Inui

joined 1 year ago
[–] Inui@hexbear.net 5 points 1 day ago* (last edited 1 day ago) (1 children)

I'm on a bus so can't elaborate, but OP should look up Snapraid for uneven drive sizes

[–] Inui@hexbear.net 9 points 1 day ago (1 children)

So, I've kept a list of games I've finished over the last decade or so, including what # it is, platform totals, and dates. This is my list for 2025 and it probably won't grow in the next two days so:

  1. Dragon Age II [PC] - January 4th, 2025
  2. Spyro the Dragon (Reignited Trilogy) [PC] - February 1st, 2025
  3. Resident Evil 4 (2023) [PC] - February 10th, 2025
  4. Resident Evil 4 (2023) + Separate Ways [PC] - February 16th, 2025
  5. Resident Evil 7 [PC] - February 21st, 2025
  6. Thronefall [PC] - May 20th, 2025
  7. Resident Evil 2 (2019) [PC] - June 30th, 2025
  8. Metal Gear Solid [PSX] - October 5th, 2025
  9. Final Fantasy Tactics: The Ivalice Chronicles [PC] - November 15th, 2025
  10. Total War: Three Kingdoms (Nanman campaign) [PC] - December 2nd, 2025

Dragon Age II was because I was a fan of Dragon Age Origins when it first released. When Veilguard came out, I had the idea that I wanted to play through the earlier games so I could import my choices all the way through, even though you get to do this less and less as you move forward. I finished DA2 and will say that a lot of the criticisms it had when it first came out are valid, but after also starting Inquisition and not finishing it, I honestly prefer it because the movement and combat is tight (though repetitive) whereas Inquisition feels like an MMO on 50% speed. The party AI does kinda suck and requires some micro. It's basically impossible to spec party members into something like a Blood Mage without them killing themselves over and over. I also realized a lot of reasons people avoided it on release were pre-GamerGate culture war bullshit, like how there were too many gay/player-sexual characters. Still an average game, but not the worst of the worst. I never made it to Veilguard.

Spyro was for nostalgia. After finishing it though, I didn't really feel compelled to play the other two immediately. I only finished the first one in the remastered trilogy. It was okay, but I ran into some stuff like a bug that required me to limit my FPS or else the level physics broke and I wasn't able to progress. It took me like 2 hours to figure that out and by that point I was ready to uninstall the game. This wouldn't be the end of my PSX nostalgia trip as you can see from the rest of the list, but I do think that journey is over and I'm going to leave most of them in the past.

Resident Evil 4 is one of my favorite games and I've beaten it at least once on every platform it released on. So I had to play the remake, then do new game+ and Separate Ways immediately after. I think the remake is just as good as the original and better in a lot of ways. They're distinct enough that I think you can play them both close together and it'd still be fun. I love the RE Remakes because they look pretty, they run super well, have few bugs, etc. They're just all so tightly made and feeling experiences that I think should be the standard for remakes like that.

Resident Evil 7 was my continuation of the RE series since I hadn't moved past 5 and 6 yet, which I played and finished co-op. I honestly didn't like it that much. I did appreciate that it was a "return to form" as a more horror-oriented game, but I didn't dig the first-person view and I honestly hate the "pursuer" gimmick that they put in all of the games now. I don't think it's scary, it's just kind of obnoxious, because those enemies don't function like actual people. If you get too far away from them, they just teleport a certain distance away to continue chasing you. They're tethered to you at all times until you pas that section. It's the same with Mr. X in the 2 remake. I played the main story DLC, but didn't bother with the small side DLCs because I just wasn't interested anymore.

Thronefall was a neat little tower defense. There are a lot of indie Tower Defense games coming out now and they all are trying unique things like adding more active involvement in combat ala Orcs must Die or some other gimmick. Sometimes it works, sometimes it doesn't. I wouldn't say Thronefall is one of the best TD games I've played, but I did appreciate what they went for.

RE2 was the 3rd time I played it after finishing it originally then doing New Game+. This was a randomized archipelago run with other people where I spent the first 3rd of the game with only my knife and flash grenades, but ended with the minigun. These games are really fun with randomizers.

