[-] KobaCumTribute@hexbear.net 5 points 5 hours ago

major gaming mags were seemingly afraid to mark down major games from major studios because they didn't want to be denied review codes in the future

Wasn't it more/also they were worried about ongoing advertising deals? Like it wasn't even necessarily the review staff themselves being in on it so much as the execs leaning on them to not threaten the revenue stream.

[-] KobaCumTribute@hexbear.net 17 points 2 days ago* (last edited 2 days ago)

IIRC for GTA5 it was all satire aimed at mid 2000s Fox, both the trashy reality TV side of it and Fox News. I'm not gonna say it doesn't revel too much in the spectacle of just taking something that's already awful and dialing it up a bit, but it's more in the style of the Onion where most of the bits are taking the mask off an institution or trend and having it honestly portray itself as what it is (like the Fox News expy literally having the tagline "confirming your prejudices" or an American Idol expy literally just being assholes reveling in cruelty) than South Park style nihilism - it has a point to make and that's that American culture is reactionary and repulsively self-centered and consumerist, even as it is itself reveling in being trashy slop.

You've got to remember, everything after GTA3 was written in the context of the Bush era and none of it was written after gamergate: it has the sort of incoherent dirtbag quasi-left contemporary counter culture stance of recognizing the US as bloodthirsty, pointlessly cruel, and deeply unserious but also not having any sort of framework for understanding or addressing that and being entirely too libertine and chauvinist on top of that. It's kind of alien to anything we have now, because that whole counter culture basically got wiped out by gamergate crystalizing the chauvinist libertines into open fascists baying for blood and forcing everyone else to stop tacitly tolerating them.

[-] KobaCumTribute@hexbear.net 6 points 5 days ago* (last edited 5 days ago)

Perhaps they're just airbrushed artwork on top of the armor. It seems like the sort of sardonic thing that character would do.

[-] KobaCumTribute@hexbear.net 14 points 5 days ago

Matt Ward is such an awful writer that exposure to his prose is an actual psychic damage hazard.

[-] KobaCumTribute@hexbear.net 12 points 5 days ago

I think it's something from an old Rogue Trader article? So it may be more a metacommentary from an old writer sort of thing, that Gothic would have been descended from Mandarin with a bunch of English vocabulary mixed in, albeit all unrecognizable after tens of thousands of years of sound changes.

[-] KobaCumTribute@hexbear.net 29 points 5 days ago

Also the Emperor is from somewhere in what is now Turkey and canonically the most common language the humans speak ("Gothic") is descended from Mandarin and is just artistically portrayed as being Latin based because "High Gothic" is supposed to scan as archaic in the way that inserting incorrect Latin into English does.

[-] KobaCumTribute@hexbear.net 66 points 5 days ago* (last edited 5 days ago)

Canonically literally every Space Marine (except for the Blood Angels IIRC) should have dark skin when exposed to sunlight and then (except for the Salamanders) flash to an unnatural pallor when they step inside, because one of the mutations they get is photochromic skin to protect them from getting sunburns while still ensuring they get enough vitamin D. That sounds incredibly stupid and like I just made it up but that is the actual canon from the lore, along with Space Marines eating their enemies brains to gain their knowledge and having acid spit like the xenomorph.

Warhammer 40K is a very silly franchise and the art direction does it a disservice by not leaning into it more.

[-] KobaCumTribute@hexbear.net 21 points 6 days ago* (last edited 6 days ago)

A lot of people here are missing the funniest thing about this: SAI is floundering, has lost most of its tech talent, and suffered hard to the double punch of SD3 sucking complete shit and Flux showing up like a month later and being everything people had expected SD3 to be but better. SAI has also been pivoting away from the open source release model that got them literally all of the attention they've gotten in the first place.

So it looks like James Cameron's role with this would be trying to use his reputation to grift more investor money to keep the company that now doesn't have the engineers responsible for all the popular Stable Diffusion models anymore afloat. I wonder if he knows he's hopping onto a failing grift or if they've successfully tricked him into thinking there's anything of value left in SAI?

[-] KobaCumTribute@hexbear.net 12 points 6 days ago

The Elder Scrolls series, flaws and all, is generally better about applying magic to its world-building.

For the most part its worldbuilding is like the one thing The Elder Scrolls actually did really well (that and Morrowind's aesthetic/art direction), at least in terms of the lore. Where it fails is translating that intricate, weird, well-thought-out worldbuilding into gameplay and storytelling.

