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[-] MentallyExhausted@reddthat.com 70 points 9 months ago

I like that McFarlane just said “fuck that” in The Orville. He kept the gist — leave developing civilizations alone — but doesn’t even consider allowing them to go extinct for stupid reasons.

[-] yukichigai@kbin.social 44 points 9 months ago* (last edited 9 months ago)

Really early on, too. It was one of the things that made me go "oh wait this isn't just fart jokes in space".

Though to be fair, the reality is that no matter how advanced we get there's still gonna be fart jokes in space. That scene in the cafeteria where everyone's getting Bortus to eat random things seems like a far more realistic vision of a space-faring post-scarcity future.

[-] Delphia@lemmy.world 38 points 9 months ago

The Orville is Star Trek if the federation actually had to recruit real people.

[-] cm0002@lemmy.world 29 points 9 months ago

Though to be fair, the reality is that no matter how advanced we get there's still gonna be fart jokes in space. That scene in the cafeteria where everyone's getting Bortus to eat random things seems like a far more realistic vision of a space-faring post-scarcity future.

This is exactly why I love lower decks, it's so much closer to how we would probably act in the 24th century vs the heroized live action stuff lmao

[-] exocrinous@lemm.ee 5 points 9 months ago

The Enterprise bridge crew are the best of the best. Lower Decks is a story about the mediocre of the mediocre

[-] BlemboTheThird@lemmy.ca 6 points 9 months ago* (last edited 9 months ago)

Ehh. Mighta been born that way (even that's debatable) but definitely not anymore. Tendi is the ass-kicking heir to a pirate dynasty, Rutherford is an insanely talented and obsessive engineer, Beckett seems borderline unbeatable in hand-to-hand combat and explicitly dodges promotions, and Boimler is Boimler.

[-] exocrinous@lemm.ee 8 points 9 months ago* (last edited 9 months ago)

That's Star Trek as hell

The acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of humanity.

Mariner became an ass kicker at Starfleet. Rutherford turned his genius into something caring and kind. Tendi learned to feel accepted for every part of herself and to use her two halves together. Boimler got bold.

A positive environment for people to learn and grow can transform the mediocre of the mediocre into the best of the best. It drew out the hidden talents within them and turned them into badasses

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[-] Steve@startrek.website 3 points 9 months ago

Im hoping they figure out how to rotate fresh characters into the cast as the originals fade away (ie Tendi), and let the cycle repeat until canceled

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[-] dangblingus@lemmy.dbzer0.com 19 points 9 months ago* (last edited 9 months ago)

Maybe it's an unpopular opinion given how reasonably popular Below Deck and SNW appear to be, but The Orville, for me, is the best post-2002 Trek thing. This is one of the reasons.

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[-] hglman@lemmy.ml 16 points 9 months ago

They save them in tos as well.

[-] EdibleFriend@lemmy.world 13 points 9 months ago

Only because Kirk hadn't banged them yet.

[-] EdibleFriend@lemmy.world 7 points 9 months ago

(yes I'm adding to my joke hours later. do something about it. bitch.)

[-] setsneedtofeed@lemmy.world 12 points 9 months ago* (last edited 9 months ago)

In TOS Kirk really leans into not interfering with the “healthy” development of a civilization. If it isn’t healthy in his judgement, he interferes. So, essentially when it comes to Kirk if it offends his sensibilities he assumes free reign change it while paying lip service to the idea of non-intervention.

[-] zaphod@lemmy.ca 7 points 9 months ago* (last edited 9 months ago)

Colonialism at its finest! The Apple is the absolute perfect example. "But Spock, these people don't even f*ck! We gotta destroy that lizard cave!"

[-] zaphod@feddit.de 9 points 9 months ago* (last edited 9 months ago)

Yeah, but in TOS we also see what happens if you forget a book about the chicago mob of the 1920s on a developing planet.

[-] samus12345@lemmy.world 12 points 9 months ago

And they even had an episode that explained why the Union had a "Prime Directive" and what happened when they tried to introduce new technology to a planet that wasn't ready for it.

[-] hansl@lemmy.world 3 points 9 months ago

Isn’t that also part of the ST lore? Or did I mix up The Orville and Star Trek canon… :/

[-] Anticorp@lemmy.world 6 points 9 months ago

I liked We Are Legion where Bob is like "Fuck this! I'm making sure this species thrives, even if I have to kill half the planet to do it.". Also regarding genocide, the Bobs were like "file as 'think about this later' on our TODO list".

[-] jaemo@sh.itjust.works 5 points 9 months ago

Lol Bob went a level above genocide in the end there. Artificial stellar nova is a bad day for every species in a solar system...

[-] Anticorp@lemmy.world 4 points 9 months ago

That was one of the coolest scenes I've read before. The sheer magnitude of their destruction was unbelievable.