It was my first time playing Metal Gear Solid. It was another one of my "I want to play this series" moods that was curtailed after actually playing one. I did NOT like the camera angle in this game and will die on that hill. Having to enter first-person view to see what the hell was happening on the map in front of me felt like the kind of bone headed decision that could only have been made on older consoles with limited input methods (except they kept doing it). MGS V perfected the movement, camera, and control scheme for that kind of game. I guess I liked it? Like Spyro and DA2, it didn't inspire me to want to play the next one immediately. Someday though.

FFT was another nostalgia trip. I loved the original on PSX and used to play FFT with my action figures by creating grids out of string. That's how I obsessed I was. The remake is very good and has all the conveniences and QOL stuff it should have. The only thing missing is the War of the Lions content, so a close 2nd would be just playing that version but with a patch for turning on JP Up by default. It makes it so you don't have to spend 90% of the game with it equipped to be efficient or deal with just having to grind more. It's a stupid binary choice with no interesting consequences that causes anxiety in either direction. The game was a lot easier than I remember, but I was also not that old when it came out and so didn't really understand how to take advantage of ability synergies or what was/wasn't OP. I just liked being a Ninja.

Finally, I finished my first Total War: Three Kingdoms campaign. I've had the game for a long time and have played a lot of other Total War titles. I just didn't really get into this one at launch because I was busy and then they abandoned it after making some really bad DLC decisions (8 Princes, literally who, lmao). It's a good game if not a little samey because you really only have like 3 bundles of troop types. Han, Nanman, and Yellow Turban. Outside of those, there isn't a lot of variety between Han factions, for example. The diplomacy and spy mechanics are better than previous games, but I'm still not finding it as interesting as something like Attila or Warhammer even though I have also always been obsessed with the 3K setting.

I am currently playing another 3K campaign as the Yellow Turbans and on Legendary for the first time. I'm not finding it all that difficult, but I have realized that I am not nearly as aggressive as I should be when I look at the turn lengths of other players. A lot of people say things like "the game is over around turn 65" whereas I'm on turn 130~ and I have a little over a quarter of the map and still need to eliminate my two main rivals for the throne.

I'm also playing Outer Worlds 2 and I like it because I like Bethesda/Obsidian type games like Fallout but they're all so old that they run really poorly and or just don't feel as smooth. I dropped Fallout London relatively quickly for that reason. OW2 feels smooth and runs well. The writing is still a little mediocre so far and there doesn't seem to be a lot of variety in how you can complete quests. There is in the solution, as in you can find 2 or 3 different ways to fix a broken generator, but the end result is the same that you do fix it for X faction. Like in the first town, a lot of quests are either just Do or Don't Do X, with the latter meaning you just ignore the quest essentially. There's no option to sabotage any corpo sellouts. I don't really understand my character motivation either like most of the backgrounds for you joining your main organization are just happenstance or to escape a bad situation, but then you're still doing work for them after the prologue as if nothing changed. It seems like the set up for a game that should be a lot more open and that would allow you to just fuck off and choose to not pursue the main story, but that's not an option due to story reasons.

[–] Inui@hexbear.net 8 points 2 days ago* (last edited 2 days ago)

Oh they definitely did that too, but day workers got paid less yet had to deal with more since they would constantly need to interact with people or dodge customers (me every time I'm at the store now). Not enough people want to work like 10 pm to 6 am the next day though. Other than that, we were just expected to stock more shit more quickly since nobody was really bothering us.

EDIT: Honestly, night shift is super sick if it doesn't kill your social life. I also worked at a hotel during night shift where I basically played emulators on my phone unless someone showed up to check in or ask for something in the middle of the night.