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submitted 1 month ago* (last edited 1 month ago) by KobaCumTribute@hexbear.net to c/the_dunk_tank@hexbear.net

What can I say except kind-vladimir-ilyich

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That's right it's a woman with huge breasts and a low cut dress. I swear every time I see AI hobbyists all I feel is kind-vladimir-ilyich

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submitted 3 months ago* (last edited 3 months ago) by KobaCumTribute@hexbear.net to c/games@hexbear.net

So I get that it's not like in Cities: Skylines where it's used for pathfinding by people traveling around and instead is like "people go stand at the sad and unfulfilled person station in the hopes that a carriage will arrive to take them somewhere they need to go," but what happens then? They have an "I would like to go do a job at the job factory" travel goal and an "I would like to go shopping" travel goal, but do they also have an "I would like to go home" goal or do they just teleport back home after doing a task?

Do I need to coordinate them returning home or just being delivered to places they want to work and shop?

Edit: for that matter, how does refueling work for trains and busses? Do they just autonomously seek out fuel stops when they need to, or do I need to micromanage that somehow? Scratch that, I just watched a bus go to a gas station unprompted, through I'm still unclear on whether trains will find a fueling station or if they need to be routed through one.

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submitted 3 months ago* (last edited 3 months ago) by KobaCumTribute@hexbear.net to c/the_dunk_tank@hexbear.net
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As a bonus it's set to like the most generically safe corporate music possible, too.

Fuck you just know he's doing it like that in the hopes of getting attention from businesses and getting hired to make shit like that for them, that's why it's such empty and pointless bootlicking.

Added horror is that for the foreseeable future this is gonna be the new face of corporate branding, until it starts to be seen as vulgar and archaic and cycles back to stark minimalism after another decade.

[-] KobaCumTribute@hexbear.net 105 points 5 months ago

I've said it before, but the whole property angle of this is a red herring to frame all the discussion around AI on an issue that benefits large property holders and any corporation that claims ownership over its users content, and away from its effects on labor and the harm that generative AI enables in both volume and nature of material.

That is, it focuses all the ethics on "first of all, property is sacred and ideas can be owned and made exclusive to companies that can buy them, and second the gravest sin is infringing upon property by daring to look at an idea in a manner you have not expressly paid for" which is all 100% bullshit in every way and is a distraction from the fact that owning tons of property doesn't make generative AI ok.

The correct angle should be forcing all generative AI and its products to be public domain, as well as anything incorporating them. Completely kill its commercial and industrial value to corporations when they can no longer own it exclusively nor use it to eliminate labor because they cannot own anything it produces.

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This isn't the most egregious shit I've seen from the SD community, but goddamn if it isn't some of the highest effort pure-cringe shit.

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And also civitai ones.

sicko-wistful

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Here's one begging the mods to curtail all the AI generated slop in the AI slop generation sub.

Another post asking how to filter out all the low effort memes, and another providing a link to hide them.

The meme in question is also some vaguely racist riff on the weird facebook spam pictures, focused on an african child making things out of garbage.

It's just really funny the bitter fighting that's happening between "don't ruin this useful informational sub with the literal fruits of its efforts" wojak-nooo people and the soypoint-1 "lol lmao slop machine go brrrr" soypoint-2 trolls.

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So by now we probably all know about the concept of diegetic essentialism (tl;dr: treating a piece of media as if it were a whole and complete thing that exists in and of itself within itself when analyzing it, instead of only what the author actually shows), and we can see that it's both a real phenomenon that both fandoms and critics do a lot to the point that it's something that needs some level of criticism.

Now, as the essay itself says, diegetic essentialism is a part of how media is consumed and parsed, and I could describe it as a sort of object-permanence for fantasy where you have to assume and work with the fact that a story isn't and can't go over every bit of progression in detail and so you have to assume that things are happening in the background, the character is still there if the camera pans off them or they aren't mentioned by name for a paragraph or a page, etc. So its point is more that it should only be a part of the actual act of consuming media, and you shouldn't do that "remembering that stuff off screen is there and stuff is happening offscreen" thing when analyzing a work to try to divine exactly what "really" happened offscreen in the fictional story.

