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[-] Infamousblt@hexbear.net 58 points 3 months ago

Accessibility options are the same as the KKK, apparently

[-] BurgerPunk@hexbear.net 12 points 3 months ago

freeze-gamer are something else. No clue where that analogy is going

[-] NewDark@hexbear.net 8 points 3 months ago

I think accessibility options are a dog whistle for communism like how he's describing right wing fascist symbolism

[-] BurgerPunk@hexbear.net 7 points 3 months ago

Oh okay. Its funny how the damgerous dog whistles for communism are objectively good things that increase how many peoole can enjoy things

[-] SorosFootSoldier@hexbear.net 43 points 3 months ago

I wonder if the guy behind dark souls feels some regret spawning an entire generation of G*mers insufferable about difficulty in their games.

[-] NakariLexfortaine@lemm.ee 43 points 3 months ago

Can we just go back to when they would admit they're whiny babies with poor impulse control who have to use the easier options because they're there?

I miss those days. It was still bullshit drivel from the spawn of Golgotha, but at least it was upfront.

[-] BodyBySisyphus@hexbear.net 46 points 3 months ago

"Given the chance, gamers will optimize all the fun out of a game"

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[-] Nachorella@lemmy.sdf.org 29 points 3 months ago

yeah, no one says Doom is easy because it has an easy mode. You can still brag about beating it on nightmare difficulty.

[-] LeopardShepherd@hexbear.net 27 points 3 months ago

Some Fromsoft fans sound like fucking cult members I swear to god. Like somehow adjusting the difficulty of the game takes away from the purity of the experience or some shit or take away from the satisfaction of progression. Ohh no it'll break the delicate balance oh god.

Buddy, I just wanna vibe with the atmosphere and the scenery sometimes instead of studying the blade or whatever the fuck. It's a video game, relax.

[-] Default_Defect@midwest.social 12 points 3 months ago

I can't even talk to my friends about Fromsoft games because of shit like this, no "git gud" isn't a valid response to criticism made in good faith.

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[-] Frank@hexbear.net 6 points 3 months ago

Buddy, I just wanna vibe with the atmosphere and the scenery sometimes instead of studying the blade or whatever the fuck. It's a video game, relax.

I think this might be the disconnect. If you just vibed with the scenary there isn't much to the games. You could run through the whole game in a few hours. I think Elden Ring only has four or five required boss fights and afaik every other fight is optional and you could run past all the enemies if you want to.

Much of the game - story, characters, and lore - only comes out if you spend a lot of time getting your ass kicked. Most of the game's background comes from random item drops you'd most likely miss if you got through every fight on the first try. There's a lot of information tied up in how enemies fight - similar enemies from different factions have subtly different equipment and weild different spells. Spell mechanics tie in to story stuff.

The other thing is - it's not easy to make the game easier. Most of the fighting relies on learning enemy movesets and timing. If you make the enemies deal %5 of their normal damage you're still not going to win if you can't figure out when you have openings to land hits. You'll end up being knocked down, staggered, afflicted with statuses, and all the rest of it. You could slow down the attack animations, but they'd look goofy af and become even harder to read.

As much as people scoff these games are carefully crafted works of art. There is wiggle room to make them "easier", but only so much due to the nature of the gameplay.

Additionally, the Elden Ring does have many mechanics - coop especially, to make it much more approachable to players who have struggled with previous entries in the series. I rarely seem people who complain about people who complain about the difficulty of the game discuss or engage with these systems.

Finally, i think there's a serious disconnect in the nature of the dark souls gameplay loop. You're supposed to die a whole lot. Every time you fight thrugh an area you have a chance for drops, you gain xp, and if you're paying attention you're figuring out the best path through the area in hopes of getting further next time. That process - advancing, learning, getting xp, dying, and repeating, is the core gameplay loop. If you don't enjoy that you likely won't have fun with the game.

I think a great deal of bad faith has accumulated - many people complaining about "git gud" don't seem to actually be interested in the game, only using it as a whipping boy for complaints about games gatekeeping difficulty. But dark souls and elden ring are generally the only games in the vast sea of available games discussed in this manner. It's these particular games that are essentially their own niche genre that peopke continue to be mad about over a decade after Dark Souls, despite each subsequent game having more features to make the games accessible to more people.

