Inui

joined 2 years ago
[–] Inui@hexbear.net 25 points 15 hours ago* (last edited 15 hours ago) (3 children)

There have been businesses offering free food to affected people in MN, letting protestors use their restaurants to shelter from tear gas, etc. I don't believe they're all Saul Goodman caricatures doing it to drum up business. They aren't mega corps, but feel it's worth pointing out and separating them from those who are instead letting ICE use their places as staging grounds and meeting points.

[–] Inui@hexbear.net 8 points 1 day ago (1 children)

Are you looking for like a person summing up the lead up to the start of their actions or just videos of what they're doing? The latter has plenty of material all over /r/TwinCities, Minnesota, Minneapolis, StPaul. I don't have a good single source for the former, but they're calling it Operation Metro Surge in internal documents. So that's probably a good place to start.

I would say the beginning was probably the fraud cases, of which there are legitimately cases of, that got spun into "every Somali business owner is illegal and/or defrauding the government".

[–] Inui@hexbear.net 8 points 1 day ago

Until the recent GOG announcement, pretty much nobody else even has a Linux version of their launcher other than Valve. There's great community alternatives like Heroic and Lutris, but why would I want to buy games from people who make me use someone else's software to even run it?

[–] Inui@hexbear.net 37 points 1 day ago* (last edited 1 day ago) (2 children)

Rust excited a lot of younger developers because it lacked decades of tech debt and has safety features built into the language. Those younger developers leaned more progressive, many of them being trans, and there are relatively fewer Rust communities full of bigots.

So it's a combination of multiple things, I think. The first being an unwillingness of older and more conservative developers to give in to the new technology that is coming for their favorite crusty old tools. The enthusiasm of the younger crowd wanting to use Rust in any and all cases, sometimes where it doesn't really make sense, greatly annoys them.

The second is the obvious support of the overall Rust community for groups of people they don't like.

And the last, also relevant here, is a difference of opinion on "Use Rust and do something right the first time, but (sometimes a lot) slower" vs. "Use Python or Java and do things (a lot) quicker, but relatively less efficiently".

[–] Inui@hexbear.net 2 points 2 days ago* (last edited 2 days ago)

No worries, I'm just sorting out how I actually feel about what you've said and under better conditions with a cooler head, I'd probably agree a lot more readily. Scrolling the news makes it hard to do though given the flood of new occurrences every day. I'm sure I'd think differently if the people had absolute power over what comes next, ala the original question posed by OP.

It was my bad for not being clear, I was sort of jumping between points while I was thinking about them. I do appreciate the substantive replies though.

[–] Inui@hexbear.net 1 points 2 days ago

Oh for sure. Asset seizure should be a given. Anything else is a separate consideration.

[–] Inui@hexbear.net 3 points 2 days ago (1 children)

It's kind of split. Some suburbs are basically extensions of the cities, but the further away you get, the more typically rural conservative you get. There's also places like Bloomington in the south, which is very close to the cities, but used to be a Republican holdout and still maintains some of that. There's a lot of people out there who at a minimum think the people killed shouldn't have been there to 'disrupt' law enforcement, if they aren't off the deep end ICE devotees.

[–] Inui@hexbear.net 2 points 2 days ago* (last edited 2 days ago) (2 children)

I'm taking in the rest of what you've said but I do want to clarify that when I described making people feel whole, I was talking about the main victim. Not appeasing their family. As in, the people who were directly impacted must have a say, not necessarily decision making power, but be involved in the process. And when this is done, they usually wish not to enact the most extreme punishment. Pointing in favor of not immediately jumping to that as a main form of punishment if one of the goals is to make the affected feel safe again and not double disenfranchised by the forces meant to protect them.

Essentially arguing against myself and agreeing with the response you made to another user.

[–] Inui@hexbear.net 2 points 2 days ago* (last edited 2 days ago) (4 children)

I don't honestly know in practice and I understand what you mean about presenting such evidence. There's also a difference of this occuring while the situation is still ongoing and after it's over and you have 'won'.

It would have to involve the affected communities because an important part of justice is that the victims feel they were treated and interacted with satisfactorily.

In most case, victims don't want the perpetrators executed. It's usually their families and tertiary people who do. But they must be made to feel safe and whole again to where they would feel comfortable living alongside their former captors. If they don't, you invite vigilantism.

If it were realistically possible to keep every single Nazi in some form of confinement/education indefinitely, that's the most palatable moral action. I don't believe that would be the case in the immediate aftermath of most situations.

