I once watched a 9/11 truther type program that hand waved away this issue by simply stating the government used "nanothermite". What is "nanothermite"? It's thermite but acts in whatever way it needs to when somebody pokes holes in the idea of thermite.
setsneedtofeed
imagine
Not a terribly convincing start to a hypothesis.
I know a lot of people here are fans of the 4 day workweek idea, but personally I think a 5-day work week, with 1 week per month off is a better schedule. Having 9 uninterrupted days off is very stress reducing and allows for working on multiday personal projects or doing some limited traveling.
For that sort of schedule, five 8 hour days is a baseline, but even going up to 9 or 10 hours as needed feels a lot more doable. As long as that flexibility to stretch hours is factored into the salary of course. If that's done I think it is better for both the employees and the business in terms of getting projects done and people staying motivated.
Making this sort of schedule more common would require more expectations put on managers to properly organize schedules, since businesses I see doing this rotate through who is off so that the business is open the whole month.
I had a ton of fun playing the MCC version of Halo CE with the Ruby Rebalance mod. It's a very thoughtful overhaul mod that makes a ton of changes that feel natural. I'm excited to play the Halo 2 version of the mod when it comes out, as I have more trust in that mod team than I do the official devs.
As the other comment said, the MCC was a remaster. Most of the changes were cosmetic, to the point where it actually had a button to switch between original and remaster graphics, since it was the original engine running everything. The level design, mechanics, weapons, and such were all untouched.
The new Halo remake is a completely different game made in Unreal 5. Already from what has been shown it is very divergent from the original in many ways. This announcement is an intention to do that for the other games.
We're making the mother of all Trứng Chiêns here, Jack.
I understand, somewhat, this being discouraged at work but I agree that doing it for personal passwords with the notebook at home is fine. I've met people opposed to ever writing down passwords and I think it's just a rote reaction based on work training.
If you have a notebook at home with all your passwords then somebody needs to break into your house to get them, which is pretty good security.
This is partially why I've lost all interest in ultra-realistic, cutting edge graphics. I know that with them comes so much bloat that they are difficult to run, and really I realized how little I care about those.
He's actually talked about that other extreme, though I don't recall which video. Sometimes it will be ultra optimizing something that ends up entirely cut, or optimizing it to the point where it's inflexible.
The same ones I type.




Just good lighting.