[–] Inui@hexbear.net 10 points 2 days ago (2 children)

I used to do night shift product stocking. Store was open, but very few customers and they were all chill. One even taught me how to use the key duplicator machine so I could make theirs since nobody had done that. I wouldn't realistically go back because I've advanced a lot further in my career elsewhere, but I do think about it in an Office Space kind of way. Instead of working construction, I'm just putting stuff on shelves. Mostly because my office job feels just as pointless and I don't like the client base I help on the daily. Take me back to claiming dibs on the toy aisle that got fucked up by kids every day and so provided an endless source of work away from other employees and managers. Zen mode while picking up Bop-Its and cool plastic swords.

[–] Inui@hexbear.net 1 points 2 days ago (1 children)

Pretty concerned. I have access to copyrighted content that I want to share elsewhere, but because it requires a log in, I always wonder if there are invisible trackers hidden in the files that would out me. I think it should be standard that all sites strip things like exif data automatically upon upload. Hexbear does this.

[–] Inui@hexbear.net 4 points 3 days ago* (last edited 3 days ago)

I've never seen anything like the former but I don't think I could regularly make it through episodes that long and would honestly prefer a Part 1 and Part 2 where Part 1 ends on some cliffhangar before revealing the killer or after finding some shocking piece of evidence. I can fix all this just by pausing and coming back later, but I want where I'm pausing to make sense so like it leaves me wanting more or gives me some sense of reprieve rather than turning it back on and some ultra violent scene happening immediately.

I definitely feel the latter and I've definitely offended some friends by calling their favorite Youtube essayist garbage. Anyone making those 12 hour retrospective videos is also doing it wrong for the reason you mentioned. They're not summarizing parts of a game and discussing how it fits into the overall theme or real life, they're going step by step through every single quest to its conclusion and at that point it's just a Let's Play.

There's merit to "TikTok is cooking our brains" but there's also "good short form content has shown me that stuff doesn't have to be excessively long to be important or impactful"

[–] Inui@hexbear.net 4 points 3 days ago

Part of this developed after watching the Lord of the Rings extended editions again very recently and thinking they were a huge snoozefest and realizing I actually prefer the theatrical releases. Then I looked at the rest of my unwatched movies and how long they all are and just did something else instead.

[–] Inui@hexbear.net 11 points 3 days ago* (last edited 3 days ago) (8 children)

I thought of my Subway Take. Everything is too long. If your movie is longer than 2 hrs, its too long. Split it into two parts or else I'm watching it over 2 days and laughing at the directors who cry about it. Shows should be 25 min max, no 45 - 58 min prestige TV episodes. Games over 20 - 40 hours are doing something wrong, like Persona drip feeding you along for 20 of them. Sandbox stuff doesnt count, a single campaign of Total War is over in short time, it was my choice to play them for 200 hours. Books can still be 1000 pages, but each chapter has to be 30 pages max with a logical end to that chapter.

This brought to you by my cooked attention span and easily bored mind.

[–] Inui@hexbear.net 25 points 5 days ago* (last edited 5 days ago)

My experience is limited to just Xi'an, which I spent a few months in. Almost nobody spoke more than a few words of English as soon as you moved outside the vicinity of the Terracotta Army, the city wall, etc.

This was years ago before Covid, but the vibe was still that random Chinese people were asking to take pictures with me because it was a novelty to see a white person visiting temples and stuff further outside the city.

A lot of the time, we didn't have guides or friends with us, so we got along by communicating with translation apps and asking strangers for help. At one point, we had a whole bus (like 12 people.were actually talking, it was wild) debating on which stop we should get off before someone said "Here!" and the driver ushered us off. Then a woman on the street pointed us in the direction of the place we wanted to go.

So, I would recommend it, but with the caveat that you have to be willing to put yourself out there a bit and talk to people, even if youre socially awkward like me. The language barrier helps dampen it somewhat, and we were usually laughing at each others inability to understand.

[–] Inui@hexbear.net 9 points 6 days ago* (last edited 6 days ago) (1 children)

The thread on cs.rin.ru says "Spartan horses textures missing, fix: turn off blood effects"

[–] Inui@hexbear.net 72 points 1 week ago (6 children)

All involved who dismissed it need to be removed from their positions at the very least. Especially the principal and superintendent who have that ridiculous zero tolerance brain. Any board member with sense is at least silently supportive of the thrashing she gave as the only logical response left to her. Why are school admin so disgusting across the whole country?