[-] NotAtWork@startrek.website 4 points 9 months ago

Bob decided to delete the great filter.

[-] jaemo@sh.itjust.works 3 points 9 months ago

For real. Every now and again I go back JUST for that passage. So so good.

[-] Olhonestjim@lemmy.world 32 points 9 months ago

I've always assumed the Prime Directive was Rodenberry's attempt to explain why we aren't being obviously contacted by more advanced aliens attempting to fix all our problems for us, and his awareness how we would likely react to such intervention at the height of the Cold War.

[-] xkforce@lemmy.world 4 points 9 months ago

The prime directive came about due to his concerns about western interventionalism. i.e leave other countries alone became dont interfere in the development of non warp capable species' development.

[-] ValueSubtracted@startrek.website 29 points 9 months ago

"You will be remembered for a week or so."

[-] BumbleBeeButt@lemmy.zip 9 points 9 months ago

And logged in ships virus infected logs.

[-] samus12345@lemmy.world 3 points 9 months ago

Still more time than Tuvix got.

[-] CodexArcanum@lemmy.world 21 points 9 months ago

It's an interesting space version of non-interventionism. In the real world, intervention is a very complex issue to navigate. Particularly since most forms of national intervention have monetary drivers that make the choice much more about how it benefits the intervening country rather than the intervened.

I think DS9 is the only series to really address Statfleet's long term effects of intruding onto other cultures and forcing them to change.

[-] frezik@midwest.social 10 points 9 months ago

I went to a panel on the problems with the Prime Directive at Chicon 8. There was a lawyer there who actually works with international aid organizations on how they intervene. His biggest problem with the Prime Directive is that it's too simple. They have stacks of rules about how exactly they go about this. There are places where they're not allowed to go because somebody fucked this up bad at some point in the past, and those people don't owe them access just because they promise to be better now.

IIRC, there is a throwaway line somewhere (from Data, I think) that says the Prime Directive is followed up by a hundred little rules defining out the specifics, but it's never treated that way.

[-] ValueSubtracted@startrek.website 6 points 9 months ago

Naomi Wildman says it has 47 sub-orders in "Infinite Regress".

[-] CheeseNoodle@lemmy.world 5 points 9 months ago

I've also seen interesting arguments on wether the prime directive is even moral at all, after all if space fairing civilisations are encountering you then they're probably going to imminently scoop up all the good interstellar real estate in your viscinity, not enlightening a civilisation is dooming them to be stuck with whatever resources are left when every other civilisation nearby has taken what it wants. (Lets be realistic there's no way every single group is going to abide by a treaty that grants primitive civilisations pre-emptive territory bubbles)

[-] Kolanaki@yiffit.net 15 points 9 months ago* (last edited 9 months ago)

I've been thinking about the prime directive recently and it just doesn't make sense in the grand scheme of things. You don't involve yourself because "well what if this extinction level event was meant to happen?" Could just as easily be phrased as them being there with the capacity to fix the problem was also meant to happen.

Especially if they can magic the problem away without even exposing knowledge of their existence to the pre-warp civilization. Would people who don't know about starships really notice if a tachyon field was routed through the deflector dish to [science fiction jargon], causing the tectonic activity to stabilize?

It's one thing to not interfere with internal politics, but another entirely to not save a planet from a random space anomaly while you happen to be passing through the system.

[-] ValueSubtracted@startrek.website 11 points 9 months ago

If we're having a serious conversation about the PD, it's important to note that it's a blanket "don't interfere" rule that applies to all civilizations, warp-capable or otherwise.

Most of the time, it makes sense, but these edge cases are wild.

[-] Olgratin_Magmatoe@startrek.website 9 points 9 months ago

The prime directive is a great example of how even a good rule taken to the extreme can end up causing more harm than good.

But beyond that, it's just an easy aid for the writers to add a point of conflict for their stories. The prime directive as a value within the federation seems secondary to me.

[-] Blue_Morpho@lemmy.world 4 points 9 months ago

it’s important to note that it’s a blanket “don’t interfere” rule that applies to all civilizations, warp-capable or otherwise.

Where did you get that idea??? It only applies to pre warp civilizations. Not getting involved in the internal politics of warp civilizations isn't Prime Directive- that's just regular diplomacy.

[-] ValueSubtracted@startrek.website 10 points 9 months ago

It's applied to other civilizations pretty regularly.

The most cut-and-dried one off the top of my head is Sisko citing the PD when declining to help Tosk in "Captive Pursuit".

The Prime Directive and the rules governing first contact overlap, but they are distinct.

