Inui

joined 1 year ago
[–] Inui@hexbear.net 23 points 1 day ago (5 children)

Down 3.5% today. Monero is arguably the only good crypto coin though since it can be made totally anonymous.

Still find crypto people annoying though when they're like "I just paid for my lunch, my car mechanic, and a new stereo with my monero today" like yeah cool you frickin nerd, every serious business around me would laugh at you for even asking.

[–] Inui@hexbear.net 8 points 1 day ago* (last edited 1 day ago)

Hear me out: a new Austin Powers but the gimmick this time is that a genderbent Austina (not sure on her name, maybe it's also just Austin to emphasize that gendered names are also bunk. Then we can have gags where someone calls "Austin" and they both turn to look) from another dimension is sent on a mission to chase a fugitive that escaped to the Powers universe we're familiar with. She dresses in exactly the same way and has the same hair and all, just has a different bodily frame. This time it's not Mike Meyers playing her, we want a woman doing it and there'd have to be too much CGI to change him up. Austina is just as horny and goes around flirting with and harassing men, but Austin has to explain to her that it's now 2025, he half-jokingly refers to himself as 'woke' with finger quotes, and that consent is what is sexy now.

Austin's role is the well-meaning and personable boomer who tries their best to be an ally but doesn't fully understand all the nuances and so flubs up from time to time, so the jokes are centered around his clumsy attempts at allyship (which are not ham-fistedly scolded, we're trying to teach the audience that it's okay to mess up if you're genuine in trying to improve) and horniness in the context of consensual relationships (one of them becomes part of a thruple). Austina is parodying Austin's style from earlier movies and is a reflection on Austin's growth as a person as he no longer acts this way, and how that behavior harms/harmed everyone around him (the men Austina flirts with are shown to be visibly uncomfortable) but Austina is also her own person and not just a mirror for the male lead, so she's still the main character of the movie, gets her own moment of character development and backstory, and isn't just a 'sad relic' type character, but comes to embrace everything Austin has learned as well.

Near the end of the movie after whatever villain or plot has been dealt with, the two Austin's look at each other and start recognizing that they're both attracted to each other, so they start to flirt and ask "Do I make you horny baby?" and slyly saying "I consent", "I also consent" and giggling until they're interrupted by a portal opening behind them. Austina says they'll have to postpone and she has to go back to her own dimension, because she has family waiting for her. Austin asks if she also has a Dr. Evil, expecting her to be a woman, and she says yes he's her twin brother who invented the dimension traveling technology. Through the portal you see the same bald male Dr. Evil waving her through and Austin just kind of goes "huh.. not what I was expecting". She hops back through the portal and everything is wrapped up.

We can sprinkle some call back gags to earlier movies throughout. ofc we gotta have a shadow scene but this time it's implied that the ridiculous things they saw in the shadows were real, not a misunderstanding. Austina can have a pump device of her own and has to tell Austin to use his imagination as how she makes use of it. We can take some cues from The Naked Gun on how to call back to a really old property in a genre that isn't really done anymore (gadget spy movies).

Potential? Problematic? I cooked this up in my mind palace while on a walk earlier today and my wheels just won't stop spinning.

EDIT: I totally forgot that Scott Evil was set up as being the main villain of a sequel. Maybe he has something to do with the villain coming to the main universe.

[–] Inui@hexbear.net 2 points 3 days ago (3 children)

Was that disembodied voice a super mutant and thats why they didnt reveal them yet?

[–] Inui@hexbear.net 23 points 4 days ago* (last edited 4 days ago) (1 children)

Someone asked me once who I thought the least evil billionaire was and I had to stop and ask "...is it actually Gabe Newell?" but I do think people undersell Valve's influence in online gambling.

[–] Inui@hexbear.net 2 points 4 days ago

I assumed you meant that the Architecture person was saying DEI is bad or something and that they were part of your company somewhere. Even if not, it may have sparked some concern on the part of the person talking to you as they start to see more brazen messages that are unsubtle dog whistles by racists. I agree with others that its kind of insensitive to be like "hey all non-white people I know, watch out.", but it does sound like more of a heads up to you than anything.