[–] Inui@hexbear.net 2 points 1 week ago

This looks very nice too. I think I have issues when I see projects that haven't been updated in a year. It doesn't look like its been abandoned since there still commits, but I guess the project is just 'done'?

Multiple times I've started using a service where the dev disappears for 6 months with no explanation or has been working on something in a super secret dev branch without any word and I just assume they logged off forever. Calibre Web Automated and Autocaliweb both have/had this problem.

 

Sorry for the reddit-logo link but this isn't really picked up anywhere else. Predictably, the same disgusting people (referring to H3, Destiny, etc) who spread the dubious "Hasan shocked his dog" stuff don't care about this one, so it isn't all over the internet.

I'm not posting this to own everyone who said they like Hasan, but I do think it's an important thing to point out to any fans of his on this site that animal rights have always been a huge weak point for him. I'm a casual watcher who was tuning in for the China adventures, but im-vegan so after the Panda zoo and this, I'm out for good.

Horse racing is such an obviously gross and abusive sport to anyone with sight to see it, so it's annoying seeing how many people (though admittedly in collapsed comments) in his community just don't care at all. Beyond the comments there, but in his chat in real time any time animal rights or veganism are mentioned.

Tangentially related, but freeze-gamers here should recognize that gacha slop like Uma Musume also funds horse racing (the franchise is basically PR for the Japan Racing Association) and is only a small separation from betting at the track. It was obnoxious seeing the wave of people talking about it at launch and seeing it plastered all over gaming sites, Steam, etc. Most people probably don't think twice about it because horse girls in anime just 'makes sense' in a vacuum, but I want to bring more attention to the cruel industry by using that franchise and Hasan as a springboard.

Please educate your favorite streamer, celebrity, or whoever so they don't use their platforms to promote animal abuse.

Edit: lmao their mods locked the thread that was significantly more supportive of the idea that races are abuse.

 

"In addition to his initial intention of killing Hegseth and/or Johnson, the affidavit said, English told police he considered burning down the Heritage Foundation, a conservative think tank."

Guy turned himself in, but doesn't really say why.

 

Cross-posting from .ml. Couldn't do it officially because it was posted by a .world user, so isn't visible from Hexbear.

I know this isn't the first strike for Proton either.

Edit: Andy replied on stormfront

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submitted 11 months ago* (last edited 11 months ago) by Inui@hexbear.net to c/games@hexbear.net
 

The user who usually posts the weekly /c/games threads is absent/busy so I posted this on its own. I finished Dragon Age 2. And unfortunately, I think the gamers were right (it's kind of bad).

I beat Origins maybe 10+ years ago and really really liked it as someone who is also a fan of KotOR and other early Bioware/Obsidian games, etc. Veilguard just came out and I know that it has links to past games, even though you can only officially carry over decisions from Inquisition. But Inquisition lets you carry over choices from Origins and 2, so I decided to just pick up where I left off with the series to work my way up to the newest entry.

Spoilers below.

So much complaining about the Dragon Age games comes from freeze-gamer talking about sex, gender, and what they would now call "woke shit". I could have a good faith discussion about how I think the player sexual characters are bad from a writing standpoint, but I think most of that gamer discourse started with Inquisition, which I've just started. Aveline, one of the companions of 2, explicitly rejects your advances and instead has you help her court another Kirkwall guard, who she ends up marrying. This was cute.

Dragon Age 2 is instead bad for a lot of design reasons.

It really does repeat the same handful of locations over and over and over to where I started recognizing areas that were supposed to be different. Most of the 'caves' are the same place as the Bone Pits mine barbara-pit , except with different doors filled with stone to block your access. There were like 4 'warehouse' locations, but were really all the same one. The Deep Roads locations were also the same. It's just all the same, even when it's supposed to be different. There were very few varied locales and the city of Kirkwall is just not very interesting, nor are the familiar sections like the Deep Roads, which were some of my favorites in Origins. The Dwarf Commoner start in that game was so cool.

