this post was submitted on 16 May 2025
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Unpopular Opinion

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Yeah, the stories can be really great, some of the best in gaming, especially GTA4 and the RDR games, and this is more targeted towards GTA5. But oh man, these games feel so fucking sloppy control wise. I push my controller in one direction for a moment and my character takes like 2 steps in that direction. Aiming feels clunky and you basically have to rely on auto aim. GTA5 is also piss easy. Like, the only reason I have ever died in GTA5 is accidently driving into an explosive or off a ledge.

Everything takes fucking foreverrr to do, especially in RDR2. Like, I get that its impressive how the animations interact with each other and how everything in the fame world is affectes by you, but I dont want to manually pick up every item.

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[–] OmegaLemmy@discuss.online 1 points 2 hours ago

An unpopular opinion rated correctly... Damn.

[–] MolecularCactus1324@lemmy.world 3 points 7 hours ago

No issues from my end. The games are fun during the initial story mode, but I don’t care to play multiplayer or just drive around and shoot things. So, once the story is over, I’m pretty much done.

[–] mhague@lemmy.world 2 points 8 hours ago

I like a lot about their games except when you need to act in their missions or scripted events. It's like you're in church performing a ritual.

Maybe if the underlying sim was not so simple, and they had consistent hooks for their 100s of mission designers to use, the missions and encounters wouldn't feel like you're running through a sequence of triggers. Currently it's like a pre-flight list of actions that are clunky enough that most players stumble over something.

[–] bjoern_tantau@swg-empire.de 23 points 19 hours ago (2 children)

I hope they found someone who can do controls properly for GTA VI.

I usually died in RDR2 because I couldn't remember how to properly draw my gun. Eventually I got tired of the game. I'd like to go back for the story but I won't because I can't remember any of the stupid controls.

GTA 2 was peak.

[–] mhague@lemmy.world 3 points 8 hours ago

To take out your weapon in RDR2 you press the button to shoot your gun. The only way the devs could simplify it further is by permanently bolting the guns to your hand like you're Daniel Radcliffe.

[–] TachyonTele@lemm.ee 2 points 13 hours ago* (last edited 13 hours ago)

London Pack all the way, baby

[–] jjjalljs@ttrpg.network 6 points 14 hours ago (2 children)

I didn't finish gta5 because there's a lot of just driving around doing nothing. And then the missions are very restrictive - you pretty much do exactly what it says or you go back to the checkpoint.

I'd rather they were more like Deus Ex or Dishonored (I think those are called immersive Sims now?).

Also Trevor is just unpleasant

[–] ramirezmike@programming.dev 7 points 13 hours ago

the creator of deus ex coined the term immersive sim shortly after it was released

[–] sunzu2@thebrainbin.org 4 points 14 hours ago (1 children)

Also Trevor is just unpleasant

It is a satire of a certain segment of USian culture, wtf do you expect haha

[–] jjjalljs@ttrpg.network 4 points 14 hours ago

It can be accurate or biting satire, but I didn't enjoy it. It's a long game to spend so much time annoyed at a main character.

[–] Creat@discuss.tchncs.de 4 points 14 hours ago (3 children)

During some random sale I had bought rdr2 for PC (steam). At the end of my refund time of 2h I had enough and just refunded. I wanted to play a game not watch a movie with mandatory walking between scenes. The only gameplay was some tutorial-esque shooting practice.

[–] supersquirrel@sopuli.xyz 2 points 7 hours ago

It is about being a cowboy and the gunplay is a mile wide and an inch deep

[–] podperson@lemm.ee 2 points 13 hours ago (1 children)

With all of the great things I had heard about it, I was looking forward to playing it. Once I paid for it during a sale (same story as yours), I played for about an hour and felt like the game was all cut scenes and no game play. Plus, the gameplay part of it wasn't great (control/motion/action felt really sluggish and sloppy). I got a refund straight away.

[–] TachyonTele@lemm.ee 1 points 13 hours ago (1 children)

This is how i feel about death stranding. If it takes three hours before the gameplay starts, just no.

[–] mj_marathon@programming.dev 2 points 10 hours ago (1 children)

DS is SO much better than rdr2 thouh

[–] TachyonTele@lemm.ee 2 points 7 hours ago

I agree. Dark Souls stands leagues above both of them.

[–] dumblederp@aussie.zone -1 points 12 hours ago (1 children)

I also found The Witcher to be a walking simulator.