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[-] ashinadash@hexbear.net 23 points 3 months ago* (last edited 3 months ago)

Celeste has an assist mode, which uh I simply did not use Idk. I tortured myself with its twitch platforming and felt I overcame it, but I don't even think assist players are losing out on much.

One of the other things Gamers™ need to accept is that the designer's word is not necessarily law. As far back as the Game Genie, people will use whatever they can to experience a game and that's fine honestly. People also want different things from games. It's like the author is dead.

[-] PM_ME_YOUR_FOUCAULTS@hexbear.net 13 points 3 months ago* (last edited 3 months ago)

Just FYI, the "author is dead" thing is about interpreting a text directly according to what is actually there, without concerning yourself with what the "Author" may or may not have intended. When you talk about altering a text, by example, modding it or using a Game Genie, this is actually something quite different, because you are actually creating a new text that would then require different interpretations from the reader

barthes-shining barthes-cool

[-] ashinadash@hexbear.net 9 points 3 months ago

I selected the Game Genie because it's not capable of adding stuff and it takes a lot more codework than normos would do to change the game considerably. But U Rite, modding especially is more like fanfiction, analagously.

[-] PM_ME_YOUR_FOUCAULTS@hexbear.net 10 points 3 months ago

Video games are actually interesting wrt the conception of authorship, because it's even harder to assign a unitary Author to them. Hundreds of people have input on the finished product. Thousands if you count people like QA and beta testers.

[-] ashinadash@hexbear.net 8 points 3 months ago

Most g*mers just reduce it to whoever the director is shrug-outta-hecks

[-] PM_ME_YOUR_FOUCAULTS@hexbear.net 6 points 3 months ago

Especially funny in this case because GRRM wrote most of the lore

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[-] LMagicalus@discuss.tchncs.de 10 points 3 months ago

I think the assist mode in Celeste is fantastic, especially since it doesn't disable any achievements AFAIK.

[-] WeedReference420@hexbear.net 22 points 3 months ago
[-] Frank@hexbear.net 19 points 3 months ago

That's cool.

[-] keepcarrot@hexbear.net 19 points 3 months ago

Me playing Workers and Resources, which allows you to just turn mechanics on and off mid-game (not all of them): No, I must plan my construction site's logistics perfectly! (also why would I give a shit about how other people play the game?)

(also, why do these hard game lovers not like the same hard games I like :( )

[-] BeamBrain@hexbear.net 6 points 3 months ago

I've tried to get into Workers and Resources like 3 times now but every time I get about halfway through the tutorials before I realize I've just been clicking the buttons it told me to and haven't actually been learning anything. Then I look at how many more tutorials I need to fully comprehend before I can even start playing the game proper, and my brain just kind of shuts down.

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[-] comrade_pibb@hexbear.net 15 points 3 months ago

Under communism, all video games will be required to include an option to launch Gamers in to the sun

[-] PoisonIvy@lemmygrad.ml 14 points 3 months ago

You control the buttons you press. That should be the end of every discussion like this. I hate gamers so much and that includes a lot of you here.

[-] AssortedBiscuits@hexbear.net 13 points 3 months ago

This whole thing is a nothingburger with the right cheat codes, but because modern gaming^TM^ can't have cheat codes for some reason, we're stuck with these pointless arguments. It's simple:

  1. Make the game as hard or easy as you want.

  2. Add a million cheat codes that gamers can use to customize how they want their personal game experience to be.

The main difference between god mode cheat code and a no-death option is that there's an understanding that if you enter in cheat codes, the game might go off the rails with sequence breaking or even softlocking, which can be overcome be inputting even more cheat codes like level warping.

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[-] Procapra@hexbear.net 11 points 3 months ago

I really wish more games had higher difficulty options, but that doesn't mean I want everyone to suffer the way I do. Accessibility is good!

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this post was submitted on 06 Jul 2024
108 points (98.2% liked)

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