The game also has some very weird difficulty spikes that were very frustrating. Most of the game was pretty easy and the main trick it has up its sleeve is just spawning 3 or 4 waves of goons. Once you think they're beat, more appear all around you, not usually from any specific direction. They just fall out of the air or jump over walls behind and beside you.

But specific enemies, like Qunari mages, can just one shot your whole party unless you focus them immediately upon them spawning in. Which is actually how you deal with most difficult enemies, by chain stunning and cc'ing them, if possible.

The other difficult enemies were in the DLC, with the final boss of The Legacy being difficult because of the boss mechanics needing you to navigate through obstacles with the atrocious AI pathfinding. This is the first time I've cheated in a game in 10+ years because I was stuck inside the DLC and couldn't just leave, power up, and come back later. After 6 or 7 attempts, I felt there was no chance I was going to 'get good' and turned on god mode because I felt like the developers who made this fight knowing their pathfinding was this bad did not respect me, respect my time, or have any sense of enjoyable boss mechanics. You'd probably find a dozen similar bosses in MMOs like WoW, but the big difference is that those actually have good movement mechanics and you don't have to corral 4 party members through them at the same time when they're determined to die.

I've beat all the Souls games, so I don't think was entirely a 'me' problem, even though I'm sure there are people who have beat that encounter on Nightmare difficulty.

The other final boss of the Mark of the Assassin DLC was difficult because you're forced to use Tallis, a terribly built rogue whose primary purpose is to showcase Felicia Day as an actress. Admittedly, the idea of other races being converts and followers of the Qun is an interesting idea that I want to explore more. But the character was actively detrimental to my party composition and just died a lot. This is mainly because the AI doesn't understand how to deal with characters like Tallis, a dual-wielding rogue that relies on building up combos, or using stealth, to do damage. It also can't play Blood Mages without killing them and trying to use Heal on them, when Heal doesn't work on characters in Blood Mage stance, without setting up individual Tactics that says "heal X party member at % health" and excluding the other Blood Mages. Anyway, I had to kite the boss around the arena for probably like 20 minutes with only my tank and my MC, a mage, alive to do damage.

The story had some ups and downs. It was a much more personally tragic story than anything like Origins, which had a lot more to do with saving the world. Instead, my main character's entire family dies gruesomely, one of her friends does some arthur-direct-action against the church (blowing up the entire thing and kicking off a civil war) and tricks her into being an accomplice, and they're left with essentially only (some of) their friends by the end of the game. I did like this more personal angle about a blight refugee trying to improve their standing in the world. But a lot of the side quests and companions don't land.

The big theme in the story is the Mage Question. In Ferelden, mages are forced into 'circles' when they are discovered to have a strong connection to the Fade (another universe created and abandoned by The Maker filled with jealous demons who want to control humans to experience their world and emotions). This happens even if they're children, and is done against their will, but often with the support of their families. This is because those mages with strong connections to Fade are susceptible to demonic possession without learning how to resist this. They're assigned their very own Church Officer known as Templars. In theory, the idea is to protect the mages themselves, society, and for the Templars to act as last resorts for the mages. They'll kill the mage if they end up being possessed. But certain factions within the templars are more like witch hunters, looking for signs of possession that aren't there, because they hate the idea of beings like mages existing at all. Their compromise is to magically lobotomize them, making them unable to use magic, but also doing away with all their emotions.

In Tevinter, a neighboring country, mages are in control under the title of 'magisters', which are particularly powerful mages. They also enslave their populace and turned their templars into bodyguards. The original magisters were mages who tried to enter the city of The Maker, defiling it, and starting off the first blight. They play the foil to the idea that mages are a universally oppressed class of people. While they don't feature much in the main narrative of 2, you do get a companion who was formerly enslaved by them, and who calls you out for showing too much mage sympathy. Such as by suggesting that the Templars shouldn't have treated the mages so harshly if they didn't want their church to get blown up. Sorry not sorry.