[–] Creat@discuss.tchncs.de 2 points 11 hours ago

Witcher I thought was great. It's what an open world RPG should be. Interesting individual/small stories, great over all story, and good gameplay/fighting (actually challenging, but not dark souls levels).

[–] Goretantath@lemm.ee 1 points 10 hours ago (2 children)

That's because its the other players online that interact with you that are fun.

[–] Kolanaki@pawb.social 2 points 10 hours ago

Oh yeah. Getting a building glued to your head and constantly exploded by all the cheaters in the lobby sure is fun.

[–] Goretantath@lemm.ee 2 points 10 hours ago

It's like outsourcing your NPC department to the players.

[–] 30p87@feddit.org 10 points 17 hours ago (1 children)

In full honesty: RDR2 and the like are supposed to be realistic exploration games. Including movements and actions. So they are not for everyone, specifically not those favoring the GoldSrc-like Movement. In my case, I love HL etc. for allowing quick and precise movements that don't feel like I'm in the scenario, flying through the air and pumping rockets into the Nihilanth, but like I'm a real-life person concentrating all my skill and knowledge to very precisely strafe three jump pads up and into him. And in RDR2 I don't try to play the game as if I just control the machine, I just let myself go and imagine myself in the scenario.

[–] trslim@pawb.social 5 points 15 hours ago (2 children)

It's weird because I dont have a problem with realistic movement in other games. Arma 3 is one of my favorite games of all time, and its very clunky, but it never bothered me to the same extent as GTA or RDR. Dark Souls 2 is also considered clunky but its my favorite of the trilogy.

[–] supersquirrel@sopuli.xyz 2 points 7 hours ago

It's weird because I dont have a problem with realistic movement in other games. Arma 3 is one of my favorite games of all time, and its very clunky, but it never bothered me to the same extent as GTA or RDR.

It is because there is no depth or skill expression in GTA or RDR movement/gunplay, it isn't about how "realistic or unrealistic" the gameplay is.

[–] 30p87@feddit.org 1 points 15 hours ago

And I'm the opposite, I favor GTA/RDR

[–] TachyonTele@lemm.ee 13 points 19 hours ago

Before GTA4 they made gold for decades. Like most companies once they got big enough they went all in for money, and certian people that used to run the fun stuff left.

[–] glimse@lemmy.world 6 points 18 hours ago (1 children)

I stopped playing rdr2 pretty quickly because of the movement. And sadly, the same was true in The Witcher 3.

I wish I could play them because I know they have great stories

[–] trslim@pawb.social 5 points 15 hours ago (1 children)

Oh man, the controls in witcher 3 kicked my ass. I've tried to play it 3 seperate times and every time I got frustrated and stopped.

[–] glimse@lemmy.world 3 points 14 hours ago

I just can't handle "realistic" movement in games. I want to be superhuman!

I got a lot further but didn't finish GTA5

[–] net00@lemm.ee 2 points 15 hours ago

I think at least RDR2 is designed for controller. I tried using keyboard and mouse but it was hideous.

[–] wewbull@feddit.uk 0 points 10 hours ago (1 children)
[–] SomethingBurger@jlai.lu 1 points 7 hours ago

Those games are awful, though. Mainly because of the tank controls. A more modern take on them would be great. Some sort of open world Hotline Miami.

[–] iAmTheTot@sh.itjust.works 2 points 17 hours ago

Controls have felt great in every Rockstar game except RDR2, for me. That game was just so mind numbingly slow paced that I absolutely could not complete it.

[–] 30p87@feddit.org 0 points 19 hours ago* (last edited 19 hours ago) (2 children)

> Use Controller
> Cry that you need auto-aim

[–] fishos@lemmy.world 5 points 17 hours ago (2 children)

For all the downvotes, you don't have this problem on PC. Getting headshots, even while driving, is crazy easy. It's very much a controller issue. Mouse and Keyboard controls are very precise.

[–] greenskye@lemm.ee 5 points 15 hours ago

I struggle with driving on m&kb. Last time I played I just had a controller off to the side and would switch between them depending on what I was doing.

[–] 30p87@feddit.org -1 points 17 hours ago

Jup. I don't get how people blame devs for not ... magically transforming their controller into a mouse? Spawn a PS rifle controller in their hands? Like what do you expect devs to do for making aiming better on the controller? The only thing that helps somewhat is auto-aim, and they have that.

[–] trslim@pawb.social 2 points 15 hours ago

Alright, you got me there. In my defense, last time I played a Rockstar game was on the PS4, and I hadn't touched it on PC.