[-] USSBurritoTruck@startrek.website 5 points 9 months ago* (last edited 9 months ago)

There have been plenty of indications that the Prime Directive applies to warp capable species. I think episodes like "Too Short a Season" and "30 Days" could be cited as evidence, though some would argue we're never explicitly told that either of the civilizations being interacted with are explicitly warp capable. In "Redemption" Worf resigns his commission after Picard claims the Federation cannot support Gowron in the Klingon Civil War, citing the Federation's, *"principle of non-interference." Granted, he does not explicitly say it's the prime directive. However, there is "The Outcast" the J'naii that Riker falls in love with, Soren, claims to be familiar with all the systems aboard a Starfleet shuttle, including the warp nacelles, and Picard later tells Riker he can't interfere with the J'naii subjecting Soren to conversion therapy because of the Prime Directive.

And, if you want the most explicit example, in the PRO episode, "First Con-Tact", a screen displays text -- copy and pasted from the book "Star Trek: Federation - The First 150 Years" -- outlining the general rules for how the Prime Directive applies to warp capable cultures.

"Section 2:
If said species has achieved the commensurate level of technological and/or societal development as described in Appendix 1, or has been exposed to the concepts listed in section 1, no Starfleet crew person will engage with said society or species without first gathering extensive information on the specific traditions, laws, and culture of that species civilization. Then Starfleet crew will obey the following.
 
a) If engaged with diplomatic relations with said culture, will stay within the confines of said culture's restrictions.
 
b) No interference with the social development of said planet."

[-] Jaffa@social.linux.pizza 4 points 9 months ago* (last edited 9 months ago)

I wonder if "_social_ development" is a word that a lot of Federation case law (and the 47 sub-orders) hinge on.

Interfering with an election is clearly "social", but preventing a natural space disaster (without any contact) shouldn't be.

Or perhaps the latter is in a "if we start here, we'll never stop" category. So it's against the rules, but if you're nearby, you can. But it's against the rules so Starfleet doesn't feel the obligation to go out looking for these situations.

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[-] Kwakigra@beehaw.org 4 points 9 months ago

The Prime Directive is one of those weird artifacts of the context of the original series. When naked imperialism was starting to be challeneged in pop culture but was still very much considered the status quo in the West, the idea not to interfere in other cultures was a bold stance. However, the idea of a "natural cultural progression" is unfortunately a product of its time and wasn't even something Kirk actually believed when it came down to it. Picard was more by the book but even he couldn't watch innocent people die when his crew pushed back. It's now pretty much universally regarded in canon as a stupid rule.

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[-] Neato@ttrpg.network 11 points 9 months ago

So the question the Prime Directive poses is: what aspects of the Great Filter do we leave in place?

Do we save a developing civilization from an asteroid they have zero way of stopping?

Do we defuse a political situation that will end in nuclear war and destruction of their civilization?

[-] cm0002@lemmy.world 10 points 9 months ago

Well, the second one is a direct result of their own and controllable actions. The first is entirely out of their control and just got dealt a bad hand lol

[-] Neato@ttrpg.network 5 points 9 months ago

Yeah, I was presenting two opposite ends of the spectrum. But the Prime Directive is often interpreted to prohibit acting in both of those cases. The question is where is the line?

What about a civilization that has a unique fuel source and they created a massively progressive civilization based on it. But when their technology progressed they suddenly realized that fuel source had subtly poisoned their world and they were doomed to all die? They couldn't have known before their tech advanced and their tech would never have gotten that far without that fuel source bolstering their progress.

Do you intervene?

We can create lots of hypotheticals that do this same thing and honestly a good % of Star Trek episodes are just this question in detail.

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[-] andthenthreemore@startrek.website 10 points 9 months ago

Meanwhile:

GCU The Gravitas Meme is so Last Year: I'm gonna sort out that extension event, then we should probably send a couple of Special Circumstances operatives to guide them in the right direction. In the past picosecond I've absorbed and analysed their global information net so know exactly what actions we need to take to give them the correct nudge.

[-] gramathy@lemmy.ml 8 points 9 months ago* (last edited 9 months ago)

The “correct nudge” has been determined to be “give a specific citizen a cheese danish.”

[-] TigrisMorte@kbin.social 6 points 9 months ago

"More of a set of guidelines" Kirk and Picard in unison with a chorus of "Exactly" from every other Federation Officer or Official except any featured in anything involving a speech about the prime directive by that episode's primary cast.

[-] Kolrami@lemmy.world 5 points 9 months ago

Any good captain knows that's a rule worth breaking. If your options are: a) save a whole planet of people or b) keep your fancy status job in a post-scarcity economy, then you know it's morally worth it to get court marshalled.

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[-] Sc2Pirate@kbin.social 3 points 9 months ago

Laughs in Bobiverse

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this post was submitted on 14 Feb 2024
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