Fromsoftware fans "Miyazaki's vision
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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gamers debating whether summons are part of miyazaki's vision is like abrahamic sects debating the canonicity of apocrypha but infinitely funnier because while the writers of the testaments are long gone, miyazaki is still alive and he has specifically said that they are
miyazaki: you should use the power of friendship
fromsoft tryhards: having friends is for losers
I like from soft games, and it's especially funny because miyazaki literally said in an interview that he doesn't really care for optimal builds or extremely accurate play, and that he likes the kinds of builds that the community widely considers trash or 'too easy', like mage builds.
Considering magic easy is pretty silly TBH. You've got an extra resource meter to monitor and multiple abilities to select from and manage and need to be much more careful about spacing. Strength is the easiest way to play these games. Get guts sword, bonk to victory
Yeah honestly I’ve done a variety of builds across from soft games and I always found the standard sword and board took the least amount of brain power
There was a spell in Elden Ring that you could just one shot bosses with tho
Yeah, if you googled the build you need to do it. Setting up one shots is possible on any build
the tangible answers are Nintendo and FromSoft
the broad answer is that anything that centers an 'auteur' in its promotion/development or has a solo/main developer is going to make a notable amount of people who like it parasocial to at least some degree. I'm also guilty of this, I give a lot of reverence to Toby Fox and I actively follow what he outputs, as his work has earned a level of implicit trust that whatever he makes will likely resonate with me.
the reason this happens for FromSoft is of course Miyazaki, but w/rt Nintendo, it's developed a Bell Labs-esque mythos around it that runs parallel to auteurism—not to mention the individual actors in the company that are ascribed that label to a degree, i.e. Miyamoto, Sakurai, Aonuma
idk but dark souls fans are annoying as fuck about a mostly boring game
What you don't want devil may cry or every bloody third person action to turn into a soulslike?
i want every game to be an open world survival game with crafting and souls combat
Fuck it. It should be roguelike too
Even though I agree about the fans I am not awarding you an upbear due to the insult of the game.
Just found out the most sensitive gamer is me.
Star Citizen. textbook example of sunk cost fallacy. it might've been a normal fanbase at the start but over the years it has been whittled down to cash cows that keep pouring their disposable income into it hoping to get the second coming of christ, meanwhile the game is on a death spiral where since they have spent all the crowdfunding money they keep using the money from the previous round of ships they sold to make the next batch.
It's really really fun when the defenders get angry at those pissed SQ42 got shelved in favor of them doing the mp part (to sell png the game) when it was how the project originally was pitched.
you can play the game now in their tech demo
the tech demo is of SQ42?
well no that's just getting polished now but the real game is always been the mmo
😑
RDR2 fans refuse to accept any criticism above the controls being clunky. Sorry but the entirety of the gameplay is shit and the story is only impressive if you've never read a book.
It's an incredible game to go fishing in and gains points for letting you kill KKK and slave catchers
the sandbox is great
the missions are garbo
I carve out an exception for the dedicated RDR horse girl community
Cruelty squad
Games Workshop. Fans will argue over which franchise the company owns is the best, instead of looking to other games/IPs. You cannot have any meaningful discussions about game mechanics or alternative models. GW does produce some of the best kits on the market, but they are stupidly overpriced. Especially when compared to Bandai or Perry, two manufacturers of equal caliber doing the same shit as GW for a fraction of the price.
The Perry brothers are notable because they've done sculpts for GW before and they operate basically out of their house. They make miniatures for around $0.50~1.00 each, while GW is producing the same for $5~8 on average. When GW makes a $500 kit, it comes with low quality resin that's warped and has mold lines everywhere. When Bandai makes a $300 kit, it comes with die-cast metal, motorized parts, LEDs, and will have zero flash.
The games GW produces have gotten worse as the years have gone by. Rules have always been a mess, but after 40 years, GW hasn't fixed that. They're still making books that require week 1 errata due to balance problems.
I could go on. It's just frustrating to be in this hobby now for decades and see so much enshittification done, especially when GW almost died in the 2010s.