With the release of Starfield, it became apparent that this is an incomplete perspective. For anyone who is not familiar with that, Starfield presented a high-tech, "utopian" society of space-car-brained fascists of several flavors, none of whom know what a phone is, and where despite having functionally limitless resources everywhere you look 90% of the population are either unpersoned homeless people you're legally allowed to hunt for sport, or the footsoldiers of one petty warlord or another. The official, explicit author explanation of the setting is that it's cool and good, and that it's a hopeful and aspirational future. The horror is all whitewashed and toned down, and internal criticism of the nightmare dystopia it's created is extremely weak and soft.

Naturally, the fanboys do diegetic essentialism to imagine how it actually does work and is as nice as it claims to be, handwaving over all the fascism and slavery to unironically do the liberal thing that Vonnegut mocked in Player Piano about how even the poorest members of society have fancy consumer goods that make their lives better than those of kings (which in Starfield's case they're inventing from whole cloth, since there aren't fancy consumer goods and no one even has a phone). Now we could just say "this is vapid and horrible on its face" and leave it at that, but that makes for a weak criticism and forgoes a chance to pick apart the brainworms that went into its creation.

It is for that exact purpose that I synthesized Diegetic Materialism as the answer. Because sometimes one does have to engage in diegetic essentialism to analyze a work, but this should remain grounded in material analysis. That is, if one is treating a work as real inside itself one's focus should be on how its internal cause and effect flows, what the material underpinning of some facet of it is and has to be. Effectively applying worldbuilding and character building criticism to better understand both the author and the work itself - characters should have motivations and backgrounds, setting elements should have causes and histories, and in the absence of these what one can reasonable infer should make sense or at least not betray the author's brainworms.

For example, the UC in Starfield: it's literally just Heinlein's Starship Trooper fascists, uprooted and set down in a context where they make absolutely no fucking sense. It's a highly militarized, elitist society ruled by a military junta and massive corporations, which locks personhood and rights like "owning property" behind military or civil service (and in a step beyond even Heinlein, there isn't even voting for citizens, the state is simply a self-enclosed military and bureaucratic hierarchy). Despite this, there's neither a reason for any of it nor dissent, nor do they do any of the things that would be required to sustain that system. They're a clean, happy, cosmopolitan society that preaches tolerance and peace and has social welfare programs, while the non-citizen class either lives in rental units in peaceful slums out of sight and there's no need for brutal enforcement or peacekeeping, or they're outcasts you can legally hunt for sport and no one thinks there's anything weird about this.

It's nonsense, and it gets more nonsensical the more you look at it because there's no cause and effect: why are the happy, tolerant, very concerned about social welfare people locking personhood behind military service? Why is there no dissent to any of this? Where is the conflict between the corporations and social welfare programs? Where is all the violence and immiseration that this society would require to sustain its militant and corporate hierarchy? Its diegesis makes absolutely no material sense whatsoever. Hence why it was the inspiration for "diegetic materialism."

Tl;dr:

Thesis: being a dumb nerd who does diegetic essentialism to divine unwritten details about a work.

Antithesis: saying that's bad and you should stop.

Synthesis: employing diegetic essentialism as a tool to let you apply materialist analysis in criticism of a work.

[-] KobaCumTribute@hexbear.net 103 points 7 months ago

The Prince is basically the same. It's basically just "please just fuck with other nobles, and when you lock them up and steal their shit go and give it to the public or something, and don't fuck with the common people" and "it's ok that you're a huge dumbass, just please hire someone who's not and then let them do all the real work while you go camping and play soldier in the woods, also pack a lunch."

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submitted 7 months ago* (last edited 7 months ago) by KobaCumTribute@hexbear.net to c/chapotraphouse@hexbear.net

He said something like "focus on the pain, let it turn into water and wash over and away from you," which, in retrospect, isn't actually that bad of an outlook once you understand it, because noticing, understanding, and accepting pain is a pretty good way of dealing with minor injuries (like I splashed my hand with boiling oil 6 months ago and can still see the scar from that, but at the time I just kept cooking and ran it under cold water when I could step away for a second, and my response was to laugh about it and use it as a lesson to be more careful in the future), but goddamn is it the dumbest and least useful shit to tell a kid with a skinned knee.

Anyways I thought of this because of that other post about hot peppers, because eating lots of hot peppers is what actually taught me how to accept and process pain, since once you've got that capsaicin soaking into your soft mouth tissue literally the only thing you can do is accept it and relax until the pain fades out.

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Meow meow meow meow, meow meow meow meow meow meow meow! Meow meow meow meow, meow meow meow meow meow meow meow! meow-bounce

Meowowowowowowow, Meow, Meow Meow Meow Meow Meow! meow-bounce

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KobaCumTribute

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