I also believe that there is room to say that some people do not deserve the chance of rehabilitation depending on the severity of their actions. To let them live would be to withhold doing what is right now for a benefit that may never come. Nothing the members of Unit 731 could do would make up for their actions, even if they spent their whole lives trying. The only argument for their continued existence is that to kill them would be a waste of a human body that could be put toward productive work, even if by force.

You would start by executing those at the top, then you work your way down until you've reached the cooks and janitors and society would collectively decide if their involvement deserved the same or some lesser punishment.

At the very least, nothing that has been done to those kinds of groups in the past has been enough. They have faced near 0 consequences after the fact.

I am also posting from the state of Minnesota where my emotions are inflamed by the murder of my neighbors, so you can also attribute my bloodlust to be using past groups as a proxy for what I feel should be done here and now, before the 'peace' has been established.

[–] Inui@hexbear.net 14 points 3 days ago* (last edited 3 days ago) (17 children)

I've said it before, but every confederate soldier (who couldn't be re-educated) should have gone and their lands and wealth given to their black slaves and Native Americans. Same with Germany and Black, Jewish, and Romani people's that the Nazis targeted. Reparations are never made, moral depravity is never punished, and people are told to just get on with things in the name of 'peace'. Then their legacy continues in different forms.

[–] Inui@hexbear.net 40 points 3 days ago

We mention this a lot, but it's obvious they don't read. We have some of the biggest critics of China on all of Lemmy who are signed up on Hexbear or Lemmygrad. They just have actual evidence and intellectual backing for their critiques instead of re-posting Reddit comments for the last 10 years.

[–] Inui@hexbear.net 2 points 4 days ago

Many such cases. Be embarrassing if someone had a username on another site making a reference to him. sweat

 

Sorry for the reddit-logo link but this isn't really picked up anywhere else. Predictably, the same disgusting people (referring to H3, Destiny, etc) who spread the dubious "Hasan shocked his dog" stuff don't care about this one, so it isn't all over the internet.

I'm not posting this to own everyone who said they like Hasan, but I do think it's an important thing to point out to any fans of his on this site that animal rights have always been a huge weak point for him. I'm a casual watcher who was tuning in for the China adventures, but im-vegan so after the Panda zoo and this, I'm out for good.

Horse racing is such an obviously gross and abusive sport to anyone with sight to see it, so it's annoying seeing how many people (though admittedly in collapsed comments) in his community just don't care at all. Beyond the comments there, but in his chat in real time any time animal rights or veganism are mentioned.

Tangentially related, but freeze-gamers here should recognize that gacha slop like Uma Musume also funds horse racing (the franchise is basically PR for the Japan Racing Association) and is only a small separation from betting at the track. It was obnoxious seeing the wave of people talking about it at launch and seeing it plastered all over gaming sites, Steam, etc. Most people probably don't think twice about it because horse girls in anime just 'makes sense' in a vacuum, but I want to bring more attention to the cruel industry by using that franchise and Hasan as a springboard.

Please educate your favorite streamer, celebrity, or whoever so they don't use their platforms to promote animal abuse.

Edit: lmao their mods locked the thread that was significantly more supportive of the idea that races are abuse.

 

"In addition to his initial intention of killing Hegseth and/or Johnson, the affidavit said, English told police he considered burning down the Heritage Foundation, a conservative think tank."

Guy turned himself in, but doesn't really say why.

 

Cross-posting from .ml. Couldn't do it officially because it was posted by a .world user, so isn't visible from Hexbear.

I know this isn't the first strike for Proton either.

Edit: Andy replied on stormfront

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submitted 1 year ago* (last edited 1 year ago) by Inui@hexbear.net to c/games@hexbear.net
 

The user who usually posts the weekly /c/games threads is absent/busy so I posted this on its own. I finished Dragon Age 2. And unfortunately, I think the gamers were right (it's kind of bad).

I beat Origins maybe 10+ years ago and really really liked it as someone who is also a fan of KotOR and other early Bioware/Obsidian games, etc. Veilguard just came out and I know that it has links to past games, even though you can only officially carry over decisions from Inquisition. But Inquisition lets you carry over choices from Origins and 2, so I decided to just pick up where I left off with the series to work my way up to the newest entry.

Spoilers below.

