I remember playing some shitty free MMOs in my youth. Kill 12 foobars, kill 10 bazbots. Being legitimately excited when they overlapped so I could do more than one at the same time. Some part of the brain just gets excited seeing numbers go up and progress bars fill.
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Oh, and said optimization, like you are gaming the system big time.
Elite Dangerous massacre stacking 😌 "Kill 200 Foobar Party pirates", but 10 of those missions at once (from different factions, or it won't work!).
[Kill ten bears, loot an ass off of no more than one of them]
"How do nine out of ten bears not have an ass?!?"
Usually, I'd assume that the act of killing them would destroy the desired object in most encounters. But that's just my personal headcanon.
I did the same kind of justification, but it's a design decision to pad out the activity with a gambling adjacent pattern. If the drop rate was 100% no one would question it.
It begins feeling repetitive.
Even though it's less repetitive than the current system.
it would make sense if it was 90% drop rate, as you mostly harvest correctly but sometimes make a mistake ...
Do we just need a "harvesting" skill that affects drop rate?

things get real weird when you get two asses from one bear
As the other comments hinted but didn't spell out: You destroyed the bear's ass before you killed it... ... That's not only on you, but you clearly already had your "trophy" 🤣
Not every~~one~~ bear has the time or means to go to the gym.
It's a scientific fact that only one our of every five goretusk boars actually has a liver.
Deliver unto me four zebra hooves.
How do so many of these zebras not have hooves?
Or only one?
Oh wow, look at this hoof millionaire.
Only 500.000, or hoof of a millionaire.
Don‘t you guys have hooves?
That quest made me feel embearassed
I can't decide if this is better or worse than FFXIV's "Talk to NPC #1. Talk to NPC #2. Watch long cutscene. Point at NPC #3. Report back to NPC #1. Quest complete!"
ffxiv is a good game but the msq actually drives me up a wall i cant do it
1 nependeath honey; just a quick item hunt, in and out in 10 minutes.
1 week of farming later: 0/1 Nependeath Honey
I do not understand how people can still play stuff like that. Such an unfun and outdated gamemechanic.
It's definitely more about the overall journey than the minute to minute gameplay.
In truth, the kill quests are actually great because they trick players into doing optimal gameplay for a little bit. Questing is a lot of downtime where you run around talking to npcs and going places. The best way to level up in Classic WoW is to sit in a valley and carve your name into a creature's evolutionary line. The lower the drop rate of a quest item is, the more monsters you'll kill, the more XP/hr you'll end up with.
You can do that without a carrot on a stick and mandatory kill x. Then you also have to run to the npc 5 times after every quest. Its so boring and unecessary timeconsuming.
Since i have played guild wars 2 i cannot stand these types of quests in any game and even that game still has to use it in its story from time to time. But they at least always put a twist on it at and its never that long thankfully.
Games like WoW are nothing but that for the whole game. It has so many other old design flaws that it always astounds me how many people still fall for that and even pay monthly for a bucket of crap.
Again, it's about the journey. It is time consuming. that's the point. You don't become as invested in a character if it only takes you 20 hours to reach max level. Vanilla WoW is a marathon. It's a lot of friction, a lot of moving around, and a lot of spending time in the world. What makes that downtime interesting are the people. Quests being really boring and simple isn't really great for making fun gameplay, true, but it is great for getting two complete strangers to be able to collaborate on the task and work together to complete it.
A friend of mine talked me into playing WoW with him once. He had me spend 4 hours doing fetch quests and skipping an entire encyclopedia worth of dialogue to level up to the point that we could start playing dungeons, then during the first dungeon he told me to just follow behind everyone and collect the loot they left behind. I snapped and couldn't do it anymore after that. I was genuinely on the verge of a mental breakdown.
I kinda feel the same way about Diablo-style games. I'm only ever encouraged to play by people who have put so much time into it that they can't appreciate the gameplay loops or the story anymore and only want to rush to max level and do the same loot runs over and over again.
If I play by myself, I can kind of see the appeal, but I'm playing "sub-optimally" and wasting a bunch of time. Eventually, I will have to fall in and keep up or just be satisfied playing alone.
People like different things chill and let people do what they enjoy
I really dont want to make people upset and usually do not care what people play, but games like wow just make me angry somehow.
There are so many better games and even MMOs out there but thats not even the half of it. You spend money MONTHLY for your savegame basically, on something which is attached with so many bad things in the past and present.
Its only a puppet of microsoft at this point and we all know where that money goes. Not to the devs even if they unionized or whatever. To data centers and war and all riding on nostalgia which was never even that good.
Sorry for ranting but i dont know where else to put these thoughts other than a meme forum where mostly people ignore it anway.
I love the concept of WoW; having played consistently from Open Beta until Cataclysm, and then playing the first year or each expansion (ending at Shadowlands).
I’m definitely excited to try Forever, but once I realised that all of the quests come down to one of the following:
- Go To X (inc. talk to quests)
- Collect n of Y (gather quests)
- Kill n of Z (kill quests)
It’s hard to re-bottle the genie and in-break the immersion.
Gonna be interesting to see where WoW Forever (such a shit name) goes. The game really doesnt lend itself to horizontal progression, they are going to have to keep dropping content consistently.
OSRS still king of "forever" MMOs.
OSRS still king of “forever” MMOs.
Please elaborate
Turtle WoW (a famous WoW Vanilla+ private server that recently shut down due to Blizzard) actually showed how a healthy Vanilla+ interpretation can look like. They added a lot of meaningful new content without adding power creep or making existing content obsolete. Basically a proof that it is possible with Classic WoW.
“forever” MMOs.
what are those, and why is OSRS the king of them?
Sandbox MMOs, designed with horizontal progression in mind. Something you can pick up, do whatever you want in, put down and then pick back up at a point in the future and carry on from exactly where you left off. You cant do this in WoW as a lot of your progress gets deleted or becomes irrelevant when they release a new expansion. WoW Forever is a mode that is trying to mimic that sandbox experience. That is a real challenge though.
They have stolen enough of guild wars 2 already. Might aswell steal that aswell.
And only every third bear you kill has an ass
CohhCarnage had a mild heart attack.