[–] Inui@hexbear.net 5 points 4 days ago (2 children)

What is your relationship like with this person? Is there any reason you think this would be intimidation? Based just on the information you gave, it sounds like they were mildly concerned for you and were giving you a heads up that other people in the company may be people you should avoid.

[–] Inui@hexbear.net 23 points 5 days ago* (last edited 5 days ago) (6 children)

The cube needs to have a really good price to be worth it. It's launching at the like the bare minimum specs for 2025 with the 8GB of VRAM and 16gb of system RAM. The GPU is equivalent to a low end one from last gen. The advertising (I think deceptively) says it runs 4k with FSR, but I don't buy it, as that's something that a lot of desktops struggle to do without the game becoming an unrecognizable smear. The Steam Deck was left behind within a year or two of its launch because of the specs it launched with and this seems to be similar. I think anyone considering it should really temper their expectations if they plan to actually use it with a 4k TV, which I assume most people buying it will do without knowing any better. This is perfect for someone who still plays at 1080p or only plays indies. There are other options for someone who just wants a mini PC for web browsing and stuff. You also can't replace the CPU or GPU since they're soldered on, so it's pretty much impossible to upgrade in a meaningful way.

[–] Inui@hexbear.net 4 points 5 days ago

He has a new idea every 6 months or so and has been wrong a lot more often than not. He's just rich enough that the losses he takes don't matter anymore. He bet against Tesla before they got big, bet against Nvidia specifically before they blew up as big as they have, etc. Honestly you'd probably make more money doing the opposite of what he says, because even if he's right, he's early. He was early the first time too.

[–] Inui@hexbear.net 7 points 6 days ago

Unreal Engine 5 is ruining everything, just as UE4 did when it first came out. All these first gen games using it run so horribly. Someday I'll get to play Clair Obscur without constant microsutters.

[–] Inui@hexbear.net 20 points 6 days ago

I agree with this. A big chunk of the supply was not from fresh 4-year graduates. There are several postbacc programs in the US that target career switchers, which are already seeing their enrollments tank within the last year or so. People are less willing to spend more money on a 2nd degree if they already have a stable but undesirable career if it no longer seems that software engineers get significantly higher pay.

[–] Inui@hexbear.net 28 points 1 week ago (7 children)

Serious question, how are liberals coping with this? There's been more articles coming out about it recently. I'm wondering if they're bloodthirsty enough to call these people cowards.

[–] Inui@hexbear.net 6 points 1 week ago

Potatoes, rice, and tofu. The three best edible discoveries of humanity.

 

"In addition to his initial intention of killing Hegseth and/or Johnson, the affidavit said, English told police he considered burning down the Heritage Foundation, a conservative think tank."

Guy turned himself in, but doesn't really say why.

 

Cross-posting from .ml. Couldn't do it officially because it was posted by a .world user, so isn't visible from Hexbear.

I know this isn't the first strike for Proton either.

Edit: Andy replied on stormfront

14
submitted 10 months ago* (last edited 10 months ago) by Inui@hexbear.net to c/games@hexbear.net
 

The user who usually posts the weekly /c/games threads is absent/busy so I posted this on its own. I finished Dragon Age 2. And unfortunately, I think the gamers were right (it's kind of bad).

I beat Origins maybe 10+ years ago and really really liked it as someone who is also a fan of KotOR and other early Bioware/Obsidian games, etc. Veilguard just came out and I know that it has links to past games, even though you can only officially carry over decisions from Inquisition. But Inquisition lets you carry over choices from Origins and 2, so I decided to just pick up where I left off with the series to work my way up to the newest entry.

Spoilers below.

So much complaining about the Dragon Age games comes from freeze-gamer talking about sex, gender, and what they would now call "woke shit". I could have a good faith discussion about how I think the player sexual characters are bad from a writing standpoint, but I think most of that gamer discourse started with Inquisition, which I've just started. Aveline, one of the companions of 2, explicitly rejects your advances and instead has you help her court another Kirkwall guard, who she ends up marrying. This was cute.

Dragon Age 2 is instead bad for a lot of design reasons.