So much complaining about the Dragon Age games comes from freeze-gamer talking about sex, gender, and what they would now call "woke shit". I could have a good faith discussion about how I think the player sexual characters are bad from a writing standpoint, but I think most of that gamer discourse started with Inquisition, which I've just started. Aveline, one of the companions of 2, explicitly rejects your advances and instead has you help her court another Kirkwall guard, who she ends up marrying. This was cute.

Dragon Age 2 is instead bad for a lot of design reasons.

It really does repeat the same handful of locations over and over and over to where I started recognizing areas that were supposed to be different. Most of the 'caves' are the same place as the Bone Pits mine barbara-pit , except with different doors filled with stone to block your access. There were like 4 'warehouse' locations, but were really all the same one. The Deep Roads locations were also the same. It's just all the same, even when it's supposed to be different. There were very few varied locales and the city of Kirkwall is just not very interesting, nor are the familiar sections like the Deep Roads, which were some of my favorites in Origins. The Dwarf Commoner start in that game was so cool.

The game also has some very weird difficulty spikes that were very frustrating. Most of the game was pretty easy and the main trick it has up its sleeve is just spawning 3 or 4 waves of goons. Once you think they're beat, more appear all around you, not usually from any specific direction. They just fall out of the air or jump over walls behind and beside you.

But specific enemies, like Qunari mages, can just one shot your whole party unless you focus them immediately upon them spawning in. Which is actually how you deal with most difficult enemies, by chain stunning and cc'ing them, if possible.

The other difficult enemies were in the DLC, with the final boss of The Legacy being difficult because of the boss mechanics needing you to navigate through obstacles with the atrocious AI pathfinding. This is the first time I've cheated in a game in 10+ years because I was stuck inside the DLC and couldn't just leave, power up, and come back later. After 6 or 7 attempts, I felt there was no chance I was going to 'get good' and turned on god mode because I felt like the developers who made this fight knowing their pathfinding was this bad did not respect me, respect my time, or have any sense of enjoyable boss mechanics. You'd probably find a dozen similar bosses in MMOs like WoW, but the big difference is that those actually have good movement mechanics and you don't have to corral 4 party members through them at the same time when they're determined to die.

I've beat all the Souls games, so I don't think was entirely a 'me' problem, even though I'm sure there are people who have beat that encounter on Nightmare difficulty.

The other final boss of the Mark of the Assassin DLC was difficult because you're forced to use Tallis, a terribly built rogue whose primary purpose is to showcase Felicia Day as an actress. Admittedly, the idea of other races being converts and followers of the Qun is an interesting idea that I want to explore more. But the character was actively detrimental to my party composition and just died a lot. This is mainly because the AI doesn't understand how to deal with characters like Tallis, a dual-wielding rogue that relies on building up combos, or using stealth, to do damage. It also can't play Blood Mages without killing them and trying to use Heal on them, when Heal doesn't work on characters in Blood Mage stance, without setting up individual Tactics that says "heal X party member at % health" and excluding the other Blood Mages. Anyway, I had to kite the boss around the arena for probably like 20 minutes with only my tank and my MC, a mage, alive to do damage.

The story had some ups and downs. It was a much more personally tragic story than anything like Origins, which had a lot more to do with saving the world. Instead, my main character's entire family dies gruesomely, one of her friends does some arthur-direct-action against the church (blowing up the entire thing and kicking off a civil war) and tricks her into being an accomplice, and they're left with essentially only (some of) their friends by the end of the game. I did like this more personal angle about a blight refugee trying to improve their standing in the world. But a lot of the side quests and companions don't land.

The big theme in the story is the Mage Question. In Ferelden, mages are forced into 'circles' when they are discovered to have a strong connection to the Fade (another universe created and abandoned by The Maker filled with jealous demons who want to control humans to experience their world and emotions). This happens even if they're children, and is done against their will, but often with the support of their families. This is because those mages with strong connections to Fade are susceptible to demonic possession without learning how to resist this. They're assigned their very own Church Officer known as Templars. In theory, the idea is to protect the mages themselves, society, and for the Templars to act as last resorts for the mages. They'll kill the mage if they end up being possessed. But certain factions within the templars are more like witch hunters, looking for signs of possession that aren't there, because they hate the idea of beings like mages existing at all. Their compromise is to magically lobotomize them, making them unable to use magic, but also doing away with all their emotions.

