setsneedtofeed

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[–] setsneedtofeed@lemmy.world 11 points 3 hours ago* (last edited 3 hours ago) (1 children)

It's one of the few times he's standing in that movie; what you're seeing is his maximum physical exertion in the movie. Most of the rest of the movie he's behind a sniper rifle and bad guys just run into his line of sight over and over.

On the cover his head is 100% photoshopped onto somebody else's body. He's not even presentable for a still cover.

[–] setsneedtofeed@lemmy.world 12 points 3 hours ago (3 children)

At this point you're lucky to get Seagal on his feet for an action scene.

[–] setsneedtofeed@lemmy.world 6 points 3 hours ago

Hey! I'll have you know that Sonny Puzikas has only accidentally shot another instructor once! Overall a pretty solid chance of safety.

 
 
 
 

Just good lighting.

[–] setsneedtofeed@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

I once watched a 9/11 truther type program that hand waved away this issue by simply stating the government used "nanothermite". What is "nanothermite"? It's thermite but acts in whatever way it needs to when somebody pokes holes in the idea of thermite.

[–] setsneedtofeed@lemmy.world 3 points 1 day ago* (last edited 1 day ago) (1 children)

imagine

Not a terribly convincing start to a hypothesis.

 

I know a lot of people here are fans of the 4 day workweek idea, but personally I think a 5-day work week, with 1 week per month off is a better schedule. Having 9 uninterrupted days off is very stress reducing and allows for working on multiday personal projects or doing some limited traveling.

For that sort of schedule, five 8 hour days is a baseline, but even going up to 9 or 10 hours as needed feels a lot more doable. As long as that flexibility to stretch hours is factored into the salary of course. If that's done I think it is better for both the employees and the business in terms of getting projects done and people staying motivated.

Making this sort of schedule more common would require more expectations put on managers to properly organize schedules, since businesses I see doing this rotate through who is off so that the business is open the whole month.

 
[–] setsneedtofeed@lemmy.world 5 points 2 days ago

I had a ton of fun playing the MCC version of Halo CE with the Ruby Rebalance mod. It's a very thoughtful overhaul mod that makes a ton of changes that feel natural. I'm excited to play the Halo 2 version of the mod when it comes out, as I have more trust in that mod team than I do the official devs.

[–] setsneedtofeed@lemmy.world 15 points 2 days ago* (last edited 2 days ago)

As the other comment said, the MCC was a remaster. Most of the changes were cosmetic, to the point where it actually had a button to switch between original and remaster graphics, since it was the original engine running everything. The level design, mechanics, weapons, and such were all untouched.

The new Halo remake is a completely different game made in Unreal 5. Already from what has been shown it is very divergent from the original in many ways. This announcement is an intention to do that for the other games.

[–] setsneedtofeed@lemmy.world 2 points 2 days ago

We're making the mother of all Trứng Chiêns here, Jack.

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