It really does repeat the same handful of locations over and over and over to where I started recognizing areas that were supposed to be different. Most of the 'caves' are the same place as the Bone Pits mine barbara-pit , except with different doors filled with stone to block your access. There were like 4 'warehouse' locations, but were really all the same one. The Deep Roads locations were also the same. It's just all the same, even when it's supposed to be different. There were very few varied locales and the city of Kirkwall is just not very interesting, nor are the familiar sections like the Deep Roads, which were some of my favorites in Origins. The Dwarf Commoner start in that game was so cool.

The game also has some very weird difficulty spikes that were very frustrating. Most of the game was pretty easy and the main trick it has up its sleeve is just spawning 3 or 4 waves of goons. Once you think they're beat, more appear all around you, not usually from any specific direction. They just fall out of the air or jump over walls behind and beside you.

But specific enemies, like Qunari mages, can just one shot your whole party unless you focus them immediately upon them spawning in. Which is actually how you deal with most difficult enemies, by chain stunning and cc'ing them, if possible.

The other difficult enemies were in the DLC, with the final boss of The Legacy being difficult because of the boss mechanics needing you to navigate through obstacles with the atrocious AI pathfinding. This is the first time I've cheated in a game in 10+ years because I was stuck inside the DLC and couldn't just leave, power up, and come back later. After 6 or 7 attempts, I felt there was no chance I was going to 'get good' and turned on god mode because I felt like the developers who made this fight knowing their pathfinding was this bad did not respect me, respect my time, or have any sense of enjoyable boss mechanics. You'd probably find a dozen similar bosses in MMOs like WoW, but the big difference is that those actually have good movement mechanics and you don't have to corral 4 party members through them at the same time when they're determined to die.

I've beat all the Souls games, so I don't think was entirely a 'me' problem, even though I'm sure there are people who have beat that encounter on Nightmare difficulty.

The other final boss of the Mark of the Assassin DLC was difficult because you're forced to use Tallis, a terribly built rogue whose primary purpose is to showcase Felicia Day as an actress. Admittedly, the idea of other races being converts and followers of the Qun is an interesting idea that I want to explore more. But the character was actively detrimental to my party composition and just died a lot. This is mainly because the AI doesn't understand how to deal with characters like Tallis, a dual-wielding rogue that relies on building up combos, or using stealth, to do damage. It also can't play Blood Mages without killing them and trying to use Heal on them, when Heal doesn't work on characters in Blood Mage stance, without setting up individual Tactics that says "heal X party member at % health" and excluding the other Blood Mages. Anyway, I had to kite the boss around the arena for probably like 20 minutes with only my tank and my MC, a mage, alive to do damage.

The story had some ups and downs. It was a much more personally tragic story than anything like Origins, which had a lot more to do with saving the world. Instead, my main character's entire family dies gruesomely, one of her friends does some arthur-direct-action against the church (blowing up the entire thing and kicking off a civil war) and tricks her into being an accomplice, and they're left with essentially only (some of) their friends by the end of the game. I did like this more personal angle about a blight refugee trying to improve their standing in the world. But a lot of the side quests and companions don't land.

The big theme in the story is the Mage Question. In Ferelden, mages are forced into 'circles' when they are discovered to have a strong connection to the Fade (another universe created and abandoned by The Maker filled with jealous demons who want to control humans to experience their world and emotions). This happens even if they're children, and is done against their will, but often with the support of their families. This is because those mages with strong connections to Fade are susceptible to demonic possession without learning how to resist this. They're assigned their very own Church Officer known as Templars. In theory, the idea is to protect the mages themselves, society, and for the Templars to act as last resorts for the mages. They'll kill the mage if they end up being possessed. But certain factions within the templars are more like witch hunters, looking for signs of possession that aren't there, because they hate the idea of beings like mages existing at all. Their compromise is to magically lobotomize them, making them unable to use magic, but also doing away with all their emotions.

In Tevinter, a neighboring country, mages are in control under the title of 'magisters', which are particularly powerful mages. They also enslave their populace and turned their templars into bodyguards. The original magisters were mages who tried to enter the city of The Maker, defiling it, and starting off the first blight. They play the foil to the idea that mages are a universally oppressed class of people. While they don't feature much in the main narrative of 2, you do get a companion who was formerly enslaved by them, and who calls you out for showing too much mage sympathy. Such as by suggesting that the Templars shouldn't have treated the mages so harshly if they didn't want their church to get blown up. Sorry not sorry.