In Tevinter, a neighboring country, mages are in control under the title of 'magisters', which are particularly powerful mages. They also enslave their populace and turned their templars into bodyguards. The original magisters were mages who tried to enter the city of The Maker, defiling it, and starting off the first blight. They play the foil to the idea that mages are a universally oppressed class of people. While they don't feature much in the main narrative of 2, you do get a companion who was formerly enslaved by them, and who calls you out for showing too much mage sympathy. Such as by suggesting that the Templars shouldn't have treated the mages so harshly if they didn't want their church to get blown up. Sorry not sorry.

But the way this gets resolved is that you get to choose to help the Templars finally kill all the mages in Kirkwall, declaring them to be too far gone into the realm of blood magic and demons. Or you help the mages fight off the Templars to save their lives and hopefully get a message out to other Circles about how overboard the Templars are willing to go. During these final moments, your main mage contact, Orsino, turns into a stitched up gore demon because he feels like the cause is hopeless and that they're all going to die anyway. And as you fight through the city, you see countless demons corpses and fight them. Only once do you see a group of living mages that you can help fight off the Templars.

So in one way, the game tries really hard to get your to sympathize with mages and their plight, because they are oppressed and treated poorly. The Chantry is a disgusting organization that kidnaps children, bullies indigenous groups (the elves), and lobotomizes anyone that starts to question their leadership. But at the same time, it seems to say "hah, look at all these mages turning to demons, told ya so" with how the final battle is presented.

I still stand by the idea that the mages would not turn so freely to demons and blood magic if they were not treated lesser in the first place, and that individual blood mages are less of a threat to the world than an organization like the Chantry, or an organization of blood mages like The Magisters. Meaning the problem isn't mages, but the pursuit of power and the means by which someone seizes it (usually by stepping on the necks of others). But this isn't really consistent with the game and you're only given one dialogue option to really suggest that Templars are the cause of the issue for both them and for mages in Ferelden.

Instead you're laughed at for daring to help the people being oppressed by a tyrant woman (because it turns out all mages actually are demons afterall), Meredith, who turns out to be driven to greater levels of bloodthirst by possessing Red Lyrium that you came across earlier in the game. Which also ruins her character, as she at one point expressed frustration at her 'need' to kill all the mages, demanding that someone suggest to her a better solution and she'd gladly do it. Instead of a potentially complicated character with actual motivations, she's turned into an anime villain who backflips 20 feet into the air.

There were also a few bugs in the game I came across that were annoying. A certain robe that causes you to Stealth when hit turns off all your sustained buffs, which makes it entirely useless, because all my characters kept at least 2 that would affect the entire party. I don't think this was intended, as it was only equippable by my main character and it was made unusable for Blood Mages, since I had 5 different auras on through my essentially infinite mana pool. The game also crashed twice, but this could be due to playing on Linux through Proton.

I'm running out of steam so I can't recall anything else I wanted to say. I don't regret playing the game, but it's for sure a step down from Dragon Age: Origins in just about every department. Except movement. And I've realized this because I started Inquisition, which is where they've decided to give your character 'weight', meaning they turn slowly and control like you're driving a tank tank . It feels so horrible.

 

I know some people who just finished uni, moved across the country, and started work for various agencies like wildlife management who may also be impacted by this. They got emails today saying to prepare for this possibility. For some people it means working without pay and getting backpay after an indeterminate amount of time. Some contractors aren't guaranteed backpay at all.

I think its pretty representative of the clown show that this is a semi-regular occurence.

 

I swear she uses the main theme from Arcanum: Of Steamworks and Magick Obscura at 13:35 niko-wonderous

It's neat hearing from people who have lived on the border for a long time.

 

"I can be your gay son, I can be your thot daughter" niko-dance

 

If you haven't seen Shogun yet, it's pretty good. Significantly less orientalist than the book and adds more depth to all of the characters, but especially Toranaga (the character played by OP) and the female characters like Mariko and Fuji. Great performances all around. Cool to see the award won by a Japanese actor, but specifically in the context of a show that takes place in Japan with characters speaking Japanese. Although an American production, it opens the doors to more foreign-language films to win similar awards like the South Korean film Parasite and the show Squid Game a few years ago.

 

Therefore, at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players. While we determine the best path ahead, Concord sales will cease immediately and we will begin to offer a full refund for all gamers who have purchased the game for PS5 or PC. If you purchased the game for PlayStation 5 from the PlayStation Store or PlayStation Direct, a refund will be issued back to your original payment method.

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submitted 1 year ago* (last edited 6 months ago) by Inui@hexbear.net to c/music@hexbear.net
 

New Phantogram. Some day I'll get to see them in-person.

cat-vibing

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