus, the gameplay part of it wasn't great (control/motion/action felt really sluggish and sloppy). I got a refund straight away.
This is how i feel about death stranding. If it takes three hours before the gameplay starts, just no.
DS is SO much better than rdr2 thouh
I agree. Dark Souls stands leagues above both of them.
I also found The Witcher to be a walking simulator.
Witcher I thought was great. It's what an open world RPG should be. Interesting individual/small stories, great over all story, and good gameplay/fighting (actually challenging, but not dark souls levels).
That's because its the other players online that interact with you that are fun.
Oh yeah. Getting a building glued to your head and constantly exploded by all the cheaters in the lobby sure is fun.
It's like outsourcing your NPC department to the players.
In full honesty: RDR2 and the like are supposed to be realistic exploration games. Including movements and actions. So they are not for everyone, specifically not those favoring the GoldSrc-like Movement. In my case, I love HL etc. for allowing quick and precise movements that don't feel like I'm in the scenario, flying through the air and pumping rockets into the Nihilanth, but like I'm a real-life person concentrating all my skill and knowledge to very precisely strafe three jump pads up and into him. And in RDR2 I don't try to play the game as if I just control the machine, I just let myself go and imagine myself in the scenario.
It's weird because I dont have a problem with realistic movement in other games. Arma 3 is one of my favorite games of all time, and its very clunky, but it never bothered me to the same extent as GTA or RDR. Dark Souls 2 is also considered clunky but its my favorite of the trilogy.
It's weird because I dont have a problem with realistic movement in other games. Arma 3 is one of my favorite games of all time, and its very clunky, but it never bothered me to the same extent as GTA or RDR.
It is because there is no depth or skill expression in GTA or RDR movement/gunplay, it isn't about how "realistic or unrealistic" the gameplay is.
And I'm the opposite, I favor GTA/RDR
Before GTA4 they made gold for decades. Like most companies once they got big enough they went all in for money, and certian people that used to run the fun stuff left.
I stopped playing rdr2 pretty quickly because of the movement. And sadly, the same was true in The Witcher 3.
I wish I could play them because I know they have great stories
Oh man, the controls in witcher 3 kicked my ass. I've tried to play it 3 seperate times and every time I got frustrated and stopped.
I just can't handle "realistic" movement in games. I want to be superhuman!
I got a lot further but didn't finish GTA5
I think at least RDR2 is designed for controller. I tried using keyboard and mouse but it was hideous.
Bring back GTA and GTA2.
Those games are awful, though. Mainly because of the tank controls. A more modern take on them would be great. Some sort of open world Hotline Miami.
Controls have felt great in every Rockstar game except RDR2, for me. That game was just so mind numbingly slow paced that I absolutely could not complete it.
> Use Controller
> Cry that you need auto-aim
For all the downvotes, you don't have this problem on PC. Getting headshots, even while driving, is crazy easy. It's very much a controller issue. Mouse and Keyboard controls are very precise.
I struggle with driving on m&kb. Last time I played I just had a controller off to the side and would switch between them depending on what I was doing.
Jup. I don't get how people blame devs for not ... magically transforming their controller into a mouse? Spawn a PS rifle controller in their hands? Like what do you expect devs to do for making aiming better on the controller? The only thing that helps somewhat is auto-aim, and they have that.
Alright, you got me there. In my defense, last time I played a Rockstar game was on the PS4, and I hadn't touched it on PC.