I tried to get back into 40K after about fifteen years away and I bounced off the current rules so hard. IDK if it's because my standards have increased with age or if the game has genuinely gotten worse but I used to play that shit every weekend and I can't stand it now.
What have they changed? I haven't played since 5e and haven't looked at the rules since 6e.
Some of it's good, a lot of it is bad. They gave units different movement values like in Second Edition, as well as armor saves being reduced (rather than binary). They removed armor facings, templates, and units falling back when morale is broken.
I could tolerate the above changes. What I don't like are stratagems and apocalypse units, special characters, and flyers being allowed in normal games. You can have titans, primarchs, and aircraft in 2,000 point games. Stratagems are special abilities that use command points, generated at the start of the turn. Rather than a unit always having access to an ability (like Exarch powers), units have access to multiple special abilities based on how many command points you have. This leads to combo chains and "gotcha!" mechanics, making it feel more like a card game and defeating the purpose of tabletop wargames (i.e. WYSIWYG).
The Space Marine army list is a cluster fuck of new Primaris Marines and their vehicles mixed with first born. They didn't simply upscale SM like they did with Chaos. Instead, they tried to get people to essentially buy a second SM army while moving classic units (like Razorbacks and Dreadnoughts) to "legacy" status. They haven't done this to other armies, but it's been alarming to see GW willing to do it to their most popular model line.
Errata is more frequent, as well. I wasn't kidding about week 1 errata. When the Leagues of Votann (squats!) were released, they were stupidly overpowered. What happened was they playtested mainly against Tyranids right before Tyranids got serious nerfs, then released the book after the changes were made. One of the playtesters caused a fiasco when he said he didn't understand the complaints because he played eight games. Not in a week. Not in a month. Eight games total.
So out comes a codex playtested eight games against a different overpowered army that no longer existed. They made it something like five days before issuing point changes, stat nerfs, etc. which meant anyone who bought the codex and summary cards on the first day of release didn't have the right rules. This isn't the first or last time this has happened.
If you've played any time between 3rd. and 4th., you're probably familiar with changes not occurring for years. While there was a lot to be desired, rules were more rigorously playtested. I remember when the Chapter Approved rules for Inquisitors and their retinues was published in White Dwarf. They were early experiments for what eventually became Codex: Demonhunters quite a bit later. That doesn't happen today because they update rules for the sake of getting people to buy unsold product.
It's an example of fiduciary responsibility and making line go up at all costs creeping its way in. But you point out how capitalism destroys everything it touches and game*s come to GW's rescue. "Just my poor, smol bean international multi-billion dollar company holding up the entire British economy! They need to enshittificate everything to keep the lights on!"
You can have titans, primarchs, and aircraft in 2,000 point games.
What the fuck. Like I remember flyers being given normal rules in 6e, but the rest sounds wild. Do the superheavies still have X strength attacks or did they at least get reigned in?
If you've played any time between 3rd. and 4th., you're probably familiar with changes not occurring for years.
5e was when I started, but that was all true then too. Extremely slow to update things, with a lot of army lists being one or two editions old at that point. I remember hearing relatively positive buzz about them starting to issue updated army lists in 6e, but never really got back into it.
All Gamers are fragile. It is a simple fact of life
If a gamer opens a lambent configuration they'd let him go because his life is aleady hell. They make it too easy.
That was my experience with Pokemon, especially when I said getting rid of the Shiny sound effect is a bad idea when the visuals on the last game were a strain on my eyes.
Valve can do no wrong and if I see you dissing my favorite billion dollar company and treat dispenser I'll call you a slur
I think Kojima gets a lot of passes on his game just because they are so esoteric.
I would defend my point but I'm lazy
I think Kojima gets a lot of passes on his game just because they are so esoteric.
And his games are good, for the most part
Whatever the most conservative game fanbase is, I guess. The soy-conservative treatlerite is the most sensitive asshole out there. What games are Asmongold-viewers playing? Other than WOW, I guess.
Nintendo. Piracy is good.