setsneedtofeed

joined 2 years ago
MODERATOR OF
[–] setsneedtofeed@lemmy.world 2 points 5 hours ago

Not my problem.

[–] setsneedtofeed@lemmy.world 20 points 6 hours ago (7 children)

I want to be scattered at Disneyland (note: I do not wish to be cremated).

[–] setsneedtofeed@lemmy.world 17 points 6 hours ago (2 children)

I'm not taking advice from an obvious night monster.

[–] setsneedtofeed@lemmy.world 4 points 6 hours ago

If you have black coffee either because you're out of creamer or doing a non-diary thing, sprinkling a tiny bit of salt into the coffee will take the bitterness out of it without tasting salty.

[–] setsneedtofeed@lemmy.world 1 points 6 hours ago

I figured with it being a military joint project involving both the US Army and Navy, and being a precursor to all US military jets it gets a spot as the great granddaddy.

 
[–] setsneedtofeed@lemmy.world 8 points 7 hours ago (1 children)

I've been playing Dagger Directive, which isn't an old game but you wouldn't know that by looking at it. It's an intentional throwback to the original Delta Force games. I bought it on some sort of early sale, but even full price it's only $20.

If you like the original Delta Force or Ghost Recon games, this has a similar vibe with missions where you can select the time of day to start, and are then dropped in wide open maps. I've been having a lot of fun turning the HUD off and playing night missions. The game takes into account how night vision goggles interfere with looking down sights, which in turn makes things like IR lasers and dedicated night vision scopes useful. I've seen community complaints (some of them more recent than the newest AI update) that suppressors don't do anything regarding enemy AI, but I've had a lot of success with them and think people might be having wrong expectations on how silent the guns are going to be and/or how oblivious enemies are going to be.

The weapon selection is fairly good and getting expanded with updates. The scope system gets some flack, but it is an intentional recreation of the Delta Force scope system.

For the most part I'm ambivalent about it, although now that red dots have been added to the equipment they use the same picture-in-picture window that magnified scopes do, which makes red dots actually kind of useless for close range fast paced fighting (which is the entire IRL point of them), and I'd actually recommend using no attachments or using an IR laser with night vision instead of using a red dot in the game.

The sound design sneaks up on you. Things will be quiet and boring one second, and then your audio is filled with terrifying cracks and whistles of gunfire as an enemy machinegun ambushes you the next.

 
 
 
 

I stumbled across some photos of this gun and did a quick online dig.

From GlobalMilitary.net:

The AEK-919K Kashtan was developed in 1994 at the Kovrov Mechanical Plant Design Bureau under lead designer Pavel Sedov, scientific supervisor Mikhail Tarasov, and bureau head Stanislav Koksharov. The design was modeled on the Austrian Steyr MPi-69. Following the evaluation of an experimental batch, modifications were made to the initial design to address identified shortcomings, resulting in the AEK-919K. Production at the Kovrov Mechanical Plant ended in 2006 following the liquidation of its special design bureau, though the weapon remained on the Degtyarev Plant product list as of 2013.

The AEK-919K entered service in 1995. Early combat deployment occurred during the First Chechen War with Russian Federal Security Service special forces. In 2002, the weapon was issued to Ka-50 helicopter crews for operations in Chechnya and Dagestan. Official adoption by the Federal Bailiff Service occurred in 2003. Other Russian users include the Ministry of Internal Affairs, Federal Protective Service, and the Federal Penitentiary Service. Internationally, the 25th Special Forces Brigade of Kyrgyzstan employs the weapon. Variants include the original AEK-919 prototype, which featured a square receiver and push-button safety, and the AEK-918 series developed as experimental models for alternative ammunition types.

From TheFirearmBlog:

The AEK-919K Kashtan is a blowback-operated select-fire submachine gun chambered in 9x18mm Makarov. The gun fires from an open bolt, has a telescoped bolt, non-reciprocating charging handle, collapsible stock and built-in drop safety. The rate of fire is 1,000 rpm. This SMG is fed from 20 or 30 round double stack detachable box magazines. The barrel has a polygonal rifling and threaded muzzle to allow attaching a suppressor

[–] setsneedtofeed@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

Gameplaywise, Blacklist is okay. It does fall into the game design trap of allowing players to go through levels with variety of approaches, including guns blazing in many cases, and it often has scripted sequences and setpieces that are combat heavy which dilutes the intent of the original games.

Yes, the new voice and younger look for Sam is jarring and never stops being jarring.

[–] setsneedtofeed@lemmy.world 1 points 4 days ago (2 children)

Unless this is a joke I'm not getting, it's an F-5A.

view more: next ›