this post was submitted on 22 Mar 2025
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Greentext

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[–] twocupsofsugar@lemmy.world 26 points 6 days ago (2 children)

I also think gaming now a days just feels different and not in a childhood wonder sort of way but a walking into an obscure bookstore kind of way. Social media makes learning about a video game way too easy. Spoilers are hard to avoid and the more people talk about a game the less novel it feels. I didn't spend much time on forums as a kid so most games i learned about was via word of mouth or from demo disks. I'll never forget my first play through of Halo 1 on the OG xbox. Played it coop with my bro. Was completely scared shitless when the flood was introduced. No one told me there were zombies in my shoot man game. Like no one talked about it. Good times.

[–] Demdaru@lemmy.world 6 points 6 days ago

On spoilers - also the whole goddamm culture shifted. A lot of people won't pickup a game until they see at least gameplay vid of it or read tens of posts etc. Spoilers became culturally mainstream.

I do not partake and dive blind most of the time and still got that wonderfull wonder sensation I got as a kiddo.

Only ya know. We got so powerfull machines now that devs tend to focus on looks rather than story/gameplay. Thankfully slowly changing, in parts thanks to indie devs.

[–] WarlordSdocy@lemmy.world 6 points 6 days ago (1 children)

I would also make an argument that the limited technology at the time led to different kinds of games versus what we see now. Sure there's the obvious things like internet enabled games and being able to get updates but I think even the less thought about things like restrictions on RAM and the power of computers led to restrictions on what you could do which led to specific types of games which aren't made that way anymore because they don't have to work around those restrictions. And while in a lot of cases those restrictions going away has allowed for better mechanics and gameplay it also still makes the games different which to people who were used to and liked those games will feel not as good anymore.

[–] Duamerthrax@lemmy.world 2 points 5 days ago

There's something about those early games that were in the first generation of their genres and people hadn't figured out the rules yet. Lots of experimental stuff. Things that could created a wall that the average kid would stall on.

Try playing the Marathon trilogy and then go right to Halo CE. You'll realize why Cortana walks you though most of the game. The line "This cave is not a natural formation" came from when the opening was more natural looking, but even with the dialog, play testers had trouble fining the opening. Still way better then dumping yellow tape or green lights everywhere.

[–] BuboScandiacus@mander.xyz 2 points 4 days ago

What's this game called ?

[–] Clinicallydepressedpoochie@lemmy.world 8 points 5 days ago* (last edited 5 days ago)

The actual pixels are more defined. You can't just emulate crt fuzz without emulating crt fuzz.

[–] twocupsofsugar@lemmy.world 12 points 6 days ago (1 children)

a lot of what makes old game have that charm isn't just having the good pixel art but also matching the system sprite design, color pallet and replicating the imperfect displays of the time. Which the last is the one i think tends to be forgotten about a lot. Of course not all games are trying to replicate a style but more like a general vibe.

[–] ameancow@lemmy.world 7 points 6 days ago* (last edited 6 days ago) (1 children)

More than that, not being aware of genocide and looming climate collapse and student loans made those old games a lot more fun :)

[–] S_H_K@lemmy.dbzer0.com 2 points 5 days ago

I think it goes more on thise lines. We got tons of great games done by very passionate people. But is hard to enjoy something if you can dedicate only 1 hour tops and then go to sleep cause you have to work tomorrow.

[–] VitoRobles@lemmy.today 12 points 6 days ago (1 children)

That's why I love UFO 50.

It really went hard at capturing what I love about classic games. The Desert Western RPG was so good, even with all of its grind.

[–] PhilipTheBucket@ponder.cat 3 points 6 days ago* (last edited 6 days ago) (1 children)

I haven't played it but I have watched a little bit, and the part that it really captures in my observation, that very few modern games have the balls to capture accurately, is how uncaring some of its games are whether you are having fun.

The fun is not a gift. The fun is not automatic. The fun is your reward once you get your shit together and figure things out, and until you get yourself to that level, the game is not concerned about your experience. It's content on its mountaintop, waiting for you to join it (if you're up for the task, and if not, that's okay too.)

[–] VitoRobles@lemmy.today 1 points 5 days ago

Brilliant observation. I didn't consider that at all!

anon needs to build a time machine and rescue my parents' 32" Trinitron. That shit was top of the line.

[–] ICastFist@programming.dev 4 points 6 days ago

OOP should try the Mega Drive (Genesis) ROM of Pier Solar, then. Couldn't "look fake" even if it tried

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