It flips to the side, freeing the switch to move up and down.
setsneedtofeed
I'm very happy whenever a smaller studio (this game was developed by the Shovel Knight team) not just sees success, but becomes a stable small team able to put out multiple games.
This structure of small, but relatively stable and established teams seems like a much healthier gaming ecosystem than the bloated quadruple-A studio with hundreds of developers and a focus on mind numbing photorealism over actual gameplay.
More like "Guess I'll just print this file labeled 'hyper realistic movie prop lazer blaster'."
Allows the F-16 to drop a B-61 nuclear bomb, if it is carrying one.
F-16s were certified to carry B-61 nuclear bombs in October 1980, the same time they were certified as combat operational with the USAF.
For a Los Alamos security job during the cold war, that copypasta probably isn't far off.
Working groups within working groups at the Pentagon, all with obfuscating names.
Read 'The Men Who Stare At Goats' (almost no relation to the movie) as a piece of journalism on Cold War and early GWOT monetary blackboxes.
I'm disappointed the "Fourk" project imploded. A fan made cleanup of 4th edition seemed really promising.
I'm convinced this was a psy-op from the beginning. Notice how it's nothing more than a proposal, which costs basically nothing. Yet for years through popular culture osmosis I've heard people confidentially say everything from it was researched all the way to saying there 100% is a working "gay bomb". It's almost like the word of it was intentionally spread and prodded to amplify.
The US military doesn't need to actually research a "gay bomb", they just need to make it public knowledge that they are "researching" one. When opponents are conscripts in Iraq and various Balkan groups, who are among those cultures who really don't want to be seen as gay- then the threat of a gay bomb is as effective as a real one, and for a fraction the cost.
On one hand I appreciate this post for dunking on modern Sig. On the other hand, I am disappointed that it does not dunk more on modern Sig.
This has disappointed me almost as much as, well, modern Sig.
Teleportation and time travel and all the magic and a magic sword she made with her magic. If her design wasn't 10/10 amazing, I'd almost say she had donut steel OC levels of powers, but she looks awesome and that goes a long way in comics.


Why I caveat with words like "relatively". I know game dev is a volatile industry, but that's why I'm happy to see a small team put out a second game.