But the way this gets resolved is that you get to choose to help the Templars finally kill all the mages in Kirkwall, declaring them to be too far gone into the realm of blood magic and demons. Or you help the mages fight off the Templars to save their lives and hopefully get a message out to other Circles about how overboard the Templars are willing to go. During these final moments, your main mage contact, Orsino, turns into a stitched up gore demon because he feels like the cause is hopeless and that they're all going to die anyway. And as you fight through the city, you see countless demons corpses and fight them. Only once do you see a group of living mages that you can help fight off the Templars.

So in one way, the game tries really hard to get your to sympathize with mages and their plight, because they are oppressed and treated poorly. The Chantry is a disgusting organization that kidnaps children, bullies indigenous groups (the elves), and lobotomizes anyone that starts to question their leadership. But at the same time, it seems to say "hah, look at all these mages turning to demons, told ya so" with how the final battle is presented.

I still stand by the idea that the mages would not turn so freely to demons and blood magic if they were not treated lesser in the first place, and that individual blood mages are less of a threat to the world than an organization like the Chantry, or an organization of blood mages like The Magisters. Meaning the problem isn't mages, but the pursuit of power and the means by which someone seizes it (usually by stepping on the necks of others). But this isn't really consistent with the game and you're only given one dialogue option to really suggest that Templars are the cause of the issue for both them and for mages in Ferelden.

Instead you're laughed at for daring to help the people being oppressed by a tyrant woman (because it turns out all mages actually are demons afterall), Meredith, who turns out to be driven to greater levels of bloodthirst by possessing Red Lyrium that you came across earlier in the game. Which also ruins her character, as she at one point expressed frustration at her 'need' to kill all the mages, demanding that someone suggest to her a better solution and she'd gladly do it. Instead of a potentially complicated character with actual motivations, she's turned into an anime villain who backflips 20 feet into the air.

There were also a few bugs in the game I came across that were annoying. A certain robe that causes you to Stealth when hit turns off all your sustained buffs, which makes it entirely useless, because all my characters kept at least 2 that would affect the entire party. I don't think this was intended, as it was only equippable by my main character and it was made unusable for Blood Mages, since I had 5 different auras on through my essentially infinite mana pool. The game also crashed twice, but this could be due to playing on Linux through Proton.

I'm running out of steam so I can't recall anything else I wanted to say. I don't regret playing the game, but it's for sure a step down from Dragon Age: Origins in just about every department. Except movement. And I've realized this because I started Inquisition, which is where they've decided to give your character 'weight', meaning they turn slowly and control like you're driving a tank tank . It feels so horrible.

 

I know some people who just finished uni, moved across the country, and started work for various agencies like wildlife management who may also be impacted by this. They got emails today saying to prepare for this possibility. For some people it means working without pay and getting backpay after an indeterminate amount of time. Some contractors aren't guaranteed backpay at all.

I think its pretty representative of the clown show that this is a semi-regular occurence.

 

I swear she uses the main theme from Arcanum: Of Steamworks and Magick Obscura at 13:35 niko-wonderous

It's neat hearing from people who have lived on the border for a long time.

 

"I can be your gay son, I can be your thot daughter" niko-dance

 

If you haven't seen Shogun yet, it's pretty good. Significantly less orientalist than the book and adds more depth to all of the characters, but especially Toranaga (the character played by OP) and the female characters like Mariko and Fuji. Great performances all around. Cool to see the award won by a Japanese actor, but specifically in the context of a show that takes place in Japan with characters speaking Japanese. Although an American production, it opens the doors to more foreign-language films to win similar awards like the South Korean film Parasite and the show Squid Game a few years ago.

 

Therefore, at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players. While we determine the best path ahead, Concord sales will cease immediately and we will begin to offer a full refund for all gamers who have purchased the game for PS5 or PC. If you purchased the game for PlayStation 5 from the PlayStation Store or PlayStation Direct, a refund will be issued back to your original payment method.

7
submitted 1 year ago* (last edited 3 months ago) by Inui@hexbear.net to c/music@hexbear.net
 

New Phantogram. Some day I'll get to see them in-person.

cat-vibing

 

Original source

"Our individual liberation IS Palestinian liberation," the singer wrote. "Is Sudanese liberation. Is Congolese liberation."

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