But the way this gets resolved is that you get to choose to help the Templars finally kill all the mages in Kirkwall, declaring them to be too far gone into the realm of blood magic and demons. Or you help the mages fight off the Templars to save their lives and hopefully get a message out to other Circles about how overboard the Templars are willing to go. During these final moments, your main mage contact, Orsino, turns into a stitched up gore demon because he feels like the cause is hopeless and that they're all going to die anyway. And as you fight through the city, you see countless demons corpses and fight them. Only once do you see a group of living mages that you can help fight off the Templars.

So in one way, the game tries really hard to get your to sympathize with mages and their plight, because they are oppressed and treated poorly. The Chantry is a disgusting organization that kidnaps children, bullies indigenous groups (the elves), and lobotomizes anyone that starts to question their leadership. But at the same time, it seems to say "hah, look at all these mages turning to demons, told ya so" with how the final battle is presented.

I still stand by the idea that the mages would not turn so freely to demons and blood magic if they were not treated lesser in the first place, and that individual blood mages are less of a threat to the world than an organization like the Chantry, or an organization of blood mages like The Magisters. Meaning the problem isn't mages, but the pursuit of power and the means by which someone seizes it (usually by stepping on the necks of others). But this isn't really consistent with the game and you're only given one dialogue option to really suggest that Templars are the cause of the issue for both them and for mages in Ferelden.

Instead you're laughed at for daring to help the people being oppressed by a tyrant woman (because it turns out all mages actually are demons afterall), Meredith, who turns out to be driven to greater levels of bloodthirst by possessing Red Lyrium that you came across earlier in the game. Which also ruins her character, as she at one point expressed frustration at her 'need' to kill all the mages, demanding that someone suggest to her a better solution and she'd gladly do it. Instead of a potentially complicated character with actual motivations, she's turned into an anime villain who backflips 20 feet into the air.

There were also a few bugs in the game I came across that were annoying. A certain robe that causes you to Stealth when hit turns off all your sustained buffs, which makes it entirely useless, because all my characters kept at least 2 that would affect the entire party. I don't think this was intended, as it was only equippable by my main character and it was made unusable for Blood Mages, since I had 5 different auras on through my essentially infinite mana pool. The game also crashed twice, but this could be due to playing on Linux through Proton.

I'm running out of steam so I can't recall anything else I wanted to say. I don't regret playing the game, but it's for sure a step down from Dragon Age: Origins in just about every department. Except movement. And I've realized this because I started Inquisition, which is where they've decided to give your character 'weight', meaning they turn slowly and control like you're driving a tank tank . It feels so horrible.

 

I know some people who just finished uni, moved across the country, and started work for various agencies like wildlife management who may also be impacted by this. They got emails today saying to prepare for this possibility. For some people it means working without pay and getting backpay after an indeterminate amount of time. Some contractors aren't guaranteed backpay at all.

I think its pretty representative of the clown show that this is a semi-regular occurence.

 

I swear she uses the main theme from Arcanum: Of Steamworks and Magick Obscura at 13:35 niko-wonderous

It's neat hearing from people who have lived on the border for a long time.

 

"I can be your gay son, I can be your thot daughter" niko-dance

 

If you haven't seen Shogun yet, it's pretty good. Significantly less orientalist than the book and adds more depth to all of the characters, but especially Toranaga (the character played by OP) and the female characters like Mariko and Fuji. Great performances all around. Cool to see the award won by a Japanese actor, but specifically in the context of a show that takes place in Japan with characters speaking Japanese. Although an American production, it opens the doors to more foreign-language films to win similar awards like the South Korean film Parasite and the show Squid Game a few years ago.

 

Therefore, at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players. While we determine the best path ahead, Concord sales will cease immediately and we will begin to offer a full refund for all gamers who have purchased the game for PS5 or PC. If you purchased the game for PlayStation 5 from the PlayStation Store or PlayStation Direct, a refund will be issued back to your original payment method.

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submitted 1 year ago* (last edited 5 months ago) by Inui@hexbear.net to c/music@hexbear.net
 

New Phantogram. Some day I'll get to see them in-person.

cat-vibing

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