They should have just kept replicating Tuvix with the transporter and using him as fuel.
setsneedtofeed
The Halo CE remake blew the lid off this debate. So many "modern" changes have split the fandom between OG players and players used to and supportive of modern game design.
(I am firmly on the OG side.)
I watched a video on this recently which was able to demonstrate that Engineering was shown in different locations in TOS. So the answer is, "Don't worry about it."
Easy, depends on the tone. If it's supposed to be grounded and realistic with speculative evolution elements- probably not.
If it's rule of cool, yeah sure.
I've done both. NMM is normally thought of as a skill flex, and it can be that. I've used NMM more realistic figures meant to look grounded, like WW2 infantry. Metallic paints can look too shiny for bare, but dull metals, and techniques like rubbing graphite are too subtle for me. I'll paint bare metal items with a simplified NMM so they are easily visible on the table, but it's not flashy so people rarely consciously notice.
TMM can look better than many people end up doing it by actually layering different shades of metallic and treating it like painting any other part of the mini instead of a single color + black wash.
Whenever Jonathan Ferguson, the Keeper of Firearms & Artillery at the Royal Armouries Museum in a video, I find it best to refer to him by his full title and most well known moniker. Some people might pass by if they don't see Jonathan Ferguson, the Keeper of Firearms & Artillery at the Royal Armouries Museum in the title of a Jonathan Ferguson, the Keeper of Firearms & Artillery at the Royal Armouries Museum video.
stories
I bet there are.
It no longer exists.
The points were collected by oh, let's say Moe.
If you ever want a reenactor to feel seen, ask about their stacking rods.
Probably how it was supposed to go, but this was a bargain bin find that I didn't care to disassemble.
I'm referencing Campaign Evolved. As a full remake, it is making a lot of changes- sprint by default, 32 round assault rifle, weapons from sequels brought in. It's on Unreal5 and so far the visuals are very Unreal5.
There's lots of complaints, some of which I'd classify as nitpicks, but those nitpicks add up. Then major complaints like changing how combat works so much that it can't possibly recreate the feel of the original.